本文整理汇总了C#中LeagueSharp.Common.Geometry.Polygon.Rectangle类的典型用法代码示例。如果您正苦于以下问题:C# Geometry.Polygon.Rectangle类的具体用法?C# Geometry.Polygon.Rectangle怎么用?C# Geometry.Polygon.Rectangle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Geometry.Polygon.Rectangle类属于LeagueSharp.Common命名空间,在下文中一共展示了Geometry.Polygon.Rectangle类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: AutoUlti
public static void AutoUlti()
{
// Hoes code below
if (GetBool("wardinsec", typeof(KeyBind))) return;
var target =
HeroManager.Enemies.Where(x => x.Distance(Player) < R.Range && !x.IsDead && x.IsValidTarget(R.Range))
.OrderBy(x => x.Distance(Player)).FirstOrDefault();
if (target == null || Player.IsDead)
{
UltPoly = null;
_ultPolyExpectedPos = null;
return;
}
UltPoly = new Geometry.Polygon.Rectangle(Player.ServerPosition,
Player.ServerPosition.Extend(target.Position, 1100),
target.BoundingRadius + 10);
var counts =
HeroManager.Enemies.Where(x => x.Distance(Player) < 1100 && x.IsValidTarget(1100))
.Count(h => h.NetworkId != target.NetworkId && UltPoly.IsInside(h.ServerPosition));
if (counts >= GetValue("autoron") && R.IsReady())
{
R.Cast(target);
}
}
开发者ID:Faqer,项目名称:LeagueSharp-3,代码行数:28,代码来源:AutoUlt.cs
示例2: GetPredictedHealth
/// <summary>
/// Gets the predicted health of a unit.
/// </summary>
/// <param name="target">Target</param>
/// <param name="time">Time in miliseconds</param>
/// <returns>Predicted Health.</returns>
public static float GetPredictedHealth(Obj_AI_Base target, float time)
{
var health = target.Health;
foreach (var missile in Missiles)
{
var missileArriveTime = 1000 * missile.Position.Distance(target.ServerPosition) / missile.SData.MissileSpeed;
var missileRectangle = new Geometry.Polygon.Rectangle(missile.StartPosition, missile.EndPosition, missile.SData.LineWidth);
if (missileRectangle.IsInside(target) && missileArriveTime >= time)
{
health -= (float) missile.SpellCaster.GetSpellDamage(target, missile.SData.Name);
}
}
return health;
}
开发者ID:uio25371555,项目名称:ChewyMoonScripts,代码行数:23,代码来源:MissileHealthPrediction.cs
示例3: Drawing_OnDraw
public static void Drawing_OnDraw(EventArgs args)
{
try
{
if (Player.IsDead) return;
if (Program.EndPos != null)
{
var Range = new Geometry.Polygon.Rectangle(Program.StartPos, Program.EndPos, 150);
Range.Draw(Color.Red);
}
}
catch (Exception e)
{
Console.Write(e);
Game.PrintChat("FreshTahmKench is not working. plz send message by KorFresh (Code 5)");
}
}
开发者ID:qq2128969,项目名称:LeagueSharp,代码行数:17,代码来源:OnDraw.cs
示例4: QMinionExtend
public bool QMinionExtend(Obj_AI_Base minion)
{
var target = HeroManager.Enemies.FirstOrDefault(x => x.IsValidTarget(Spell.Range));
if (minion == null || target == null)
{
return false;
}
var prediction = Spell.GetPrediction(target);
if (prediction.Hitchance < HitChance.Medium)
{
return false;
}
var hit = new Geometry.Polygon.Rectangle(ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(minion.Position, Spell.Range), Spell.Width);
return !hit.IsOutside(QPred(target).To2D());
}
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:20,代码来源:Q2Spell.cs
示例5: DrawingOnOnDraw
private static void DrawingOnOnDraw(EventArgs args)
{
if (!Menu.Item("DrawSpell").IsActive())
