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Python viz.add函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中viz.add函数的典型用法代码示例。如果您正苦于以下问题:Python add函数的具体用法?Python add怎么用?Python add使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了add函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

	def __init__(self,use_keyboard = True, desktop_mode = False):
		
		caveapp.CaveApplication.__init__(self,desktop_mode) #call constructor of super class, you have to do this explicitly in Python		
		#self.wand = vizshape.addAxes() #load axis model to represent the wand (WALL FFS!)
		
		# Add skybox
		sky = viz.add(viz.ENVIRONMENT_MAP,'alien/jajalien1.jpg')
		skybox = viz.add('skydome.dlc')
		skybox.texture(sky)
		
		# First light added seems to be ignored....
		# Add lighting
		dummy = viz.addLight()
		light = viz.addLight()
		light.position(0, 0, 0)
		light.color([0.8, 1, 0.8])
		
		self.use_keyboard = use_keyboard #store if we want to use the keyboard
		#self.time = 0.0 #note that to 0.0 is important because it is a double precision floating point number
		
		self.speed = 400.0 #--four-- meters per second
		originTracker = self.cavelib.getOriginTracker()
		#originTracker.setPosition([-100,100,0],viz.REL_LOCAL)
		self.returnToStart()
		self.yaw = 90
		self.startSet=0
		self.joystickpressed=0
		
		vizact.onkeydown(' ', viz.setDebugSound3D, viz.TOGGLE)
开发者ID:ArjanBroos,项目名称:Inter,代码行数:29,代码来源:MainTimTest_stages.py


示例2: __init__

	def __init__(self):
		viz.mouse.setVisible(viz.OFF)
		#Activate NVIS HMD
		nvis.nvisorSX111()
		#nvis.nvisorSX60()
		viz.cursor(viz.OFF)
		#isense = viz.add('intersense.dls')
		vrpn = viz.add('vrpn7.dle')
		view = viz.MainView

		self.markers = []

		headMarker = vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 0)
		self.markers.append(headMarker)
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 1) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 2) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 3) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 4) )

		filter = viz.add("filter.dle")
		headMarker_filter = filter.average(headMarker, samples = 7)

		headPos = viz.link(headMarker_filter, view, priority = 0)
		headPos.setOffset(DEFAULT_OFFSET)
		self.posLink = headPos
		#self.posLink.postScale(DEFAULT_SCALE)
		self.headMarker = headMarker
开发者ID:howonlee,项目名称:boulder,代码行数:27,代码来源:labtracker.py


示例3: GameFinish

	def GameFinish (self, delay):
		self.info = vizinfo.add(self.tooltips['congrats'])
		self.info.visible(0)
		self.info.icon(viz.add('textures/c-olive_icon.png'))
		self.info.add(viz.TEXT3D, self.tooltips['finish']+'\n'+self.tooltips['produce'] % self._oil.getMessage())
		self.info.add(viz.TEXT3D, self.tooltips['stats'])
		self.info.translate(0.1,0.95)
		self.info.alignment(vizinfo.UPPER_LEFT)
		self.info.scale(2.4,2.6)
		self.info.messagecolor(100,100,0)
		self.info.bgcolor(viz.BLACK, 0.8)
		self.info.bordercolor([100,100,0], .9)
		points = self.info.add(viz.TEXQUAD, self.tooltips['score']+': %s' % self._total.getMessage())
		points.texture(viz.add('textures/total_icon.png'))
		time = self.info.add(viz.TEXQUAD, self.tooltips['time']+': %s' % self.ConvertTime(viz.tick()))
		time.texture(viz.add('textures/time_icon.png'))
		self.info.shrink()
		#hide all other panels
		self._scorePanel.visible(0)
		self._infoPanel.visible(0)
		self._alertPanel.visible(0)
		for p in self.PLAYERS.values():
			p._infoPanel.visible(0)
			p._alertPanel.visible(0)
			p._hud.visible(0)
		time.addAction(vizact.waittime(delay))
		time.addAction(vizact.call(self.info.visible, 1))
		time.addAction(vizact.waittime(.1))
		time.addAction(vizact.call(self.PlayVictory))
		time.addAction(vizact.call(self.info.expand))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:30,代码来源:Window.py


