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C# Stats.GameStats类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Hearthstone_Deck_Tracker.Stats.GameStats的典型用法代码示例。如果您正苦于以下问题:C# GameStats类的具体用法?C# GameStats怎么用?C# GameStats使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GameStats类属于Hearthstone_Deck_Tracker.Stats命名空间,在下文中一共展示了GameStats类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AddGameDialog

		public AddGameDialog(GameStats game)
		{
			InitializeComponent();
			_tcs = new TaskCompletionSource<GameStats>();
			_editing = true;
			_game = game;
			if(game == null)
				return;
			ComboBoxResult.SelectedItem = game.Result;
			HeroClass heroClass;
			if(Enum.TryParse(game.OpponentHero, out heroClass))
				ComboBoxOpponent.SelectedItem = heroClass;
			ComboBoxMode.SelectedItem = game.GameMode;
			ComboBoxRegion.SelectedItem = game.Region;
			if(game.GameMode == GameMode.Ranked)
				TextBoxRank.Text = game.Rank.ToString();
			TextBoxRank.IsEnabled = game.GameMode == GameMode.Ranked;
			ComboBoxCoin.SelectedItem = game.Coin ? YesNo.Yes : YesNo.No;
			ComboBoxConceded.SelectedItem = game.WasConceded ? YesNo.Yes : YesNo.No;
			TextBoxTurns.Text = game.Turns.ToString();
			TextBoxDuration.Text = game.Duration;
			TextBoxDuration.IsEnabled = false;
			TextBoxNote.Text = game.Note;
			TextBoxOppName.Text = game.OpponentName;
			BtnSave.Content = "save";
		}
开发者ID:karimsah,项目名称:Hearthstone-Deck-Tracker,代码行数:26,代码来源:AddGameDialog.xaml.cs


示例2: Upload

		public static async Task<bool> Upload(string[] logLines, GameMetaData gameMetaData, GameStats game)
		{
			var log = string.Join(Environment.NewLine, logLines);
			var item = new UploaderItem(log.GetHashCode());
			if(InProgress.Contains(item))
			{
				Log.Info($"{item.Hash} already in progress. Waiting for it to complete...");
				InProgress.Add(item);
				return await item.Success;
			}
			InProgress.Add(item);
			Log.Info($"Uploading {item.Hash}...");
			var success = false;
			try
			{
				success = await TryUpload(logLines, gameMetaData, game, true);
			}
			catch(Exception ex)
			{
				Log.Error(ex);
				Influx.OnGameUploadFailed();
			}
			Log.Info($"{item.Hash} complete. Success={success}");
			foreach(var waiting in InProgress.Where(x => x.Hash == item.Hash))
				waiting.Complete(success);
			InProgress.RemoveAll(x => x.Hash == item.Hash);
			return success;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:28,代码来源:LogUploader.cs


示例3: Apply

 public string Apply(GameStats game)
 {
     var name = "";
     foreach(var token in Pattern)
     {
         var tokenLower = token.ToLower();
         if(tokenLower == "{playerclass}")
         {
             name += game.PlayerHero;
         }
         else if(tokenLower == "{opponentclass}")
         {
             name += game.OpponentHero;
         }
         else if(tokenLower == "{playername}")
         {
             name += game.PlayerName;
         }
         else if(tokenLower == "{opponentname}")
         {
             name += game.OpponentName;
         }
         else if(tokenLower.Contains("{date:"))
         {
             name += ParseDate(token);
         }
         else
         {
             name += token;
         }
     }
     return name;
 }
开发者ID:eefret,项目名称:hdt-plugin-endgame,代码行数:33,代码来源:NamingPattern.cs