{
return;
}
var rectangle = new Geometry.Polygon.Rectangle(new Vector3(), new Vector3(), 0);
foreach (var missile in ObjectManager.Get<Obj_SpellMissile>().Where(x => x.SpellCaster.IsMe /*&& CastedSpellsNames.Any(y => y == x.SData.Name)*/))
{
var missilePosition = missile.Position.To2D();
var unitPosition = missile.StartPosition.To2D();
var endPos = missile.EndPosition.To2D();
//Calculate the real end Point:
var direction = (endPos - unitPosition).Normalized();
if (unitPosition.Distance(endPos) > missile.SData.CastRange)
{
endPos = unitPosition + direction * missile.SData.CastRange;
}
rectangle.Start = unitPosition;
rectangle.End = endPos;
rectangle.Width = missile.SData.LineWidth;
rectangle.UpdatePolygon();
rectangle.Draw(Color.LightYellow);
// Draw Line
var start = missilePosition + missile.SData.LineWidth * rectangle.Direction.Perpendicular();
var end = missilePosition - missile.SData.LineWidth * rectangle.Direction.Perpendicular();
Drawing.DrawLine(Drawing.WorldToScreen(start.To3D()), Drawing.WorldToScreen(end.To3D()), 3, Color.Chartreuse);
}
}
开发者ID:uio25371555,项目名称:ChewyMoonScripts,代码行数:35,代码来源:Program.cs
示例6: ExtendedQ
/// <summary>
/// TODO The extended q.
/// </summary>
/// <param name="mode">
/// TODO The mode.
/// </param>
private static void ExtendedQ(Mode mode)
{
if (
!MenuHelper.IsMenuEnabled(
"com.idzlucian." + MenuHelper.GetFullNameFromMode(mode).ToLowerInvariant() + ".useextendedq")
|| ObjectManager.Player.ManaPercent
< MenuHelper.GetSliderValue(
"com.idzlucian.manamanager.qmana" + MenuHelper.GetStringFromMode(mode).ToLowerInvariant()))
{
return;
}
var target = TargetSelector.GetTarget(Spells[SpellSlot.Q].Range, TargetSelector.DamageType.Physical);
var targetExtended = TargetSelector.GetTarget(qExtended.Range, TargetSelector.DamageType.Physical);
if (target.IsValidTarget(Spells[SpellSlot.Q].Range) || !targetExtended.IsValidTarget(qExtended.Range)
|| (HasPassive() && Orbwalking.InAutoAttackRange(target)))
{
return;
}
var targetPrediction = qExtended.GetPrediction(targetExtended).UnitPosition.To2D();
var minions = MinionManager.GetMinions(
player.ServerPosition,
Spells[SpellSlot.Q].Range,
MinionTypes.All,
MinionTeam.NotAlly);
if (!minions.Any() || !targetExtended.IsMoving)
{
return;
}
if (MenuHelper.IsMenuEnabled("com.idzlucian.misc.noextq." + targetExtended.ChampionName.ToLowerInvariant()) && mode == Mode.Harass)
{
return;
}
// Credits xSalice
foreach (var minion in minions)
{
var polygon = new Geometry.Polygon.Rectangle(
player.ServerPosition,
player.ServerPosition.Extend(minion.ServerPosition, qExtended.Range),
qExtended.Width);
if (polygon.IsInside(targetPrediction)
&& Spells[SpellSlot.Q].Cast(minion) == Spell.CastStates.SuccessfullyCasted)
{
Spells[SpellSlot.Q].LastCastAttemptT = Environment.TickCount;
}
}
}
开发者ID:firas500,项目名称:LSharpDZiJava,代码行数:58,代码来源:iDZLucian.cs
示例7: LineFarm
private static void LineFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
{
var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
var totalHits = 0;
var castPos = Vector3.Zero;
var positions = (from minion in minions
let pred = spell.GetPrediction(minion)
where pred.Hitchance >= HitChance.Medium
