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Python services.get_instance_manager函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中services.get_instance_manager函数的典型用法代码示例。如果您正苦于以下问题:Python get_instance_manager函数的具体用法?Python get_instance_manager怎么用?Python get_instance_manager使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了get_instance_manager函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: select_career

def select_career(sim_id:int=None, career_instance_id:int=None, track_id:int=None, level:int=None, company_name_hash:int=None, reason:int=CareerOps.JOIN_CAREER, _connection=None):
    if sim_id is None or (career_instance_id is None or track_id is None) or level is None:
        logger.error('Not all of the data needed for the careers.select command was passed.')
        return False
    career_manager = services.get_instance_manager(sims4.resources.Types.CAREER)
    career_type = career_manager.get(career_instance_id)
    if career_type is None:
        logger.error('invalid career Id sent to careers.select')
        return False
    sim = services.object_manager().get(sim_id)
    if sim_id is None:
        logger.error('invalid sim Id passed to careers.select')
        return False
    career_track_manager = services.get_instance_manager(sims4.resources.Types.CAREER_TRACK)
    career_track = career_track_manager.get(track_id)
    if career_track is None:
        logger.error('invalid career track Id passed to careers.select')
        return False
    if reason is None:
        logger.error('invalid career selection reason passed to careers.select')
        return False
    career_tracker = sim.sim_info.career_tracker
    if reason == CareerOps.JOIN_CAREER:
        current_career = career_tracker.get_career_by_uid(career_instance_id)
        if current_career is not None:
            current_career.set_new_career_track(track_id)
        else:
            career_tracker.add_career(career_type(sim.sim_info, company_name=company_name_hash), show_confirmation_dialog=True)
    if reason == CareerOps.QUIT_CAREER:
        career_tracker.remove_career(career_instance_id)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:30,代码来源:career_commands.py


示例2: offer_goals

 def offer_goals(self, debug_goal=None, debug_target=None, request_single_goal=False, emotion_only=False):
     if not self.emotion_whim_needed and self.whims_needed == 0:
         return
     if self._sim_info.is_npc:
         return
     if self._sim is None:
         return
     chosen_tuned_goals = {}
     if self.whims_needed > 0:
         normal_whimset_list = services.get_instance_manager(sims4.resources.Types.ASPIRATION).normal_whim_sets
         prioritized_tuned_whim_sets = []
         for whim_set in normal_whimset_list:
             priority = self.get_priority(whim_set)
             while priority != 0:
                 prioritized_tuned_whim_sets.append((priority, whim_set))
         if not emotion_only:
             self._select_goals(prioritized_tuned_whim_sets, chosen_tuned_goals, debug_goal, debug_target, request_single_goal)
     if self.emotion_whim_needed:
         emotion_whimset_list = services.get_instance_manager(sims4.resources.Types.ASPIRATION).emotion_whim_sets
         prioritized_tuned_whim_sets = []
         for whim_set in emotion_whimset_list:
             priority = self.get_priority(whim_set)
             while priority != 0 and whim_set.whimset_emotion is self._sim_mood:
                 prioritized_tuned_whim_sets.append((priority, whim_set))
         self._select_goals(prioritized_tuned_whim_sets, chosen_tuned_goals, debug_goal, debug_target)
     if self._goals_dirty:
         index = 0
         for tuned_goal in chosen_tuned_goals:
             goal_added = False
             if chosen_tuned_goals[tuned_goal].whimset_emotion is not None:
                 goal = tuned_goal(sim_info=self._sim_info, goal_id=self._goal_id_generator(), inherited_target_sim_info=self._whimset_target_map[chosen_tuned_goals[tuned_goal]])
                 self._active_whims[WhimsTracker.MAX_GOALS] = goal
                 goal_added = True
             else:
                 while index < WhimsTracker.MAX_GOALS:
                     if self._active_whims[index] is None:
                         goal = tuned_goal(sim_info=self._sim_info, goal_id=self._goal_id_generator(), inherited_target_sim_info=self._whimset_target_map[chosen_tuned_goals[tuned_goal]])
                         self._active_whims[index] = goal
                         goal_added = True
                         break
                     index += 1
             if goal_added:
                 self._realized_goals[goal] = chosen_tuned_goals[tuned_goal]
                 goal.register_for_on_goal_completed_callback(self._on_goal_completed)
                 logger.debug('Added whim for {}: {}', self._sim_info, goal, owner='jjacobson')
             else:
                 logger.error('Trying to add a whim when the active whims are already full.', owner='jjacobson.')
             with telemetry_helper.begin_hook(writer, TELEMETRY_HOOK_WHIM_EVENT, sim=self._sim_info) as hook:
                 hook.write_int(TELEMETRY_WHIM_EVENT_TYPE, TelemetryWhimEvents.ADDED)
                 hook.write_guid(TELEMETRY_WHIM_GUID, goal.guid64)
     if len(self._realized_goals) > WhimsTracker.MAX_GOALS + 1:
         logger.error('Too many whims active.  Current Whims: {}', self._realized_goals.keys(), owner='jjacobson')
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:52,代码来源:whims_tracker.py


