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Python SafeZoneLoader.SafeZoneLoader类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中toontown.safezone.SafeZoneLoader.SafeZoneLoader的典型用法代码示例。如果您正苦于以下问题:Python SafeZoneLoader类的具体用法?Python SafeZoneLoader怎么用?Python SafeZoneLoader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了SafeZoneLoader类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: load

 def load(self):
     SafeZoneLoader.load(self)
     if base.cr.newsManager:
         holidayIds = base.cr.newsManager.getDecorationHolidayId()
         if ToontownGlobals.CRASHED_LEADERBOARD in holidayIds:
             self.startSmokeEffect()
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.mp3', 'phase_4/audio/sfx/SZ_TC_bird2.mp3', 'phase_4/audio/sfx/SZ_TC_bird3.mp3'])
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:7,代码来源:GSSafeZoneLoader.py


示例2: __init__

 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GS_SZ.mid'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid'
     self.dnaFile = 'phase_6/dna/goofy_speedway_sz.dna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GS_sz.dna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [
         State.State('start', self.enterStart, self.exitStart, [
             'quietZone',
             'playground',
             'toonInterior']),
         State.State('playground', self.enterPlayground, self.exitPlayground, [
             'quietZone',
             'racetrack']),
         State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, [
             'quietZone']),
         State.State('quietZone', self.enterQuietZone, self.exitQuietZone, [
             'playground',
             'toonInterior',
             'racetrack']),
         State.State('racetrack', self.enterRacetrack, self.exitRacetrack, [
             'quietZone',
             'playground']),
         State.State('final', self.enterFinal, self.exitFinal, [
             'start'])], 'start', 'final')
     self.smoke = None
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:27,代码来源:GSSafeZoneLoader.py


示例3: unload

 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
     self.done = 1
     self.collBase.removeNode()
     if self.geyserTrack:
         self.geyserTrack.finish()
     self.geyserTrack = None
     self.geyserActor.cleanup()
     self.geyserModel.removeNode()
     self.waterfallActor.cleanup()
     self.waterfallModel.removeNode()
     self.bubbles.destroy()
     del self.bubbles
     self.geyserPoolSoundInterval.finish()
     self.geyserPoolSfx.stop()
     self.geyserPoolSfx = None
     self.geyserPoolSoundInterval = None
     self.geyserSoundInterval.finish()
     self.geyserSound.stop()
     self.geyserSoundInterval = None
     self.geyserSound = None
     self.geyserSoundNoToonInterval.finish()
     self.geyserSoundNoToon.stop()
     self.geyserSoundNoToonInterval = None
     self.geyserSoundNoToon = None
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:27,代码来源:OZSafeZoneLoader.py


示例4: __init__

 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GZ_SZ.mid'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid'
     self.dnaFile = 'phase_6/dna/golf_zone_sz.dna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GZ_sz.dna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [
         State.State('start', self.enterStart, self.exitStart, [
             'quietZone',
             'playground',
             'toonInterior']),
         State.State('playground', self.enterPlayground, self.exitPlayground, [
             'quietZone',
             'golfcourse']),
         State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, [
             'quietZone']),
         State.State('quietZone', self.enterQuietZone, self.exitQuietZone, [
             'playground',
             'toonInterior',
             'golfcourse']),
         State.State('golfcourse', self.enterGolfCourse, self.exitGolfCourse, [
             'quietZone',
             'playground']),
         State.State('final', self.enterFinal, self.exitFinal, [
             'start'])], 'start', 'final')
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:26,代码来源:GZSafeZoneLoader.py


示例5: enterPlayground

 def enterPlayground(self, requestStatus):
     self.playgroundClass = GZPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
     top = self.geom.find('**/linktunnel_bosshq_10000_DNARoot')
     sign = top.find('**/Sign_5')
     sign.node().setEffect(DecalEffect.make())
     locator = top.find('**/sign_origin')
     signText = DirectGui.OnscreenText(text=TextEncoder.upper(TTLocalizer.BossbotHQ[-1]), font=ToontownGlobals.getSuitFont(), scale=TTLocalizer.GZSZLsignText, fg=(0, 0, 0, 1), mayChange=False, parent=sign)
     signText.setPosHpr(locator, 0, 0, -0.3, 0, 0, 0)
     signText.setDepthWrite(0)
开发者ID:CalebSmith376,项目名称:src,代码行数:10,代码来源:GZSafeZoneLoader.py


示例6: load

 def load(self):
     SafeZoneLoader.load(self)
     self.birdSound = map(
         base.loadSfx,
         [
             "phase_4/audio/sfx/SZ_TC_bird1.ogg",
             "phase_4/audio/sfx/SZ_TC_bird2.ogg",
             "phase_4/audio/sfx/SZ_TC_bird3.ogg",
         ],
     )
开发者ID:lolman8776,项目名称:ToontownInfinite,代码行数:10,代码来源:GZSafeZoneLoader.py