select new Tuple<Obj_AI_Base, Vector3>(minion, pred.UnitPosition)).ToList();
if (positions.Any())
{
foreach (var position in positions)
{
var rect = new Geometry.Polygon.Rectangle(
ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(position.Item2, spell.Range),
spellWidth);
var count =
positions.Select(
position2 =>
new Geometry.Polygon.Circle(position2.Item2, position2.Item1.BoundingRadius * 0.9f))
.Count(circle => circle.Points.Any(p => rect.IsInside(p)));
if (count > totalHits)
{
totalHits = count;
castPos = position.Item2;
}
if (totalHits == minions.Count)
{
break;
}
}
if (!castPos.Equals(Vector3.Zero) && totalHits >= min)
{
spell.Cast(castPos);
}
}
}
开发者ID:4859aa,项目名称:LeagueSharp-Dev,代码行数:39,代码来源:Casting.cs
示例8: ELogic
private bool ELogic(Obj_AI_Hero mainTarget, List<Obj_AI_Base> targets, HitChance hitChance, int minHits)
{
try
{
var input = new PredictionInput
{
Range = ELength,
Delay = E.Delay,
Radius = E.Width,
Speed = E.Speed,
Type = E.Type
};
var input2 = new PredictionInput
{
Range = E.Range + ELength,
Delay = E.Delay,
Radius = E.Width,
Speed = E.Speed,
Type = E.Type
};
var startPos = Vector3.Zero;
var endPos = Vector3.Zero;
var hits = 0;
targets = targets.Where(t => t.IsValidTarget(E.Range + ELength + E.Width * 1.1f)).ToList();
var targetCount = targets.Count;
foreach (var target in targets)
{
bool containsTarget;
var lTarget = target;
if (target.Distance(Player.Position) <= E.Range)
{
containsTarget = mainTarget == null || lTarget.NetworkId == mainTarget.NetworkId;
var cCastPos = target.Position;
foreach (var t in targets.Where(t => t.NetworkId != lTarget.NetworkId))
{
var count = 1;
var cTarget = t;
input.Unit = t;
input.From = cCastPos;
input.RangeCheckFrom = cCastPos;
var pred = Prediction.GetPrediction(input);
if (pred.Hitchance >= (hitChance - 1))
{
count++;
if (!containsTarget)
{
containsTarget = t.NetworkId == mainTarget.NetworkId;
}
var rect = new Geometry.Polygon.Rectangle(
cCastPos.To2D(), cCastPos.Extend(pred.CastPosition, ELength).To2D(), E.Width);
foreach (var c in
targets.Where(
c => c.NetworkId != cTarget.NetworkId && c.NetworkId != lTarget.NetworkId))
{
input.Unit = c;
var cPredPos = c.Type == GameObjectType.obj_AI_Minion
? c.Position
: Prediction.GetPrediction(input).UnitPosition;
if (
new Geometry.Polygon.Circle(
cPredPos,
(c.Type == GameObjectType.obj_AI_Minion && c.IsMoving
? (c.BoundingRadius / 2f)
: (c.BoundingRadius) * 0.9f)).Points.Any(p => rect.IsInside(p)))
{
count++;
if (!containsTarget && c.NetworkId == mainTarget.NetworkId)
{
containsTarget = true;
}
}
}
if (count > hits && containsTarget)
{
hits = count;
startPos = cCastPos;
endPos = cCastPos.Extend(pred.CastPosition, ELength);
if (hits == targetCount)
{
break;
}
}
}
}
if (endPos.Equals(Vector3.Zero) && containsTarget)
{
startPos = target.IsFacing(Player) && IsSpellUpgraded(E)
? Player.Position.Extend(cCastPos, Player.Distance(cCastPos) - (ELength / 10f))
: cCastPos;
endPos = Player.Position.Extend(cCastPos, ELength);
hits = 1;
}
}
else
{
input2.Unit = lTarget;
var castPos = Prediction.GetPrediction(input2).CastPosition;
var sCastPos = Player.Position.Extend(castPos, E.Range);
//.........这里部分代码省略.........