示例4: init_settings

def init_settings(mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run):
	viz.MainWindow.visible(viz.OFF) #Hago invisible la main window
	viz.setMultiSample(8) # FSAA de 8
	viz.fogcolor = viz.BLACK # Color de sombra = negro
	viz.fog(0.15) # Agrega sombra de tipo exponencial
	viz.collision(viz.ON) # Habilita colisiones en el mundo
	viz.phys.enable() # Habilita la fisica

	#Desabilita mouse
	viz.mouse.setOverride(viz.ON)

	#Mouse invisible
	viz.mouse.setVisible(viz.OFF)

	#Subventana que renderea viz.MainWindow
	mainSceneWindow = viz.addWindow()
	mainSceneWindow.setSize(0.7,1)
	mainSceneWindow.setPosition(0,1)
	mainSceneWindow.fov(40, 1.3) # Coloca el FOV de la ventana principal en la actual con los valores de default (40 grados verticales, 1.3 aspect ratio)

	#Creando una ventana y un punto de vista para la camara
	cameraWindow = viz.addWindow(pos =[.7,1],size=(0.4,1)) #Creando la ventana
	cameraWindowView = viz.addView() #Creando un viewpoint
	cameraWindowView.setScene(2) #Poniendo la nueva ventana en la escena 2
	cameraWindow.setView(cameraWindowView) #Ligando el viewpoint con la nueva ventana

	#Vincular camara web a plugin de AR
	cam = ar.addWebCamera(window=cameraWindow) #Agregando una camara en la ventada nueva

	# Configuracion de mensajes de la pantalla
	message_screen = viz.addTexQuad(parent=viz.SCREEN, pos=[0.5,0.5,1], scale=[12.80,10.24,1]) 
	pause_screen = viz.add("PAUSA.png")
	nunchuck_disconnect_screen = viz.add("NUNCHUCK_DISCONNECTED.png")
	message_screen.texture(pause_screen)
	message_screen.visible(viz.OFF) #Cuando should_it_run sea False, viz.ON es el valor a usar.

	# Conecta al primer wiimote disponible
	wiimote = wii.addWiimote()
	# Prende el LED 1 del wiimote
	wiimote.led = wii.LED_1
	# Obten el nunchuck del wiimote
	nunchuck_wiimote = wiimote.nunchuk 

	#Determines wheter the program should run or not.
	#It will run if the Nunchuck is connected; otherwise, it won't.
	should_it_run = True

	#Ensures that the program won't run without the NUNCHUCK plug'd in.
	if(wiimote.getExtension() == wii.EXT_NUNCHUK):
		should_it_run = True
	else:
		print "Please plug-in the Wii NUNCHUCK."
		message_screen.texture(nunchuck_disconnect_screen)
		message_screen.visible(viz.ON)
		should_it_run = False
	
	return mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run
开发者ID:luion,项目名称:virtual-ar-museum,代码行数:57,代码来源:universe.py


示例5: setStage

	def setStage(self,stage,NAxes,relSpeed,holes,waittime):
		self.stage = stage
		if holes == True:
			self.bridge = viz.add('bridgeHoles.OSGB')
		else:
			self.bridge = viz.add('bridge.OSGB')
		
		self.tracking_data.write("Stage "+str(stage)+"\n")
		yield self.activateHeadTracking(True)
		yield self.stageAxes(NAxes,relSpeed,holes)
		yield self.activateHeadTracking(False)
		
		yield self.deleteScene()
		yield viztask.waitTime(waittime)
		yield self.returnToStart()
开发者ID:ArjanBroos,项目名称:Inter,代码行数:15,代码来源:MainTimTest_stages.py


示例6: initTrackers

def initTrackers():
	rawTracker = vizconnect.getRawTrackerDict()
	default = ''

