本文整理汇总了Python中sc2reader.load_replay函数的典型用法代码示例。如果您正苦于以下问题:Python load_replay函数的具体用法?Python load_replay怎么用?Python load_replay使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了load_replay函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: test_gameheartnormalizer_plugin
def test_gameheartnormalizer_plugin(self):
from sc2reader.engine.plugins import GameHeartNormalizer
sc2reader.engine.register_plugin(GameHeartNormalizer())
# Not a GameHeart game!
replay = sc2reader.load_replay("test_replays/2.0.0.24247/molten.SC2Replay")
player_pids = set([ player.pid for player in replay.players])
spawner_pids = set([ event.player.pid for event in replay.events if "TargetUnitCommandEvent" in event.name and event.ability.name == "SpawnLarva"])
self.assertTrue(spawner_pids.issubset(player_pids))
replay = sc2reader.load_replay("test_replays/gameheart/gameheart.SC2Replay")
self.assertEqual(replay.events[0].frame, 0)
self.assertEqual(replay.game_length.seconds, 636)
self.assertEqual(len(replay.observers), 5)
self.assertEqual(replay.players[0].name, 'SjoWBBII')
self.assertEqual(replay.players[0].play_race, 'Terran')
self.assertEqual(replay.players[1].name, 'Stardust')
self.assertEqual(replay.players[1].play_race, 'Protoss')
self.assertEqual(len(replay.teams), 2)
self.assertEqual(replay.teams[0].players[0].name, 'SjoWBBII')
self.assertEqual(replay.teams[1].players[0].name, 'Stardust')
self.assertEqual(replay.winner, replay.teams[1])
replay = sc2reader.load_replay("test_replays/gameheart/gh_sameteam.SC2Replay")
self.assertEqual(replay.events[0].frame, 0)
self.assertEqual(replay.game_length.seconds, 424)
self.assertEqual(len(replay.observers), 5)
self.assertEqual(replay.players[0].name, 'EGJDRC')
self.assertEqual(replay.players[0].play_race, 'Zerg')
self.assertEqual(replay.players[1].name, 'LiquidTaeJa')
self.assertEqual(replay.players[1].play_race, 'Terran')
self.assertEqual(len(replay.teams), 2)
self.assertEqual(replay.teams[0].players[0].name, 'EGJDRC')
self.assertEqual(replay.teams[1].players[0].name, 'LiquidTaeJa')
self.assertEqual(replay.winner, replay.teams[0])
开发者ID:JunHuang01,项目名称:sc2reader,代码行数:35,代码来源:test_all.py
示例2: main
def main():
for argument in sys.argv[1:]:
for path in sc2reader.utils.get_files(argument):
try:
replay = sc2reader.load_replay(path, debug=True, verbose=True)
except sc2reader.exceptions.ReadError as e:
print e.replay.filename
print '{build} - {real_type} on {map_name} - Played {start_time}'.format(**e.replay.__dict__)
print '[ERROR]', e.message
for event in e.game_events[-5:]:
print '{0} - {1}'.format(hex(event.type),event.bytes.encode('hex'))
e.buffer.seek(e.location)
print e.buffer.peek(50).encode('hex')
print
except Exception as e:
print path
replay = sc2reader.load_replay(path, debug=True, load_level=1)
print '{build} - {real_type} on {map_name} - Played {start_time}'.format(**replay.__dict__)
print '[ERROR]', e.message
for pid, attributes in replay.attributes.items():
print pid, attributes
for pid, info in enumerate(replay.raw_data['replay.details'].players):
print pid, info
print replay.raw_data['replay.initData'].player_names
traceback.print_exc()
print
开发者ID:SVaid1987,项目名称:sc2reader,代码行数:26,代码来源:sc2parse.py
示例3: test_random_player
def test_random_player(self):
replay = sc2reader.load_replay("test_replays/1.2.2.17811/3.SC2Replay")
gogeta = next(player for player in replay.players if player.name == "Gogeta")
self.assertEqual(gogeta.pick_race, "Random")
self.assertEqual(gogeta.play_race, "Terran")
replay = sc2reader.load_replay("test_replays/1.2.2.17811/6.SC2Replay")
permafrost = next(player for player in replay.players if player.name == "Permafrost")
self.assertEqual(permafrost.pick_race, "Random")
self.assertEqual(permafrost.play_race, "Protoss")
开发者ID:JunHuang01,项目名称:sc2reader,代码行数:10,代码来源:test_all.py
示例4: test_datetimes
def test_datetimes():