示例3: _verify_tuning_callback

 def _verify_tuning_callback(cls):
     if cls.use_ingredients:
         for ingredient in cls.use_ingredients.ingredient_list:
             while ingredient is None:
                 logger.error('Recipe {} has unset ingredients', cls.__name__)
         if not cls.use_ingredients.ingredient_list:
             logger.error('Recipe {} has an empty ingredient list and its tuned to use ingredients.', cls.__name__)
     if not cls.name:
         logger.error('Recipe {} does not have a name set', cls.__name__)
     if not cls.phase_interaction_name:
         logger.error('Recipe {} does not have a phase interaction name set', cls.__name__)
     cls._validate_final_product()
     services.get_instance_manager(sims4.resources.Types.RECIPE).add_on_load_complete(cls.validate_base_recipe)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:13,代码来源:recipe.py


示例4: start

 def start(self):
     self._enabled = True
     for aspiration in services.get_instance_manager(sims4.resources.Types.ASPIRATION).types.values():
         while not aspiration.disabled:
             self.register_single_event(aspiration, TestEvent.UpdateObjectiveData)
             self._handlers_to_unregister_post_load.add(aspiration)
             if not aspiration.complete_only_in_sequence:
                 aspiration.register_callbacks()
     for achievement in services.get_instance_manager(sims4.resources.Types.ACHIEVEMENT).types.values():
         while not achievement.disabled:
             self.register_single_event(achievement, TestEvent.UpdateObjectiveData)
             self._handlers_to_unregister_post_load.add(achievement)
             achievement.register_callbacks()
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:13,代码来源:test_events.py


示例5: has_zone_for_venue_type

 def has_zone_for_venue_type(self, venue_types):
     venue_manager = services.get_instance_manager(sims4.resources.Types.VENUE)
     for neighborhood_proto in services.get_persistence_service().get_neighborhoods_proto_buf_gen():
         for lot_owner_info in neighborhood_proto.lots:
             zone_id = lot_owner_info.zone_instance_id
             while zone_id is not None:
                 venue_type_id = build_buy.get_current_venue(zone_id)
                 venue_type = venue_manager.get(venue_type_id)
                 if venue_type and venue_type in venue_types:
                     return True
     instance_manager = services.get_instance_manager(sims4.resources.Types.MAXIS_LOT)
     for lot_instance in instance_manager.types.values():
         while lot_instance.supports_any_venue_type(venue_types):
             return True
     return False
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:15,代码来源:venue_service.py


