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Python spawn.MobileTemplate类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中services.spawn.MobileTemplate的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate类的具体用法?Python MobileTemplate怎么用?Python MobileTemplate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了MobileTemplate类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	templates = Vector()
	templates.add('object/mobile/shared_womp_rat.iff')
	mobileTemplate.setTemplates(templates)
	mobileTemplate.setLevel(5)
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	core.spawnService.addMobileTemplate('womprat', mobileTemplate)
	
开发者ID:FusionGIT,项目名称:NGECore2,代码行数:10,代码来源:womprat.py


示例2: addTemplate

def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("mtp_recruiter_corsec_detective")
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("aggro corsec")
    mobileTemplate.setAssistRange(10)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_corsec_captain_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_02.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_03.iff")
    templates.add("object/mobile/shared_dressed_corsec_officer_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_officer_human_male_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_detective_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_detective_human_male_01.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate("object/weapon/ranged/carbine/shared_carbine_cdef.iff", 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ["Junk"]
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1)

    core.spawnService.addMobileTemplate("corsec_security_specialist", mobileTemplate)
    return
开发者ID:kamesakke,项目名称:NGECore2,代码行数:45,代码来源:corsec_security_specialist.py


示例3: addTemplate

def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("minor_gubbur")
    mobileTemplate.setLevel(22)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Canivore Meat")
    mobileTemplate.setMeatAmount(3)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(2)
    mobileTemplate.setBoneType("Animal Hide")
    mobileTemplate.setBoneAmount(2)
    mobileTemplate.setSocialGroup("gubbur")
    mobileTemplate.setAssistRange(2)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_minor_gubbur.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add("bm_bite_2")
    attacks.add("bm_damage_poison_1")
    attacks.add("bm_spit_2")
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("minor_gubbur", mobileTemplate)
    return
开发者ID:Demannu,项目名称:NGECore2,代码行数:42,代码来源:minor_gubbur.py


示例4: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne')
	mobileTemplate.setLevel(45)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setSocialGroup("brood arachne")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_bane_back_spider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate)
	return
开发者ID:Adoyser,项目名称:NGECore2,代码行数:33,代码来源:brood_v_aurek_arachne.py


示例5: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gualama')
	mobileTemplate.setLevel(39)
	mobileTemplate.setMinLevel(39)
	mobileTemplate.setMaxLevel(40)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Wild Meat")
	mobileTemplate.setMeatAmount(200)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(150)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(90)
	mobileTemplate.setSocialGroup("gualama")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(128)
	
	templates = Vector()
	templates.add('object/mobile/shared_gualama.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('gualama', mobileTemplate)
	return
开发者ID:MrDinnertime,项目名称:NGECore2,代码行数:39,代码来源:gualama.py


示例6: addTemplate

def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("heroic_tusken_massiff")
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("heroic tusken")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_tusken_massif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate)
    return
开发者ID:hendenburg,项目名称:NGECore2,代码行数:33,代码来源:tusken_massiff.py


示例7: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_error_prone_droid')
	mobileTemplate.setLevel(6)
	mobileTemplate.setMinLevel(6)
	mobileTemplate.setMaxLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("error-prone battle droid")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
	return
开发者ID:eweshi,项目名称:NGECore2,代码行数:34,代码来源:error_prone_battle_droids.py


示例8: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('hanadak ancient')
	mobileTemplate.setLevel(61)
	mobileTemplate.setMinLevel(61)
	mobileTemplate.setMaxLevel(61)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.2)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(40)
	mobileTemplate.setHideType("Bristley Hide")
	mobileTemplate.setHideAmount(40)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(40)
	mobileTemplate.setSocialGroup("hanadak")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_hanadak.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('hanadak_ancient', mobileTemplate)
	return
开发者ID:Coralec,项目名称:NGECore2,代码行数:41,代码来源:hanadak_ancient.py


示例9: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('choku_hunter')			
	mobileTemplate.setLevel(71)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(10)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(8)
	mobileTemplate.setSocialGroup("choku")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_choku.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_4')
	attacks.add('bm_hamstring_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('choku_hunter', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:38,代码来源:choku_hunter.py


