本文整理汇总了C#中HREngine.Bots.CardDB类的典型用法代码示例。如果您正苦于以下问题:C# CardDB类的具体用法?C# CardDB怎么用?C# CardDB使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CardDB类属于HREngine.Bots命名空间,在下文中一共展示了CardDB类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: onCardIsGoingToBePlayed
// wenn ein spieler einen zauber wirkt, erhält der andere spieler eine kopie desselben auf seine hand.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (c.type == CardDB.cardtype.SPELL)
{
p.drawACard(c.cardIDenum, !wasOwnCard, true);
}
}
开发者ID:martdeboer,项目名称:silverfish,代码行数:9,代码来源:Sim_EX1_100.cs
示例2: onCardIsGoingToBePlayed
//Whenever you target this minion with a spell, gain Divine Shield
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (triggerEffectMinion.own == wasOwnCard && c.type == CardDB.cardtype.SPELL && target!=null && target.entityID == triggerEffectMinion.entityID)
{
triggerEffectMinion.divineshild = true;
}
}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:9,代码来源:Sim_AT_129.cs
示例3: onCardIsGoingToBePlayed
// Whenever your opponent casts a spell, gain +1 Attack.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (c.type == CardDB.cardtype.SPELL && wasOwnCard != triggerEffectMinion.own)
{
p.minionGetBuffed(triggerEffectMinion, 1, 0);
}
}
开发者ID:noHero123,项目名称:silverfish,代码行数:9,代码来源:Sim_GvG_067.cs
示例4: miniEnch
public miniEnch(CardDB.cardIDEnum id, int crtr, int controler, int copydr)
{
this.CARDID = id;
this.creator = crtr;
this.controllerOfCreator = controler;
this.copyDeathrattle = copydr;
}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:7,代码来源:Minion.cs
示例5: onCardIsGoingToBePlayed
// erhält jedes mal +2 angriff in diesem zug, wenn ihr einen zauber wirkt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target)
{
if (triggerEffectMinion.own == wasOwnCard && c.type == CardDB.cardtype.SPELL)
{
p.minionGetTempBuff(triggerEffectMinion, 2, 0);
}
}
开发者ID:spanos123,项目名称:silverfish,代码行数:8,代码来源:Sim_EX1_055.cs
示例6: onCardIsGoingToBePlayed
// erhaltet jedes mal einen „feuerball“-zauber auf eure hand, wenn ihr einen zauber wirkt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (wasOwnCard == triggerEffectMinion.own && c.type == CardDB.cardtype.SPELL)
{
p.drawACard(CardDB.cardName.fireball, wasOwnCard, true);
}
}
开发者ID:JayMansel,项目名称:silverfish,代码行数:9,代码来源:Sim_EX1_559.cs
示例7: onCardIsGoingToBePlayed
// erhält jedes Mal +1/+1, wenn Ihr eine Karte mit uberladung< ausspielt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (wasOwnCard == triggerEffectMinion.own && c.Recall)
{
p.minionGetBuffed(triggerEffectMinion, 1, 1);
}
}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:8,代码来源:Sim_EX1_258.cs
示例8: onCardIsGoingToBePlayed
// erhält jedes mal +1 angriff, wenn ihr einen zauber wirkt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (triggerEffectMinion.own == wasOwnCard && c.type == CardDB.cardtype.SPELL)
{
triggerEffectMinion.Angr++;
}
}
开发者ID:JayMansel,项目名称:silverfish,代码行数:8,代码来源:Sim_NEW1_012.cs
示例9: onCardIsGoingToBePlayed
// erhält jedes mal +1/+1, wenn ihr eine karte ausspielt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target)
{
if (triggerEffectMinion.own == wasOwnCard)
{
p.minionGetBuffed(triggerEffectMinion, 1, 1);
}
}
开发者ID:spanos123,项目名称:silverfish,代码行数:8,代码来源:Sim_EX1_044.cs
示例10: onCardIsGoingToBePlayed
// erhaltet jedes mal einen „feuerball“-zauber auf eure hand, wenn ihr einen zauber wirkt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (wasOwnCard == triggerEffectMinion.own && c.type == CardDB.cardtype.SPELL)
{
p.drawACard(CardDB.cardIDEnum.CS2_029, wasOwnCard, true);
}
}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:9,代码来源:Sim_EX1_559.cs
示例11: Handcard
public Handcard(CardDB.Card c)
{
this.position = 0;
this.entity = -1;
this.card = c;
this.addattack = 0;
this.addHp = 0;
}
开发者ID:peppert,项目名称:silverfish,代码行数:8,代码来源:Handmanager.cs
示例12: onCardIsGoingToBePlayed
// Whenever you cast a spell on another friendly minion, cast a copy of it on this one.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (target != null && target.own == wasOwnCard && triggerEffectMinion.own == wasOwnCard && target.entitiyID != triggerEffectMinion.entitiyID && c.type == CardDB.cardtype.SPELL)
{
c.sim_card.onCardPlay(p, wasOwnCard, triggerEffectMinion, choice);
p.doDmgTriggers();
}
}
开发者ID:noHero123,项目名称:silverfish,代码行数:9,代码来源:Sim__LOE_053.cs
示例13: onCardIsGoingToBePlayed
