本文整理汇总了Python中soya.init函数的典型用法代码示例。如果您正苦于以下问题:Python init函数的具体用法?Python init怎么用?Python init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了init函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: main
def main():
soya.init()
#soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates the scene.
scene = soya.World()
# Creates a camera.
camera = soya.Camera(scene)
camera.set_xyz(0.0, 0.0, 4.0)
camera.fov = 100.0
# Creates a dragdrop world.
world = Editor(scene, camera)
# Adds some bodys with different models, at different positions.
red = soya.Material(); red .diffuse = (1.0, 0.0, 0.0, 1.0)
green = soya.Material(); green.diffuse = (0.0, 1.0, 0.0, 1.0)
blue = soya.Material(); blue .diffuse = (0.0, 0.0, 1.0, 1.0)
soya.Body(world, soya.cube.Cube(None, red ).to_model()).set_xyz(-1.0, -1.0, 1.0)
soya.Body(world, soya.cube.Cube(None, green).to_model()).set_xyz( 0.0, -1.0, 0.0)
soya.Body(world, soya.cube.Cube(None, blue ).to_model()).set_xyz( 1.0, -1.0, -1.0)
soya.Body(world, soya.sphere.Sphere().to_model()).set_xyz(1.0, 1.0, 0.0)
# Adds a light.
light = soya.Light(scene)
light.set_xyz(0.0, 0.2, 1.0)
soya.set_root_widget(camera)
# Main loop
soya.MainLoop(scene).main_loop()
开发者ID:spiderbit,项目名称:canta,代码行数:35,代码来源:editor.py
示例2: main
def main():
soya.init()
soya.path.append(os.path.abspath(os.path.dirname(sys.argv[0])))
print soya.path
filename = sys.argv[1]
world = decode_ms3d(open(filename))
model = world.to_model()
model.filename=sys.argv[2]
model.save()
开发者ID:deavid,项目名称:soyamirror,代码行数:11,代码来源:ms3d2soya.py
示例3: init
def init(width = 1020,height = 760,title="PyWorlds (Soya3D)",create_basic=True):
global scene,mainloop,pyworlds_engine
pyworlds_engine = "soya"
soya.init(width=width, height= height,title=title)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
scene = pyworlds.basics.scene.scene
mainloop=soya.MainLoop(scene)
scene.mainloop=mainloop
scene.round_duration=.04
mainloop.round_duration=.04
if create_basic:
init_basicscene()
开发者ID:deavid,项目名称:pyworlds,代码行数:12,代码来源:worlds.py
示例4: _init_game_engine
def _init_game_engine(self):
"""Initialize soya game engine, append our paths to soya's paths,
create the scene and set up a camera.
"""
# Hide window manager's resizability
# features (maximise, resize, ...):
RESIZEABLE = False
soya.init(title=self.window_title, \
width=self.config['screen'].as_int('resolution_x'),
height=self.config['screen'].as_int('resolution_y'), \
fullscreen=int(self.config['screen'].as_bool('fullscreen')), \
resizeable=RESIZEABLE, sound=False)
