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C# FrameWork.PacketOut类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FrameWork.PacketOut的典型用法代码示例。如果您正苦于以下问题:C# PacketOut类的具体用法?C# PacketOut怎么用?C# PacketOut使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PacketOut类属于FrameWork命名空间,在下文中一共展示了PacketOut类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SendAbilities

        public void SendAbilities()
        {
            if (!HasPlayer())
                return;

            Log.Info("AbilityInterface", "Sending " + Abilities.Count + " Abilities");

            PacketOut Out = new PacketOut((byte)Opcodes.F_CHARACTER_INFO);
            Out.WriteByte(1); // Action
            Out.WriteByte((byte)Abilities.Count);
            Out.WriteUInt16(0x300);

            foreach (Ability_Info Info in Abilities)
            {
                Out.WriteUInt16(Info.Entry);
                Out.WriteByte(Info.Level);
            }

            GetPlayer().SendPacket(Out);

            PacketOut AutoAttack = new PacketOut((byte)Opcodes.F_CHARACTER_INFO);
            AutoAttack.WriteByte(1); // Action
            AutoAttack.WriteByte(1); // Count
            AutoAttack.WriteUInt16(0x300);
            AutoAttack.WriteUInt16(245);
            AutoAttack.WriteByte(1);
            GetPlayer().SendPacket(AutoAttack);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:28,代码来源:AbilityInterface.cs


示例2: SendMeTo

        public override void SendMeTo(Player Plr)
        {
            PacketOut Out = new PacketOut((byte)Opcodes.F_CREATE_STATIC);
            Out.WriteUInt16(Oid);
            Out.WriteUInt16(0);

            Out.WriteUInt16((UInt16)Spawn.WorldO);
            Out.WriteUInt16((UInt16)Spawn.WorldZ);
            Out.WriteUInt32((UInt32)Spawn.WorldX);
            Out.WriteUInt32((UInt32)Spawn.WorldY);
            Out.WriteUInt16((ushort)Spawn.DisplayID);

            Out.WriteUInt16(Spawn.Proto.GetUnk(0));
            Out.WriteUInt16(Spawn.Proto.GetUnk(1));
            Out.WriteUInt16(Spawn.Proto.GetUnk(2));
            Out.WriteByte(0);
            Out.WriteUInt16(Spawn.Proto.GetUnk(3));
            Out.Fill(0, 5);
            Out.WriteUInt16(Spawn.Proto.GetUnk(4));
            Out.WriteUInt16(Spawn.Proto.GetUnk(5));

            Out.WriteUInt32(0);

            Out.WritePascalString(Name);
            Out.WriteByte(0);

            Plr.SendPacket(Out);

            base.SendMeTo(Plr);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:30,代码来源:GameObject.cs


示例3: CL_CHECK

        static public void CL_CHECK(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;
            uint Version = packet.GetUint32();

            Log.Debug("CL_CHECK", "Launcher Version : " + Version);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_CHECK);

            if (Version != Program.Version)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_VERSION); // Version incorrect + message
                Out.WriteString(Program.Message);
                client.SendPacket(Out);

                cclient.Disconnect();
                return;
            }

            byte File = packet.GetUint8();
            UInt64 Len = 0;

            if (File >= 1)
                Len = packet.GetUint64();

            if ((long)Len != Program.Info.Length)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_FILE);
                Out.WriteString(Program.StrInfo);
            }
            else
                Out.WriteByte((byte)CheckResult.LAUNCHER_OK);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:35,代码来源:Packets.cs


示例4: SendAbilityDone

        public void SendAbilityDone(ushort TargetOID)
        {
            Log.Success("Ability", "Send Done :" + Info.Entry);

            Player player = this.Caster.GetPlayer();
            PacketOut Out1 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out1.WriteUInt16(0);
            Out1.WriteUInt16(Info.Entry);
            Out1.WriteUInt16(Caster.Oid);
            Out1.WriteHexStringBytes("061022730601000001E601000000");
            player.DispatchPacket(Out1, true);

