本文整理汇总了C#中GoldTree.Messages.ClientMessage类的典型用法代码示例。如果您正苦于以下问题:C# ClientMessage类的具体用法?C# ClientMessage怎么用?C# ClientMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ClientMessage类属于GoldTree.Messages命名空间,在下文中一共展示了ClientMessage类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int num = Event.PopWiredInt32();
ServerMessage Message = new ServerMessage(300u);
Message.AppendInt32(num);
if (num > 0)
{
for (int i = 0; i < num; i++)
{
int num2 = Event.PopWiredInt32();
if (num2 > 0)
{
/*Soundtrack @class = GoldTree.GetGame().GetItemManager().method_4(num2);
Message.AppendInt32(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Track);
Message.AppendInt32(@class.Length);
Message.AppendStringWithBreak(@class.Author);*/
Message.AppendInt32(SongManager.GetSong(num2).Id);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Name);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Track);
Message.AppendInt32(SongManager.GetSong(num2).Length);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Author);
}
}
}
Session.SendMessage(Message);
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSongInfoMessageEvent.cs
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
if (roomUserByHabbo != null)
{
roomUserByHabbo.Unidle();
int num = Event.PopWiredInt32();
if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
{
num = 0;
}
if (num > 0 && roomUserByHabbo.CarryItemID > 0)
{
roomUserByHabbo.CarryItem(0);
}
roomUserByHabbo.DanceId = num;
ServerMessage serverMessage = new ServerMessage(480u);
serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
serverMessage.AppendInt32(num);
room.SendMessage(serverMessage, null);
if (Session.GetHabbo().CurrentQuestId > 0 && GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
{
GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
}
}
}
}
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:30,代码来源:DanceMessageEvent.cs
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
Event.PopFixedString();
Event.PopWiredInt32();
RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
if (@class != null)
{
if (@class.Type == "private")
{
ServerMessage Message = new ServerMessage(286u);
Message.AppendBoolean(@class.IsPublicRoom);
Message.AppendUInt(num);
Session.SendMessage(Message);
}
else
{
ServerMessage Message2 = new ServerMessage(453u);
Message2.AppendUInt(@class.Id);
Message2.AppendStringWithBreak(@class.CCTs);
Message2.AppendUInt(@class.Id);
Session.SendMessage(Message2);
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:GetPublicSpaceCastLibsMessageEvent.cs
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
try
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true) && @class.class67_0 != null)
{
ServerMessage Message = new ServerMessage(365u);
Message.AppendInt32(@class.class67_0.Presets.Count);
Message.AppendInt32(@class.class67_0.CurrentPreset);
int num = 0;
foreach (MoodlightPreset current in @class.class67_0.Presets)
{
num++;
Message.AppendInt32(num);
Message.AppendInt32(int.Parse(GoldTree.smethod_4(current.BackgroundOnly)) + 1);
Message.AppendStringWithBreak(current.ColorCode);
Message.AppendInt32(current.ColorIntensity);
}
Session.SendMessage(Message);
}
}
catch
{
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:26,代码来源:RoomDimmerGetPresetsMessageEvent.cs
示例5: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(308u);
Message.AppendInt32(Session.GetHabbo().Volume);
Message.AppendBoolean(false);
Session.SendMessage(Message);
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:7,代码来源:GetSoundSettingsEvent.cs
示例6: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Event.PopWiredInt32();
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true))
{
RoomItem class2 = @class.method_28(Event.PopWiredUInt());
if (class2 != null)
{
string text = class2.GetBaseItem().InteractionType.ToLower();
if (text == null || !(text == "postit"))
{
@class.method_29(Session, class2.uint_0, false, true);
Session.GetHabbo().method_23().method_11(class2.uint_0, class2.uint_2, class2.ExtraData, false);
Session.GetHabbo().method_23().method_9(true);
if (Session.GetHabbo().CurrentQuestId > 0 && GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "PICKUPITEM")
{
GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
}
}
}
}
}
}
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:26,代码来源:PickupObjectMessageEvent.cs
示例7: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && (@class.AllowPet || @class.CheckRights(Session, true)))
{
uint uint_ = Event.PopWiredUInt();
Pet class2 = Session.GetHabbo().method_23().method_4(uint_);
if (class2 != null && !class2.PlacedInRoom)
{
int num = Event.PopWiredInt32();
int num2 = Event.PopWiredInt32();
if (@class.method_30(num, num2, 0.0, true, false))
{
if (@class.Int32_2 >= LicenseTools.int_2)
{
Session.SendNotif(GoldTreeEnvironment.smethod_1("error_maxpets") + LicenseTools.int_2);