	# initialization code for ppt which is a WorldVizPPT
	pptHostname="localhost"
	vrpn7 = viz.add('vrpn7.dle')
	# initialization for sub object ppt_Rhead
	markerId=1
	rawTracker['ppt_Rhead'] = vrpn7.addTracker('[email protected]'+pptHostname, markerId-1)
	# initialization for sub object ppt_Lhead
	markerId=2
	rawTracker['ppt_Lhead'] = vrpn7.addTracker('[email protected]'+pptHostname, markerId-1)
	# initialization for sub object ppt_hand
	markerId=4
	rawTracker['ppt_hand'] = vrpn7.addTracker('[email protected]'+pptHostname, markerId-1)

	# initialization code for osv3_sensor_bus which is a InertialLabsOSv3SensorBus
	port=11
	sensorIndex=0
	InertialLabs = viz.add('InertialLabs.dle')
	sensors = InertialLabs.addSensorBus(port=port)
	try:
		sensor = sensors[sensorIndex]
	except:
		viz.logWarn("** WARNING: can't connect to InertialLabs OSv3 (Sensor Bus) on port {0} with index {1}. It's likely that not enough sensors are connected.".format(port, sensorIndex))
		sensor = viz.addGroup()
		sensor.invalidTracker = True
	rawTracker['osv3_sensor_bus'] = sensor

	# transformation offset code for osv3_sensor_bus
	link = viz.link(rawTracker['osv3_sensor_bus'], viz.NullLinkable)
	link.setSrcMaskOverride(viz.LINK_ORI|viz.LINK_POS)
	link.preEuler([90, 0, 180])
	rawTracker['osv3_sensor_bus'] = link

	# initialization code for optical_heading which is a VirtualOpticalHeading
	leftPosTracker=vizconnect.getRawTracker('ppt_Lhead')
	rightPosTracker=vizconnect.getRawTracker('ppt_Rhead')
	oriTracker=vizconnect.getRawTracker('osv3_sensor_bus')
	distance=0.37
	from vizconnect.virtual_trackers import OpticalHeading
	rawTracker['optical_heading'] = OpticalHeading(leftPosTracker, rightPosTracker, oriTracker, distance=distance)

	# setting default
	default = 'ppt_Rhead'

	return rawTracker, default
开发者ID:apiatski,项目名称:Freshman_Research,代码行数:48,代码来源:vizconnect_config.py


示例7: __init__

	def __init__(self, offset, particle=None, sensorNum=0, attachTo=viz.MainView, preTrans = [0, 0, 0.1778]) :
		viz.EventClass.__init__(self)

		self.offset 	= offset
		self.particle   = particle
		self.sensorNum = sensorNum
		self.attachTo = attachTo
		self.preTran = preTrans
		
		self.off 			   = True

		self.vrpn = viz.add('vrpn6.dle')
		self.tracker = self.vrpn.addTracker('[email protected]', sensorNum) 
		self.tracker.swapPos([1,3,2]) 
		self.tracker.swapQuat([-1,-3,-2,4])
		
		self.preMat = vizmat.Transform()
		self.preMat.preEuler([-90, 0, 0]);
		self.preMat.preTrans(self.preTran);
		
		self.postMat = vizmat.Transform();
		self.postMat.postTrans(offset);
		
		vizact.ontimer(0, self.updateView)
		self.pos = [0,0,0]
		self.rot = [0, 0, 0, 0]
		self.turnOn()
开发者ID:YanjieGao,项目名称:ExperimentBase,代码行数:27,代码来源:HiBallCameraMT.py


示例8: fadeAndAppear

def fadeAndAppear(): 
 ball = viz.add('soccerball.ive') 
 ball.setPosition(2,2,0)
 yield viztask.addAction( ball, vizact.fadeTo(0,time=2) ) 
 print 'done fading' 
 yield viztask.addAction( ball, vizact.fadeTo(1,time=2) ) 
 print 'done appearing' 
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:7,代码来源:MoleculeGrabbingProximityWorking.py


示例9: start_avatar

def start_avatar():
	
	avatar = viz.add('vcc_female.cfg', pos = (0,0,4), euler=(180,0,0))
	avatar.state(5)

	#Add avatar as a shadow caster
	shadow.addCaster(avatar)
开发者ID:dustinfreeman,项目名称:IglooKitchener,代码行数:7,代码来源:MemoryLantern.py


