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Python minigame.PairingGameGlobals类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中toontown.minigame.PairingGameGlobals的典型用法代码示例。如果您正苦于以下问题:Python PairingGameGlobals类的具体用法?Python PairingGameGlobals怎么用?Python PairingGameGlobals使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了PairingGameGlobals类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: load

    def load(self):
        self.notify.debug('load')
        DistributedMinigame.load(self)
        self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty())
        self.gameBoard = loader.loadModel('phase_4/models/minigames/memory_room')
        self.gameBoard.setPosHpr(0.5, 0, 0, 0, 0, 0)
        self.gameBoard.setScale(1.0)
        self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers)
        self.notify.debug('%s' % self.deck.cards)
        testCard = self.getDeckOrderIndex(self.cardsPerCol - 1, 0)
        if not testCard > -1:
            self.yCardInc *= 1.25
        self.cards = []
        for index in xrange(len(self.deck.cards)):
            cardValue = self.deck.cards[index]
            oneCard = PairingGameCard.PairingGameCard(cardValue)
            oneCard.load()
            xPos, yPos = self.getCardPos(index)
            oneCard.setPos(xPos, yPos, 0)
            oneCard.reparentTo(render)
            self.notify.debug('%s' % oneCard.getPos())
            self.notify.debug('suit %s rank %s value %s' % (oneCard.suit, oneCard.rank, oneCard.value))
            self.accept('entercardCollision-%d' % oneCard.value, self.enterCard)
            self.accept('exitcardCollision-%d' % oneCard.value, self.exitCard)
            oneCard.turnDown(doInterval=False)
            self.cards.append(oneCard)

        self.bonusTraversal = range(len(self.cards))
        self.bonusGlow = render.attachNewNode('bonusGlow')
        sign = loader.loadModel('phase_4/models/minigames/garden_sign_memory')
        sign.find('**/sign1').removeNode()
        sign.find('**/sign2').removeNode()
        sign.find('**/collision').removeNode()
        sign.setPos(0, 0, 0.05)
        sign.reparentTo(self.bonusGlow)
        self.bonusGlow.setScale(2.5)
        self.pointsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(-0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGamePoints, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGpointsFrame, text_pos=(-1.94, -0.1, 0.0))
        self.pointsLabel = DirectLabel(parent=self.pointsFrame, relief=None, text='0', text_fg=VBase4(0, 0.5, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
        self.flipsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGameFlips, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGflipsFrame, text_pos=(-1.94, -0.1, 0.0))
        self.flipsLabel = DirectLabel(parent=self.flipsFrame, relief=None, text='0', text_fg=VBase4(0, 1.0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
        self.__textGen = TextNode('ringGame')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/MG_pairing_all_matched.ogg')
        self.calcBonusTraversal()
        self.music = base.loadMusic('phase_4/audio/bgm/MG_Pairing.ogg')
        self.matchSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match.ogg')
        self.matchWithBonusSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg')
        self.signalSfx = []
        for i in range(4):
            self.signalSfx.append(base.loadSfx('phase_4/audio/sfx/MG_pairing_jumping_signal.ogg'))

        self.bonusMovesSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_bonus_moves.ogg')
        return
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:54,代码来源:DistributedPairingGame.py


示例2: setGameReady

    def setGameReady(self):
        self.notify.debug('setGameReady')
        if self.OneCardInMultiplayer and len(self.avIdList) > 1:
            self.maxOpenCards = 1
        self.sendUpdate('setMaxOpenCards', [self.maxOpenCards])
        DistributedMinigameAI.setGameReady(self)
        for avId in self.avIdList:
            self.faceUpDict[avId] = []

        self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers)
        for index in xrange(len(self.deck.cards)):
            cardValue = self.deck.cards[index]
            oneCard = PlayingCardBase(cardValue)
            self.cards.append(oneCard)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:14,代码来源:DistributedPairingGameAI.py


示例3: enterPlay

    def enterPlay(self):
        self.notify.debug('enterPlay')

        def allToonsDone(self = self):
            self.notify.debug('allToonsDone')
            self.sendUpdate('setEveryoneDone')
            if not PairingGameGlobals.EndlessGame:
                self.gameOver()

        def handleTimeout(avIds, self = self):
            self.notify.debug('handleTimeout: avatars %s did not report "done"' % avIds)
            self.setGameAbort()

        self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty())
        self.doneBarrier = ToonBarrier('waitClientsDone', self.uniqueName('waitClientsDone'), self.avIdList, self.gameDuration + MinigameGlobals.latencyTolerance, allToonsDone, handleTimeout)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:15,代码来源:DistributedPairingGameAI.py


示例4: updateFlipText

 def updateFlipText(self):
     self.flipsLabel['text'] = str(self.flips)
     lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips)
     red = 1.0 - lowFlipModifier
     green = lowFlipModifier
     self.flipsLabel['text_fg'] = Vec4(red, green, 0, 1.0)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:6,代码来源:DistributedPairingGame.py


示例5: calcLowFlipBonus

 def calcLowFlipBonus(self):
     lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips)
     bonus = lowFlipModifier * self.matches
     self.notify.debug('low flip bonus = %d' % bonus)
     return bonus
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:5,代码来源:DistributedPairingGameAI.py



注:本文中的toontown.minigame.PairingGameGlobals类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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