            PacketOut Out2 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out2.WriteUInt16(0);
            Out2.WriteUInt16(Info.Entry);
            Out2.WriteUInt16(Caster.Oid);
            Out2.WriteHexStringBytes("0610227302010000000001000000");
            player.DispatchPacket(Out2, true);

            PacketOut Out3 = new PacketOut((byte)Opcodes.F_SWITCH_ATTACK_MODE);
            Out3.WriteByte(1);
            Out3.Fill(0, 3);
            player.SendPacket(Out3);

            PacketOut Out4 = new PacketOut((byte)Opcodes.F_SET_ABILITY_TIMER);
            Out4.WriteUInt16(Info.Entry);
            Out4.Fill(0, 10);
            player.SendPacket(Out4);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:29,代码来源:Ability.cs


示例5: OnWorldPlayerEvent

        public override void OnWorldPlayerEvent(string EventName, Player Plr, object Data)
        {
            if (EventName == "SEND_PACKAGES")
            {
                List<PacketInfo> P;
                if (Packets.TryGetValue(Plr._Info.Career, out P))
                {
                    foreach (PacketInfo Packet in P)
                    {
                        PacketOut Out = new PacketOut(Packet.Opcode);
                        Out.Write(Packet.Data, 3, Packet.Data.Length - 3);
                        Plr.SendPacket(Out);
                    }
                }

                if (Plr._Info.FirstConnect && Plr.GmLevel == 0)
                {
                    Plr._Info.FirstConnect = false;
                    PacketInfo Packet = Intros[Plr._Info.Career];
                    PacketOut Out = new PacketOut(Packet.Opcode);
                    Out.Write(Packet.Data, 3, Packet.Data.Length - 3);
                    Plr.SendPacket(Out);
                }
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:25,代码来源:PacketSenderScript.cs


示例6: CMSG_VerifyProtocolReq

        static public void CMSG_VerifyProtocolReq(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            PacketOut Out = new PacketOut((byte)Opcodes.SMSG_VerifyProtocolReply);

            byte[] IV_HASH1 = { 0x01, 0x53, 0x21, 0x4d, 0x4a, 0x04, 0x27, 0xb7, 0xb4, 0x59, 0x0f, 0x3e, 0xa7, 0x9d, 0x29, 0xe9 };
            byte[] IV_HASH2 = { 0x49, 0x18, 0xa1, 0x2a, 0x64, 0xe1, 0xda, 0xbd, 0x84, 0xd9, 0xf4, 0x8a, 0x8b, 0x3c, 0x27, 0x20 };
            
            ByteString iv1 = ByteString.CopyFrom(IV_HASH1);
            ByteString iv2 = ByteString.CopyFrom(IV_HASH2);
            VerifyProtocolReply.Builder verify = VerifyProtocolReply.CreateBuilder();
            verify.SetResultCode(VerifyProtocolReply.Types.ResultCode.RES_SUCCESS);

            verify.SetIv1(ByteString.CopyFrom(IV_HASH1));
            verify.SetIv2(ByteString.CopyFrom(IV_HASH2));


            
            Out.Write(verify.Build().ToByteArray());
   

            cclient.SendTCPCuted(Out);

        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:25,代码来源:AuthentificationHandlers.cs


示例7: HandlePacket

        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            UInt32 WorldUid = packet.GetUint32R();
            string Name = packet.GetUnicodeString();

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_NAME_CHECK);

            if (CheckName(Name) == 0)
            {
                cclient.CreateChar = new DBCharacter();
                cclient.CreateChar.AcctId = cclient.Account.Id;
                cclient.CreateChar.Name = Name;

                if (cclient.Account.WorldId != WorldUid)
                    Program.CharMgr.SetAccountWorld(cclient.Account.Id, (int)WorldUid);

                Out.WriteUInt32(0);
            }
            else
            {
                cclient.CreateChar = null;
                Out.WriteUInt32(1);
            }

            cclient.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:28,代码来源:ASK_CHARACTER_NAME_CHECK.cs