示例4: AddGameDialog

		public AddGameDialog(GameStats game)
		{
			InitializeComponent();
			_tcs = new TaskCompletionSource<GameStats>();
			_editing = true;
			_game = game;
			if(game == null)
				return;
			ComboBoxResult.SelectedItem = game.Result;
			HeroClass heroClass;
			if(!string.IsNullOrWhiteSpace(game.OpponentHero) && Enum.TryParse(game.OpponentHero, out heroClass))
				ComboBoxOpponent.SelectedItem = heroClass;
			ComboBoxMode.SelectedItem = game.GameMode;
			ComboBoxFormat.SelectedItem = game.Format;
			ComboBoxRegion.SelectedItem = game.Region;
			if(game.GameMode == Ranked)
			{
				TextBoxRank.Text = game.Rank.ToString();
				TextBoxLegendRank.Text = game.LegendRank.ToString();
			}
			PanelRank.Visibility = PanelLegendRank.Visibility = game.GameMode == Ranked ? Visible : Collapsed;
			PanelFormat.Visibility = game.GameMode == Ranked || game.GameMode == Casual ? Visible : Collapsed;
			ComboBoxCoin.SelectedItem = game.Coin ? Yes : No;
			ComboBoxConceded.SelectedItem = game.WasConceded ? Yes : No;
			TextBoxTurns.Text = game.Turns.ToString();
			TextBoxDuration.Text = game.Duration;
			TextBoxDuration.IsEnabled = false;
			TextBoxNote.Text = game.Note;
			TextBoxOppName.Text = game.OpponentName;
			TextBoxPlayerName.Text = game.PlayerName;
			BtnSave.Content = "save";
			Title = "Edit game";
		}
开发者ID:ChuckJrster,项目名称:Hearthstone-Deck-Tracker,代码行数:33,代码来源:AddGameDialog.xaml.cs


示例5: TryUpload

		private static async Task<bool> TryUpload(string[] logLines, GameMetaData gameMetaData, GameStats game, bool submitFailure)
		{
			try
			{
				game?.HsReplay.UploadTry();
				Influx.OnGameUpload(game?.HsReplay.UploadTries ?? 1);
				var lines = logLines.SkipWhile(x => !x.Contains("CREATE_GAME")).ToArray();
				var metaData = UploadMetaDataGenerator.Generate(lines, gameMetaData, game);
				Log.Info("Creating upload request...");
				var uploadRequest = await ApiWrapper.CreateUploadRequest(metaData);
				Log.Info("Upload Id: " + uploadRequest.ShortId);
				await ApiWrapper.UploadLog(uploadRequest, lines);
				Log.Info("Upload complete");
				if(game != null)
				{
					game.HsReplay.UploadId = uploadRequest.ShortId;
					game.HsReplay.ReplayUrl = uploadRequest.ReplayUrl;
					if(DefaultDeckStats.Instance.DeckStats.Any(x => x.DeckId == game.DeckId))
						DefaultDeckStats.Save();
					else
						DeckStatsList.Save();
				}
				return true;
			}
			catch(WebException ex)
			{
				Log.Error(ex);
				if(submitFailure)
					Influx.OnGameUploadFailed(ex.Status);
				return false;
			}
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:32,代码来源:LogUploader.cs


示例6: ShowDeleteGameStatsMessage

		public static async Task<MessageDialogResult> ShowDeleteGameStatsMessage(MetroWindow window, GameStats stats)
		{
			var settings = new MetroDialogSettings {AffirmativeButtonText = "Yes", NegativeButtonText = "No"};
			return
				await
				window.ShowMessageAsync("Delete Game",
				                        stats.Result + " vs " + stats.OpponentHero + "\nfrom " + stats.StartTime + "\n\nAre you sure?",
				                        MessageDialogStyle.AffirmativeAndNegative, settings);
		}
开发者ID:hertzg,项目名称:Hearthstone-Deck-Tracker,代码行数:9,代码来源:MessageDialogs.cs


示例7: ShowDeleteGameStatsMessage

		//LocUtil.Get()}

		public static async Task<MessageDialogResult> ShowDeleteGameStatsMessage(this MetroWindow window, GameStats stats)
			=> await window.ShowMessageAsync(LocUtil.Get(LocDeleteGameStatsTitle),
				stats + Environment.NewLine + Environment.NewLine + LocUtil.Get(LocDeleteGameStatsSure),
				AffirmativeAndNegative,
				new Settings
				{
					AffirmativeButtonText = LocUtil.Get(LocDeleteGameStatsButtonDelete),
					NegativeButtonText = LocUtil.Get(LocDeleteGameStatsButtonCancel)
				});
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:11,代码来源:MessageDialogs.cs