开发者ID:juan2202,项目名称:LeagueSharp-Standalones,代码行数:101,代码来源:Viktor.cs
示例9: ELogicHero
private bool ELogicHero(Obj_AI_Hero mainTarget, HitChance hitChance)
{
try
{
if (mainTarget == null)
{
return false;
}
var input = new PredictionInput
{
Range = ELength,
Delay = E.Delay,
Radius = E.Width,
Speed = E.Speed,
Type = E.Type,
UseBoundingRadius = true
};
var input2 = new PredictionInput
{
Range = E.Range + ELength,
Delay = E.Delay,
Radius = E.Width,
Speed = E.Speed,
Type = E.Type,
UseBoundingRadius = true
};
var startPosition = Vector3.Zero;
var endPosition = Vector3.Zero;
var targets =
GameObjects.EnemyHeroes.Where(t => t.IsValidTarget((E.Range + ELength + E.Width) * 1.25f)).ToList();
if (mainTarget.ServerPosition.Distance(Player.ServerPosition) <= E.Range)
{
var castPosition = mainTarget.ServerPosition;
var maxAdditionalHits = 0;
foreach (var target in targets.Where(t => t.NetworkId != mainTarget.NetworkId))
{
var lTarget = target;
var additionalHits = 0;
input.Unit = lTarget;
input.From = castPosition;
input.RangeCheckFrom = castPosition;
var pred = Prediction.GetPrediction(input);
if (pred.Hitchance >= HitChance.High)
{
additionalHits++;
var rect = new Geometry.Polygon.Rectangle(
castPosition, castPosition.Extend(pred.CastPosition, ELength), E.Width);
foreach (var target2 in
targets.Where(
t => t.NetworkId != mainTarget.NetworkId && t.NetworkId != lTarget.NetworkId))
{
input.Unit = target2;
var pred2 = Prediction.GetPrediction(input);
if (!pred2.UnitPosition.Equals(Vector3.Zero) &&
new Geometry.Polygon.Circle(pred2.UnitPosition, target2.BoundingRadius * 0.9f)
.Points.Any(p => rect.IsInside(p)))
{
additionalHits++;
}
}
}
if (additionalHits > maxAdditionalHits)
{
maxAdditionalHits = additionalHits;
endPosition = pred.CastPosition;
}
}
startPosition = castPosition;
if (endPosition.Equals(Vector3.Zero))
{
if (startPosition.Distance(Player.ServerPosition) > E.Range)
{
startPosition = Player.ServerPosition.Extend(startPosition, E.Range);
}
if (mainTarget.Path.Length > 0)
{
var newPos = mainTarget.Path[0];
if (mainTarget.Path.Length > 1 &&
newPos.Distance(mainTarget.ServerPosition) <= mainTarget.BoundingRadius * 4f)
{
var nnPos = newPos.Extend(
mainTarget.Path[1],
Math.Min(mainTarget.BoundingRadius * 1.5f, newPos.Distance(mainTarget.Path[1])));
if (startPosition.To2D().AngleBetween(nnPos.To2D()) < 30)
{
newPos = nnPos;
}
}
endPosition = startPosition.Extend(newPos, ELength);
}
else if (mainTarget.IsFacing(Player))
{
endPosition = startPosition.Extend(Player.ServerPosition, ELength);
}
else
{
endPosition = Player.ServerPosition.Extend(
startPosition, startPosition.Distance(Player.ServerPosition) + ELength);
}
}
//.........这里部分代码省略.........