# Enable/disable soya's auto (blender model) importer:
soya.AUTO_EXPORTERS_ENABLED = True
# Append some paths:
# * themes/[selected theme name]/media
# TODO: append paths for all themes in themes/,
# so we can change the theme at runtime (?)...
# * songs/[song name]/media
default_path = os.path.join(self.app_dir, 'media', 'themes', \
'default', 'media')
soya.path.append(default_path)
theme_path = os.path.join(self.app_dir, 'media', 'themes', \
self.widget_properties['theme']['main'], 'media')
soya.path.append(theme_path)
self.root_world = soya.World()
self.widget_properties['root_world'] = self.root_world
# set up a camera:
self.camera = soya.Camera(self.root_world)
### CAMERA TESTS ###
moveable = False
rotating = False
if moveable:
from lib.cameras.movable_camera import MovableCamera
self.camera = MovableCamera(self.app_dir, self.parent_world)
if rotating:
from lib.cameras.spinning_camera import SpinningCamera
cube = soya.Body(self.root_world, soya.cube.Cube().to_model())
cube.visible = 0
self.camera = SpinningCamera(self.root_world, cube)
### END CAMERA TESTS ###
self.camera.set_xyz(0.0, 0.0, 15.0)
self.light = soya.Light(self.root_world)
self.light.set_xyz(0.0, 7.7, 17.0)
开发者ID:tewe,项目名称:canta,代码行数:52,代码来源:core_init.py
示例5: edit_material
def edit_material(self, window):
if not soya.inited: soya.init("Soya Editor")
ed = soya.editor.material.MaterialEditor(self, window)
def on_activate(event = None):
global CURRENT
if CURRENT: CURRENT.deactivate()
ed.activate()
CURRENT = ed
window.bind("<FocusIn>" , on_activate)
开发者ID:deavid,项目名称:soyamirror,代码行数:13,代码来源:__init__.py
示例6: edit_world
def edit_world(self, window):
if not self.parent:
if not soya.inited: soya.init("Soya Editor")
ed = soya.editor.world.WorldEditor(self, window)
def on_activate(event = None):
global CURRENT
if CURRENT: CURRENT.deactivate()
ed.activate()
CURRENT = ed
window.bind("<FocusIn>" , on_activate)
开发者ID:deavid,项目名称:soyamirror,代码行数:14,代码来源:__init__.py
示例7: setup
def setup(self):
soya.init("Loopy Demo", *self.resolution)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
scene = soya.World()
sword_model = soya.Shape.get("sword")
sword = soya.Volume(scene, sword_model)
sword.x = 1.0
sword.rotate_lateral(90.0)
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
self.camera = soya.Camera(scene)
self.camera.z = 2.0
开发者ID:mvanderkolff,项目名称:navi-misc,代码行数:15,代码来源:soya-basic1.py
示例8: init_pudding
def init_pudding(width = 1020,height = 760,title="PyWorlds (Soya3D)", options = {}):
global root,viewport,camera,scene,mainloop, pyworlds_engine
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
pyworlds_engine = "pudding"
import soya.pudding as pudding
soya.init(width=width, height= height, title=title)
pudding.init()
scene = pyworlds.basics.scene.scene
mainloop=pudding.main_loop.MainLoop(scene)
scene.mainloop=mainloop
scene.round_duration=.04
mainloop.round_duration=.04
if 'nobasics' not in options: init_basicscene()
soya.set_root_widget(pudding.core.RootWidget(width = width,height = height))
if 'nochild' not in options: soya.root_widget.add_child(camera)
开发者ID:deavid,项目名称:pyworlds,代码行数:17,代码来源:worlds.py
示例9: __init__
def __init__(self):
tofu4soyapudding.GameInterface.__init__(self)
soya.init()
pudding.init()
self.player_character = None
# Creates a traveling camera in the scene, with a default look-toward-nothing
# traveling.
self.camera = soya.TravelingCamera(scene)
self.camera.back = 70.0
self.camera.add_traveling(soya.FixTraveling(soya.Point(), soya.Vector(None, 0.0, 0.0, 10.0)))
self.root = pudding.core.RootWidget(width = 640, height = 480)
soya.set_root_widget(self.root)
soya.root_widget.add_child(self.camera)
pudding.ext.fpslabel.FPSLabel(soya.root_widget, position = pudding.TOP_RIGHT)
开发者ID:deavid,项目名称:soyamirror,代码行数:19,代码来源:bbomber.py
示例10: main
def main():
DEBUG = 1
import sys
import os
import soya.cube
# init soya in resizable window:
soya.init('MovableCamera Module', 1024, 768, 0)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), '..', '..', 'media', 'themes', 'kiddy', 'media'))
# set the root scene:
scene = soya.World()
# set up the light:
light = soya.Light(scene)
light.set_xyz(0.0, 0.7, 1.0)
# set up the camera:
camera = MovableCamera(app_dir = '.', parent_world = scene, debug = DEBUG)
camera.set_xyz(0.0, 0, 10.0)
# a test cube in the background:
test_cube_world = soya.cube.Cube()
test_cube_world.model_builder = soya.SolidModelBuilder()
test_cube = soya.Body(scene, test_cube_world.to_model())
test_cube.rotate_y(45.0)
test_cube.rotate_x(45.0)
atmosphere = soya.SkyAtmosphere()
atmosphere.bg_color = (1.0, 0.0, 0.0, 1.0)
atmosphere.ambient = (0.5, 0.5, 0.0, 1.0)
atmosphere.skyplane = 1
atmosphere.sky_color = (1.0, 1.0, 0.0, 1.0)
atmosphere.cloud = soya.Material(soya.Image.get('cloud.png'))
scene.atmosphere = atmosphere
# set our root widget:
soya.set_root_widget(camera)
# start soya main loop:
soya.MainLoop(scene).main_loop()
开发者ID:spiderbit,项目名称:canta,代码行数:41,代码来源:movable_camera.py
示例11: except
time.sleep(0.01)
try:
self.motion = False
motion = watch.getMotion()
self.motion = motion
except (RuntimeError):
print "Watch not connected ?"