示例6: generate_achievement_view_data

def generate_achievement_view_data(sim_id:int=None):
    sim_info = services.sim_info_manager().get(sim_id)
    achievement_manager = services.get_instance_manager(sims4.resources.Types.ACHIEVEMENT)
    all_achievements = []
    for achievement_id in achievement_manager.types:
        achievement = achievement_manager.get(achievement_id)
        achievement_data = {}
        achievement_data['achievement'] = str(achievement)
        achievement_data['achievement_uid'] = int(achievement.guid64)
        achievement_data['category'] = str(achievement.category)
        achievement_data['points'] = int(achievement.point_value)
        achievement_data['display_name'] = str(hex(achievement.display_name.hash))
        achievement_data['description'] = str(hex(achievement.descriptive_text.hash))
        achievement_data['achievement_complete'] = False
        achievement_data['objectives'] = []
        achievement_data['simId'] = str(sim_id)
        if not sim_info.account.achievement_tracker.milestone_completed(achievement.guid64):
            for objective in achievement.objectives:
                objective_data = {}
                objective_data['objective'] = str(objective)
                if sim_info.account.achievement_tracker.objective_completed(objective.guid64):
                    objective_data['objective_complete'] = True
                else:
                    objective_data['objective_complete'] = False
                achievement_data['objectives'].append(objective_data)
        else:
            achievement_data['achievement_complete'] = True
            for objective in achievement.objectives:
                objective_data = {}
                objective_data['objective'] = str(objective)
                objective_data['objective_complete'] = True
                achievement_data['objectives'].append(objective_data)
        all_achievements.append(achievement_data)
    return all_achievements
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:34,代码来源:achievement_handlers.py


示例7: load

 def load(self, save_data):
     trait_manager = services.get_instance_manager(sims4.resources.Types.TRAIT)
     self._num_traits = save_data.num_traits
     for trait_inst_id in save_data.trait_ids:
         trait = trait_manager.get(trait_inst_id)
         while trait is not None:
             self.known_traits.add(trait)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:7,代码来源:relationship.py


示例8: load

 def load(self, crafting_process_message):
     recipe_manager = services.get_instance_manager(sims4.resources.Types.RECIPE)
     self.recipe = recipe_manager.get(crafting_process_message.recipe_id)
     for phase in self.recipe.phases.values():
         if phase.id == crafting_process_message.phase_id:
             self.phase = phase
         else:
             while phase.id == crafting_process_message.previous_phase_id:
                 self._previous_phase = phase
     current_ico = services.object_manager().get(crafting_process_message.current_ico)
     if current_ico is None:
         current_ico = services.inventory_manager().get(crafting_process_message.current_ico)
     if current_ico is not None:
         self._current_ico_ref = current_ico.ref()
     if crafting_process_message.crafter_sim_id != 0:
         self._crafter_sim_id = crafting_process_message.crafter_sim_id
         self.add_order(self._crafter_sim_id, self.recipe)
     if crafting_process_message.HasField('inscription'):
         self.inscription = crafting_process_message.inscription
     if crafting_process_message.HasField('crafted_value'):
         self.crafted_value = crafting_process_message.crafted_value
     statistic_component = self.get_component(objects.components.types.STATISTIC_COMPONENT)
     statistic_tracker = statistic_component.get_statistic_tracker()
     if statistic_tracker is not None:
         statistic_tracker.load(crafting_process_message.statistic_tracker.statistics)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:25,代码来源:crafting_process.py


示例9: get_career_list

 def get_career_list(self):
     career_list = []
     career_manager = services.get_instance_manager(sims4.resources.Types.CAREER)
     for career_id in career_manager.types:
         career_tuning = career_manager.get(career_id)
         career_list.append(career_tuning)
     return career_list
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:7,代码来源:career_service.py


示例10: get_tunable_instance

def get_tunable_instance(resource_type, name_string_or_id, exact_match=False):
    manager = services.get_instance_manager(resource_type)
    cls = manager.get(name_string_or_id)
    if cls is not None:
        return cls
    if not sims4.commands.check_permission(sims4.commands.CommandType.DebugOnly):
        raise ValueError()
    search_string = str(name_string_or_id).lower()
    match = None
    for cls in manager.types.values():
        if exact_match:
            if search_string == cls.__name__.lower():
                return cls
                if search_string == cls.__name__.lower():
                    return cls
                while search_string in cls.__name__.lower():
                    if match is not None:
                        raise ValueError("Multiple names matched '{}': {}, {}, ...".format(search_string, match, cls))
                    match = cls
        else:
            if search_string == cls.__name__.lower():
                return cls
            while search_string in cls.__name__.lower():
                if match is not None:
                    raise ValueError("Multiple names matched '{}': {}, {}, ...".format(search_string, match, cls))
                match = cls
    if match is None:
        raise ValueError("No names matched '{}'.".format(search_string))
    return match
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:29,代码来源:argument_helpers.py


