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Python vizact.fadeTo函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中vizact.fadeTo函数的典型用法代码示例。如果您正苦于以下问题:Python fadeTo函数的具体用法?Python fadeTo怎么用?Python fadeTo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了fadeTo函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: SackAnim

	def SackAnim (self, sid):	#sid is the sack id: {1R, 2R, 1L, or 2L}
		self._usedSackCounter += 1
		sack = self.components['sack'+sid]
		self.sack_path = self.sackItem.getChild('path'+sid).copy()
		self.sack_path.setParent(self.factory)	#prevent from appearing in MainWindow
		sack.setParent(self.sack_path, node='path'+sid)
		self.sack_path.setAnimationSpeed(1)
		sack.addAction(vizact.waittime(3))	#wait for sack animation
		endAnimSignal = vizact.signal()
		trig = endAnimSignal.trigger
		hide = vizact.method.visible(0)
		sack.addAction(vizact.parallel(hide, trig))
		self.sackPour.addAction(endAnimSignal.wait)	# wait for animation before pouring starts
		self.sackPour.addAction(vizact.method.alpha(1, node='sack_bent'))
		self.sackPour.addAction(vizact.spinTo(euler=[0,-45,0], time=.75, interpolate=vizact.easeInStrong))
		self.sackPour.addAction(vizact.fadeTo(1, begin=0, time=.5, node='olive_flow'))
		loadSignal = vizact.signal()
		self.sackPour.addAction(loadSignal.trigger)
		self.sackPour.addAction(vizact.waittime(5))
		self.sackPour.addAction(vizact.fadeTo(0, time=.5))
		self.sackPour.addAction(vizact.method.setEuler([0,0,0]))	# put it back standing
		self.mixedPulp.addAction(loadSignal.wait)	# wait for olive pouring before pulp appears
		self.mixedPulp.addAction(vizact.method.visible(1))
		#self.mixedPulp.addAction(vizact.fadeTo(1, begin=0, time=1, node='olives'))
		move = vizact.moveTo([0, 0, 0], time=5)
		resize = vizact.sizeTo([1, 1, 1], time=5, interpolate=vizact.easeIn)
		self.mixedPulp.addAction(vizact.parallel(move, resize))
		self.sack_path.addAction(loadSignal.wait)
		self.sack_path.addAction(vizact.method.setAnimationSpeed(-100))	#put sack back
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:29,代码来源:Machinery.py


示例2: StartSeparation

	def StartSeparation (self, start):
		self.oil.addAction(vizact.fadeTo(start, time=.5))
		self.water.addAction(vizact.fadeTo(start, time=.5))
		if start == 1:
			pitcher = self.components['pitcher'+self.LR]
			oilSurf = pitcher.getChild('oilSurface')
			oilSurf.addAction(vizact.moveTo([0,.5,0], time=10))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:7,代码来源:Machinery.py


示例3: CycleAlertsTask

	def CycleAlertsTask (self):
		self._cycler = None		#the next item in the list to display (starts with last)
		fade_out = vizact.fadeTo(0, 1, time=0.5, interpolate=vizact.easeOutStrong)
		fade_in = vizact.fadeTo(1, 0, time=0.5, interpolate=vizact.easeOutStrong)
		#set all alerts on map to 100% opaque so that they don't stay semi-transparent
		for i in [a for m, a in self._alerts.iteritems() if m != 'info']:
			a.alpha(1)
		while True:
			data = yield viztask.waitDirector(self.GetNextMessage)
			nextKey = data.returnValue
			if nextKey == 'info':	#not verified anymore because info not in _messages
				self._infoPanel.setText(self._messages[nextKey])
			else:
				self.DisplayAlert(self._messages[nextKey])
			if nextKey != 'info':
				alertObj = self._alerts[nextKey]
				yield viztask.addAction(alertObj, fade_out)
				yield viztask.addAction(alertObj, fade_in)
				yield viztask.addAction(alertObj, fade_out)
				yield viztask.addAction(alertObj, fade_in)
				yield viztask.addAction(alertObj, fade_out)
				yield viztask.addAction(alertObj, fade_in)
				yield viztask.addAction(alertObj, fade_out)
				yield viztask.addAction(alertObj, fade_in)
			else:
				yield viztask.waitTime(5)
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:26,代码来源:Window.py