示例7: unload

    def unload(self):
        del self.birdSound
        SafeZoneLoader.unload(self)
        self.done = 1
        self.collBase.removeNode()
        if self.geyserTrack:
            self.geyserTrack.finish()
        self.geyserTrack = None
        self.geyserActor.cleanup()
        self.geyserModel.removeNode()
        self.waterfallActor.cleanup()
        self.waterfallModel.removeNode()
        self.bubbles.destroy()
        del self.bubbles
        self.geyserPoolSoundInterval.finish()
        self.geyserPoolSfx.stop()
        self.geyserPoolSfx = None
        self.geyserPoolSoundInterval = None
        self.geyserSoundInterval.finish()
        self.geyserSound.stop()
        self.geyserSoundInterval = None
        self.geyserSound = None
        self.geyserSoundNoToonInterval.finish()
        self.geyserSoundNoToon.stop()
        self.geyserSoundNoToonInterval = None
        self.geyserSoundNoToon = None

        if hasattr(self, 'constructionSite'):
            if hasattr(self, 'painterPete'):
                self.painterPeteSpeech.pause()
                self.painterPete.delete()
            self.paintersWantedSign.removeNode()
            self.ladder.removeNode()
            self.cone0.cleanup()
            self.cone1.cleanup()
            self.coneModel.removeNode()
            self.constructionSite.removeNode()
            del self.paintersWantedSign
            del self.ladder
            del self.cone0
            del self.cone1
            del self.coneModel
            del self.constructionSiteBlocker
            del self.constructionSite
        if self.constructionSign is not None:
            self.constructionSign.removeNode()
            self.constructionSign = None
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:47,代码来源:OZSafeZoneLoader.py


示例8: __init__

 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = "phase_6/audio/bgm/GZ_SZ.ogg"
     self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.ogg"
     self.dnaFile = "phase_6/dna/golf_zone_sz.dna"
     self.safeZoneStorageDNAFile = "phase_6/dna/storage_GZ_sz.dna"
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM(
         "SafeZoneLoader",
         [
             State.State("start", self.enterStart, self.exitStart, ["quietZone", "playground", "toonInterior"]),
             State.State("playground", self.enterPlayground, self.exitPlayground, ["quietZone", "golfcourse"]),
             State.State("toonInterior", self.enterToonInterior, self.exitToonInterior, ["quietZone"]),
             State.State(
                 "quietZone", self.enterQuietZone, self.exitQuietZone, ["playground", "toonInterior", "golfcourse"]
             ),
             State.State("golfcourse", self.enterGolfCourse, self.exitGolfCourse, ["quietZone", "playground"]),
             State.State("final", self.enterFinal, self.exitFinal, ["start"]),
         ],
         "start",
         "final",
     )
开发者ID:lolman8776,项目名称:ToontownInfinite,代码行数:22,代码来源:GZSafeZoneLoader.py


示例9: __init__

 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = "phase_6/audio/bgm/GS_SZ.ogg"
     self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.ogg"
     self.dnaFile = "phase_6/dna/goofy_speedway_sz.pdna"
     self.safeZoneStorageDNAFile = "phase_6/dna/storage_GS_sz.pdna"
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM(
         "SafeZoneLoader",
         [
             State.State("start", self.enterStart, self.exitStart, ["quietZone", "playground", "toonInterior"]),
             State.State("playground", self.enterPlayground, self.exitPlayground, ["quietZone", "racetrack"]),
             State.State("toonInterior", self.enterToonInterior, self.exitToonInterior, ["quietZone"]),
             State.State(
                 "quietZone", self.enterQuietZone, self.exitQuietZone, ["playground", "toonInterior", "racetrack"]
             ),
             State.State("racetrack", self.enterRacetrack, self.exitRacetrack, ["quietZone", "playground"]),
             State.State("final", self.enterFinal, self.exitFinal, ["start"]),
         ],
         "start",
         "final",
     )
     self.smoke = None
     return
开发者ID:XamarinDeveloper,项目名称:src,代码行数:24,代码来源:GSSafeZoneLoader.py


示例10: unload

 def unload(self):
     del self.birdSound
     if self.smoke != None:
         self.stopSmokeEffect()
     SafeZoneLoader.unload(self)
     return
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:6,代码来源:GSSafeZoneLoader.py