示例11: get_valid_situation_locations

def get_valid_situation_locations(sim_id, situation_type, *guests, _connection=None):
    sim = get_optional_target(sim_id, _connection)
    if not sim:
        sims4.commands.output('Invalid Sim ID: {}'.format(sim_id), _connection)
        return
    sim_info = sim.sim_info
    possible_zones = []
    possible_zones.append(sim_info.household.home_zone_id)
    for guest_id in guests:
        guest_id = int(guest_id)
        guest_info = services.sim_info_manager().get(guest_id)
        while guest_info is not None:
            guest_zone_id = guest_info.household.home_zone_id
            if guest_zone_id is not None and guest_zone_id and guest_zone_id not in possible_zones:
                possible_zones.append(guest_zone_id)
    venue_service = services.current_zone().venue_service
    for venue_type in situation_type.venue_types:
        possible_zones.extend(venue_service.get_zones_for_venue_type(venue_type))
    venue_manager = services.get_instance_manager(sims4.resources.Types.VENUE)
    persistence_service = services.get_persistence_service()
    locations_msg = Situations_pb2.SituationLocations()
    cas_zones_msg = InteractionOps_pb2.CASAvailableZonesInfo()
    world_info_msg = cas_zones_msg.zones.add()
    for zone_id in possible_zones:
        zone_data = persistence_service.get_zone_proto_buff(zone_id)
        if zone_data is None:
            pass
        neighborhood_data = persistence_service.get_neighborhood_proto_buff(zone_data.neighborhood_id)
        if neighborhood_data is None:
            pass
        lot_data = None
        for lot_owner_data in neighborhood_data.lots:
            while zone_id == lot_owner_data.zone_instance_id:
                lot_data = lot_owner_data
                break
        while zone_data is not None and lot_data is not None:
            location_data = Dialog_pb2.LotInfoItem()
            location_data.zone_id = zone_data.zone_id
            location_data.name = zone_data.name
            location_data.world_id = zone_data.world_id
            location_data.lot_template_id = zone_data.lot_template_id
            location_data.lot_description_id = zone_data.lot_description_id
            venue_type_id = build_buy.get_current_venue(zone_id)
            venue_instance = venue_manager.get(venue_type_id)
            if venue_instance is not None:
                location_data.venue_type_name = venue_instance.display_name
            if lot_data.lot_owner:
                household_id = lot_data.lot_owner[0].household_id
                household = services.household_manager().get(household_id)
                if household is not None:
                    location_data.household_name = household.name
            locations_msg.situation_locations.append(location_data)
            with ProtocolBufferRollback(world_info_msg.zones) as zone_info_msg:
                zone_info_msg.id = zone_data.zone_id
                zone_info_msg.name = zone_data.name
                zone_info_msg.world_id = zone_data.world_id
                zone_info_msg.lot_template_id = zone_data.lot_template_id
                zone_info_msg.lot_description_id = zone_data.lot_description_id
    shared_messages.add_object_message_for_sim_id(sim.id, Consts_pb2.MSG_NS_AVAILABLE_ZONES_INFO, cas_zones_msg)
    shared_messages.add_object_message_for_sim_id(sim.id, Consts_pb2.MSG_SITUATION_LOCATIONS, locations_msg)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:60,代码来源:situation_commands.py