开发者ID:zombiesing,项目名称:LeagueSharp-Standalones,代码行数:101,代码来源:Viktor.cs
示例10: Line
public static Result Line(Spell spell,
Obj_AI_Hero target,
HitChance hitChance,
bool boundingRadius = true,
bool maxRange = true)
{
try
{
if (spell == null || target == null)
{
return new Result(Vector3.Zero, new List<Obj_AI_Hero>());
}
var range = (spell.IsChargedSpell && maxRange ? spell.ChargedMaxRange : spell.Range) +
(spell.Width * 0.9f) +
(boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0);
var positions = (from t in GameObjects.EnemyHeroes
where t.IsValidTarget(range, true, spell.RangeCheckFrom)
let prediction = spell.GetPrediction(t)
where prediction.Hitchance >= hitChance
select new Position(t, prediction.UnitPosition)).ToList();
if (positions.Any())
{
var hits = new List<Obj_AI_Hero>();
var pred = spell.GetPrediction(target);
if (pred.Hitchance >= hitChance)
{
hits.Add(target);
var rect = new Geometry.Polygon.Rectangle(
spell.From, spell.From.Extend(pred.CastPosition, range), spell.Width);
if (boundingRadius)
{
hits.AddRange(
from point in positions.Where(p => p.Hero.NetworkId != target.NetworkId)
let circle =
new Geometry.Polygon.Circle(
point.UnitPosition, point.Hero.BoundingRadius * BoundingRadiusMultiplicator)
where circle.Points.Any(p => rect.IsInside(p))
select point.Hero);
}
else
{
hits.AddRange(
from position in positions
where rect.IsInside(position.UnitPosition)
select position.Hero);
}
return new Result(pred.CastPosition, hits);
}
}
}
catch (Exception ex)
{
Global.Logger.AddItem(new LogItem(ex));
}
return new Result(Vector3.Zero, new List<Obj_AI_Hero>());
}
开发者ID:hprobotic,项目名称:LeagueSharp-Dev,代码行数:56,代码来源:CPrediction.cs
示例11: LineFarm
private static void LineFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
{
var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
var totalHits = 0;
var castPos = Vector3.Zero;
foreach (var minion in minions)
{
var lMinion = minion;
var pred = spell.GetPrediction(minion);
if (pred.Hitchance < HitChance.Medium)
{
continue;
}
var rect = new Geometry.Polygon.Rectangle(
ObjectManager.Player.Position.To2D(),
ObjectManager.Player.Position.Extend(pred.CastPosition, spell.Range).To2D(), spellWidth);
var count = 1 + (from minion2 in minions.Where(m => m.NetworkId != lMinion.NetworkId)
let pred2 = spell.GetPrediction(minion2)
where pred2.Hitchance >= HitChance.Medium
where
new Geometry.Polygon.Circle(pred2.UnitPosition, minion2.BoundingRadius * 0.8f).Points.Any(
p => rect.IsInside(p))
select 1).Sum();
if (count > totalHits)
{
totalHits = count;
castPos = pred.CastPosition;
}
if (totalHits == minions.Count)
{
break;
}
if (!castPos.Equals(Vector3.Zero) && totalHits >= min)
{
spell.Cast(castPos);
}
}
}
开发者ID:bigback,项目名称:LeagueSharp-Dev,代码行数:38,代码来源:Casting.cs
示例12: GetCollisionPoint
public static Vector2 GetCollisionPoint(Skillshot skillshot)
{
var collisions = new List<DetectedCollision>();
var from = skillshot.GetMissilePosition(0);
skillshot.ForceDisabled = false;
foreach (var cObject in skillshot.SpellData.CollisionObjects)
{
switch (cObject)
{
case CollisionObjectTypes.Minion:
collisions.AddRange(
from minion in
Helper.GetMinions(
@from.To3D(), 1200, MinionTypes.All,
skillshot.Unit.Team == ObjectManager.Player.Team
? MinionTeam.NotAlly
: MinionTeam.NotAllyForEnemy)
let pred =
FastPrediction(
@from, minion,
Math.Max(
0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
skillshot.SpellData.MissileSpeed)
let pos = pred.PredictedPos
let w =
skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) -
pos.Distance(@from, skillshot.End, true)
where w > 0
select
new DetectedCollision
{
Position =
pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
skillshot.Direction * 30,
Unit = minion,
Type = CollisionObjectTypes.Minion,
Distance = pos.Distance(@from),
Diff = w
});
break;
case CollisionObjectTypes.Champions:
collisions.AddRange(
from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
let pred =
FastPrediction(
@from, hero,
Math.Max(
0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
skillshot.SpellData.MissileSpeed)
let pos = pred.PredictedPos
let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
where w > 0
select
new DetectedCollision
{
Position =
pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
skillshot.Direction * 30,
Unit = hero,
Type = CollisionObjectTypes.Minion,
Distance = pos.Distance(@from),
Diff = w
});
break;
case CollisionObjectTypes.YasuoWall:
if (
!HeroManager.Allies.Any(
i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
{
break;
}
var wall =
ObjectManager.Get<GameObject>()
.FirstOrDefault(
i =>
i.IsValid &&
Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
if (wall == null)
{
break;
}
var wallWidth = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
var wallDirection = (wall.Position.To2D() - _wallCastedPos).Normalized().Perpendicular();
var subWallWidth = wallWidth / 2;
var wallStart = wall.Position.To2D() + subWallWidth * wallDirection;
var wallEnd = wallStart - wallWidth * wallDirection;
var wallPolygon = new Geometry.Polygon.Rectangle(wallStart, wallEnd, 75);
var intersections = new List<Vector2>();
for (var i = 0; i < wallPolygon.Points.Count; i++)
{
var inter =
wallPolygon.Points[i].Intersection(
wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
skillshot.End);
if (inter.Intersects)
{
intersections.Add(inter.Point);
}
}
if (intersections.Count > 0)
//.........这里部分代码省略.........
