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Python toonbase.ToontownIntervals类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中toontown.toonbase.ToontownIntervals的典型用法代码示例。如果您正苦于以下问题:Python ToontownIntervals类的具体用法?Python ToontownIntervals怎么用?Python ToontownIntervals使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ToontownIntervals类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: showTimer

 def showTimer(self, duration, timerExpiredCallback = None):
     if self._timer is None:
         self._initTimer()
     self._timer.setTime(duration)
     self._timer.countdown(duration, timerExpiredCallback)
     self._presentTimerIval = ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer', startPos=(0, 0, 0.35)))
     return
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:7,代码来源:CogdoMazeGuiManager.py


示例2: destroy

 def destroy(self):
     ToontownIntervals.cleanup('memocount_pulse')
     self._countLabel.removeNode()
     del self._countLabel
     self._memoIcon.removeNode()
     del self._memoIcon
     DirectFrame.destroy(self)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:7,代码来源:CogdoMemoGui.py


示例3: destroy

 def destroy(self):
     if self.av:
         ToontownIntervals.cleanup(self.av.uniqueName('laffMeterBoing') + '-' + str(self.this))
         ToontownIntervals.cleanup(self.av.uniqueName('laffMeterBoing') + '-' + str(self.this) + '-play')
         self.ignore(self.av.uniqueName('hpChange'))
     
     del self.style
     del self.av
     del self.hp
     del self.maxHp
     if self.isToon:
         del self.frown
         del self.smile
         del self.openSmile
         del self.tooth1
         del self.tooth2
         del self.tooth3
         del self.tooth4
         del self.tooth5
         del self.tooth6
         del self.teeth
         del self.fractions
         del self.maxLabel
         del self.hpLabel
     
     DirectFrame.destroy(self)
开发者ID:OldToontown,项目名称:OldToontown,代码行数:26,代码来源:LaffMeter.py


示例4: showNumber

 def showNumber(self, bossIndex):
     self._markers[bossIndex].setHit(False)
     self._markers[bossIndex].showNumber()
     self._markersShown += 1
     if self._markersShown == self._codeLength:
         self._openDoor.unstash()
         self._closedDoor.stash()
         ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._openDoor, 'bosscodedoor'))
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:8,代码来源:CogdoMazeGameGuis.py


示例5: delete

 def delete(self):
     DistributedObject.DistributedObject.delete(self)
     ToontownIntervals.cleanup(self.__pulseIvalName())
     if self.model:
         self.model.removeNode()
         del self.model
         self.model = None
     self.ignore(self.uniqueName('enterbarrelSphere'))
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:8,代码来源:DistributedCogdoBarrel.py


示例6: startGame

 def startGame(self, firstMessage):
     self._presentGuiIval = ToontownIntervals.start(
         Sequence(
             ToontownIntervals.getPresentGuiIval(self._bossGui, "", startPos=(0, 0, -0.15)),
             Func(self.mazeMapGui.show),
             ToontownIntervals.getPulseLargerIval(self.mazeMapGui, "", scale=self.mazeMapGui.getScale()),
             Func(self.setMessage, firstMessage),
             name="present_gui",
         )
     )
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:10,代码来源:CogdoMazeGuiManager.py


示例7: destroy

    def destroy(self):
        ToontownIntervals.cleanup('bosscodedoor')
        self._model.removeNode()
        del self._model
        self._titleLabel.removeNode()
        del self._titleLabel
        for marker in self._markers:
            marker.destroy()

        del self._markers
        DirectFrame.destroy(self)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:11,代码来源:CogdoMazeGameGuis.py


示例8: animatedEffect

 def animatedEffect(self, delta):
     if delta == 0 or self.av == None:
         return
     name = self.av.uniqueName('laffMeterBoing') + '-' + str(self.this)
     ToontownIntervals.cleanup(name)
     if delta > 0:
         ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.container, name))
     else:
         ToontownIntervals.start(ToontownIntervals.getPulseSmallerIval(self.container, name))
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:10,代码来源:LaffMeter.py