示例12: find_household_template_that_contains_sim_filter

 def find_household_template_that_contains_sim_filter(cls, sim_creations_to_match):
     valid_filter_template_type = []
     if cls._household_templates_override:
         templates_to_iterate_over = cls._household_templates_override
     else:
         templates_to_iterate_over = services.get_instance_manager(sims4.resources.Types.SIM_TEMPLATE).types.values()
     for filter_template_type in templates_to_iterate_over:
         if filter_template_type.template_type == filters.sim_template.SimTemplateType.SIM:
             pass
         index_to_sim_creation = {}
         for sim_creation in sim_creations_to_match:
             for (index, household_member_data) in enumerate(filter_template_type.get_household_members()):
                 if index in index_to_sim_creation:
                     pass
                 if household_member_data.sim_template._sim_creation_info.age_variant is not None and sim_creation.age != household_member_data.sim_template._sim_creation_info.age_variant.min_age:
                     pass
                 possible_gender = household_member_data.sim_template._sim_creation_info.gender
                 if possible_gender is not None and possible_gender != sim_creation.gender:
                     pass
                 index_to_sim_creation[index] = sim_creation
         while len(index_to_sim_creation) == len(sim_creations_to_match):
             valid_filter_template_type.append((filter_template_type, index_to_sim_creation))
     if valid_filter_template_type:
         return random.choice(valid_filter_template_type)
     return (None, None)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:25,代码来源:tunable.py


示例13: get_career_entry_level

 def get_career_entry_level(self, career_history=None, resolver=None):
     if career_history is None or self.guid64 not in career_history:
         level = int(self.start_level_modifiers.get_max_modifier(resolver))
         max_level = len(self.start_track.career_levels)
         level = sims4.math.clamp(0, level, max_level - 1)
         return (level, level + 1, None)
     history = career_history[self.guid64]
     new_level = history.career_level
     new_user_level = history.user_level
     time_left = history.time_left
     current_track_uid = history.track_uid
     current_track = services.get_instance_manager(sims4.resources.Types.CAREER_TRACK).get(current_track_uid)
     new_level -= self.levels_lost_on_leave
     new_user_level -= self.levels_lost_on_leave
     current_time = services.time_service().sim_now
     time_gone_from_career = current_time - time_left
     days_gone_from_career = time_gone_from_career.in_days()
     if self.days_to_level_loss > 0:
         levels_to_lose = int(days_gone_from_career/self.days_to_level_loss)
         new_level -= levels_to_lose
         new_user_level -= levels_to_lose
     if new_level < 0:
         new_level = 0
     if new_user_level < 1:
         new_user_level = 1
     return (new_level, new_user_level, current_track)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:26,代码来源:career_base.py


示例14: generate_aspiration_view_data

def generate_aspiration_view_data(sim_id:int=None):
    sim_info = services.sim_info_manager().get(sim_id)
    aspiration_manager = services.get_instance_manager(sims4.resources.Types.ASPIRATION)
    all_aspirations = []
    for aspiration_id in aspiration_manager.types:
        aspiration = aspiration_manager.get(aspiration_id)
        aspiration_data = {}
        aspiration_data['aspiration'] = str(aspiration)
        aspiration_data['aspiration_uid'] = int(aspiration.guid64)
        if issubclass(aspiration, Aspiration):
            aspiration_data['display_name'] = str(hex(aspiration.display_name.hash))
            aspiration_data['description'] = str(hex(aspiration.descriptive_text.hash))
            aspiration_data['auto_select'] = str(aspiration)
        aspiration_data['aspiration_complete'] = False
        aspiration_data['objectives'] = []
        aspiration_data['simId'] = str(sim_id)
        if not sim_info.aspiration_tracker.milestone_completed(aspiration.guid64):
            for objective in aspiration.objectives:
                objective_data = {}
                objective_data['objective'] = str(objective)
                if sim_info.aspiration_tracker.objective_completed(objective.guid64):
                    objective_data['objective_complete'] = True
                else:
                    objective_data['objective_complete'] = False
                aspiration_data['objectives'].append(objective_data)
        else:
            aspiration_data['aspiration_complete'] = True
            for objective in aspiration.objectives:
                objective_data = {}
                objective_data['objective'] = str(objective)
                objective_data['objective_complete'] = True
                aspiration_data['objectives'].append(objective_data)
        all_aspirations.append(aspiration_data)
    return all_aspirations
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:34,代码来源:aspiration_handlers.py