示例8: BuildStats

 public void BuildStats(ref PacketOut Out)
 {
     Out.WriteByte(0);
     for (byte i = 0; i < _BaseStats.Length; ++i)
     {
         Out.WriteByte(i);
         Out.WriteUInt16(_BaseStats[i]);
     }
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:9,代码来源:StatsInterface.cs


示例9: SendInteract

        public void SendInteract(Player Plr, InteractMenu Menu)
        {
            if (Money > 0)
            {
                if (Plr.GetGroup() == null)
                {
                    Plr.AddMoney(Money);
                }
                else
                {
                    Plr.GetGroup().AddMoney(Money / (uint)Plr.GetGroup().Size());
                }
                Money = 0;
            }

            switch (Menu.Menu)
            {
                case 15: // Fermeture du loot

                    return;

                case 13: // Récupération de tous les items
                    if (Plr.ItmInterface.GetTotalFreeInventorySlot() < GetLootCount())
                        Plr.SendLocalizeString("", GameData.Localized_text.TEXT_OVERAGE_CANT_LOOT);
                    else
                    {
                        for (byte i = 0; i < Loots.Length; ++i)
                        {
                            if (Loots[i] == null)
                                continue;

                            TakeLoot(Plr, i);
                        }
                    }

                    break;

                case 12: // Récupération d'un item
                    TakeLoot(Plr, Menu.Num);
                    break;
            }

            PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE);
            Out.WriteByte(4);
            Out.WriteByte(GetLootCount());

            for (byte i = 0; i < Loots.Length; ++i)
            {
                if (Loots[i] == null)
                    continue;

                Out.WriteByte(i);
                Item.BuildItem(ref Out, null, Loots[i].Item, 0, 1);
            }

            Plr.SendPacket(Out);
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:57,代码来源:LootsMgr.cs


示例10: HandlePacket

        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = client as LobbyClient;
            Program.CharMgr.DeleteCharacter(cclient.Account.Id, packet.GetUint8());

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_DELETE);
            Out.WriteUInt32R(0);
            cclient.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:9,代码来源:ASK_CHARACTER_DELETE.cs


示例11: BuildObjectives

        public static void BuildObjectives(PacketOut Out, List<Quest_Objectives> Objs)
        {
            Out.WriteByte((byte)Objs.Count);

            foreach (Quest_Objectives Objective in Objs)
            {
                Out.WriteByte((byte)Objective.ObjCount);
                Out.WritePascalString(Objective.Description);
            }
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:10,代码来源:QuestsInterface.cs


示例12: SendTok

 public void SendTok(ushort Entry, bool Print)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_TOK_ENTRY_UPDATE);
     Out.WriteUInt32(1);
     Out.WriteUInt16((UInt16)Entry);
     Out.WriteByte(1);
     Out.WriteByte((byte)(Print ? 1 : 0));
     Out.WriteByte(1);
     GetPlayer().SendPacket(Out);
 }
开发者ID:nalgol,项目名称:WarEmu,代码行数:10,代码来源:TokInterface.cs


示例13: Send

 public static void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
     if (client.CreateChar == null)
         Out.WriteInt32R(1);
     else
     {
         Out.WriteInt32R(0);
         Out.WriteInt32R(client.CreateChar.SlotId);
     }
     client.CreateChar = null;
     client.SendTCP(Out);
 }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:13,代码来源:ANS_CHARACTER_CREATE.cs


示例14: F_PING

        static public void F_PING(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            uint Timestamp = packet.GetUint32();

            PacketOut Out = new PacketOut((byte)Opcodes.S_PONG);
            Out.WriteUInt32(Timestamp);
            Out.WriteUInt64((UInt64)TCPManager.GetTimeStamp());
            Out.WriteUInt32((UInt32)(cclient.SequenceID+1));
            Out.WriteUInt32(0);
            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:13,代码来源:AuthentificationHandlers.cs


示例15: Send

        public static void Send(LobbyClient client)
        {
            Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
            MakeSalt(client);

            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
            Out.WriteInt32R(client.Account.Id);
            Out.Write(client.B, 0, 64);
            Out.WriteByte(0x40);
            Out.WriteByte(0);
            Out.Write(client.Salt, 0, 10);
            client.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:13,代码来源:LOGIN_SALT.cs