def stop(self):
self.running = False
motionThread = MotionThread()
motionThread.start()
# Initialisation
soya.init(width = 1024, height = 768, sound = 0, title = "ez430 Demo")
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates a scene.
scene = soya.World()
class AbsDegree:
def __init__(self):
self.absdegree = 0
def update(self, new):
r = new - self.absdegree
self.absdegree = new
return r
#Classe Demo
开发者ID:bombela,项目名称:AbstractEZ430,代码行数:31,代码来源:demo.py
示例12: RacingLevelReader
r = RacingLevelReader(options.filename, verbose=options.verbose, level=racing.Level)
setModuleScene = racing
elif options.snowballz:
import snowballz
r = SnowballzLevelReader(options.filename, verbose=options.verbose, level=snowballz.Level)
setModuleScene = snowballz
else:
r = LevelReader(options.filename, verbose=options.verbose)
r.save(options.output)
if not options.view:
print "done."
else:
soya.init(title="LevelXML", width=1024, height=768)
soya.set_use_unicode(1)
scene = soya.World()
if setModuleScene:
setModuleScene.scene = scene
level = soya.World.get(options.output)
scene.add(level)
camera = r.get_camera(scene=scene)
camera.back = 500.0
soya.set_root_widget(widget.Group())
开发者ID:deavid,项目名称:soyamirror,代码行数:31,代码来源:LevelXML.py
示例13:
INTRO = """
You can also collide with terrain
"""
import sys, os
from random import choice, gauss as normalvariate, randint, random, expovariate
import soya
import soya.widget
from soya import Vector
soya.init("ode-collision-8-terrain",width=1024,height=768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
print INTRO
scene = soya.World()
# Gets the image "map1.png" from the tutorial data dir, and create the terrain
# from this image. The image dimension must be power of 2 plus 1 : (2 ** n) + 1.
terrain = soya.Terrain(scene)
print "setting terrain's image"
terrain.from_image(soya.Image.get("map3.png"))
# By default, the terrain height ranges from 0.0 (black pixels) to 1.0 (white pixels).
# Here, we multiply the height by 4.0 so it ranges from 0.0 to 4.0.
开发者ID:deavid,项目名称:soyamirror,代码行数:30,代码来源:ode-collision-8-terrain.py
示例14:
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import sys, os, os.path, random
import soya, soya.gui
import soya.widget
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
soya.init(width = 640, height = 480)
red = soya.Material()
red.diffuse = (1.0, 0.0, 0.0, 1.0)
root = soya.gui.RootLayer(None)
import soya.cube
scene = soya.World()
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
camera = soya.Camera(scene)
camera.z = 2.0
camera.partial = 1
cube = soya.cube.Cube(scene, red)
cube.advance_time = lambda proportion: cube.rotate_lateral(proportion)
开发者ID:deavid,项目名称:soyamirror,代码行数:31,代码来源:gui-2.py
示例15: Level
cerealizer.register(Action)
cerealizer.register(Mobile)
cerealizer.register(Level , soya.cerealizer4soya.SavedInAPathHandler(Level ))
cerealizer.register(Player, soya.cerealizer4soya.SavedInAPathHandler(Player))
if mode == "server":
try: os.mkdir("/tmp/tofu_data")
except: pass
try: os.mkdir("/tmp/tofu_data/players")
except: pass
try: os.mkdir("/tmp/tofu_data/levels")
except: pass
soya.path.insert(0, "/tmp/tofu_data")
LEVEL = Level()
LEVEL.filename = "demo"
LEVEL.save()
elif mode == "client":
soya.init("Soya & Tofu demo", 320, 240)
tofu_enet.HOST = "127.0.0.1"
tofu_enet.LOGIN = sys.argv[2]
main_loop = tofu_enet.MainLoop(soya.World())
main_loop.main_loop()
开发者ID:deavid,项目名称:soyamirror,代码行数:28,代码来源:demo.py
示例16: test_default
def test_default(self):
if soya.inited:
self.skip('Soya is already initialised')
soya.init("test default init")
self.assertNotEqual(self.stdout.getvalue(), '')
self.assertEqual(self.stderr.getvalue(), '')
开发者ID:deavid,项目名称:soyamirror,代码行数:6,代码来源:unittest_init.py
示例17: __init__
def __init__(self, w, h, fullscreen, title):
openglBase.OpenGLBase.__init__(self, w, h, fullscreen, title)
soya.init()
self.scene = soya3d.World()
开发者ID:Ripsnorta,项目名称:pyui2,代码行数:4,代码来源:openglSoya.py
示例18: render
def render(models, title, num_moments, is3d, rotate):
"Render given list of models."
