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C# GameStateManagement.ScreenManager类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中GameStateManagement.ScreenManager的典型用法代码示例。如果您正苦于以下问题:C# ScreenManager类的具体用法?C# ScreenManager怎么用?C# ScreenManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ScreenManager类属于GameStateManagement命名空间,在下文中一共展示了ScreenManager类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: LoadingScreen

		/// <summary>
		/// The constructor is private: loading screens should
		/// be activated via the static Load method instead.
		/// </summary>
		private LoadingScreen (ScreenManager screenManager,bool loadingIsSlow, 
				GameScreen[] screensToLoad)
			{
			this.loadingIsSlow = loadingIsSlow;
			this.screensToLoad = screensToLoad;

			TransitionOnTime = TimeSpan.FromSeconds (0.5);

			// If this is going to be a slow load operation, create a background
			// thread that will update the network session and draw the load screen
			// animation while the load is taking place.
			if (loadingIsSlow) {
				backgroundThread = new Thread (BackgroundWorkerThread);
				backgroundThreadExit = new ManualResetEvent (false);

				graphicsDevice = screenManager.GraphicsDevice;

				// Look up some services that will be used by the background thread.
				IServiceProvider services = screenManager.Game.Services;

				networkSession = (NetworkSession)services.GetService (
							typeof(NetworkSession));

				messageDisplay = (IMessageDisplay)services.GetService (
							typeof(IMessageDisplay));
			}
		}
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:31,代码来源:LoadingScreen.cs


示例2: CatapultGame

		public CatapultGame ()
		{
			graphics = new GraphicsDeviceManager (this);
			//graphics.SynchronizeWithVerticalRetrace = false;
			Content.RootDirectory = "Content";

			// Frame rate is 30 fps by default for Windows Phone.
			TargetElapsedTime = TimeSpan.FromTicks (333333);

			//Create a new instance of the Screen Manager
			screenManager = new ScreenManager (this);
			
			Components.Add (screenManager);

			Components.Add (new MessageDisplayComponent (this));
			Components.Add (new GamerServicesComponent (this));
			
			//Add two new screens
			screenManager.AddScreen (new BackgroundScreen (), null);
			screenManager.AddScreen (new MainMenuScreen (), null);

			// Listen for invite notification events.
			NetworkSession.InviteAccepted += (sender, e) => NetworkSessionComponent.InviteAccepted (screenManager, e);

			IsMouseVisible = true;
#if !WINDOWS && !XBOX && !MONOMAC && !LINUX
			//Switch to full screen for best game experience
			graphics.IsFullScreen = true;
#else
            graphics.PreferredBackBufferHeight = 480;
            graphics.PreferredBackBufferWidth = 800;
#endif
			AudioManager.Initialize (this);
		}
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:34,代码来源:CatapultGame.cs


示例3: GameMain

        SpriteBatch spriteBatch; // this is for FPS counter

        #endregion Fields

        #region Constructors

        public GameMain()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "main";

            #if XBOX
            // Create Gamer Service Component
            SignedInGamer.SignedOut += new EventHandler<SignedOutEventArgs>(SignedInGamer_SignedOut);
            GamerServicesComponent gamerServiceComp = new GamerServicesComponent(this);
            Components.Add(gamerServiceComp);
            #if DEBUG
            Guide.SimulateTrialMode = true;
            #endif
            #endif

            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // On Windows and Xbox we just add the initial screens
            AddInitialScreens();
        }
开发者ID:rossmas,项目名称:zomination,代码行数:32,代码来源:GameMain.cs


示例4: BlackjackGame

        /// <summary>
        /// Initializes a new instance of the game.
        /// </summary>
        public BlackjackGame()
        {
            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            screenManager = new ScreenManager(this);

            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            Components.Add(screenManager);

            #if WINDOWS || MACOS || LINUX
            IsMouseVisible = true;
            #elif WINDOWS_PHONE || IOS || ANDROID
            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);
            graphics.IsFullScreen = true;
            #else
            Components.Add(new GamerServicesComponent(this));
            #endif

            // Initialize sound system
            AudioManager.Initialize(this);
        }
开发者ID:Ezekoka,项目名称:MonoGame-StarterKits,代码行数:29,代码来源:BlackjackGame.cs