示例8: NoteDialog

		public NoteDialog(GameStats game)
		{
			InitializeComponent();
			_game = game;
			CheckBoxEnterToSave.IsChecked = Config.Instance.EnterToSaveNote;
			Show();
			Activate();
			TextBoxNote.Focus();
			_initialized = true;
		}
开发者ID:christopher7694,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:NoteDialog.xaml.cs


示例9: CreateGame

        public static GameStats CreateGame(Guid deck, Region region, GameMode mode, int days)
        {
            var game = new GameStats(GameResult.Win, "Mage", "Mage");
            game.DeckId = deck;
            game.Region = region;
            game.GameMode = mode;
            game.StartTime = DateTime.Now.Subtract(TimeSpan.FromDays(days));

            return game;
        }
开发者ID:ChuckFork,项目名称:hdt-plugin-statsconverter,代码行数:10,代码来源:TestHelper.cs


示例10: NoteDialog

        public NoteDialog(GameStats game, List<Image> screenshots)
        {
            InitializeComponent();
            _game = game;
            CheckBoxEnterToSave.IsChecked = Config.Instance.EnterToSaveNote;
            Show();
            Activate();
            TextBoxNote.Focus();

            ListBox_Images.DataContext = screenshots;

            _initialized = true;
        }
开发者ID:eefret,项目名称:hdt-plugin-endgame,代码行数:13,代码来源:NoteDialog.xaml.cs


示例11: NoteDialog

		public NoteDialog(GameStats game)
		{
			InitializeComponent();
			_game = game;
			CheckBoxEnterToSave.IsChecked = Config.Instance.EnterToSaveNote;
			TextBoxNote.Text = game.Note;
			DeckList.ItemsSource = game.OpponentCards
				.Select(x => new NoteCard(x))
				.OrderBy(x => x.Cost);
			Show();
			Activate();
			TextBoxNote.Focus();
			_initialized = true;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:14,代码来源:NoteDialog.xaml.cs


示例12: ShowGameResultToast

		internal static void ShowGameResultToast(string deckName, GameStats game)
		{
			if(game == null)
				return;
			var result = new ToastHelper(new GameResultToast(deckName, game));
			if(Config.Instance.ShowReplayShareToast)
			{
				var replay = new ToastHelper(new ReplayToast(game));
				GameResultToasts.Add(replay, result);
				ShowToast(result);
				ShowToast(replay);
			}
			else
				ShowToast(result);
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:15,代码来源:ToastManager.cs


示例13: SaveImage

		public static void SaveImage(GameStats game, Image screenshot, String note = null)
		{
			if(game != null)
			{
				if (!String.IsNullOrEmpty(note))
					game.Note = note;
				DeckStatsList.Save();

				if(Config.Instance.StatsInWindow)
				{
					((DeckStatsControl)Helper.MainWindow.StatsWindow.FindName("StatsControl")).Refresh();
				}
				else
				{
					((DeckStatsControl)Helper.MainWindow.FindName("DeckStatsFlyout")).Refresh();
				}

				if(screenshot != null)
				{
					try
					{
						var dir = Settings.Default.OutputDir;
						if(!Directory.Exists(dir))
						{
							dir = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
						}
						var pattern = Settings.Default.FileNamePattern;
						NamingPattern np = null;
						if(!NamingPattern.TryParse(pattern, out np))
							Logger.WriteLine("Invalid file name pattern, using default", "EndGame");
						var filename = np.Apply(game);
						SaveAsPng(screenshot.Full, Path.Combine(dir, filename));
					}
					catch(Exception e)
					{
						Logger.WriteLine("Error saving image: " + e.Message, "EndGame");
					}
				}
				else
				{
					Logger.WriteLine("Screenshot is null", "EndGame");
				}
			}
			else
			{
				Logger.WriteLine("Game is null", "EndGame");
			}
		}
开发者ID:eefret,项目名称:hdt-plugin-endgame,代码行数:48,代码来源:Capture.cs