示例11: load

    def load(self):
        self.done = 0
        self.geyserTrack = None
        SafeZoneLoader.load(self)
        self.birdSound = map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
        self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        geyserPlacer = self.geom.find('**/geyser*')
        waterfallPlacer = self.geom.find('**/waterfall*')
        binMgr = CullBinManager.getGlobalPtr()
        binMgr.addBin('water', CullBinManager.BTFixed, 29)
        binMgr = CullBinManager.getGlobalPtr()
        water = self.geom.find('**/water1*')
        water.setTransparency(1)
        water.setColorScale(1, 1, 1, 1)
        water.setBin('water', 51, 1)
        pool = self.geom.find('**/pPlane5*')
        pool.setTransparency(1)
        pool.setColorScale(1.0, 1.0, 1.0, 1.0)
        pool.setBin('water', 50, 1)
        self.geyserModel = loader.loadModel('phase_6/models/golf/golf_geyser_model')
        self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
        self.geyserSoundInterval = SoundInterval(self.geyserSound, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
        self.geyserSoundNoToon = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
        self.geyserSoundNoToonInterval = SoundInterval(self.geyserSoundNoToon, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
        if self.geyserModel:
            self.geyserActor = Actor.Actor(self.geyserModel)
            self.geyserActor.loadAnims({'idle': 'phase_6/models/golf/golf_geyser'})
            self.geyserActor.reparentTo(render)
            self.geyserActor.setPlayRate(8.6, 'idle')
            self.geyserActor.loop('idle')
            self.geyserActor.setDepthWrite(0)
            self.geyserActor.setTwoSided(True, 11)
            self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
            self.geyserActor.setBin('fixed', 0)
            mesh = self.geyserActor.find('**/mesh_tide1')
            joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.geyserActor)
            self.geyserActor.setPos(geyserPlacer.getPos())
            self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
            self.geyserPos = geyserPlacer.getPos()
            self.geyserPlacer = geyserPlacer
            self.startGeyser()
            base.sfxPlayer.setCutoffDistance(160)
            self.geyserPoolSfx = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
            self.geyserPoolSoundInterval = SoundInterval(self.geyserPoolSfx, node=self.geyserPlacer, listenerNode=base.camera, seamlessLoop=True, volume=1.0, cutOff=120)
            self.geyserPoolSoundInterval.loop()
            self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
            self.bubbles.renderParent.setDepthWrite(0)
            self.bubbles.start()
        self.collBase = render.attachNewNode('collisionBase')
        self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
        self.geyserCollSphere.setTangible(1)
        self.geyserCollNode = CollisionNode('barrelSphere')
        self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.geyserCollNode.addSolid(self.geyserCollSphere)
        self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
        self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0)
        self.waterfallModel = loader.loadModel('phase_6/models/golf/golf_waterfall_model')
        if self.waterfallModel:
            self.waterfallActor = Actor.Actor(self.waterfallModel)
            self.waterfallActor.loadAnims({'idle': 'phase_6/models/golf/golf_waterfall'})
            self.waterfallActor.reparentTo(render)
            self.waterfallActor.setPlayRate(3.5, 'idle')
            self.waterfallActor.loop('idle')
            mesh = self.waterfallActor.find('**/mesh_tide1')
            joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.waterfallActor)
        self.waterfallActor.setPos(waterfallPlacer.getPos())
        self.accept('clientLogout', self._handleLogout)

        # If Chestnut Park is under construction, create the construction site:
        if base.config.GetBool('want-chestnut-park-construction', False):
            self.constructionSite = render.attachNewNode('constructionSite')

            self.constructionSiteBlocker = self.constructionSite.attachNewNode(CollisionNode('constructionSiteBlocker'))
            self.constructionSiteBlocker.setPos(-48, -154.5, 0)
            self.constructionSiteBlocker.node().addSolid(CollisionSphere(0, 0, 0, 35))

            self.coneModel = loader.loadModel('phase_3.5/models/props/unpainted_barrier_cone.bam')

            self.cone0 = Actor.Actor(self.coneModel)
            self.cone0.loadAnims({'jumptwist': 'phase_3.5/models/props/barrier_cone_chan_jumptwist.bam'})
            self.cone0.reparentTo(self.constructionSite)
            self.cone0.loop('jumptwist')
            self.cone0.setPos(-43, -142, 0.025)

            self.cone1 = Actor.Actor(self.coneModel)
            self.cone1.loadAnims({'walktrip': 'phase_3.5/models/props/barrier_cone_chan_walktrip.bam'})
            self.cone1.reparentTo(self.constructionSite)
            self.cone1.loop('walktrip')
            self.cone1.setPos(-52, -145, 0.025)

            self.ladder = loader.loadModel('phase_5/models/props/ladder2.bam')
            self.ladder.reparentTo(self.constructionSite)
            self.ladder.setPosHpr(-36.460, -130.828, 0.30, 61, -90, 0)
            self.ladder.find('**/shadow').removeNode()

            self.paintersWantedSign = loader.loadModel('phase_6/models/props/tti_painters_wanted_sign.bam')
#.........这里部分代码省略.........
开发者ID:nate97,项目名称:src,代码行数:101,代码来源:OZSafeZoneLoader.py