# Note that we view from the positive z-axis, and not from the
# negative y-axis. This should make no difference since the
# element dofs are symmetric anyway and it plays better with
# the default camera settings in Soya.
# Initialize Soya
soya.init(title)
# Create scene
scene = soya.World()
scene.atmosphere = soya.Atmosphere()
if title == "Notation":
scene.atmosphere.bg_color = (0.0, 1.0, 0.0, 1.0)
else:
scene.atmosphere.bg_color = (1.0, 1.0, 1.0, 1.0)
# Not used, need to manually handle rotation
#label = Label3D(scene, text=str(num_moments), size=0.005)
#label.set_xyz(1.0, 1.0, 1.0)
#label.set_color((0.0, 0.0, 0.0, 1.0))
# Define rotation
if is3d:
class RotatingBody(soya.Body):
def advance_time(self, proportion):
self.rotate_y(2.0 * proportion)
else:
class RotatingBody(soya.Body):
def advance_time(self, proportion):
self.rotate_z(2.0 * proportion)
# Select type of display, rotating or not
if rotate:
Body = RotatingBody
else:
Body = soya.Body
# Add all models
for model in models:
body = Body(scene, model)
# Set light
light = soya.Light(scene)
if is3d:
light.set_xyz(1.0, 5.0, 5.0)
else:
light.set_xyz(0.0, 0.0, 1.0)
light.cast_shadow = 1
light.shadow_color = (0.0, 0.0, 0.0, 0.5)
# Set camera
camera = soya.Camera(scene)
camera.ortho = 0
p = camera.position()
if is3d:
if rotate:
camera.set_xyz(-20, 10, 50.0)
camera.fov = 2.1
p.set_xyz(0.0, 0.4, 0.0)
else:
camera.set_xyz(-20, 10, 50.0)
camera.fov = 1.6
p.set_xyz(0.3, 0.42, 0.5)
else:
if rotate:
camera.set_xyz(0, 10, 50.0)
camera.fov = 2.6
p.set_xyz(0.0, 0.0, 0.0)
else:
camera.set_xyz(0, 10, 50.0)
camera.fov = 1.7
p.set_xyz(0.5, 0.4, 0.0)
camera.look_at(p)
soya.set_root_widget(camera)
# Handle exit
class Idler(soya.Idler):
def end_round(self):
for event in self.events:
if event[0] == QUIT:
print("Closing plot, bye bye")
sys.exit(0)
# Main loop
idler = Idler(scene)
idler.idle()
开发者ID:doru1004,项目名称:FFC,代码行数:89,代码来源:plot.py
示例19:
# -*- indent-tabs-mode: t -*-
#!/usr/bin/env python
import sys, os
import soya
import soya.pudding as pudding
soya.init(width = 1024, height = 768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# initialise pudding
pudding.init()
scene = soya.World()
sword_model = soya.Model.get("sword")
sword = soya.Body(scene, sword_model)
sword.x = 1
sword.rotate_y(90.)
# one line rotation :)
sword.advance_time = lambda p: sword.rotate_y(5.*p)
light = soya.Light(scene)
light.set_xyz( .5, 0., 2.)
camera = soya.Camera(scene)
camera.z = 3.
开发者ID:deavid,项目名称:soyamirror,代码行数:30,代码来源:pudding-input-1.py
示例20: another
# -*- indent-tabs-mode: t -*-
INTRO = """
This tutorial show the use of the hit function.
If define, this function is called when the body collide with another (pushable or not)
It usefull to trigger action when body hit's each other
"""
import sys, os
import soya
soya.init("collision-5-hit_func",width=1024,height=768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
print INTRO
class SpeakingHead(soya.Body):
head_model = soya.Model.get("caterpillar_head")
def __init__(self,parent,name):
soya.Body.__init__(self,parent,self.head_model)
self.name = name
def hit(self,*args,**kargs):
print "<%s> outch I'm hit !"%self.name
# create world
scene = soya.World()
# getting the head model
开发者ID:deavid,项目名称:soyamirror,代码行数:31,代码来源:ode-collision-5-hit_func.py
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