# Ignore seconds in comparisons, because they are off by one what is reported by Windows.
# This might be a little nuance worth investigating at some point.
# Played at 20 Feb 2011 22:44:48 UTC+2
replay = sc2reader.load_replay("test_replays/1.2.2.17811/1.SC2Replay")
assert replay.end_time == datetime.datetime(2011, 2, 20, 20, 44, 47)
# Played at 21 Feb 2011 00:42:13 UTC+2
replay = sc2reader.load_replay("test_replays/1.2.2.17811/2.SC2Replay")
assert replay.end_time == datetime.datetime(2011, 2, 20, 22, 42, 12)
# Played at 25 Feb 2011 16:36:28 UTC+2
replay = sc2reader.load_replay("test_replays/1.2.2.17811/3.SC2Replay")
assert replay.end_time == datetime.datetime(2011, 2, 25, 14, 36, 26)
开发者ID:JMSerruya,项目名称:sc2reader,代码行数:15,代码来源:test_all.py
示例5: parseData
def parseData(path):
"""
Returns a list of feature vectors and a list of classes for each replay
file in the given path.
"""
data = []
targets = []
for index, filename in enumerate(os.listdir(path)):
if os.path.splitext(filename)[-1] == '.SC2Replay':
fullpath = os.path.join(path, filename)
try:
replay = sc2reader.load_replay(fullpath)
print "Loading replay %s" % replay.filename
log.loadReplay(replay)
#Get data from the first 5 minutes of the replay
frames = 5*framesPerMinute
if replay.frames >= frames and len(replay.players) == 2:
player1race = re.search(pattern, str(replay.players[0]))
player2race = re.search(pattern, str(replay.players[1]))
if player1race.group(0) in race and player2race.group(0) in race:
targets.append(race[player1race.group(0)])
targets.append(race[player2race.group(0)])
data.append(gamelog(replay, endFrame=frames, classify=abilityID, framesPerRow=frames).getColumn(0))
data.append(gamelog(replay, endFrame=frames, classify=abilityID, framesPerRow=frames).getColumn(1))
except MPQError:
print "Failed to load replay %s" % fullpath
return (data, targets)
开发者ID:jessebwr,项目名称:AISC2,代码行数:27,代码来源:testClassifier.py
示例6: test_3v3
def test_3v3(self):
replay = sc2reader.load_replay("test_replays/1.2.2.17811/3.SC2Replay")
self.assertEqual(replay.type, "3v3")
# Because it"s a 3v3 and all of the members of Team 2 quit, we should know the winner.
self.assertEqual(replay.team[1].result, "Win")
self.assertEqual(replay.team[2].result, "Loss")
开发者ID:JunHuang01,项目名称:sc2reader,代码行数:7,代码来源:test_all.py
示例7: test_canExtractPlayers
def test_canExtractPlayers(self):
sc2reader.configure(debug=True)
print os.getcwd()
replay = sc2reader.load_replay('data/Akilon Wastes (2).SC2Replay', load_level=4)
for player in replay.players:
#if player.is_human:
print "Player: %s (%s) - %s" % (player.name, player.play_race, player.result)
开发者ID:cdaviduik-va,项目名称:vendladder,代码行数:7,代码来源:test_replay_parsing.py
示例8: test_outmatched_pids
def test_outmatched_pids(self):
replay = sc2reader.load_replay('test_replays/2.0.8.25604/issue131_arid_wastes.SC2Replay')
self.assertEqual(replay.players[0].pid, 1)
self.assertEqual(replay.players[1].pid, 3)
self.assertEqual(replay.players[2].pid, 4)
replay = sc2reader.load_replay('test_replays/2.0.8.25604/issue135.SC2Replay')
self.assertEqual(replay.players[0].pid, 1)
self.assertEqual(replay.players[1].pid, 2)
self.assertEqual(replay.players[2].pid, 4)
replay = sc2reader.load_replay("test_replays/2.0.8.25604/mlg1.SC2Replay")
self.assertEqual(replay.players[0].pid, 1)
self.assertEqual(replay.players[1].pid, 2)
self.assertEqual(len(replay.players), 2)
self.assertEqual(len(replay.people), 3)
开发者ID:JunHuang01,项目名称:sc2reader,代码行数:16,代码来源:test_all.py
示例9: test_3v3
def test_3v3():
replay = sc2reader.load_replay("test_replays/1.2.2.17811/3.SC2Replay")
assert replay.type == "3v3"