示例10: initInputs

def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
	#VC: place any general initialization code here
	rawInput = vizconnect.getRawInputDict()

	#VC: initialize a new input
	_name = 'keyboard'
	if vizconnect.isPendingInit('input', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: set some parameters
			index = 0
			
			#VC: create the raw object
			d = viz.add('directinput.dle')
			device = d.getKeyboardDevices()[index]
			rawInput[_name] = d.addKeyboard(device)
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Keyboard')

	#VC: initialize a new input
	_name = 'mouse_buttons'
	if vizconnect.isPendingInit('input', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: create the raw object
			rawInput[_name] = viz.mouse
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Mouse Buttons')

	#VC: return values can be modified here
	return None
开发者ID:NazS2,项目名称:WorldVizMenu,代码行数:35,代码来源:vizconnect_config_Desktop_edited.py


示例11: loadDisabledOceanScene

def loadDisabledOceanScene():
 # Add environments.
 global globeScene, city, skyDome2
 globals_oa.ocean = vizfx.addChild(globals_oa.FILE_PATH_TO_WATER)
 globals_oa.ocean.setAnimationSpeed(0.5)
 globals_oa.terrainZone2 = vizfx.addChild(globals_oa.FILE_PATH_TO_ZONE2)

 globals_oa.currentZoneNumber = 1
 
 #underwater collision
 transport_vhil.initializeOceanFloorCollision()
 transport_vhil.initializeOceanSurfaceCollision()
 
 globals_oa.ocean.disable(viz.RENDERING)
 globals_oa.terrainZone2.disable(viz.RENDERING)


#load globescene assets
 globeScene = vizfx.addChild(globals_oa.FILE_PATH_TO_GLOBE)
 globeScene.setScale([0.2,0.2,0.2])
 globeScene.setPosition([0,0,1])
 globeScene.disable(viz.RENDERING)

#load city scene assets
 city = vizfx.addChild(globals_oa.FILE_PATH_TO_CITY)
 city.setPosition([-8,0,11])
 skyDome2 = viz.add('sky_day.osgb')
 city.disable(viz.RENDERING)
 skyDome2.disable(viz.RENDERING)
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:29,代码来源:TheCrystalReef.py


示例12: initializeObjectFiles

def initializeObjectFiles():
    global objectFiles
    commonAddress='C:\Users\Bryton\Desktop\Terrain Vizard\TerrainStuff\\'
    for i in range(len(objectAddresses)):
        objectFiles.append([])
        for j in range(len(objectAddresses[i])):
            objectFiles[i].append(viz.add(commonAddress + objectAddresses[i][j]))
            objectFiles[i][j].visible(viz.OFF)
开发者ID:rhodesvr,项目名称:myo-march,代码行数:8,代码来源:MYO2.py


示例13: setupPathView

def setupPathView ():
	import vizcam
#	viz.MainWindow.ortho(-25,25,-15,20,-1,1)
	viz.MainView.setEuler(0,90,0)
	flmap=viz.add('models/floor_map.IVE')
	flmap.texture(viz.addTexture('textures/map_view.png'),'',0)
	cam = vizcam.PivotNavigate(distance=50)
	cam.centerNode(flmap)
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:8,代码来源:LogParser.py


示例14: addUser

def addUser():
	global mainUser
	# ---- Trackers ----
	# Initialize an empty composite object to store all the trackers
	# The composite.storeTracker() method is used to combine the individual trackers for the user's body within the composite
	composite = VU.VUCompositeTrackers()
	vrpn = viz.add('vrpn7.dle')

	headPos = vrpn.addTracker( '[email protected]'+PPT_MACHINE,PPT_HEAD_ID) 
	
	if not OPTICAL_HEADING:
		iLabs = viz.addExtension( 'inertiallabs.dle' )
		headOri = iLabs.addSensorBus(port=INERTIALLABS_HEAD_PORT)[0]
		VU.onkeydownspecial('r', resetHead, headOri, 90 )
		

