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Python toon.NPCToons类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中toontown.toon.NPCToons的典型用法代码示例。如果您正苦于以下问题:Python NPCToons类的具体用法?Python NPCToons怎么用?Python NPCToons使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了NPCToons类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: createZone

 def createZone(self):
     HoodAI.createZone(self)
     self.air.dnaStoreMap[self.HOOD] = self.air.loadDNA(self.air.genDNAFileName(self.HOOD)).generateData()
     self.createTrolley()
     self.createTreasurePlanner()
     self.buildingMgr = DistributedBuildingMgrAI(self.air, self.HOOD, self.air.dnaStoreMap[self.HOOD], self.air.trophyMgr)
     NPCToons.createNpcsInZone(self.air, self.HOOD)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:7,代码来源:SZHoodAI.py


示例2: spawn

def spawn(air, zone, element, match):
    if zone % 1000 != 0:
        # This should hopefully create the Fishermen NPCs on streets.
        NPCToons.createNpcsInZone(air, zone)
    pond = DistributedFishingPondAI(air)
    area = ZoneUtil.getBranchZone(zone)
    pond.setArea(area)
    pond.generateWithRequired(zone)
    bingoMgr = DistributedPondBingoManagerAI(air)
    bingoMgr.setPondDoId(pond.getDoId())
    bingoMgr.generateWithRequired(zone)
    pond.bingoMgr = bingoMgr
    pond.bingoMgr.createGame()
    simbase.air.fishManager.ponds[zone] = pond
    
    for i in range(FishingTargetGlobals.getNumTargets(area)):
                target = DistributedFishingTargetAI(simbase.air)
                target.setPondDoId(pond.getDoId())
                target.generateWithRequired(zone)
    for child in element.children:
        if isinstance(child, DNAProp) and 'fishing_spot' in child.code:
            spot = DistributedFishingSpotAI(air)
            spot.setPondDoId(pond.getDoId())
            x, y, z = child.getPos()
            h, p, r = child.getHpr()
            spot.setPosHpr(x, y, z, h, p, r)
            spot.generateWithRequired(zone)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:27,代码来源:DistributedFishingPondAI.py


示例3: startup

    def startup(self):
        HoodAI.HoodAI.startup(self)

        if simbase.config.GetBool('want-minigames', True):
            self.createTrolley()
        if simbase.config.GetBool('want-classic-chars', True):
            if simbase.config.GetBool('want-mickey', True):
                self.createClassicChar()
        if simbase.config.GetBool('want-butterflies', True):
            self.createButterflies()

        if simbase.air.wantYinYang:
            NPCToons.createNPC(
                simbase.air, 2021,
                (ToontownGlobals.ToontownCentral, TTLocalizer.NPCToonNames[2021], ('css', 'ms', 'm', 'm', 26, 0, 26, 26, 0, 27, 0, 27, 0, 27), 'm', 1, NPCToons.NPC_YIN),
                ToontownGlobals.ToontownCentral, posIndex=0)
            NPCToons.createNPC(
                simbase.air, 2022,
                (ToontownGlobals.ToontownCentral, TTLocalizer.NPCToonNames[2022], ('bss', 'ms', 'm', 'm', 0, 0, 0, 0, 0, 31, 0, 31, 0, 31), 'm', 1, NPCToons.NPC_YANG),
                ToontownGlobals.ToontownCentral, posIndex=0)

        if simbase.air.wantHalloween:
            self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
            self.TrickOrTreatTargetManager.generateWithRequired(2649)

        if simbase.air.wantChristmas:
            self.WinterCarolingTargetManager = DistributedWinterCarolingTargetAI.DistributedWinterCarolingTargetAI(self.air)
            self.WinterCarolingTargetManager.generateWithRequired(2649)

        if simbase.config.GetBool('want-experiment-event'):
            self.createExperimentEvent()
开发者ID:swingmaster66,项目名称:LimitNetworkTT-1.4.6,代码行数:31,代码来源:TTHoodAI.py


示例4: setVictors

    def setVictors(self, victorIds):
        DistributedFactoryAI.DistributedFactoryAI.setVictors(self, victorIds)

        activeVictors = []
        for victorId in victorIds:
            toon = self.air.doId2do.get(victorId)
            if toon is not None:
                activeVictors.append(toon)
        npcId = random.choice(NPCToons.npcFriendsMinMaxStars(3, 3))
        for toon in activeVictors:
            toon.attemptAddNPCFriend(npcId)
            toon.d_setSystemMessage(0, 'You got a %s SOS card.' % (NPCToons.getNPCName(npcId)))
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:12,代码来源:DistributedBrutalFactoryAI.py