}
else
{
class2.PlacedInRoom = true;
class2.RoomId = @class.Id;
List<RandomSpeech> list = new List<RandomSpeech>();
List<BotResponse> list2 = new List<BotResponse>();
@class.method_4(new RoomBot(class2.PetId, class2.RoomId, AIType.const_0, "freeroam", class2.Name, "", class2.Look, num, num2, 0, 0, 0, 0, 0, 0, ref list, ref list2, 0), class2);
if (@class.CheckRights(Session, true))
{
Session.GetHabbo().method_23().method_6(class2.PetId, @class.Id);
}
}
}
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:33,代码来源:PlacePetMessageEvent.cs
示例8: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
string text = GoldTree.FilterString(Event.PopFixedString());
if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
{
if (num == 0u && Session.GetHabbo().HasFuse("cmd_sa"))
{
ServerMessage Message = new ServerMessage(134u);
Message.AppendUInt(0u);
Message.AppendString(Session.GetHabbo().Username + ": " + text);
GoldTree.GetGame().GetClientManager().method_17(Session, Message);
}
else
{
if (num == 0u)
{
ServerMessage Message2 = new ServerMessage(261u);
Message2.AppendInt32(4);
Message2.AppendUInt(0u);
Session.SendMessage(Message2);
}
else
{
if (Session != null && Session.GetHabbo() != null)
{
Session.GetHabbo().GetMessenger().method_18(num, text);
}
}
}
}
}
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:32,代码来源:SendMsgMessageEvent.cs
示例9: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
try
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true) && @class.class67_0 != null)
{
RoomItem class2 = null;
foreach (RoomItem class3 in @class.Hashtable_1.Values)
{
if (class3.GetBaseItem().InteractionType.ToLower() == "dimmer")
{
class2 = class3;
break;
}
}
if (class2 != null)
{
if (@class.class67_0.Enabled)
{
@class.class67_0.method_1();
}
else
{
@class.class67_0.method_0();
}
class2.ExtraData = @class.class67_0.method_7();
class2.method_4();
}
}
}
catch
{
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:35,代码来源:RoomDimmerChangeStateMessageEvent.cs
示例10: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo() == null)
{
Session.method_6(Event.PopFixedString());
if (Session.GetHabbo() != null && Session.GetHabbo().list_2 != null && Session.GetHabbo().list_2.Count > 0)
{
using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
{
try
{
ServerMessage Message = new ServerMessage(420u);
Message.AppendInt32(Session.GetHabbo().list_2.Count);
foreach (uint current in Session.GetHabbo().list_2)
{
string string_ = @class.ReadString("SELECT username FROM users WHERE Id = " + current + " LIMIT 1;");
Message.AppendStringWithBreak(string_);
}
Session.SendMessage(Message);
}
catch
{
Console.ForegroundColor = ConsoleColor.Red;
Logging.WriteLine("Login error: User is ignoring a user that no longer exists");
Console.ForegroundColor = ConsoleColor.Gray;
}
}
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:31,代码来源:SSOTicketMessageEvent.cs
示例11: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && !Session.GetHabbo().list_4.Contains(@class.Id) && [email protected](Session, true))
{
switch (Event.PopWiredInt32())
{
case -1:
@class.Score--;
break;
case 0:
return;
case 1:
@class.Score++;
break;
default:
return;
}
using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"UPDATE rooms SET score = '",
@class.Score,
"' WHERE Id = '",
@class.Id,
"' LIMIT 1"
}));
}
Session.GetHabbo().list_4.Add(@class.Id);
ServerMessage Message = new ServerMessage(345u);
Message.AppendInt32(@class.Score);
Session.SendMessage(Message);
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:35,代码来源:RateFlatMessageEvent.cs
示例12: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room class14_ = Session.GetHabbo().CurrentRoom;
if (class14_ != null)
{
Event.PopWiredUInt();
string string_ = Event.PopFixedString();
RoomUser @class = class14_.method_56(string_);
if (@class != null)
{
uint uint_ = @class.GetClient().GetHabbo().Id;
if (Session.GetHabbo().list_2.Contains(uint_))
{
Session.GetHabbo().list_2.Remove(uint_);
using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"DELETE FROM user_ignores WHERE user_id = ",
Session.GetHabbo().Id,
" AND ignore_id = ",
uint_,
" LIMIT 1;"
}));
}
ServerMessage Message = new ServerMessage(419u);
Message.AppendInt32(3);
Session.SendMessage(Message);
}
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:UnignoreUserMessageEvent.cs
示例13: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
DataTable dataTable = null;
using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
{
dataTable = @class.ReadDataTable("SELECT asking_price FROM catalog_marketplace_offers WHERE user_id = '" + Session.GetHabbo().Id + "' AND state = '2'");
}
if (dataTable != null)
{
int num = 0;
foreach (DataRow dataRow in dataTable.Rows)
{
num += (int)dataRow["asking_price"];
}
if (num >= 1)