	# ---- Display ----
	import sensics
	sensics.zSight_60()
	
	if not OPTICAL_HEADING:
		headTracker = viz.mergeLinkable( headPos, headOri )
	else:
		headTracker = headPos
	composite.storeTracker (composite.HEAD, headTracker )
	viz.setOption('viz.fullscreen', 1 ) # Go fullscreen on monitor 1 
	viz.setOption('viz.fov', [37.5, 1.25]) # Set fov to match sensics specs
	viz.setOption('viz.setDisplayMode', [1280,1024]) # Change resolution of displays
	
	# ---- Input ----
	wandpos = vrpn.addTracker('[email protected]' + PPT_MACHINE, PPT_WAND_ID)

	wandori = iLabs.addSensorBus(port=INERTIALLABS_HAND_PORT)[0]
	wandtracker = viz.mergeLinkable( wandpos, wandori )
#	wandjoy = VU.VUJoystickPPTWandVRPN(hostname=PPT_MACHINE, markerid=PPT_WAND_ID+1)
#	wandflyer = VU.VUTrackerWandFlyerSmooth(wandjoy, wandtracker,accelerationSteps=Config.WAND_ACCELERATION_STEPS, decelerationSteps=Config.WAND_DECELERATION_STEPS, speed=Config.WAND_SPEED_SCALE, keystrokes=[Config.WAND_BUTTON1,Config.WAND_BUTTON2,Config.WAND_BUTTON3,Config.WAND_BUTTON4,Config.WAND_BUTTON5,Config.WAND_BUTTON6],buttonReset=None, buttonForward=None, buttonFist=None, oriSteer=False )
#	wandflyer.getHandSensor().joystick = wandjoy
#	composite.addDriverNode(wandflyer)
#	composite.storeTracker( composite.RHAND, wandtracker )
#the following is beta:
	global main_sphere
	composite.storeTracker(composite.RHAND,wandtracker)
	viz.link(wandtracker, main_sphere)
#end beta.
#not sure if u need this in beta:	composite.createRightHand(wandori)
	VU.onkeydownspecial('r', resetHand, wandori, 90 )
#	composite.storeTracker( composite.RHAND, wandtracker )
	#composite.createRightHand(wandori)
#	viz.link(wandtracker,ball)

	# ---- Avatar ----
	composite.createAvatarNone()
	
	# ---- Finalize Composite ----
	composite.finishTrackers() # Build up internal links for all the tracking devices
	composite.defineViewpoint() # Attach viewpoint to default location on the user
	mainUser = composite
	manager.addComposite(mainUser, 'Main-User')
开发者ID:apiatski,项目名称:Freshman_Research,代码行数:58,代码来源:viztracker3.py


示例15: AddMap

	def AddMap (self):
		self.flmap=viz.add('models/floor_map2.IVE')
#		self.flmap.texture(viz.addTexture('textures/map_view.png'),'',0)
		self.flmap.setPosition(0, .01, 0)
		#self.flmap.setScale(1, 1, 1.1)
		self.flmap.renderOnlyToWindows([self._window])
		self.bg = viz.addTexQuad(parent=viz.ORTHO, scene=self._window)
		self.CreateInfoPanels()
		self.CreateScorePanel()
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:9,代码来源:Window.py


示例16: _setupOtherTrackers

def _setupOtherTrackers(otherTrackerVIDs):
	global vrpn
	if vrpn is None: vrpn = viz.add('vrpn7.dle')

	trackers = []
	for id in otherTrackerVIDs:
		trackers.append(vrpn.addTracker(PPT_ADDRESS, id-1))

	return trackers
开发者ID:vhilab,项目名称:homelessness-study,代码行数:9,代码来源:vhil_devkit.py


示例17: init3dMouse

	def init3dMouse(self):
		connexion = viz.add('3dconnexion.dle')
		device = connexion.addDevice()
		device.setRotateScale([0,1,0])
		device.setTranslateScale([0,0,1])
		
		#link = viz.link(device, self.pointer, viz.REL_PARENT)
		#link.preEuler([0,90,0])

		myTask = viztask.schedule( getCoords(device,self.pointer))
开发者ID:bmj8778,项目名称:sterescopicTableTop,代码行数:10,代码来源:Control.py