示例5: __makeShopOwnerNpc

 def __makeShopOwnerNpc(self):
     if self.shopOwnerNpc:
         return
     self.shopOwnerNpc = NPCToons.createLocalNPC(self.shopOwnerNpcId)
     if not self.shopOwnerNpc:
         self.notify.warning('No shopkeeper in this cogdominium, using FunnyFarm Sellbot FO NPCToons')
         random.seed(self.doId)
         shopkeeper = random.randint(7001, 7009)
         self.shopOwnerNpc = NPCToons.createLocalNPC(shopkeeper)
     self.shopOwnerNpc.addActive()
     self.shopOwnerNpc.reparentTo(self.cage)
     self.shopOwnerNpc.setPosHpr(0, -2, 0, 180, 0, 0)
     self.shopOwnerNpc.loop('neutral')
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:13,代码来源:DistributedCogdoInterior.py


示例6: createCogHeadquarters

 def createCogHeadquarters(self):
     NPCToons.generateZone2NpcDict()
     if self.config.GetBool('want-sellbot-headquarters', True):
         self.factoryMgr = FactoryManagerAI.FactoryManagerAI(self)
         self.cogHeadquarters.append(SellbotHQAI.SellbotHQAI(self))
     if self.config.GetBool('want-cashbot-headquarters', True):
         self.mintMgr = MintManagerAI.MintManagerAI(self)
         self.cogHeadquarters.append(CashbotHQAI.CashbotHQAI(self))
     if self.config.GetBool('want-lawbot-headquarters', True):
         self.lawOfficeMgr = LawOfficeManagerAI.LawOfficeManagerAI(self)
         self.cogHeadquarters.append(LawbotHQAI.LawbotHQAI(self))
     if self.config.GetBool('want-bossbot-headquarters', True):
         self.countryClubMgr = CountryClubManagerAI.CountryClubManagerAI(self)
         self.cogHeadquarters.append(BossbotHQAI.BossbotHQAI(self))
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:14,代码来源:ToontownAIRepository.py


示例7: __init__

 def __init__(self, air, zones, avId):
     FSM.__init__(self, 'TutorialFSM')
     self.avId = avId
     self.zones = zones
     self.air = air
     npcDesc = NPCToons.NPCToonDict.get(20000)
     self.tom = NPCToons.createNPC(self.air, 20000, npcDesc, self.zones.shop, 0)
     self.tom.setTutorial(1)
     npcDesc = NPCToons.NPCToonDict.get(20002)
     self.harry = NPCToons.createNPC(self.air, 20002, npcDesc, self.zones.hq, 0)
     self.harry.setTutorial(1)
     self.building = ToontorialBuildingAI(self.air, zones.street, zones.shop, self.tom.getDoId())
     self.hq = HQBuildingAI(self.air, zones.street, zones.hq, 1)
     self.forceTransition('Introduction')
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:14,代码来源:TutorialManagerAI.py


示例8: createFishingPonds

 def createFishingPonds(self):
     self.fishingPonds = []
     fishingPondGroups = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         if dnaData.getName() == 'root':
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             (foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaData, zoneId, area)
             self.fishingPonds.extend(foundFishingPonds)
             fishingPondGroups.extend(foundFishingPondGroups)
     for fishingPond in self.fishingPonds:
         NPCToons.createNpcsInZone(self.air, fishingPond.zoneId)
     fishingSpots = []
     for (dnaGroup, fishingPond) in zip(fishingPondGroups, self.fishingPonds):
         fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond))
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:15,代码来源:HoodAI.py