开发者ID:WTayllor,项目名称:LeagueSharp-6,代码行数:101,代码来源:Collisions.cs
示例13: Game_OnUpdate
private void Game_OnUpdate(EventArgs args)
{
if (!ObjectManager.Player.IsDead)
if (Orbwalking.CanMove(100))
{
switch (MenuProvider.Orbwalker.ActiveMode)
{
case Orbwalking.OrbwalkingMode.Combo:
{
if (MenuProvider.Champion.Combo.UseQ)
if (_q.IsReadyPerfectly())
if (!ObjectManager.Player.IsDashing())
if (_hasPassive == false)
{
var target = TargetSelector.GetTarget(_q.Range, _q.DamageType);
if (target != null)
_q.CastOnUnit(target);
else
{
var extendedTarget = TargetSelector.GetTarget(_qExtended.Range,
_q.DamageType);
if (extendedTarget != null)
{
var minions =
MinionManager.GetMinions(ObjectManager.Player.ServerPosition,
_q.Range, MinionTypes.All, MinionTeam.NotAlly);
foreach (var minion in minions)
{
var box =
new Geometry.Polygon.Rectangle(
ObjectManager.Player.ServerPosition,
ObjectManager.Player.ServerPosition.Extend(
minion.ServerPosition, _qExtended.Range),
_qExtended.Width);
var prediction = _qExtended.GetPrediction(extendedTarget);
if (box.IsInside(prediction.UnitPosition))
if (prediction.Hitchance >= _q.MinHitChance)
{
_q.CastOnUnit(minion);
break;
}
}
}
}
}
else
{
var killableTarget =
HeroManager.Enemies.FirstOrDefault(
x =>
x.IsKillableAndValidTarget(_q.GetDamage(x),
TargetSelector.DamageType.Physical, _q.Range));
if (killableTarget != null)
_q.CastOnUnit(killableTarget);
}
if (MenuProvider.Champion.Combo.UseW)
if (_w.IsReadyPerfectly())
if (!ObjectManager.Player.IsDashing())
if (_hasPassive == false)
{
if (HeroManager.Enemies.Any(x => Orbwalking.InAutoAttackRange(x)))
{
var target = TargetSelector.GetTarget(_w.Range, _w.DamageType);
if (target != null)
_wNoCollision.Cast(target, false, true);
}
else
{
var target = TargetSelector.GetTargetNoCollision(_w);
if (target != null)
_w.Cast(target);
}
}
else
{
var killableTarget =
HeroManager.Enemies.FirstOrDefault(
x =>
x.IsKillableAndValidTarget(_w.GetDamage(x),
TargetSelector.DamageType.Physical, _w.Range) &&
_w.GetPrediction(x).Hitchance >= HitChance.High);
if (killableTarget != null)
_w.Cast(killableTarget);
}
break;
}
case Orbwalking.OrbwalkingMode.Mixed:
{
if (MenuProvider.Champion.Harass.UseQ)
if (_hasPassive == false)
if (_q.IsReadyPerfectly())
if (!ObjectManager.Player.IsDashing())
if (
ObjectManager.Player.IsManaPercentOkay(
MenuProvider.Champion.Harass.IfMana))
{
var target = TargetSelector.GetTarget(_q.Range, _q.DamageType);
if (target != null)
//.........这里部分代码省略.........