示例14: ShowReplay

		public static async Task<bool> ShowReplay(GameStats game, bool showToast)
		{
			if(game == null)
				return false;
			if(Config.Instance.ForceLocalReplayViewer)
			{
				ReplayReader.LaunchReplayViewer(game.ReplayFile, false);
				return true;
			}
			Action<ReplayProgress> setToastStatus = null;
			if(game.HasReplayFile && !game.HsReplay.Uploaded)
			{
				if(showToast)
					setToastStatus = ToastManager.ShowReplayProgressToast();
				var log = GetLogFromHdtReplay(game.ReplayFile).ToArray();
				var validationResult = LogValidator.Validate(log);
				if(validationResult.IsValid)
					await LogUploader.Upload(log, null, game);
				else
				{
					Log.Error("Invalid log: " + validationResult.Reason);
					game.HsReplay.Unsupported = true;
				}
				if(DefaultDeckStats.Instance.DeckStats.Any(x => x.DeckId == game.DeckId))
					DefaultDeckStats.Save();
				else
					DeckStatsList.Save();
			}
			if(game.HsReplay?.Uploaded ?? false)
			{
				setToastStatus?.Invoke(ReplayProgress.Complete);
				Helper.TryOpenUrl(game.HsReplay?.Url);
			}
			else if(game.HasReplayFile)
			{
				setToastStatus?.Invoke(ReplayProgress.Error);
				ReplayReader.LaunchReplayViewer(game.ReplayFile, true);
			}
			else
			{
				setToastStatus?.Invoke(ReplayProgress.Error);
				return false;
			}
			return true;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:45,代码来源:ReplayLauncher.cs


示例15: Generate

		public static UploadMetaData Generate(string[] log, GameMetaData gameMetaData, GameStats game)
		{
			var metaData = new UploadMetaData();
			var playerInfo = GetPlayerInfo(log, game);
			if(playerInfo != null)
			{
				metaData.Player1 = playerInfo.Player1;
				metaData.Player2 = playerInfo.Player2;
			}
			if(!string.IsNullOrEmpty(gameMetaData?.ServerInfo?.Address))
				metaData.ServerIp = gameMetaData.ServerInfo.Address;
			if(gameMetaData?.ServerInfo?.Port > 0)
				metaData.ServerPort = gameMetaData.ServerInfo.Port.ToString();
			if(gameMetaData?.ServerInfo?.GameHandle > 0)
				metaData.GameHandle = gameMetaData.ServerInfo.GameHandle.ToString();
			if(gameMetaData?.ServerInfo?.ClientHandle > 0)
				metaData.ClientHandle = gameMetaData.ServerInfo.ClientHandle.ToString();
			if(!string.IsNullOrEmpty(gameMetaData?.ServerInfo?.SpectatorPassword))
				metaData.SpectatePassword = gameMetaData.ServerInfo.SpectatorPassword;
			if(!string.IsNullOrEmpty(gameMetaData?.ServerInfo?.AuroraPassword))
				metaData.AuroraPassword = gameMetaData.ServerInfo.AuroraPassword;
			if(!string.IsNullOrEmpty(gameMetaData?.ServerInfo?.Version))
				metaData.ServerVersion = gameMetaData.ServerInfo.Version;
			if(game?.StartTime > DateTime.MinValue)
				metaData.MatchStart = game.StartTime.ToString("o");
			if(game != null)
				metaData.GameType = game.GameType != GameType.GT_UNKNOWN ? (int)HearthDbConverter.GetBnetGameType(game.GameType, game.Format) : (int)HearthDbConverter.GetGameType(game.GameMode, game.Format);
			if(game?.Format != null)
				metaData.Format = (int)HearthDbConverter.GetFormatType(game.Format);
			metaData.SpectatorMode = game?.GameMode == GameMode.Spectator;
			metaData.Reconnected = gameMetaData?.Reconnected ?? false;
			metaData.Resumable = gameMetaData?.ServerInfo?.Resumable ?? false;
			metaData.FriendlyPlayerId = game?.FriendlyPlayerId > 0 ? game.FriendlyPlayerId : (playerInfo?.FriendlyPlayerId > 0 ? playerInfo?.FriendlyPlayerId : null);
			var scenarioId = game?.ScenarioId ?? gameMetaData?.ServerInfo?.Mission;
			if(scenarioId > 0)
				metaData.ScenarioId = scenarioId;
			var build = gameMetaData?.HearthstoneBuild ?? game?.HearthstoneBuild ?? (game != null ? BuildDates.GetByDate(game.StartTime) : null);
			if(build > 0)
				metaData.HearthstoneBuild = build;
			if(game?.BrawlSeasonId > 0)
				metaData.BrawlSeason = game.BrawlSeasonId;
			if(game?.RankedSeasonId > 0)
				metaData.LadderSeason = game.RankedSeasonId;
			return metaData;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:45,代码来源:UploadMetaDataGenerator.cs