示例15: tuning_reload

def tuning_reload(_connection=None):
    sims4.callback_utils.invoke_callbacks(sims4.callback_utils.CallbackEvent.TUNING_CODE_RELOAD)
    done = set()
    dependents = set()
    for manager in get_managers().values():
        for changed in manager.get_changed_files():
            done.add(changed)
            new_dependents = manager.reload_by_key(changed)
            while new_dependents is not None:
                dependents.update(new_dependents)
    dependents.difference_update(done)
    while dependents:
        next_dependent = dependents.pop()
        done.add(next_dependent)
        next_type = next_dependent.type
        manager = services.get_instance_manager(next_type)
        new_dependents = manager.reload_by_key(next_dependent)
        while new_dependents is not None:
            new_dependents.difference_update(done)
            dependents.update(new_dependents)
            continue
    sims4.commands.output('Reloading definitions tags: Begin.', _connection)
    services.definition_manager().refresh_build_buy_tag_cache()
    sims4.commands.output('Reloading definitions tags: End.', _connection)
    sims4.commands.output('Reload done', _connection)
    return True
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:26,代码来源:tuning_commands.py


示例16: load

 def load(self, statistics):
     statistics_manager = services.get_instance_manager(sims4.resources.Types.STATISTIC)
     for statistics_data in statistics:
         stat_cls = statistics_manager.get(statistics_data.name_hash)
         if stat_cls is not None:
             self.set_value(stat_cls, statistics_data.value, from_load=True)
         else:
             logger.warn('Sim has a saved value for a statistic which is no longer defined in tuning. Discarding value.', stat_cls)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:8,代码来源:statistic_tracker.py


示例17: load_away_action_info_from_proto

 def load_away_action_info_from_proto(self, away_action_tracker_proto):
     if away_action_tracker_proto.HasField('away_action'):
         away_action_cls = services.get_instance_manager(sims4.resources.Types.AWAY_ACTION).get(away_action_tracker_proto.away_action.away_action_id)
         if away_action_tracker_proto.away_action.HasField('target_sim_id'):
             target = services.sim_info_manager().get(away_action_tracker_proto.away_action.target_sim_id)
         else:
             target = None
         self._current_away_action = away_action_cls(self, target=target)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:8,代码来源:away_action_tracker.py


示例18: _initialize_environment_score_commodities

def _initialize_environment_score_commodities(instance_manager=None):
    global environment_score_mood_commodities
    if instance_manager is None:
        instance_manager = services.get_instance_manager(sims4.resources.Types.MOOD)
    environment_score_mood_commodities = []
    for mood in instance_manager.types.values():
        while mood.environment_scoring_commodity is not None:
            environment_score_mood_commodities.append(mood.environment_scoring_commodity)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:8,代码来源:environment_score_mixin.py


示例19: purchase_whim_award

 def purchase_whim_award(self, reward_guid64):
     reward_instance = services.get_instance_manager(sims4.resources.Types.REWARD).get(reward_guid64)
     award = reward_instance
     cost = self.SATISFACTION_STORE_ITEMS[reward_instance].cost
     if self._sim_info.get_whim_bucks() < cost:
         logger.debug('Attempting to purchase a whim award with insufficient funds: Cost: {}, Funds: {}', cost, self._sim_info.get_whim_bucks())
         return
     self._sim_info.add_whim_bucks(-cost, SetWhimBucks.PURCHASED_REWARD)
     award.give_reward(self._sim_info)
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:9,代码来源:whims_tracker.py


示例20: give_reward

def give_reward(reward_name, opt_sim:server_commands.argument_helpers.OptionalTargetParam=None, _connection=None):
    output = sims4.commands.Output(_connection)
    reward_instance = services.get_instance_manager(sims4.resources.Types.REWARD).get(reward_name)
    if reward_instance is None:
        output('Failed to find the specified reward instance.')
        return False
    sim = server_commands.argument_helpers.get_optional_target(opt_sim, _connection)
    reward_instance.give_reward(sim.sim_info)
    output('Successfully gave the reward.')
开发者ID:johndpope,项目名称:sims4-ai-engine,代码行数:9,代码来源:reward_commands.py



注:本文中的services.get_instance_manager函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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