示例5: CatapultGame

        public CatapultGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            //Create a new instance of the Screen Manager
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            //Switch to full screen for best game experience
            graphics.IsFullScreen = true;

            //Add two new screens
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            //Create Chooser and Launcher
            InitializeChooserAndLauncher();

            AudioManager.Initialize(this);
            InitializePhoneServices();
        }
开发者ID:elixir67,项目名称:Sandbox,代码行数:25,代码来源:CatapultGame.cs


示例6: GameStateManagementGame

        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            instance = this;

            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            //graphics.PreferredBackBufferWidth = 853;
            //graphics.PreferredBackBufferHeight = 480;

            graphics.PreferredBackBufferWidth = 640;
            graphics.PreferredBackBufferHeight = 480;
            //graphics.IsFullScreen = true;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            contentManager = new ContentManager(screenManager.Game.Services, "Content");

            SoundManager.contentManager = content;
            SoundManager.LoadContent();

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);
        }
开发者ID:lioralterman,项目名称:xnapacman,代码行数:32,代码来源:Game.cs


示例7: Game

        public Game()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.IsFullScreen = true;

            graphics.PreferredBackBufferWidth = 480;
            graphics.PreferredBackBufferHeight = 800;

            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            Microsoft.Phone.Shell.PhoneApplicationService.Current.Launching +=
                new EventHandler<Microsoft.Phone.Shell.LaunchingEventArgs>(GameLaunching);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Activated +=
                new EventHandler<Microsoft.Phone.Shell.ActivatedEventArgs>(GameActivated);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Deactivated +=
                new EventHandler<Microsoft.Phone.Shell.DeactivatedEventArgs>(GameDeactivated);
        }
开发者ID:V1ncam,项目名称:Tetris,代码行数:25,代码来源:Game.cs


示例8: GameStateManagementGame

        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen());
            screenManager.AddScreen(new MainMenuScreen());

            m_kInfoBox = new Utils.InfoBox(this, new Vector2(Window.ClientBounds.Width, Window.ClientBounds.Height - 10));
            //Components.Add(m_kInfoBox);

            IsFixedTimeStep = true;
            graphics.SynchronizeWithVerticalRetrace = true;

            // For testing purposes, let's disable fixed time step and vsync.
            //IsFixedTimeStep = false;
            //graphics.SynchronizeWithVerticalRetrace = false;
        }
开发者ID:shalynnho,项目名称:airplane,代码行数:31,代码来源:Game.cs


示例9: Load

 public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad)
 {
     foreach (GameScreen screen in screenManager.GetScreens())
         screen.ExitScreen();
     LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad);
     screenManager.AddScreen(loadingScreen);
 }
开发者ID:BenFradet,项目名称:OldXnaStuff,代码行数:7,代码来源:LoadingScreen.cs


示例10: insertLineBreaks

        public static string insertLineBreaks(string post, float maxSize, ScreenManager MyScreenManager)
        {
            float maxSizeScaled = maxSize * SpriteDrawer.drawScale.X;
            string result = "";
            string wordToAdd = "";
            string tryAdd;
            foreach (char c in post) {
                if (c == ' ') {
                    // this char is a white space. word to add contains the next word to add
                    tryAdd = result + (result == "" ? "" : " ") + wordToAdd;
                    if (MyScreenManager.Fonts["tahoma"].MeasureString(tryAdd).X < maxSizeScaled) {
                        result = tryAdd;
                    } else {
                        result += "\n" + wordToAdd;
                    }
                    wordToAdd = "";
                } else {
                    // keep building our word
                    wordToAdd += c;
                }
            }

            // add the last word
            tryAdd = result + (result == "" ? "" : " ") + wordToAdd;
            if (MyScreenManager.Fonts["tahoma"].MeasureString(tryAdd).X < maxSizeScaled) {
                result = tryAdd;
            } else {
                result += "\n" + wordToAdd;
            }

            return result;
        }
开发者ID:kktseng,项目名称:CritterCampClient,代码行数:32,代码来源:NewsScreen.cs


