本文整理汇总了C#中HRSim.Playfield类的典型用法代码示例。如果您正苦于以下问题:C# Playfield类的具体用法?C# Playfield怎么用?C# Playfield使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Playfield类属于HRSim命名空间,在下文中一共展示了Playfield类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: onMinionIsSummoned
// jedes mal, wenn ihr einen diener mit max. 3 angriff herbeiruft, erhält dieser ansturm/.
public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
{
if (triggerEffectMinion.own == summonedMinion.own && summonedMinion.handcard.card.Attack <= 3 )
{
p.minionGetCharge(summonedMinion);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_EX1_084.cs
示例2: onCardPlay
// zieht 4 karten.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_077.cs
示例3: getBattlecryEffect
CardDB.Card card2 = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_tk28); // squirrel
//todo better
// kampfschrei:/ verwandelt einen anderen zufälligen diener in einen teufelssaurier (5/5) oder ein eichhörnchen (1/1).
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
{
int oc = p.playerFirst.ownMinions.Count;
int ec = p.playerSecond.ownMinions.Count;
if (oc == 0 && ec == 0) return;
if (oc > ec)
{
List<Minion> temp = new List<Minion>(p.playerFirst.ownMinions);
temp.AddRange(p.playerSecond.ownMinions);
temp.Sort((a, b) => a.Hp.CompareTo(b.Hp));//transform the weakest
foreach (Minion m in temp)
{
p.minionTransform(m, card1);
break;
}
}
else
{
List<Minion> temp = new List<Minion>(p.playerFirst.ownMinions);
temp.AddRange(p.playerSecond.ownMinions);
temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));//transform the strongest
foreach (Minion m in temp)
{
p.minionTransform(m, card2);
break;
}
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:31,代码来源:Sim_EX1_083.cs
示例4: getHashkey
public override float getHashkey(Playfield p)
{
Player mPlayer;
if (p.isOwnTurn) //end turn evaluation, so opponent
{
mPlayer = p.playerSecond;
}
else
{
mPlayer = p.playerFirst;
}
float handValue = 0f;
foreach (Handmanager.Handcard hc in p.playerFirst.owncards)
{
if (hc.card.type == CardDB.cardtype.MOB)
{
handValue += hc.card.cost * (int)(hc.card.name);
}
else
{
handValue += (float)Math.Sqrt(hc.card.cost) * (int)(hc.card.name);
}
}
return handValue;
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:28,代码来源:HandHashTable.cs
示例5: getBattlecryEffect
CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.GVG_110t);//chillwind
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
{
int pos = (own.own) ? p.playerFirst.ownMinions.Count : p.playerSecond.ownMinions.Count;
p.callKid(kid, pos, own.own);
pos = (own.own) ? p.playerFirst.ownMinions.Count : p.playerSecond.ownMinions.Count;
p.callKid(kid, pos, own.own);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_GvG_110.cs
示例6: onCardIsGoingToBePlayed
// erhält jedes Mal +1/+1, wenn Ihr eine Karte mit uberladung< ausspielt.
public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
{
if (wasOwnCard == triggerEffectMinion.own && c.Recall)
{
p.minionGetBuffed(triggerEffectMinion, 1, 1);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_EX1_258.cs
示例7: onTurnStartTrigger
// At the start of your turn, deal 1 damage to your hero.
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
{
if (triggerEffectMinion.own == turnStartOfOwner)
{
p.minionGetDamageOrHeal(turnStartOfOwner ? p.playerFirst.ownHero : p.playerSecond.ownHero, 1);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_NAX8_04t.cs
示例8: getBattlecryEffect
// Battlecry:</b> Give a friendly Mech +4 Health.
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
{
if (target != null)
{
p.minionGetBuffed(target, 0, 4);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_GvG_083.cs
示例9: getBattlecryEffect
// combo:/ ruft einen banditen der defias (2/1) herbei.
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
{
if (p.playerFirst.cardsPlayedThisTurn >= 1)
{
p.callKid(card, own.zonepos, own.own);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_EX1_131.cs
示例10: ParetoTreeNode
//public PlayoutInfo m_pi;
//public ParetoTreeNode()
//{
// this(null, null, -1, null, null, null, null,null);
//}
//public ParetoTreeNode(Game state, Roller roller, ParetoTreePolicy treePolicy, Random rnd,
// Player a_player, PlayoutInfo pi) {
// this(state, null, -1, roller, treePolicy, rnd, a_player,pi);
//}
//public ParetoTreeNode(Playfield state, RandomRoller roller, ParetoTreePolicy treePolicy, Random rnd,
// ParetoMCTSPlayer a_player)
//{
// this(state, null, -1, roller, treePolicy, rnd, a_player);
//}
//public ParetoTreeNode(Game state, ParetoTreeNode parent, int childIndex, Roller roller,
// TreePolicy treePolicy, Random rnd, Player a_player, PlayoutInfo pi) {
// this.m_player = a_player;
// this.state = state;
// this.parent = parent;
// this.m_rnd = rnd;
// children = new ParetoTreeNode[ParetoMCTSParameters.NUM_ACTIONS];
// totValue = new double[ParetoMCTSParameters.NUM_TARGETS];
// this.roller = roller;
// this.treePolicy = treePolicy;
// pa = new ParetoArchive();
// this.childIndex = childIndex;
// this.m_prunedChildren = new bool[ParetoMCTSParameters.NUM_ACTIONS];
// this.m_numIters = 0;
// this.m_pi = pi;
// if(parent == null) //This is only for the root:
// {
// this.initValueRoute();
// }
//}
public ParetoTreeNode(Playfield state, ParetoTreeNode parent, int childIndex, RandomRoller roller,
ParetoTreePolicy treePolicy, Random rnd, ParetoMCTSPlayer a_player)
{
this.m_player = a_player;
this.state = state;
this.parent = parent;
this.m_rnd = rnd;
//children = new ParetoTreeNode[ParetoMCTSParameters.NUM_ACTIONS];
this.roller = roller;
this.mTreePolicy = treePolicy;
pa = new ParetoArchive();
this.childIndex = childIndex;
this.m_prunedChildren = new bool[ParetoMCTSParameters.NUM_ACTIONS];
this.m_numIters = 0;
//this.m_pi = pi;
isTerminal = false;
isExpanded = false;
isExhausted = false;
numExpandedChildren = 0;
numExhaustedChildren = 0;
nodeNum = GameManager.Instance.nodeCount;
GameManager.Instance.nodeCount++;
totValue = new double[ParetoMCTSParameters.NUM_TARGETS];
//if (parent == null) //This is only for the root:
//{
// this.initValueRoute();
//}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:70,代码来源:MOMCTS.cs
示例11: onTurnEndsTrigger
// At the end of each player's turn, that player draws until they have 3 cards.