示例4: fadeAndAppear

def fadeAndAppear(): 
 ball = viz.add('soccerball.ive') 
 ball.setPosition(2,2,0)
 yield viztask.addAction( ball, vizact.fadeTo(0,time=2) ) 
 print 'done fading' 
 yield viztask.addAction( ball, vizact.fadeTo(1,time=2) ) 
 print 'done appearing' 
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:7,代码来源:MoleculeGrabbingProximityWorking.py


示例5: fadeAndAppear

def fadeAndAppear(): 
	global screen, fadeInAndOut, selector, phoneEvent
	yield viztask.waitTime(3)
	yield screen.playsound('resources/audio/vibrate.wav', viz.LOOP)
	selector.enable()
	fadeInAndOut = vizact.sequence([vizact.fadeTo(0, time=0.5), vizact.fadeTo(1,time=0.5)], viz.PERPETUAL)
	phoneEvent = vizact.onmousedown(viz.MOUSEBUTTON_LEFT, selectPhone)
	screen.addAction( fadeInAndOut ) 
开发者ID:vhilab,项目名称:homelessness-study,代码行数:8,代码来源:PhoneRadio.py


示例6: CoalAction

	def CoalAction(self, act):	#act=1->load, 2->light, 3->waste
		coalFurnace = self.components['coalfurnace']
		if act == 1:	#fade in the coals
			coalFurnace.addAction(vizact.method.visible(1))
			coalFurnace.addAction(vizact.fadeTo(1, begin=0, time=1))
		elif act == 2:	#turn coals red and light fire
			self.PlayAudio('boiler_light', coalFurnace, viz.PLAY)
			fireSignal = vizact.signal()
			coalFurnace.addAction(vizact.fadeTo(viz.RED, time=1))
			coalFurnace.addAction(fireSignal.trigger)
			cPos = coalFurnace.getPosition()
			coalFurnace.addAction(vizact.moveTo([cPos[0],cPos[1],cPos[2]+.1],time=.5))
			self.fire.addAction(fireSignal.wait)
			self.fire.addAction(vizact.method.visible(1))
			self.fire.addAction(vizact.fadeTo(0.75, time=1))
			self.fire.addAction(vizact.waittime(4))
			self.fire.addAction(vizact.call(self.PlayAudio, 'boiler_furnace'))
		elif act == 3:	#fade out the coals and fire
			self.AdjustAudio(.5)
			coalFurnace.addAction(vizact.fadeTo(0.25, time=.5))
			self.fire.addAction(vizact.fadeTo(0.25, time=.5))
		elif act == 4:	#light up the coals and fire again
			self.AdjustAudio(1)
			coalFurnace.addAction(vizact.fadeTo(1, time=.5))
			self.fire.addAction(vizact.fadeTo(.75, time=.5))
		elif act == 5:	#fade out the coals and fire completely
			self.AdjustAudio(0)
			self.AdjustAudio(1)
			coalFurnace.addAction(vizact.fadeTo(0, time=.5))
			coalFurnace.addAction(vizact.method.setPosition([0,0,0]))
			coalFurnace.addAction(vizact.method.color(viz.GRAY))
			coalFurnace.addAction(vizact.method.visible(0))
			self.fire.addAction(vizact.fadeTo(0, time=.5))
			self.fire.addAction(vizact.method.visible(0))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:34,代码来源:Machinery.py


示例7: fadeAllZone1

	def fadeAllZone1():
		globals_oa.terrainZone1.alpha(0)
		globals_oa.terrainZone1.visible(viz.ON)
		worldvizcode.stopEffects()
		viz.fog(0)
		fadeInZone1 = vizact.fadeTo(1, time=2)
		yield globals_oa.terrainZone1.addAction(fadeInZone1)
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:7,代码来源:CG_scenes.py


示例8: EnablePlayer1ForMultiInput

	def EnablePlayer1ForMultiInput (self, secInput):
		if self._player == 1 and len(self.PLAYERS) == 1 and self._collabAction == '':
			self._collabAction = ', '+secInput	#add second action for 1P conditions
			self._collabIcon.texture(self._collabTextures[0])
			self._collabIcon.addAction(vizact.fadeTo(0, begin=1, time=5, interpolate=vizact.easeInCircular))
			self._collabTimer = vizact.ontimer2(5, 1, self.DisablePlayer1ForMultiInput)
			print "PLAYER1: Preparing to execute multi-input action!"
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:7,代码来源:Window.py


示例9: H2CO3formation

def H2CO3formation():
	global bigCO2, bigH2O, h2co3molecule, co2Path, lowPolyMole, highPolyMole, h2co3FormationTriggered
	
	h2co3FormationTriggered = True
	
	viz.sendEvent(globals_oa.H2CO3_COMPLETION_EVENT)
	