示例11: GameStateManagementGame

        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            graphics.IsFullScreen = true;
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // you can choose whether you want a landscape or portait
            // game by using one of the two helper functions.
            //InitializePortraitGraphics();
             InitializeLandscapeGraphics();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // attempt to deserialize the screen manager from disk. if that
            // fails, we add our default screens.
            if (!screenManager.DeserializeState())
            {
                // Activate the first screens.
                screenManager.AddScreen(new MenuBackgroundScreen("mainMenubackground"), null);
                screenManager.AddScreen(new MainMenuScreen(), null);
            }
        }
开发者ID:skakri09,项目名称:GameOfThreeTards-w-xTILE-Farseer,代码行数:30,代码来源:Game.cs


示例12: MadLabGame

        /// <summary>
        /// The main game constructor
        /// </summary>
        public MadLabGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            this.TargetElapsedTime = TimeSpan.FromSeconds(1.0f / 60f);

            // Setup window
            Window.Title = "MadLab";
            graphics.PreferredBackBufferWidth = GameConstants.X_RESOLUTION;
            graphics.PreferredBackBufferHeight = GameConstants.Y_RESOLUTION;
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            // component for screenManager
            Components.Add(screenManager);

            # if(XBOX)
            Components.Add(new GamerServicesComponent(this));
            #endif
        }
开发者ID:matthewlouis,项目名称:MadScienceLab,代码行数:30,代码来源:MadLabGame.cs


示例13: BlackjackGame

        /// <summary>
        /// Initializes a new instance of the game.
        /// </summary>
        public BlackjackGame()
        {
            graphics = new GraphicsDeviceManager(this);
            
            Content.RootDirectory = "Content";

            screenManager = new ScreenManager(this);

            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            Components.Add(screenManager);

#if WINDOWS
            IsMouseVisible = true;
#elif WINDOWS_PHONE
            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);
            graphics.IsFullScreen = true;
#else
            Components.Add(new GamerServicesComponent(this));
#endif

            // Initialize sound system
            AudioManager.Initialize(this);
#if XBOX
            graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
            graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width; 
#elif WINDOWS
            graphics.PreferredBackBufferHeight = 480;
            graphics.PreferredBackBufferWidth = 800; 
#endif        
        }
开发者ID:liwq-net,项目名称:SilverSprite,代码行数:36,代码来源:BlackjackGame.cs


示例14: Game1

        public Game1()
        {
            // jazyk
            Thread.CurrentThread.CurrentUICulture	=	CultureInfo.GetCultureInfo("cs-CZ");

            this.graphics	=	new GraphicsDeviceManager(this);

            // rozmìry okna
            this.graphics.PreferredBackBufferWidth	=	733;
            this.graphics.PreferredBackBufferHeight	=	608;

            this.Content.RootDirectory	=	"Content";

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            this.AddInitialScreens();
        }
开发者ID:kubakista,项目名称:Battle-City,代码行数:25,代码来源:Game.cs


示例15: Game

        public Game()
        {
            _graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            _graphics.PreferredBackBufferWidth = PREFERRED_WIDTH;
            _graphics.PreferredBackBufferHeight = PREFERRED_HEIGHT;

            // Krzysztoff has an ancient computer and that's why he needs manual resolution settings
            // If you are lucky enough to have a more powerful machine, feel free to uncomment the following lines.
            _graphics.PreparingDeviceSettings += graphics_PreparingDeviceSettings;
            #if !DEBUG
            _graphics.IsFullScreen = true;
            #endif
            //why was it turned off?
            IsFixedTimeStep = true;
            // disable FPS throttling
            _graphics.SynchronizeWithVerticalRetrace = false;

            _screenFactory = new ScreenFactory();
            Services.AddService(typeof (IScreenFactory), _screenFactory);

            // Create the screen manager component.
            _screenManager = new ScreenManager(this);
            Components.Add(_screenManager);

            IsMouseVisible = false;

            AddInitialScreens();
        }
开发者ID:szyszart,项目名称:Junkyard,代码行数:29,代码来源:Game.cs


示例16: InputHelper

        /// <summary>
        ///   Constructs a new input state.
        /// </summary>
        public InputHelper(ScreenManager manager)
        {
            _currentKeyboardState = new KeyboardState();
            _currentGamePadState = new GamePadState();
            _currentMouseState = new MouseState();
            _currentVirtualState = new GamePadState();