public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
{
if (triggerEffectMinion.own == turnEndOfOwner)
{
Player mPlayer;
if (turnEndOfOwner)
{
mPlayer = p.playerFirst;
}
else
{
mPlayer = p.playerSecond;
}
int cardstodraw = 0;
if (mPlayer.owncards.Count <= 2)
{
cardstodraw = 3 - mPlayer.owncards.Count;
}
for (int i = 0; i < cardstodraw; i++)
{
p.drawACard(p.getArandomCardFromDeck(turnEndOfOwner), turnEndOfOwner);
}
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:28,代码来源:Sim_GvG_094.cs
示例12: onCardPlay
// fügt einem feind $4 schaden und allen anderen feinden $1 schaden zu.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
int dmg = p.getSpellDamageDamage(1, ownplay);
int dmg1 = p.getSpellDamageDamage(4, ownplay);
List<Minion> temp = (ownplay) ? p.playerSecond.ownMinions : p.playerFirst.ownMinions;
p.minionGetDamageOrHeal(target, dmg1);
foreach (Minion m in temp)
{
if (m.entitiyID != target.entitiyID)
{
p.minionGetDamageOrHeal(m, dmg);
}
}
if (ownplay)
{
if (p.playerSecond.ownHero.entitiyID != target.entitiyID)
{
p.minionGetDamageOrHeal(p.playerSecond.ownHero, dmg);
}
}
else
{
if (p.playerFirst.ownHero.entitiyID != target.entitiyID)
{
p.minionGetDamageOrHeal(p.playerFirst.ownHero, dmg);
}
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:31,代码来源:Sim_CS2_012.cs
示例13: getBattlecryEffect
// Give each player a Mana Crystal.
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
{
p.drawACard(p.getArandomCardFromDeck(true), true);
p.drawACard(p.getArandomCardFromDeck(false), false);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_GvG_032b.cs
示例14: onCardPlay
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
int dmg = p.getSpellDamageDamage(1, ownplay);
if (p.playerFirst.cardsPlayedThisTurn >= 1) dmg = p.getSpellDamageDamage(2, ownplay);
p.minionGetDamageOrHeal(target, dmg);
p.equipWeapon(w, ownplay);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:7,代码来源:Sim_EX1_133.cs
示例15: onTurnStartTrigger
// verstohlenheit/. erhält zu beginn eures zuges +1/+1.
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
{
if (triggerEffectMinion.own == turnStartOfOwner)
{
p.minionGetBuffed(triggerEffectMinion,1,1);
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_FP1_005.cs
示例16: onCardPlay
CardDB.Card wcard = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_409t);//heavyaxe
// wenn ihr eine waffe habt, erhält sie +1/+1. legt anderenfalls eine waffe (1/3) an.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
if (ownplay)
{
if (p.playerFirst.ownWeaponName != CardDB.cardName.unknown)
{
p.playerFirst.ownWeaponAttack++;
p.playerFirst.ownWeaponDurability++;
p.minionGetBuffed(p.playerFirst.ownHero, 1, 0);
}
else
{
p.equipWeapon(wcard, true);
}
}
else
{
if (p.playerSecond.ownWeaponName != CardDB.cardName.unknown)
{
p.playerSecond.ownWeaponAttack++;
p.playerSecond.ownWeaponDurability++;
p.minionGetBuffed(p.playerSecond.ownHero, 1, 0);
}
else
{
p.equipWeapon(wcard, false);
}
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:33,代码来源:Sim_EX1_409.cs
示例17: onCardPlay
// fügt dem feindlichen helden $3 schaden zu.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
int dmg = p.getSpellDamageDamage(3, ownplay);
p.minionGetDamageOrHeal(ownplay ? p.playerSecond.ownHero : p.playerFirst.ownHero, dmg);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_075.cs
示例18: onAuraStarts
// verdoppelt den schaden und die heilung eurer zauber und heldenfähigkeiten.
public override void onAuraStarts(Playfield p, Minion own)
{
if (own.own)
{
p.playerFirst.doublepriest++;
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_EX1_350.cs
示例19: onCardPlay
// fügt einem feindlichen charakter $1 schaden zu und friert/ ihn ein.
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
int dmg = p.getSpellDamageDamage(1, ownplay);
target.frozen = true;
p.minionGetDamageOrHeal(target, dmg);
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_037.cs
示例20: onAuraEnds
public override void onAuraEnds(Playfield p, Minion m)
{
if (m.own)
{
p.playerFirst.doublepriest--;
}
}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:7,代码来源:Sim_EX1_350.cs
注:本文中的HRSim.Playfield类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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