示例12: exit

 def exit(self):
     self.clearToonTracks()
     SafeZoneLoader.exit(self)
     self.ignore('clientLogout')
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:OZSafeZoneLoader.py


示例13: unload

 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
开发者ID:CalebSmith376,项目名称:src,代码行数:3,代码来源:GZSafeZoneLoader.py


示例14: load

 def load(self):
     self.done = 0
     self.geyserTrack = None
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
     self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
     self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
     self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
     geyserPlacer = self.geom.find('**/geyser*')
     waterfallPlacer = self.geom.find('**/waterfall*')
     binMgr = CullBinManager.getGlobalPtr()
     binMgr.addBin('water', CullBinManager.BTFixed, 29)
     water = self.geom.find('**/water1*')
     water.setTransparency(1)
     water.setColorScale(1.0, 1.0, 1.0, 1.0)
     water.setBin('water', 51, 1)
     pool = self.geom.find('**/pPlane5*')
     pool.setTransparency(1)
     pool.setColorScale(1.0, 1.0, 1.0, 1.0)
     pool.setBin('water', 50, 1)
     self.geyserModel = loader.loadModel('phase_6/models/golf/golf_geyser_model')
     self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
     self.geyserSoundInterval = SoundInterval(self.geyserSound, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
     self.geyserSoundNoToon = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
     self.geyserSoundNoToonInterval = SoundInterval(self.geyserSoundNoToon, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
     if self.geyserModel:
         self.geyserActor = Actor.Actor(self.geyserModel)
         self.geyserActor.loadAnims({'idle': 'phase_6/models/golf/golf_geyser'})
         self.geyserActor.reparentTo(render)
         self.geyserActor.setPlayRate(8.6, 'idle')
         self.geyserActor.loop('idle')
         self.geyserActor.setDepthWrite(0)
         self.geyserActor.setTwoSided(True, 11)
         self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
         self.geyserActor.setBin('fixed', 0)
         mesh = self.geyserActor.find('**/mesh_tide1')
         joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.geyserActor)
         self.geyserActor.setPos(geyserPlacer.getPos())
         self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
         self.geyserPos = geyserPlacer.getPos()
         self.geyserPlacer = geyserPlacer
         self.startGeyser()
         base.sfxPlayer.setCutoffDistance(160)
         self.geyserPoolSfx = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
         self.geyserPoolSoundInterval = SoundInterval(self.geyserPoolSfx, node=self.geyserPlacer, listenerNode=base.camera, seamlessLoop=True, volume=1.0, cutOff=120)
         self.geyserPoolSoundInterval.loop()
         self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
         self.bubbles.renderParent.setDepthWrite(0)
         self.bubbles.start()
     self.collBase = render.attachNewNode('collisionBase')
     self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
     self.geyserCollSphere.setTangible(1)
     self.geyserCollNode = CollisionNode('barrelSphere')
     self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
     self.geyserCollNode.addSolid(self.geyserCollSphere)
     self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
     self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0)
     self.waterfallModel = loader.loadModel('phase_6/models/golf/golf_waterfall_model')
     if self.waterfallModel:
         self.waterfallActor = Actor.Actor(self.waterfallModel)
         self.waterfallActor.loadAnims({'idle': 'phase_6/models/golf/golf_waterfall'})
         self.waterfallActor.reparentTo(render)
         self.waterfallActor.setPlayRate(3.5, 'idle')
         self.waterfallActor.loop('idle')
         mesh = self.waterfallActor.find('**/mesh_tide1')
         joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.waterfallActor)
     self.waterfallActor.setPos(waterfallPlacer.getPos())
     self.accept('clientLogout', self._handleLogout)
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:71,代码来源:OZSafeZoneLoader.py


示例15: enterPlayground

 def enterPlayground(self, requestStatus):
     self.playgroundClass = GSPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:3,代码来源:GSSafeZoneLoader.py


示例16: exitPlayground

 def exitPlayground(self):
     taskMgr.remove('titleText')
     self.hood.hideTitleText()
     SafeZoneLoader.exitPlayground(self)
     self.playgroundClass = None
     return
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:6,代码来源:GSSafeZoneLoader.py


示例17: load

 def load(self):
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.mp3', 'phase_4/audio/sfx/SZ_TC_bird2.mp3', 'phase_4/audio/sfx/SZ_TC_bird3.mp3'])
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:3,代码来源:GZSafeZoneLoader.py



注:本文中的toontown.safezone.SafeZoneLoader.SafeZoneLoader类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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