示例18: initAvatars

def initAvatars(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
	#VC: place any general initialization code here
	rawAvatar = vizconnect.getRawAvatarDict()

	#VC: initialize a new avatar
	_name = 'female'
	if vizconnect.isPendingInit('avatar', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: create the raw object
			avatar = viz.add('vcc_female.cfg')
			avatar._bodyPartDict = {}
			avatar._handModelDict = {}
			rawAvatar[_name] = avatar
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addAvatar(rawAvatar[_name], _name, make='Complete Characters', model='Female')
	
		#VC: init the animator
		if initFlag&vizconnect.INIT_ANIMATOR:
			# need to get the raw tracker dict for animating the avatars
			from vizconnect.util.avatar import animator
			from vizconnect.util.avatar import skeleton
			
			# get the skeleton from the avatar
			_skeleton = skeleton.CompleteCharacters(rawAvatar[_name])
			
			#VC: set which trackers animate which body part
			# format is: bone: (tracker, parent, degrees of freedom used)
			_trackerAssignmentDict = {
				vizconnect.AVATAR_HEAD:(vizconnect.getTracker('rift_orientation_tracker').getNode3d(), None, vizconnect.DOF_ORI),
			}
			
			#VC: create the raw object
			_rawAnimator = animator.InverseKinematics(rawAvatar[_name], _skeleton, _trackerAssignmentDict)
			
			#VC: set animator in wrapper (DO NOT EDIT)
			vizconnect.getAvatar(_name).setAnimator(_rawAnimator, make='WorldViz', model='Inverse Kinematics')
	
		#VC: init the mappings for the wrapper
		if initFlag&vizconnect.INIT_WRAPPER_MAPPINGS:
			#VC: on-state mappings
			if initFlag&vizconnect.INIT_MAPPINGS_ON_STATE:
				vizconnect.getAvatar(_name).setOnStateEventList([
						vizconnect.onstate(lambda rawInput: rawInput['joystick'].isButtonDown(3), vizconnect.getAvatar(_name).setVisible),# make=Generic, model=Joystick, name=joystick, signal=Button 3
				])
	
		#VC: set the parent of the node
		if initFlag&vizconnect.INIT_PARENTS:
			vizconnect.getAvatar(_name).setParent(vizconnect.getTransport('walking'))

	#VC: return values can be modified here
	return None
开发者ID:jacky-liang,项目名称:cyscape,代码行数:54,代码来源:vizconnect_config.py


示例19: __init__

	def __init__(self):
		super(self.__class__, self).__init__()
		
		self._day = viz.add('resources/sky_day.osgb',parent=self._root)
		self._day.renderToBackground(order=8)
		self._environment = vizfx.addChild('resources/environment.osgb',parent=self._root)
#		self._environment.renderToBackground()
		self._waveGroup = viz.addGroup(parent=self._root)
#		self._wave_M = viz.addChild('resources/wave.osgb',cache=viz.CACHE_CLONE,pos=([0,1.5,0]),parent=self._waveGroup)
#		self._wave_B = viz.addChild('resources/wave.osgb',cache=viz.CACHE_CLONE,pos=([0,1.5,-50]),parent=self._waveGroup)
		self._newWalkway = vizfx.addChild('resources/walkway.osgb',pos=[0,0.25,0], parent=self._root)	
开发者ID:justlim77,项目名称:TrussBridgeBuilder,代码行数:11,代码来源:roots.py


示例20: onKeyDown

def onKeyDown(key):
	if key == ' ':
		print 'Space Key Pressed'
		ball1 = viz.add('soccerball.ive') #Add an object.
		ball1.setPosition(1.0,-1,6.0)
		ballPhys1 = ball1.collideSphere(bounce=1.5)   # Define ball's physical properties
		ball1.applyForce([0.01,0,0],1)
		
	if key == 'c':
		print 'Calculating edges and creating physical objects'
		createPhysicalObjects()
开发者ID:performlabrit,项目名称:IMSG-789,代码行数:11,代码来源:RealTimeEdgeDetectionAndObjectCreation.py



注:本文中的viz.add函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python viz.addChild函数代码示例发布时间:2022-05-26
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