	#none of the following calls work to get the correct 3d position, phew!
#	x,y,z = bigH2O.getPosition(viz.ABS_GLOBAL)
#	x,y,z = bigH2O.getBoundingBox().center
	#hardcoded value below, until the sunny day when Worldviz gets us a call for the correct position of a 3d node!
	co2Path.remove()
	x,y,z = globals_oa.h2OLocationUntilWeChangeAgain[0], globals_oa.h2OLocationUntilWeChangeAgain[1], globals_oa.h2OLocationUntilWeChangeAgain[2]
	print x,y,z
	moveToH2O = vizact.moveTo([x,y,z] , speed = .75)
	yield viztask.addAction(bigCO2, moveToH2O)
	#yield viztask.waitTime(.05)
	#Fade molecules from bigCO2 and bigH2O to H2CO3 animation
	h2co3molecule.setPosition(globals_oa.h2CO3LocationUntilWeChangeAgain)
	lowPolyMole.enable(viz.RENDERING)
	highPolyMole.disable(viz.RENDERING)
	h2co3molecule.visible(viz.ON)
	h2co3molecule.setAnimationTime(8.9) #starts animation at 17.8 seconds
#	h2co3molecule.setAnimationSpeed(0.1)
	h2co3molecule.setAnimationLoopMode(0)
#	viztask.waitTime(.5)
	fadeOut = vizact.fadeTo(0, time=1)
	lowPolyMole.addAction(fadeOut)
	bigH2O.addAction(fadeOut)
	yield viztask.waitTime(5)
	bigCO2.visible(viz.OFF)
	bigH2O.visible(viz.OFF)
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:32,代码来源:boat_scene.py


示例10: trialCountDownTask

def trialCountDownTask():
	"""Task that count downs to time limit for trial"""	
	# Action for text fading out
	text_fade = vizact.parallel(
		vizact.fadeTo(0,time=0.8,interpolate=vizact.easeOut)
		,vizact.sizeTo([.1,.1,.1],time=0.8,interpolate=vizact.easeOut)
	)
	
	# Reset time text
	time_text.clearActions()
	time_text.alpha(1.0)
	time_text.color(viz.BLACK)
	time_text.setScale([.05,.05,.05])
	time_text.message('REMAINING: ' + str(int(globals_oa.TIME_TO_FIND_IN_SCAVENGER_HUNT)/60)+ ':' + str(int(globals_oa.TIME_TO_FIND_IN_SCAVENGER_HUNT)%60).zfill(2))
	
	# Countdown from time limit
	start_time = viz.getFrameTime()
	last_remain = int(globals_oa.TIME_TO_FIND_IN_SCAVENGER_HUNT)
	while (viz.getFrameTime() - start_time) < globals_oa.TIME_TO_FIND_IN_SCAVENGER_HUNT:
		# Compute remaining whole seconds
		remain = int(math.ceil(globals_oa.TIME_TO_FIND_IN_SCAVENGER_HUNT - (viz.getFrameTime() - start_time)))

		# Update text if time remaining changed
		if remain != last_remain:
			if remain <= 5:
				time_text.alpha(1.0)
				time_text.color(viz.RED)
				time_text.setScale([.05]*3)
				time_text.runAction(text_fade)
			time_text.message(str(remain/60)+ ':'+str(remain%60).zfill(2))
			last_remain = remain
			
		# Wait tenth of second	
		yield viztask.waitTime(0.1)
	print 'OUT OF TIME'
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:35,代码来源:scavengerhunt.py


示例11: FallAction

def FallAction():
	"""Flashes screen red and animates blur effect"""

	flash_quad.visible(True)
	flash_quad.color(viz.RED)
	fade_out = vizact.fadeTo(viz.BLACK,time=2.5)
	flash_quad.runAction(vizact.sequence(fade_out,vizact.method.visible(False)))
	flash_quad.runAction(vizact.call(blurEffect.setDistance,vizact.mix(50,0,time=2.5)),pool=1)
开发者ID:willpower2727,项目名称:VR_scripts,代码行数:8,代码来源:MAR_Pit_DK2_rev1.py