示例16: Send

        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
            Out.WriteUnicodeString(client.Account.RealTag,48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13); // ms
            Out.WriteByte(0x29); // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E); // day
            Out.WriteByte(0x07); // month
            Out.WriteUInt16R(2010); // Year

            Out.WriteInt32R(1450); // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for(int i=1;i<6;++i)
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version

            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:51,代码来源:ANS_LOGIN_SUCCES.cs


示例17: BuildQuestComplete

 public static void BuildQuestComplete(PacketOut Out, Quest Q, bool Particular)
 {
     Out.WritePascalString(Q.Name);
     Out.WriteUInt16((UInt16)Q.OnCompletionQuest.Length);
     Out.WriteStringBytes(Q.OnCompletionQuest);
     if (Particular)
     {
         Out.WriteUInt16((UInt16)Q.Particular.Length);
         Out.WriteStringBytes(Q.Particular);
     }
     Out.WriteByte(1);
     Out.WriteUInt32(Q.Gold);
     Out.WriteUInt32(Q.Xp);
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:14,代码来源:QuestsInterface.cs


示例18: SendReinitTime

 public void SendReinitTime(Player Plr, ushort Time)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECTIVE_INFO);
     Out.WriteUInt32(Info.Entry);
     Out.WriteByte(1);
     Out.WriteByte(2);
     Out.WriteByte(1);
     Out.WriteUInt16(0);
     Out.WritePascalString(Info.Name);
     Out.WriteUInt16(0);
     Out.WriteUInt16(Time); // Time in seconds
     Out.WriteUInt16(0);
     Out.WriteUInt16(0);
     Plr.SendPacket(Out);
 }
开发者ID:dzikun,项目名称:WarEmu,代码行数:15,代码来源:PQuestObject.cs


示例19: F_CONNECT

        static public void F_CONNECT(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            packet.Skip(8);
            UInt32 Tag = packet.GetUint32();
            string Token = packet.GetString(80);
            packet.Skip(21);
            string Username = packet.GetString(23);

            // TODO
            AuthResult Result = Program.AcctMgr.CheckToken(Username, Token);
            if (Result != AuthResult.AUTH_SUCCESS)
            {
                Log.Error("F_CONNECT", "Invalid Token =" + Username);
                cclient.Disconnect();
            }
            else
            {
                cclient._Account = Program.AcctMgr.GetAccount(Username);
                if (cclient._Account == null)
                {
                    Log.Error("F_CONNECT", "Invalid Account =" + Username);
                    cclient.Disconnect();
                }
                else
                {
                    //Log.Success("F_CONNECT", "MeId=" + cclient.Id);

                    GameClient Other = (cclient.Server as TCPServer).GetClientByAccount(cclient, cclient._Account.AccountId);
                    if (Other != null)
                        Other.Disconnect();

                    {
                        PacketOut Out = new PacketOut((byte)Opcodes.S_CONNECTED);
                        Out.WriteUInt32(0);
                        Out.WriteUInt32(Tag);
                        Out.WriteByte(Program.Rm.RealmId);
                        Out.WriteUInt32(1);
                        Out.WritePascalString(Username);
                        Out.WritePascalString(Program.Rm.Name);
                        Out.WriteByte(0);
                        Out.WriteUInt16(0);
                        cclient.SendPacket(Out);
                    }
                }
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:48,代码来源:AuthentificationHandlers.cs


示例20: SendMount

        public void SendMount(Player Plr)
        {
            PacketOut Out = new PacketOut((byte)Opcodes.F_MOUNT_UPDATE);
            Out.WriteUInt16(Owner.Oid);

            if (CurrentMountInfo == null)
                Out.WriteUInt32(0);
            else
                Out.WriteUInt32(CurrentMountInfo.Entry);

            Out.Fill(0, 14);

            if (Plr == null)
                Owner.DispatchPacket(Out, true);
            else
                Plr.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:17,代码来源:Mount.cs



注:本文中的FrameWork.PacketOut类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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