示例9: showMoveControls

 def showMoveControls(self):
     if self._moveKeys.isHidden() and not self._attackKeys.isHidden():
         self._moveKeys.show()
         taskMgr.remove(self._moveIvalName)
         Sequence(
             ToontownIntervals.getPulseLargerIval(self._moveKeys, "", scale=0.15),
             Wait(PartyGlobals.CogActivityControlsShowTime),
             Func(self.hideMoveControls),
             name=self._moveIvalName,
             autoFinish=1,
         ).start()
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:11,代码来源:PartyCogActivityGui.py


示例10: showSpamWarning

 def showSpamWarning(self):
     if self._spamWarning.isHidden():
         self._spamWarning.show()
         taskMgr.remove(self._spamWarningIvalName)
         Sequence(
             ToontownIntervals.getPulseLargerIval(self._spamWarning, ""),
             Wait(PartyGlobals.CogActivitySpamWarningShowTime),
             Func(self.hideSpamWarning),
             name=self._spamWarningIvalName,
             autoFinish=1,
         ).start()
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:11,代码来源:PartyCogActivityGui.py


示例11: destroy

 def destroy(self):
     ToontownIntervals.cleanup('present_fuel_gui')
     ToontownIntervals.cleanup('present_timer_gui')
     ToontownIntervals.cleanup('present_memo_gui')
     ToontownIntervals.cleanup('present_progress_gui')
     self._refuelGui.destroy()
     self._refuelGui = None
     self._memoGui.destroy()
     self._memoGui = None
     self._progressGui.destroy()
     self._progressGui = None
     self.destroyTimer()
     self._messageDisplay.destroy()
     self._messageDisplay = None
     self.root.removeNode()
     self.root = None
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:16,代码来源:CogdoFlyingGuiManager.py


示例12: destroy

 def destroy(self):
     ToontownIntervals.cleanup('present_gui')
     ToontownIntervals.cleanup('present_timer')
     ToontownIntervals.cleanup('present_memo')
     self._hud.destroy()
     self._hud = None
     self._memoGui.destroy()
     self._memoGui = None
     if self._bossGui is not None:
         self._bossGui.destroy()
         self._bossGui = None
     self.messageDisplay.destroy()
     self.messageDisplay = None
     self.destroyMazeMap()
     self.destroyTimer()
     if self._presentGuiIval:
         self._presentGuiIval.pause()
         self._presentGuiIval = None
     if self._presentTimerIval:
         self._presentTimerIval.pause()
         self._presentTimerIval = None
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:21,代码来源:CogdoMazeGuiManager.py


示例13: setGrab

 def setGrab(self, avId):
     toonup = CogdoBarrelRoomConsts.ToonUp
     if avId == base.localAvatar.doId:
         ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
         self.setState(CogdoBarrelRoomConsts.StateUsed)
         self.brLaff = random.randint(toonup[0], toonup[1])
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:6,代码来源:DistributedCogdoBarrel.py


示例14: presentMemoGui

 def presentMemoGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
开发者ID:nate97,项目名称:src,代码行数:2,代码来源:CogdoFlyingGuiManager.py


示例15: presentTimerGui

 def presentTimerGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
开发者ID:nate97,项目名称:src,代码行数:2,代码来源:CogdoFlyingGuiManager.py


示例16: presentRefuelGui

 def presentRefuelGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
开发者ID:nate97,项目名称:src,代码行数:2,代码来源:CogdoFlyingGuiManager.py


示例17: presentProgressGui

 def presentProgressGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
开发者ID:nate97,项目名称:src,代码行数:2,代码来源:CogdoFlyingGuiManager.py


示例18: setCount

 def setCount(self, count):
     self._countLabel['text'] = str(count)
     self._countLabel.setText()
     ToontownIntervals.cleanup('memocount_pulse')
     ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._memoIcon, 'memocount_pulse', scale=MEMOICON_SCALE))
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:5,代码来源:CogdoMemoGui.py


示例19: showPickupCounter

 def showPickupCounter(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:2,代码来源:CogdoMazeGuiManager.py


示例20: setGrab

 def setGrab(self, avId):
     if avId == base.localAvatar.doId:
         ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
         self.setState(CogdoBarrelRoomConsts.StateUsed)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:4,代码来源:DistributedCogdoBarrel.py



注:本文中的toontown.toonbase.ToontownIntervals类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python ToontownTimer.ToontownTimer类代码示例发布时间:2022-05-27
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Python toonbase.ToontownGlobals类代码示例发布时间:2022-05-27
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