示例12: ResetMill

	def ResetMill (self):
		hatch = self.components['hatch'+self.LR]
		hatch.addAction(vizact.moveTo([0,0,0], time=1, interpolate=vizact.easeInOut))
		self.tankPulp.setPosition(0,0,0)
		self.components['paste'+self.LR].alpha(0)
		self.components['paste'+self.LR].visible(0)
		tank = self.components['tank'+self.LR]
		tank.setPosition(0,0,0)
		tank.setEuler(0,0,0)
		tank.alpha(0)
		tank.addAction(vizact.method.visible(1))
		tank.addAction(vizact.fadeTo(1, begin=0, time=.5))
		self.tankPulp.setPosition(0,0,0)
		self.cart.getChild('pourPulp').remove()
		self.cart.getChild('pulp').remove()
		self.cart.addAction(vizact.fadeTo(0, time=.5))
		self.cart.addAction(vizact.method.remove())
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:17,代码来源:Machinery.py


示例13: TrialCountDownTask

def TrialCountDownTask():
    """Task that count downs to time limit for trial"""
    global revealSelf
    global manChase

    # Action for text fading out
    text_fade = vizact.parallel(
        vizact.fadeTo(0,time=0.8,interpolate=vizact.easeOut)
        ,vizact.sizeTo([1.5,1.5,1.0],time=0.8,interpolate=vizact.easeOut)
    )

    # Reset time text
    time_text.clearActions()
    time_text.alpha(1.0)
    time_text.color(viz.WHITE)
    time_text.setScale([1,1,1])
    time_text.message(str(int(TRIAL_DURATION)))

    # Countdown from time limit
    start_time = viz.getFrameTime()
    last_remain = int(TRIAL_DURATION)
    male2.clearActions()
    male2.setPosition(2.5,0,7.5)

    while (viz.getFrameTime() - start_time) < TRIAL_DURATION:

        if revealSelf:
            pigeon.clearActions()
            pos = viz.MainView.getPosition()
            pigeon.addAction( vizact.walkTo([pos[0], 0, pos[2]]) )

        if manChase:
            male.clearActions()
            male2.state(2)
            pos = pigeon.getPosition()
            male2.addAction( vizact.walkTo([pos[0] - .5, 0, pos[2] - .5]))

        if male2.getPosition()[2] == (pigeon.getPosition()[2] - .5):
            #allow for other actions to take place (chase takes precedence)
            manChase = False
            male2.state(9)

        # Compute remaining whole seconds
        remain = int(math.ceil(TRIAL_DURATION - (viz.getFrameTime() - start_time)))

        # Update text if time remaining changed
        if remain != last_remain:
            if remain <= 5:
                time_text.alpha(1.0)
                time_text.color(viz.RED)
                time_text.setScale([1]*3)
                time_text.runAction(text_fade)
                viz.playSound('sounds/beep.wav')
            time_text.message(str(remain))
            last_remain = remain

        # Wait tenth of second
        yield viztask.waitTime(0.1)
开发者ID:vhilab,项目名称:VRITS-2015,代码行数:58,代码来源:pigeon_world.py


示例14: FillMat

	def FillMat (self):
		self.paste1.setPosition(0,0,0)
		self.paste2.setPosition(0,-.02,0)
		self.paste1.addAction(vizact.method.visible(1))
		self.paste1.addAction(vizact.fadeTo(1, time=.5))
		self.paste1.addAction(vizact.moveTo([0,-.1,0], time=2))
		self.paste2.addAction(vizact.waittime(1))
		self.paste2.addAction(vizact.method.visible(1))
		self.paste2.addAction(vizact.moveTo([0,0,0], time=2))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:9,代码来源:Machinery.py


示例15: PasteInTank

	def PasteInTank (self):
		hatch = self.components['hatch'+self.LR]
		hatch.addAction(vizact.moveTo([.3-.275, .976-.879, -0.956+.907], time=1, interpolate=vizact.easeInOut))
		hatch.addAction(vizact.waittime(1))
		openSignal = vizact.signal()
		hatch.addAction(openSignal.trigger)
		# code for pouring animation
		self.pourPulp.addAction(openSignal.wait)
		self.pourPulp.addAction(vizact.fadeTo(1, time=.5))
		self.pourPulp.addAction(vizact.waittime(5))
		self.pourPulp.addAction(vizact.fadeTo(0, time=.5))
		self.tankPulp.addAction(openSignal.wait)
		self.tankPulp.addAction(vizact.waittime(.5))
		self.tankPulp.addAction(vizact.moveTo([0,.4,0], time=5, interpolate=vizact.easeOut))
		self.mixedPulp.addAction(openSignal.wait)
#		self.mixedPulp.addAction(vizact.fadeTo(0, time=5))
		move = vizact.moveTo([0, -.28, 0], time=5, interpolate=vizact.easeOut)
		resize = vizact.sizeTo([.85,1,.85], time=5, interpolate=vizact.easeOut)
		self.mixedPulp.addAction(vizact.parallel(move, resize))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:19,代码来源:Machinery.py