示例16: GameResultToast

		public GameResultToast(string deckName, [NotNull] GameStats game)
		{
			InitializeComponent();
			InitializeComponent();
			DeckName = deckName;
			_game = game;
			ComboBoxResult.ItemsSource = new[] { GameResult.Win, GameResult.Loss };
			ComboBoxFormat.ItemsSource = new[] { Enums.Format.Standard, Enums.Format.Wild };
			ComboBoxGameMode.ItemsSource = new[]
			{
				GameMode.Arena,
				GameMode.Brawl,
				GameMode.Casual,
				GameMode.Friendly,
				GameMode.Practice,
				GameMode.Ranked,
				GameMode.Spectator
			};
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:19,代码来源:GameResultToast.xaml.cs


示例17: GetPlayerInfo

		private static PlayerInfo GetPlayerInfo(string[] log, GameStats game)
		{
			var friendly = new UploadMetaData.Player();
			var opposing = new UploadMetaData.Player();

			if(game?.Rank > 0)
				friendly.Rank = game.Rank;
			if(game?.LegendRank > 0)
				friendly.LegendRank = game.LegendRank;
			if(game?.PlayerCardbackId > 0)
				friendly.Cardback = game.PlayerCardbackId;
			if(game?.Stars > 0)
				friendly.Stars = game.Stars;
			if(game?.PlayerCards.Sum(x => x.Count) == 30 && game?.PlayerCards.Sum(x => x.Unconfirmed) <= 24)
			{
				friendly.DeckList = game.PlayerCards.Where(x => x.Id != Database.UnknownCardId).SelectMany(x => Enumerable.Repeat(x.Id, x.Count)).ToArray();
				if(game.HsDeckId > 0)
					friendly.DeckId = game.HsDeckId;
			}
			if(game?.ArenaWins > 0)
				friendly.Wins = game.ArenaWins;
			if(game?.ArenaLosses > 0)
				friendly.Losses = game.ArenaLosses;

			if(game?.OpponentRank > 0)
				opposing.Rank = game.OpponentRank;
			if(game?.OpponentLegendRank > 0)
				opposing.LegendRank = game.OpponentLegendRank;
			if(game?.OpponentCardbackId > 0)
				opposing.Cardback = game.OpponentCardbackId;

			if(game?.FriendlyPlayerId > 0)
			{
				return new PlayerInfo(game.FriendlyPlayerId == 1 ? friendly : opposing,
					game.FriendlyPlayerId == 2 ? friendly : opposing);
			}
			var player1Name = GetPlayer1Name(log);
			if(player1Name == game?.PlayerName)
				return new PlayerInfo(friendly, opposing, 1);
			if(player1Name == game?.OpponentName)
				return new PlayerInfo(opposing, friendly, 2);
			return null;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:43,代码来源:UploadMetaDataGenerator.cs


示例18: GenerateTestMatches

		private static void GenerateTestMatches()
		{
			_match1 = new GameStats(GameResult.Win, "Druid", "Druid");
			_match1.Result = GameResult.Win;
			_match1.Rank = 20;
			_match1.Coin = true;
			_match1.DeckName = _deck1.Name;
			_match1.StartTime = DateTime.Now.AddMinutes(-5);
			_match1.EndTime = DateTime.Now;
			_match1.Region = Region.EU;
			_match1.GameMode = GameMode.Casual;
			_match1.PlayerName = "Epix";
			_match1.OpponentName = "trigun";
			_match1.Turns = 10;