示例10: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:26,代码来源:akalcolzet.py


示例11: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_comm_operator')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
	return
开发者ID:Daneti,项目名称:NGECore2,代码行数:32,代码来源:imp_commop_14.py


示例12: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()	
	mobileTemplate.setCreatureName('ravenous_rasp')
	mobileTemplate.setLevel(35)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(5)
	mobileTemplate.setMaxSpawnDistance(10)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(45)	
	mobileTemplate.setBoneType("Avian Bone")
	mobileTemplate.setHideAmount(15)
	mobileTemplate.setSocialGroup("voracious rasp")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_horned_rasp_hue.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	attacks.add('bm_claw_3')
	attacks.add('bm_slash_3')
	attacks.add('bm_wing_buffet_3')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)

	core.spawnService.addMobileTemplate('ravenous_rasp', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:37,代码来源:ravenous_rasp.py


示例13: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('dune_stalker_brawler')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("dune stalker")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(True)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate)
	return
开发者ID:MrDinnertime,项目名称:NGECore2,代码行数:30,代码来源:dune_stalker_brawler.py


示例14: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('blood_frenzied_boar_wolf')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("boar wolf")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_boar_wolf.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate)
	return
开发者ID:MakenCheez,项目名称:NGECore2,代码行数:33,代码来源:blood_frenzied_boar_wolf.py


示例15: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('lesser_dewback')
	mobileTemplate.setLevel(4)
	mobileTemplate.setMinLevel(3)
	mobileTemplate.setMaxLevel(5)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Reptilian Meat")
	mobileTemplate.setMeatAmount(175)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setBoneAmount(125)	
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setHideAmount(100)
	mobileTemplate.setSocialGroup("dewback")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dewback.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lesser_dewback', mobileTemplate)
	return
开发者ID:Adoyser,项目名称:NGECore2,代码行数:40,代码来源:lesser_dewback.py


示例16: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	templates = Vector()
	templates.add('object/mobile/shared_durni.iff')
	mobileTemplate.setCreatureName('durni')
	mobileTemplate.setTemplates(templates)
	mobileTemplate.setLevel(4)
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	core.spawnService.addMobileTemplate('durni', mobileTemplate)
	
开发者ID:Chadenn,项目名称:NGECore2,代码行数:11,代码来源:durni.py


示例17: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gaping_spider_recluse_giant')
	mobileTemplate.setLevel(75)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(11)
	mobileTemplate.setSocialGroup("gaping recluse")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_gaping_spider_recluse.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_damage_poison_4')
	attacks.add('bm_defensive_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('gaping_spider_recluse_giant', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:36,代码来源:gaping_spider_recluse_queen.py


示例18: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('sennex_warder')
	mobileTemplate.setLevel(21)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("sennex")
	mobileTemplate.setAssistRange(5)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff')
	
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('sennex_warder', mobileTemplate)
	return
开发者ID:Adoyser,项目名称:NGECore2,代码行数:44,代码来源:sennex_warder.py


示例19: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('shimmering_lantern_bird')
	mobileTemplate.setLevel(61)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(41)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(46)
	mobileTemplate.setSocialGroup("lantern")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_lantern_bird.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('shimmering_lantern_bird', mobileTemplate)
	return
开发者ID:MakenCheez,项目名称:NGECore2,代码行数:36,代码来源:shimmering_lantern_bird.py


示例20: addTemplate

def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('krayt_dragon_grand')
	mobileTemplate.setLevel(87)
	mobileTemplate.setMinLevel(80)
	mobileTemplate.setMaxLevel(89)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(1700)
	mobileTemplate.setHideType("Bristly Hide")
	mobileTemplate.setBoneAmount(950)	
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setHideAmount(905)
	mobileTemplate.setSocialGroup("krayt dragon")
	mobileTemplate.setAssistRange(24)
	mobileTemplate.setStalker(True)	
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)	
	
	templates = Vector()
	templates.add('object/mobile/shared_canyon_krayt_dragon.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grand_krayt_dragon', mobileTemplate)
	return
开发者ID:Haiyakka,项目名称:NGECore2,代码行数:39,代码来源:grand_krayt_dragon.py



注:本文中的services.spawn.MobileTemplate类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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