示例9: __healDance

def __healDance(heal, hasInteractivePropHealBonus):
    npcId = 0
    if "npcId" in heal:
        npcId = heal["npcId"]
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return
    else:
        toon = heal["toon"]
    targets = heal["target"]
    ineffective = heal["sidestep"]
    level = heal["level"]
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 3.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target["toon"]
        hp = target["hp"]
        reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
        if first:
            targetTrack.append(Wait(delay))
            first = 0
        targetTrack.append(reactIval)

    hat = globalPropPool.getProp("hat")
    hat2 = MovieUtil.copyProp(hat)
    hats = [hat, hat2]
    cane = globalPropPool.getProp("cane")
    cane2 = MovieUtil.copyProp(cane)
    canes = [cane, cane2]
    leftHands = toon.getLeftHands()
    rightHands = toon.getRightHands()
    dScale = 0.5
    propTrack = Sequence(
        Func(MovieUtil.showProps, hats, rightHands, Point3(0.23, 0.09, 0.69), Point3(180, 0, 0)),
        Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28, 0.0, 0.14), Point3(0.0, 0.0, -150.0)),
        MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE),
        Wait(toon.getDuration("happy-dance") - 2.0 * dScale),
        MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO),
        Func(MovieUtil.removeProps, hats + canes),
    )
    mtrack = Parallel(
        propTrack, ActorInterval(toon, "happy-dance"), __getSoundTrack(level, 0.2, duration=6.4, node=toon), targetTrack
    )
    track.append(Func(toon.loop, "neutral"))
    track.append(Wait(0.1))
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target["toon"]
        track.append(Func(targetToon.clearChat))

    return track
开发者ID:xJollibee,项目名称:src,代码行数:60,代码来源:MovieHeal.py


示例10: load

    def load(self):
        SafeZoneLoader.SafeZoneLoader.load(self)
        self.seagullSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_Seagull.ogg')
        self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        self.boat = self.geom.find('**/donalds_boat')
        self.dockSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_dockcreak.ogg')
        self.foghornSound = base.loadSfx('phase_5/audio/sfx/SZ_DD_foghorn.ogg')
        self.bellSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_shipbell.ogg')
        self.waterSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_waterlap.ogg')

        if not self.boat.isEmpty():
            wheel = self.boat.find('**/wheel')

            if not wheel.isEmpty():
                wheel.hide()

            self.boat.stash()
            self.donald = NPCToons.createLocalNPC(7011)

            self.donald.setPos(0, -1, 3.95)
            self.donald.reparentTo(self.boat)
            self.donald.setHat(48, 0, 0)
            
            random.shuffle(TTLocalizer.DonaldChatter)
            self.donaldSpeech = self.donald.createTalkSequence(TTLocalizer.DonaldChatter, 15)
            self.donaldSpeech.loop(0)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:28,代码来源:DDSafeZoneLoader.py


示例11: findToonAttack

def findToonAttack(toons, attacks, track):
    foundAttacks = []
    for t in toons:
        if attacks.has_key(t):
            attack = attacks[t]
            local_track = attack[TOON_TRACK_COL]
            if track != NPCSOS and attack[TOON_TRACK_COL] == NPCSOS:
                local_track = NPCToons.getNPCTrack(attack[TOON_TGT_COL])
            if local_track == track:
                if local_track == FIRE:
                    canFire = 1
                    for attackCheck in foundAttacks:
                        if attackCheck[TOON_TGT_COL] == attack[TOON_TGT_COL]:
                            canFire = 0

                    if canFire:
                        foundAttacks.append(attack)
                else:
                    foundAttacks.append(attack)

    def compFunc(a, b):
        if a[TOON_LVL_COL] > b[TOON_LVL_COL]:
            return 1
        elif a[TOON_LVL_COL] < b[TOON_LVL_COL]:
            return -1
        return 0

    foundAttacks.sort(compFunc)
    return foundAttacks
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:29,代码来源:BattleBase.py


示例12: setup

    def setup(self, blockNumber):
        self.kartShopInterior = DistributedKartShopInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.kartShopInterior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        self.outsideDoor0 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=1)
        self.outsideDoor1 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=2)
        self.insideDoor0 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_KS, doorIndex=1)
        self.insideDoor1 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_KS, doorIndex=2)
        self.outsideDoor0.setOtherDoor(self.insideDoor0)
        self.outsideDoor1.setOtherDoor(self.insideDoor1)
        self.insideDoor0.setOtherDoor(self.outsideDoor0)
        self.insideDoor1.setOtherDoor(self.outsideDoor1)
        self.outsideDoor0.zoneId = self.exteriorZone
        self.outsideDoor1.zoneId = self.exteriorZone
        self.insideDoor0.zoneId = self.interiorZone
        self.insideDoor1.zoneId = self.interiorZone
        self.outsideDoor0.generateWithRequired(self.exteriorZone)
        self.outsideDoor1.generateWithRequired(self.exteriorZone)
        self.insideDoor0.generateWithRequired(self.interiorZone)
        self.insideDoor1.generateWithRequired(self.interiorZone)
        self.outsideDoor0.sendUpdate('setDoorIndex', [self.outsideDoor0.getDoorIndex()])
        self.outsideDoor1.sendUpdate('setDoorIndex', [self.outsideDoor1.getDoorIndex()])
        self.insideDoor0.sendUpdate('setDoorIndex', [self.insideDoor0.getDoorIndex()])
        self.insideDoor1.sendUpdate('setDoorIndex', [self.insideDoor1.getDoorIndex()])
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:31,代码来源:KartShopBuildingAI.py