# Because it's a 3v3 and all of the members of Team 2 quit, we should know the winner.
assert replay.team[1].result == "Win"
assert replay.team[2].result == "Loss"
开发者ID:JMSerruya,项目名称:sc2reader,代码行数:7,代码来源:test_all.py
示例10: convertReplay
def convertReplay(path,limit=15000):
replay=sc2reader.load_replay(path)
players=[]
races=[]
for i in replay.players:
players.append(i.name)
races.append(i.pick_race)
if(len(players)>2):
print("error: replay not 1v1 "+path)
return ("error","error")
hot={}
frame={}
hot[players[0]]=[]
hot[players[1]]=[]
frame[players[0]]=[]
frame[players[1]]=[]
for event in replay.events:
if event.frame>=limit:
break
if event.name=="GetControlGroupEvent" or event.name=="SetControlGroupEvent" or event.name=="AddToControlGroupEvent" :
hot[event.player.name].append(event.hotkey)
frame[event.player.name].append(event.frame)
#mapsc2="",length="",date=""
if (len(hot[players[0]])>10):
g1=game.game(players[0],players[1],races[0],races[1],hot[players[0]],frame[players[0]],path,replay.map_name,replay.length,replay.date)
else:
g1="error"
print("error, not enough frame")
if (len(hot[players[1]])>10):
g2=game.game(players[1],players[0],races[1],races[0],hot[players[1]],frame[players[1]],path)
else:
g2="error"
print("error, not enough frame")
return (g1,g2)
开发者ID:NicolasNin,项目名称:sc2-guessplayer,代码行数:35,代码来源:convert.py
示例11: parseData
def parseData(path):
"""
Returns a list of feature vectors and a list of classes for each replay
file in the given path.
"""
data = []
targets = []
for index, filename in enumerate(os.listdir(path)):
if os.path.splitext(filename)[-1] == '.SC2Replay':
fullpath = os.path.join(path, filename)
try:
replay = sc2reader.load_replay(fullpath)
print "Loading replay %s" % replay.filename
log.loadReplay(replay)
if len(replay.players) == 2:
player1race = re.search(pattern, log.players[0])
player2race = re.search(pattern, log.players[1])
if player1race.group(0) in race:
targets.append(race[player1race.group(0)])
data.append(log.actions[0].flatten())
if player2race.group(0) in race:
targets.append(race[player2race.group(0)])
data.append(log.actions[1].flatten())
except:
print "Failed to load replay %s" % fullpath
return (data, targets)
开发者ID:jessebwr,项目名称:AISC2,代码行数:26,代码来源:wsParser.py
示例12: test_unit_types
def test_unit_types(self):
""" sc2reader#136 regression test """
replay = sc2reader.load_replay('test_replays/2.0.8.25604/issue136.SC2Replay')
hellion_times = [u.started_at for u in replay.players[0].units if u.name == 'Hellion']
hellbat_times = [u.started_at for u in replay.players[0].units if u.name == 'BattleHellion']
self.assertEqual(hellion_times, [5180, 5183])
self.assertEqual(hellbat_times, [6736, 6741, 7215, 7220, 12004, 12038])
开发者ID:JunHuang01,项目名称:sc2reader,代码行数:7,代码来源:test_all.py
示例13: parseData
def parseData(path):
"""
Returns a list of feature vectors and a list of classes for each replay
file in the given path.
"""
data = []
targets = []
for index, filename in enumerate(os.listdir(path)):
if os.path.splitext(filename)[-1] == '.SC2Replay':
fullpath = os.path.join(path, filename)
try:
replay = sc2reader.load_replay(fullpath)
print "Loading replay %s" % replay.filename
log.loadReplay(replay)
if len(replay.players) == 2:
player1class, player2class = winner(replay)
#For classifying win/loss
if not player1class == None and not player2class == None:
targets.append(player1class)
events1 = log.actions[0].flatten()
events2 = log.actions[1].flatten()
data.append(np.concatenate((events1,events2)))
""" #Use for classifying race
if not player1class == None:
targets.append(player1class)
data.append(log.actions[0].flatten())
if not player2class == None:
targets.append(player2class)
data.append(log.actions[1].flatten())
"""
except:
print "Failed to load replay %s" % fullpath
return (data, targets)
开发者ID:jessebwr,项目名称:AISC2,代码行数:33,代码来源:apmParser.py
示例14: main
def main():
players = {}
parser = argparse.ArgumentParser(
description="""Step by step replay of game events; shows only the
Initialization, Command, and Selection events by default. Press any
key to advance through the events in sequential order."""