// zieht jedes mal eine karte, wenn ihr einen zauber wirkt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (c.type == CardDB.cardtype.SPELL && wasOwnCard == triggerEffectMinion.own)
{
p.drawACard(CardDB.cardIDEnum.None, wasOwnCard);
}
}
开发者ID:martdeboer,项目名称:silverfish,代码行数:10,代码来源:Sim_EX1_095.cs
示例14: onCardIsGoingToBePlayed
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (wasOwnCard == triggerEffectMinion.own && c.type == CardDB.cardtype.SPELL)
{
int place = (wasOwnCard)? p.ownMinions.Count : p.enemyMinions.Count;
p.callKid(card, place, wasOwnCard);
}
}
开发者ID:JayMansel,项目名称:silverfish,代码行数:8,代码来源:Sim_NEW1_026.cs
示例15: onCardIsGoingToBePlayed
// Whenever your opponent casts a spell, gain a copy of it and give them a Coin.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target)
{
if (c.type == CardDB.cardtype.SPELL && c.name != CardDB.cardName.gallywixscoin && wasOwnCard != triggerEffectMinion.own)
{
p.drawACard(c.cardIDenum, triggerEffectMinion.own, true);
p.drawACard(CardDB.cardIDEnum.GVG_028t, wasOwnCard, true);
}
}
开发者ID:spanos123,项目名称:silverfish,代码行数:10,代码来源:Sim_GvG_028.cs
示例16: onCardIsGoingToBePlayed
CardDB.Card d = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_614t);//flameofazzinoth
// beschwört jedes mal eine flamme von azzinoth (2/1), wenn ihr eine karte ausspielt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target)
{
if (wasOwnCard == triggerEffectMinion.own)
{
p.callKid(d, triggerEffectMinion.zonepos, triggerEffectMinion.own);
}
}
开发者ID:spanos123,项目名称:silverfish,代码行数:11,代码来源:Sim_EX1_614.cs
示例17: onCardWasPlayed
// After you cast a spell, deal 2 damage randomly split among all enemies.
public override void onCardWasPlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (triggerEffectMinion.own == wasOwnCard)
{
if (p.isServer)
{
int timesS = 2;
for (int iS = 0; iS < timesS; iS++)
{
Minion poortarget = p.getRandomMinionFromSide_SERVER(!wasOwnCard, true);
if (poortarget != null) p.minionGetDamageOrHeal(poortarget, 1);
}
return;
}
List<Minion> temp = (triggerEffectMinion.own) ? p.enemyMinions : p.ownMinions;
for (int i = 0; i < 2; i++)
{
if (temp.Count >= 1)
{
//search Minion with lowest hp
Minion enemy = temp[0];
int minhp = 10000;
bool found = false;
foreach (Minion m in temp)
{
if (m.name == CardDB.cardName.nerubianegg && m.Hp >= 2) continue; //dont attack nerubianegg!
if (m.handcard.card.isToken && m.Hp == 1) continue;
if (m.name == CardDB.cardName.defender) continue;
if (m.name == CardDB.cardName.spellbender) continue;
if (m.Hp >= 2 && minhp > m.Hp)
{
enemy = m;
minhp = m.Hp;
found = true;
}
}
if (found)
{
p.minionGetDamageOrHeal(enemy, 1);
}
else
{
p.minionGetDamageOrHeal(triggerEffectMinion.own ? p.enemyHero : p.ownHero, 1);
}
}
else
{
p.minionGetDamageOrHeal(triggerEffectMinion.own ? p.enemyHero : p.ownHero, 1);
}
}
triggerEffectMinion.stealth = false;
}
}
开发者ID:peppert,项目名称:silverfish,代码行数:59,代码来源:Sim_BRM_002.cs
示例18: onCardIsGoingToBePlayed
// Whenever you cast a 1-mana spell, add a random Mech to your hand.
//todo: do it right (not card.cost, we have to use current cost)
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (triggerEffectMinion.own == wasOwnCard)
{
if (c.type == CardDB.cardtype.SPELL && c.cost == 1)
{
p.drawACard(CardDB.cardIDEnum.GVG_058, wasOwnCard, true);
}
}
}
开发者ID:martdeboer,项目名称:silverfish,代码行数:12,代码来源:Sim_GvG_117.cs
示例19: onCardIsGoingToBePlayed
//After you cast a spell, Freeze a random enemy character.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
{
if (triggerEffectMinion.own == wasOwnCard && c.type == CardDB.cardtype.SPELL)
{
Minion target2 = null;
List<Minion> temp = (wasOwnCard) ? p.enemyMinions : p.ownMinions;
if (temp.Count > 0) target2 = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP);
if (target2 == null) target2 = (wasOwnCard) ? p.enemyHero : p.ownHero;
target2.frozen = true;
}
}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:13,代码来源:Sim_OG_085.cs
示例20: hasEnemyThisCardInDeck
public bool hasEnemyThisCardInDeck(CardDB.cardIDEnum cardid)
{
if (this.enemyCardsPlayed.ContainsKey(cardid))
{
if (this.enemyCardsPlayed[cardid] == 1)
{
return true;
}
return false;
}
return true;
}
开发者ID:JulioCL,项目名称:HRCustomClasses,代码行数:13,代码来源:Probabilitymaker.cs
注:本文中的HREngine.Bots.CardDB类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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