示例13: doNPCTeleports

def doNPCTeleports(attacks):
    npcs = []
    npcDatas = []
    arrivals = Sequence()
    departures = Parallel()
    for attack in attacks:
        if attack.has_key('npcId'):
            npcId = attack['npcId']
            npc = NPCToons.createLocalNPC(npcId)
            if npc != None:
                npcs.append(npc)
                attack['npc'] = npc
                toon = attack['toon']
                battle = attack['battle']
                pos = toon.getPos(battle) + offset
                hpr = toon.getHpr(battle)
                npcDatas.append((npc, battle, hpr))
                arrival = teleportIn(attack, npc, pos=pos)
                arrivals.append(arrival)
                departure = teleportOut(attack, npc)
                departures.append(departure)

    turns = Parallel()
    unturns = Parallel()
    hpr = Vec3(180.0, 0, 0)
    for npc in npcDatas:
        turns.append(Func(npc[0].setHpr, npc[1], npc[2]))
        unturns.append(Func(npc[0].setHpr, npc[1], hpr))

    arrivals.append(turns)
    unturns.append(departures)
    return (arrivals, unturns, npcs)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:32,代码来源:MovieNPCSOS.py


示例14: startup

 def startup(self):
     self.createLobbyManager()
     self.createLobbyElevator()
     self.extDoor = self.makeCogHQDoor(self.lobbyZoneId, 0, 0, self.lobbyFADoorCode)
     if simbase.config.GetBool('want-boarding-groups', True):
         self.createBoardingParty()
     self.npcs = NPCToons.createNpcsInZone(self.air, self.zoneId)
开发者ID:RandomToon,项目名称:Toontown-2,代码行数:7,代码来源:CogHQAI.py


示例15: playTutorialReward_3

    def playTutorialReward_3(self, value):
        self.tutRewardDialog_2.cleanup()
        from toontown.toon import NPCToons

        def doneChat1(page, elapsed = 0):
            self.track2.start()

        def doneChat2(elapsed):
            self.track2.pause()
            self.track3.start()