			_match2 = new GameStats(GameResult.Win, "Priest", "Warlock");
			_match2.Result = GameResult.Win;
			_match2.Rank = 19;
			_match2.Coin = true;
			_match2.DeckName = _deck2.Name;
			_match2.StartTime = DateTime.Now.AddMinutes(-7);
			_match2.EndTime = DateTime.Now;
			_match2.Region = Region.US;
			_match2.GameMode = GameMode.Casual;
			_match2.PlayerName = "Epix";
			_match2.OpponentName = "trigun";
			_match2.Turns = 10;

			_match3 = new GameStats(GameResult.Win, "Mage", "Warrior");
			_match3.Result = GameResult.Win;
			_match3.Rank = 18;
			_match3.Coin = false;
			_match3.DeckName = _deck2.Name;
			_match3.StartTime = DateTime.Now.AddMinutes(-6);
			_match3.EndTime = DateTime.Now;
			_match3.Region = Region.ASIA;
			_match3.GameMode = GameMode.Casual;
			_match3.PlayerName = "Epix";
			_match3.OpponentName = "trigun";
			_match3.Turns = 10;
		}
开发者ID:christopher7694,项目名称:Hearthstone-Deck-Tracker,代码行数:41,代码来源:ApiTest.cs


示例19: UploadMatchAsync

		public static async Task<PostResult> UploadMatchAsync(GameStats game, Deck deck, bool saveFilesAfter = true, bool background = false)
		{
			Log.Info("trying to upload match: " + game);
			if(!HearthStatsAPI.IsLoggedIn)
			{
				Log.Error("not logged in");
				return PostResult.Failed;
			}
			if(!HearthStatsAPI.IsValidGame(game))
				return PostResult.Failed;
			if(background)
				AddBackgroundActivity();
			if(!deck.HasHearthStatsId)
			{
				Log.Info("...deck has no HearthStats id, uploading deck");
				var success = await UploadDeckAsync(deck);
				if(!success.Success)
				{
					Log.Error("deck could not be uploaded or did not return an id. Can not upload match.");
					if(background)
						RemoveBackgroundActivity();
					return PostResult.Failed;
				}
			}
			var result = await HearthStatsAPI.PostGameResultAsync(game, deck);
			if(!result.Success && result.Retry)
			{
				await Task.Delay(RetryDelay);
				Log.Info("try #2 to upload match: " + game);
				result = await HearthStatsAPI.PostGameResultAsync(game, deck);
			}
			if(result.Success && saveFilesAfter)
				DeckStatsList.Save();
			if(background)
				RemoveBackgroundActivity();
			if(result.Success)
				Log.Info("success uploading match " + game);
			return result;
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:39,代码来源:HearthStatsManager.cs


示例20: GameResultNotificationWindow

		public GameResultNotificationWindow(string deckName, [NotNull] GameStats game)
		{
			InitializeComponent();
			DeckName = deckName;
			_game = game;
			ComboBoxOpponentClass.ItemsSource = Enum.GetValues(typeof(HeroClass)).Cast<HeroClass>().Select(x => new HeroClassWrapper(x));
			ComboBoxResult.ItemsSource = new[] {GameResult.Win, GameResult.Loss};
			ComboBoxGameMode.ItemsSource = new[]
			{
				GameMode.Arena,
				GameMode.Brawl,
				GameMode.Casual,
				GameMode.Friendly,
				GameMode.Practice,
				GameMode.Ranked,
				GameMode.Spectator
			};
			UpdatePosition();
			_startUpTime = DateTime.UtcNow;
			CloseAsync();
			Logger.WriteLine("Now showing", "GameResultNotification");
			Activate();
		}
开发者ID:Rob2K2,项目名称:Hearthstone-Deck-Tracker,代码行数:23,代码来源:GameResultNotificationWindow.xaml.cs



注:本文中的Hearthstone_Deck_Tracker.Stats.GameStats类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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