            _lastKeyboardState = new KeyboardState();
            _lastGamePadState = new GamePadState();
            _lastMouseState = new MouseState();
            _lastVirtualState = new GamePadState();

            _manager = manager;

            _cursorIsVisible = false;
            _cursorMoved = false;
            #if WINDOWS_PHONE
            _cursorIsValid = false;
            #else
            _cursorIsValid = true;
            #endif
            _cursor = Vector2.Zero;

            _handleVirtualStick = false;
        }
开发者ID:Clancey,项目名称:BMX_MonoGame,代码行数:28,代码来源:InputHelper.cs


示例17: Game

        public Game()
        {
            graphics = new GraphicsDeviceManager(this);
              Content.RootDirectory = "Content";
              graphics.IsFullScreen = true;
              InitializeLandscapeGraphics();
              // Frame rate is 30 fps by default for Windows Phone.
              TargetElapsedTime = TimeSpan.FromTicks(333333);

              // Extend battery life under lock.
              InactiveSleepTime = TimeSpan.FromSeconds(1);

              screenFactory = new ScreenFactory();
              Services.AddService(typeof(IScreenFactory), screenFactory);

              screenManager = new ScreenManager(this);
              Components.Add(screenManager);

              Microsoft.Phone.Shell.PhoneApplicationService.Current.Launching +=
                new EventHandler<Microsoft.Phone.Shell.LaunchingEventArgs>(GameLaunching);
              Microsoft.Phone.Shell.PhoneApplicationService.Current.Activated +=
              new EventHandler<Microsoft.Phone.Shell.ActivatedEventArgs>(GameActivated);
              Microsoft.Phone.Shell.PhoneApplicationService.Current.Deactivated +=
              new EventHandler<Microsoft.Phone.Shell.DeactivatedEventArgs>(GameDeactivated);
        }
开发者ID:TheFerrango,项目名称:SpotASheep,代码行数:25,代码来源:Game.cs


示例18: GameStateManagementGame

        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            #if WINDOWS_PHONE
            graphics.IsFullScreen = true;

            // Choose whether you want a landscape or portait game by using one of the two helper functions.
            InitializeLandscapeGraphics();
            // InitializePortraitGraphics();
            #endif
            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            #if WINDOWS_PHONE
            // Hook events on the PhoneApplicationService so we're notified of the application's life cycle
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Launching +=
                new EventHandler<Microsoft.Phone.Shell.LaunchingEventArgs>(GameLaunching);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Activated +=
                new EventHandler<Microsoft.Phone.Shell.ActivatedEventArgs>(GameActivated);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Deactivated +=
                new EventHandler<Microsoft.Phone.Shell.DeactivatedEventArgs>(GameDeactivated);
            #else
            // On Windows and Xbox we just add the initial screens
            AddInitialScreens();
            #endif
        }
开发者ID:wuwenhuang,项目名称:RobotContra,代码行数:38,代码来源:Game.cs


示例19: GameStateManagementGame

        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            graphics.IsFullScreen = true;
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // you can choose whether you want a landscape or portait
            // game by using one of the two helper functions.
            // This game only supports Landscape view, both left and right
            //InitializePortraitGraphics();
            InitializeLandscapeGraphics();
            graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            // Note make sure to render in correct order
            Components.Add(screenManager);

            // attempt to deserialize the screen manager from disk. if that
            // fails, we add our default screens.
            if (!screenManager.DeserializeState())
            {
                // Activate the first screens.
                screenManager.AddScreen(new BackgroundScreen(), null);
                screenManager.AddScreen(new MainMenuScreen(), null);
            }
        }
开发者ID:bohesp10,项目名称:Game,代码行数:33,代码来源:Game.cs


示例20: SplashScreenLoading

        private SplashScreenLoading(ScreenManager screenManager, bool loadingIsSlow,
                                MainMenuScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
开发者ID:Rhodderz,项目名称:CuteKillers,代码行数:8,代码来源:SplashScreenLoading.cs



注:本文中的GameStateManagement.ScreenManager类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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