        def uniqueName(hook):
            return 'TutorialTom-' + hook

        self.tutorialTom = NPCToons.createLocalNPC(20000)
        self.tutorialTom.uniqueName = uniqueName
        if config.GetString('language', 'english') == 'japanese':
            self.tomDialogue03 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward01.ogg')
            self.tomDialogue04 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward02.ogg')
            self.tomDialogue05 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward03.ogg')
            self.musicVolume = config.GetFloat('tutorial-music-volume', 0.5)
        else:
            self.tomDialogue03 = None
            self.tomDialogue04 = None
            self.tomDialogue05 = None
            self.musicVolume = 0.9
        music = base.cr.playGame.place.loader.battleMusic
        if self.questList:
            self.track1 = Sequence(Wait(1.0), Func(self.rewardPanel.initQuestFrame, base.localAvatar, copy.deepcopy(base.localAvatar.quests)), Wait(1.0), Sequence(*self.questList), Wait(1.0), Func(self.rewardPanel.hide), Func(camera.setPosHpr, render, 34, 19.88, 3.48, -90, -2.36, 0), Func(base.localAvatar.animFSM.request, 'neutral'), Func(base.localAvatar.setPosHpr, 40.31, 22.0, -0.47, 150.0, 360.0, 0.0), Wait(0.5), Func(self.tutorialTom.reparentTo, render), Func(self.tutorialTom.show), Func(self.tutorialTom.setPosHpr, 40.29, 17.9, -0.47, 11.31, 0.0, 0.07), Func(self.tutorialTom.animFSM.request, 'TeleportIn'), Wait(1.517), Func(self.tutorialTom.animFSM.request, 'neutral'), Func(self.acceptOnce, self.tutorialTom.uniqueName('doneChatPage'), doneChat1), Func(self.tutorialTom.addActive), Func(music.setVolume, self.musicVolume), Func(self.tutorialTom.setLocalPageChat, TTLocalizer.MovieTutorialReward3, 0, None, [self.tomDialogue03]), name='tutorial-reward-3a')
            self.track2 = Sequence(Func(self.acceptOnce, self.tutorialTom.uniqueName('doneChatPage'), doneChat2), Func(self.tutorialTom.setLocalPageChat, TTLocalizer.MovieTutorialReward4, 1, None, [self.tomDialogue04]), Func(self.tutorialTom.setPlayRate, 1.5, 'right-hand-start'), Func(self.tutorialTom.play, 'right-hand-start'), Wait(self.tutorialTom.getDuration('right-hand-start') / 1.5), Func(self.tutorialTom.loop, 'right-hand'), name='tutorial-reward-3b')
            self.track3 = Parallel(Sequence(Func(self.tutorialTom.setPlayRate, -1.8, 'right-hand-start'), Func(self.tutorialTom.play, 'right-hand-start'), Wait(self.tutorialTom.getDuration('right-hand-start') / 1.8), Func(self.tutorialTom.animFSM.request, 'neutral'), name='tutorial-reward-3ca'), Sequence(Wait(0.5), Func(self.tutorialTom.setChatAbsolute, TTLocalizer.MovieTutorialReward5, CFSpeech | CFTimeout, self.tomDialogue05), Wait(1.0), Func(self.tutorialTom.animFSM.request, 'TeleportOut'), Wait(self.tutorialTom.getDuration('teleport')), Wait(1.0), Func(self.playTutorialReward_4, 0), name='tutorial-reward-3cb'), name='tutorial-reward-3c')
            self.track1.start()
        else:
            self.playTutorialReward_4(0)
        return
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:35,代码来源:Movie.py


示例16: announceGenerate

    def announceGenerate(self):
        PurchaseManager.PurchaseManager.announceGenerate(self)
        if self.hasLocalToon:
            self.npc = NPCToons.createLocalNPC(2011)
            self.npc.addActive()

            def getDoId():
                return 0

            self.npc.getDoId = getDoId

            def acquireDelayDelete(name):
                return serialNum()

            self.npc.acquireDelayDelete = acquireDelayDelete

            def releaseDelayDelete(token):
                pass

            self.npc.releaseDelayDelete = releaseDelayDelete

            def uniqueName(string):
                return string

            self.npc.uniqueName = uniqueName
            self.accept('gagScreenIsUp', self.playMovie)
            self.purchase = base.cr.playGame.hood.purchase
            self.purchase.enterTutorialMode(self.ownedNewbieId)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:28,代码来源:NewbiePurchaseManager.py


示例17: __init__

 def __init__(self, cr):
     DistributedObject.__init__(self, cr)
     FSM.__init__(self, 'ToonfestBalloonFSM')
     self.avId = 0
     self.flightPathIndex = 0
     self.balloon = loader.loadModel('phase_6/models/events/tf_balloon')
     self.balloon.reparentTo(base.render)
     self.balloon.setPos(*ToonfestBalloonGlobals.BalloonBasePosition)
     self.balloon.setH(250)
     self.balloon.setScale(ToonfestBalloonGlobals.BalloonScale)
     self.cr.parentMgr.registerParent(ToontownGlobals.SPToonfestBalloon, self.balloon)
     cs = CollisionSphere(0, 0, 0, 9)
     cs.setTangible(False)
     self.collisionNP = self.balloon.find('**/basket_wall_collision')
     self.collisionNP.node().addSolid(cs)
     self.alec = NPCToons.createLocalNPC(91915)
     self.alec.setPos(0.7, 0.7, 0.4)
     self.alec.setH(150)
     self.alec.setScale(1 / ToonfestBalloonGlobals.BalloonScale)
     self.alec.initializeBodyCollisions('toon')
     self.alec.setPickable(0)
     self.alec.addActive()
     self.alec.startBlink()
     self.alec.loop('neutral')
     self.flightPaths = ToonfestBalloonGlobals.generateFlightPaths(self)
     self.toonFlightPaths = ToonfestBalloonGlobals.generateToonFlightPaths(self)
     self.speechSequence = ToonfestBalloonGlobals.generateSpeechSequence(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:27,代码来源:DistributedToonfestBalloon.py