{
Session.GetHabbo().Credits += num;
Session.GetHabbo().method_13(true);
}
using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
{
@class.ExecuteQuery("DELETE FROM catalog_marketplace_offers WHERE user_id = '" + Session.GetHabbo().Id + "' AND state = '2'");
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:RedeemOfferCreditsMessageEvent.cs
示例14: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
{
Session.SendMessage(Session.GetHabbo().GetMessenger().SerializeUpdates());
}
}
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:FriendListUpdateEvent.cs
示例15: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int PollId = Event.PopWiredInt32();
int QuestionId = Event.PopWiredInt32();
int AnswerCount = Event.PopWiredInt32();
string AnswerText = "";
if (AnswerCount > 1)
{
for (int i = 1; i <= AnswerCount; i++)
{
if (AnswerText == "")
{
AnswerText = Event.PopFixedString();
}
else
{
AnswerText = AnswerText + "," + Event.PopFixedString();
}
}
}
else
{
AnswerText = Event.PopFixedString();
}
using (DatabaseClient dbClient = GoldTree.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("INSERT INTO `room_poll_results` (`poll_id`, `question_id`, `answer_text`, `user_id`) VALUES ('" + PollId +"', '" + QuestionId + "', '" + AnswerText + "', '" + Session.GetHabbo().Id + "')");
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetRoomPollAnswers.cs
示例16: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
DataTable dataTable_ = Session.GetHabbo().dataTable_0;
if (dataTable_ != null)
{
ServerMessage Message = new ServerMessage(915u);
Message.AppendInt32(dataTable_.Rows.Count);
foreach (DataRow dataRow in dataTable_.Rows)
{
GroupsManager @class = Groups.smethod_2((int)dataRow["groupid"]);
Message.AppendInt32(@class.int_0);
Message.AppendStringWithBreak(@class.string_0);
Message.AppendStringWithBreak(@class.string_2);
if (Session.GetHabbo().int_0 == @class.int_0) // is favorite group?
{
Message.AppendBoolean(true);
}
else
{
Message.AppendBoolean(false);
}
}
Session.SendMessage(Message);
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:LoadUserGroupsEvent.cs
示例17: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(num);
if (room != null && room.CheckRights(Session, true) && roomUserByHabbo != null && !roomUserByHabbo.IsBot && !room.UsersWithRights.Contains(num))
{
room.UsersWithRights.Add(num);
using (DatabaseClient client = GoldTree.GetDatabase().GetClient())
{
client.ExecuteQuery(string.Concat(new object[]
{
"INSERT INTO room_rights (room_id,user_id) VALUES (",
room.Id,
",",
num,
")"
}));
}
ServerMessage serverMessage = new ServerMessage(510u);
serverMessage.AppendUInt(room.Id);
serverMessage.AppendUInt(num);
serverMessage.AppendStringWithBreak(roomUserByHabbo.GetClient().GetHabbo().Username);
Session.SendMessage(serverMessage);
roomUserByHabbo.AddStatus("flatctrl", "");
roomUserByHabbo.UpdateNeeded = true;
roomUserByHabbo.GetClient().SendMessage(new ServerMessage(42u));
}
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:AssignRightsMessageEvent.cs
示例18: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(443u);
Message.AppendInt32(Session.GetHabbo().AchievementScore);
Message.AppendStringWithBreak("");
Session.SendMessage(Message);
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:7,代码来源:GetBadgePointLimitsEvent.cs
示例19: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true))
{
ServerMessage Message = new ServerMessage(465u);
Message.AppendUInt(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Description);
Message.AppendInt32(@class.State);
Message.AppendInt32(@class.Category);
Message.AppendInt32(@class.UsersMax);
Message.AppendInt32(100);
Message.AppendInt32(@class.Tags.Count);
foreach (string current in @class.Tags)
{
Message.AppendStringWithBreak(current);
}
Message.AppendInt32(@class.UsersWithRights.Count);
foreach (uint current2 in @class.UsersWithRights)
{
Message.AppendUInt(current2);
Message.AppendStringWithBreak(GoldTree.GetGame().GetClientManager().GetNameById(current2));
}
Message.AppendInt32(@class.UsersWithRights.Count);
Message.AppendBoolean(@class.AllowPet);
Message.AppendBoolean(@class.AllowPetsEating);
Message.AppendBoolean(@class.AllowWalkthrough);
Message.AppendBoolean(@class.Hidewall);
Message.AppendInt32(@class.Wallthick);
Message.AppendInt32(@class.Floorthick);
Session.SendMessage(Message);
}
}
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:34,代码来源:GetRoomSettingsMessageEvent.cs
示例20: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Session.SendMessage(GoldTree.GetGame().GetCatalog().method_18(Session.GetHabbo().Rank));
}
}
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:GetCatalogIndexEvent.cs
注:本文中的GoldTree.Messages.ClientMessage类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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