示例16: TogglePit

def TogglePit():
	"""Toggle raising/lowering of pit"""
	pit.lowered = not pit.lowered
	pos = pit.positions[pit.lowered]
	pit.runAction(vizact.moveTo(pos,speed=2.0))

	# Use pit color to blend between lower/upper lightmaps
	duration = pit.getActionInstance().getDuration()
	color = pit.colors[pit.lowered]
	pit.runAction(vizact.fadeTo(color,time=duration),pool=1)
开发者ID:willpower2727,项目名称:VR_scripts,代码行数:10,代码来源:MAR_Pit_DK2_rev1.py


示例17: UpdateScore

	def UpdateScore(self, points):
		curScore = int(self._score.getMessage())
		if self._newScore == None:	#this ensures correct update of the score
			self._newScore = curScore + points
		else:
			self._newScore += points
		self.SOUNDS['score'+str(int(points>0))].play()
		resize = vizact.sizeTo([1.5-(points<0),1.5-(points<0),0], time=.25)	#resizes to .5 if deducting points
		color = [viz.RED, viz.GREEN][points>0]
		fade = vizact.fadeTo(color, time=.25)
		self._scoreIcon.addAction(vizact.parallel(resize, fade))
		waitAnim = vizact.signal()
		self._scoreIcon.addAction(waitAnim.trigger)
		self._score.addAction(waitAnim.wait)
		self._score.addAction(vizact.method.message(str(self._newScore)))
		self._score.addAction(vizact.call(self.resetNewScore))
		resize = vizact.sizeTo([1,1,0], time=.25)
		fade = vizact.fadeTo(viz.YELLOW, time=.25)
		self._scoreIcon.addAction(vizact.parallel(resize, fade))
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:19,代码来源:Window.py


示例18: LoadMat

	def LoadMat (self):
		self.mat2 = self.mat.copy()
		self.mat2.setParent(self.components['tray'+self.LR])
		self.mat2.pick_parent = True		#used in the Player.CheckPickObject() function
		counter = len(self.loadedMats)
		self.loadedMats.append(self.mat2)
		self.mat2.setPosition(0, .24+.01*counter, .01, viz.ABS_PARENT)
		self.mat2.addAction(vizact.method.visible(1))
		self.mat2.addAction(vizact.fadeTo(1, begin=0, time=.5))
		counter += 1
		return counter
开发者ID:tokola,项目名称:GitHub_OLiVE,代码行数:11,代码来源:Machinery.py


示例19: sellObject

 def sellObject(self):
     line = viz.MainWindow.screenToWorld([0.5, 0.5])  # TODO: Make sure this works for Rift
     intersection = self.scene.intersect(line.begin, line.end)
     if intersection.valid:
         self.foundObj = intersection.object
         if intersection.object.id in self.selectables:
             wait = vizact.waittime(self.delay)
             fadeout = vizact.fadeTo(0, time=self.fadetime)
             self.foundObj.addAction(wait)
             self.foundObj.addAction(fadeout)
             viztask.schedule(self.playAudio())
             self.selectables.remove(intersection.object.id)
开发者ID:vhilab,项目名称:homelessness-study,代码行数:12,代码来源:ObjectSelection.py


示例20: __init__

	def __init__(self, x, y, z, zf, shoulder_width,TTC):
		# Width requires float variable, else round up...
		self.s_width = float(shoulder_width)/2
		self.TTC = float(TTC)
		self.position1 = [x, y, z]
		self.position2 = [-x, y, z]
		self.finalpos1 = [self.s_width, y, zf]
		self.finalpos2 = [-self.s_width, y, zf]
		self.act1 = vizact.moveTo(self.finalpos1,self.position1, time = self.TTC)
		self.act2 = vizact.moveTo(self.finalpos2,self.position2, time = self.TTC)
		self.disappear = vizact.fadeTo(0,time = 0)
		self.pause = vizact.waittime(1)
		self.FagenSequence = vizact.sequence(self.pause,self.disappear)
开发者ID:jorgeleong,项目名称:Python-VR,代码行数:13,代码来源:Obstacle.py



注:本文中的vizact.fadeTo函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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