)
parser.add_argument('FILE', type=str, help="The file you would like to replay")
parser.add_argument('--player', default=0, type=int, help="The number of the player you would like to watch. Defaults to 0 (All).")
parser.add_argument('--bytes', default=False, action="store_true", help="Displays the byte code of the event in hex after each event.")
parser.add_argument('--hotkeys', default=False, action="store_true", help="Shows the hotkey events in the event stream.")
parser.add_argument('--cameras', default=False, action="store_true", help="Shows the camera events in the event stream.")
args = parser.parse_args()
for filename in sc2reader.utils.get_files(args.FILE):
replay = sc2reader.load_replay(filename, debug=True)
r = replay
print("Release {0}".format(replay.release_string))
print("{0} on {1} at {2}".format(replay.type, replay.map_name, replay.start_time))
print("")
for team in replay.teams:
print(team)
for player in team.players:
print(" {0}".format(player))
players[player.name] = collections.defaultdict(zeroint)
print("\n--------------------------\n\n")
开发者ID:nibalizer,项目名称:sc2scripts,代码行数:28,代码来源:sc2analyzer.py
示例15: test_wol_pids
def test_wol_pids():
replay = sc2reader.load_replay("test_replays/1.5.4.24540/ggtracker_1471849.SC2Replay")
assert replay.expansion == 'WoL'
ability_pids = set( [ event.player.pid for event in replay.events if 'AbilityEvent' in event.name ] )
player_pids = set( [ player.pid for player in replay.players ] )
assert ability_pids == player_pids
开发者ID:JMSerruya,项目名称:sc2reader,代码行数:9,代码来源:test_all.py
示例16: time_and_players
def time_and_players(path):
if os.path.exists(path):
replay = sc2reader.load_replay(path)
return Game([replay.players[0].name, replay.players[1].name],
replay.start_time,
replay.end_time,
[player.uid for player in replay.players],
replay.winner.players[0].name
)
return None
开发者ID:K4orta,项目名称:izsha,代码行数:10,代码来源:process_replay.py
示例17: test_engine_plugins
def test_engine_plugins(self):
from sc2reader.engine.plugins import ContextLoader, APMTracker, SelectionTracker
replay = sc2reader.load_replay(
"test_replays/2.0.5.25092/cn1.SC2Replay",
engine=sc2reader.engine.GameEngine(plugins=[ContextLoader(), APMTracker(), SelectionTracker()]),
)
code, details = replay.plugins["ContextLoader"]
self.assertEqual(code, 0)
self.assertEqual(details, dict())
开发者ID:BBLN,项目名称:sc2reader,代码行数:11,代码来源:test_all.py
示例18: test_hots_hatchfun
def test_hots_hatchfun(self):
replay = sc2reader.load_replay("test_replays/2.0.0.24247/molten.SC2Replay")
player_pids = set([player.pid for player in replay.players])
spawner_pids = set(
[
event.player.pid
for event in replay.events
if "TargetAbilityEvent" in event.name and event.ability.name == "SpawnLarva"
]
)
self.assertTrue(spawner_pids.issubset(player_pids))
开发者ID:BBLN,项目名称:sc2reader,代码行数:11,代码来源:test_all.py
示例19: handle
def handle(self):
path = self.rfile.readline().strip()
logger.info("Parsing replay file: {}".format(path))
try:
json = sc2reader.load_replay(path, load_level=2)
self.wfile.write(json+"\n\n")
except Exception as e:
logger.exception("Error parsing {}".format(path))
try:
shutil.copy(path, self.server.replaydir)
except:
logger.exception("Error saving {} to {}. Aborting.".format(path, self.server.replaydir))
开发者ID:Aaah,项目名称:erosd,代码行数:12,代码来源:sc2json.py
示例20: main
def main():
parser = argparse.ArgumentParser(description="StarCraft 2 Replay Analyser")
parser.add_argument("file_name", help="SC2 Replay file")
parser.add_argument("--nc", help="No color displayed", action="store_true")
args = parser.parse_args()
try:
replay = sc2reader.load_replay(args.file_name)
except UnicodeDecodeError:
print("An error occured while parsing the Replay, please update sc2reader and try again.")
exit(1)
init_colors(args.nc)
display_normal(replay)
开发者ID:DasFranck,项目名称:Python-Mineur,代码行数:12,代码来源:SC2RA.py
注:本文中的sc2reader.load_replay函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论