示例18: enterTunnel

    def enterTunnel(self):
        npcDesc = NPCToons.NPCToonDict.get(20001)
        self.flippy = NPCToons.createNPC(self.air, 20001, npcDesc, self.zones.street, 0)

        self.hq.insideDoor1.setDoorLock(FADoorCodes.UNLOCKED)
        self.hq.door1.setDoorLock(FADoorCodes.GO_TO_PLAYGROUND)
        self.hq.insideDoor0.setDoorLock(FADoorCodes.WRONG_DOOR_HQ)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:7,代码来源:TutorialManagerAI.py


示例19: cogSummonsDone

 def cogSummonsDone(self, returnCode, suitIndex, buildingId):
     self.cancel["state"] = DGG.NORMAL
     if self.summonsType == "single":
         if returnCode == "success":
             self.statusLabel["text"] = TTL.SummonDlgSingleSuccess
         elif returnCode == "badlocation":
             self.statusLabel["text"] = TTL.SummonDlgSingleBadLoc
         elif returnCode == "fail":
             self.statusLabel["text"] = TTL.SummonDlgInvasionFail
     elif self.summonsType == "building":
         if returnCode == "success":
             building = base.cr.doId2do.get(buildingId)
             buildingTitle = base.cr.playGame.dnaData.getBlock(building.block).title
             buildingInteriorZone = building.zoneId + 500 + building.block
             npcName = TTLocalizer.SummonDlgShopkeeper
             npcId = NPCToons.zone2NpcDict.get(buildingInteriorZone)
             if npcId:
                 npcName = NPCToons.getNPCName(npcId[0])
             if buildingTitle:
                 self.statusLabel["text"] = TTL.SummonDlgBldgSuccess % (npcName, buildingTitle)
             else:
                 self.statusLabel["text"] = TTL.SummonDlgBldgSuccess2
         elif returnCode == "badlocation":
             self.statusLabel["text"] = TTL.SummonDlgBldgBadLoc
         elif returnCode == "fail":
             self.statusLabel["text"] = TTL.SummonDlgInvasionFail
     elif self.summonsType == "invasion":
         if returnCode == "success":
             self.statusLabel["text"] = TTL.SummonDlgInvasionSuccess
         elif returnCode == "busy":
             self.statusLabel["text"] = TTL.SummonDlgInvasionBusy % self.suitFullName
         elif returnCode == "fail":
             self.statusLabel["text"] = TTL.SummonDlgInvasionFail
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:33,代码来源:SummonCogDialog.py


示例20: createNPC

 def createNPC(self):
     if not config.GetBool('want-fnaf', False):
         return
         
     self.npc = NPCToons.createLocalNPC(357)
     self.npc.reparentTo(self.loader.geom)
     self.npc.setPos(13, -77, 0)
     self.npc.setH(180)
     
     cNode = CollisionNode('fnaf-npc')
     cNode.addSolid(CollisionSphere(0, 0, 0, 1))
     cNode.setCollideMask(ToontownGlobals.WallBitmask)
     cnp = self.npc.attachNewNode(cNode)
     
     self.accept('enterfnaf-npc', self.__handleNPC)
     
     self.panel = aspect2d.attachNewNode(CardMaker('fnaf-npc-panel').generate())
     self.panel.setTexture(loader.loadTexture('phase_9/maps/tt_fnaf_news.png'))
     self.panel.setScale(2, 1, 1.5)
     self.panel.setPos(-1, 0, -.75)
     
     guiButton = loader.loadModel('phase_3/models/gui/quit_button')
     imageList = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
     
     playButton = DirectButton(text="Accept this job", image=imageList, relief=None, text_scale=.05,
                               command=self.__handleNPCPanelStatus, extraArgs=[1])
     exitButton = DirectButton(text=TTLocalizer.GardenDropExit, image=imageList, relief=None, text_scale=.05,
                               command=self.__handleNPCPanelStatus, extraArgs=[0])
     
     playButton.wrtReparentTo(self.panel)
     exitButton.wrtReparentTo(self.panel)
     playButton.setPos(playButton, (.69, 0, -.69))
     exitButton.setPos(exitButton, (-.69, 0, -.69))
     
     self.panel.stash()
开发者ID:vincent15k,项目名称:Toontown-House,代码行数:35,代码来源:FactoryExterior.py



注:本文中的toontown.toon.NPCToons类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python toon.Toon类代码示例发布时间:2022-05-27
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Python suit.SuitDNA类代码示例发布时间:2022-05-27
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