开发者ID:NaviFly,项目名称:LeagueSharp,代码行数:101,代码来源:Lucian.cs
示例14: OnProcessSpell
private static void OnProcessSpell(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
try
{
if (!sender.IsMe && sender.IsEnemy)
{
if (_MainMenu.Item("TahmKench_MyTeamMinEnable").GetValue<bool>() && sender.IsEnemy && _W.IsReady())
{
var SkillRange = new Geometry.Polygon.Rectangle(args.Start, args.End, sender.BoundingRadius + 30);
var Target = HeroManager.Allies.FirstOrDefault(f => f.Distance(Player.Position) <= _W.Range
&& !f.IsZombie && !f.IsDead && SkillRange.IsInside(f.Position)
&& _MainMenu.Item("TahmKench_MyTeamMin").GetValue<Slider>().Value >= f.HealthPercent);
if (Target != null)
{
_W.CastOnUnit(Target, true);
return;
}
if (args.Target != null)
{
var target = HeroManager.Allies.FirstOrDefault(f => f.Position.Distance(Player.Position) <= _W.Range
&& !f.IsZombie && !f.IsDead && f.HealthPercent <= _MainMenu.Item("TahmKench_MyTeamMin").GetValue<Slider>().Value);
if (target != null)
{
_W.CastOnUnit(target, true);
return;
}
}
}
if (_MainMenu.Item("TahmKench_AutoEUse").GetValue<bool>() && sender.IsEnemy && _E.IsReady() && Player.HealthPercent <= _MainMenu.Item("TahmKench_MinE").GetValue<Slider>().Value)
{
var target = new Geometry.Polygon.Rectangle(args.Start, args.End, sender.BoundingRadius + 30);
if (target != null)
{
_E.Cast(true);
return;
}
if (args.Target != null)
{
var TargetMe = HeroManager.Allies.FirstOrDefault(f => f.Position.Distance(Player.Position) <= 10);
if (TargetMe == Player)
{
_E.Cast(true);
return;
}
}
}
}
}
catch (Exception)
{
if (NowTime() > ErrorTime)
{
Game.PrintChat(ChampName + " in FreshBooster isn't Load. Error Code 08");
ErrorTime = TickCount(10000);
}
}
}
开发者ID:NaviFly,项目名称:LeagueSharp,代码行数:59,代码来源:TahmKench.cs
示例15: AutoKick
private static void AutoKick()
{
if (MainMenu._MainMenu.Item("AutoKick").GetValue<Slider>().Value == 0 || MainMenu._MainMenu.Item("InsecKick").GetValue<KeyBind>().Active) return;
var target =
HeroManager.Enemies.Where(x => x.Distance(Player) < 375 && !x.IsDead && x.IsValidTarget(375))
.OrderBy(x => x.Distance(Player)).FirstOrDefault();
if (target == null) return;
var ultPoly = new Geometry.Polygon.Rectangle(Player.ServerPosition,
Player.ServerPosition.Extend(target.Position, 1100),
target.BoundingRadius + 10);
var count =
HeroManager.Enemies.Where(x => x.Distance(Player) < 1100 && x.IsValidTarget(1100))
.Count(h => h.NetworkId != target.NetworkId && ultPoly.IsInside(h.ServerPosition));
if (count >= MainMenu._MainMenu.Item("AutoKick").GetValue<Slider>().Value && _R.IsReady())
{
_R.Cast(target);
}
}
开发者ID:qq2128969,项目名称:LeagueSharp,代码行数:22,代码来源:Program.cs
示例16: GoThroughWall
private static bool GoThroughWall(Vector2 pos1, Vector2 pos2)
{
if (Wall == null)
{
return false;
}
var wallWidth = 300 + 50 * Convert.ToInt32(Wall.Name.Substring(Wall.Name.Length - 6, 1));
var wallDirection = (Wall.Position.To2D() - _wallCastedPos).Normalized().Perpendicular();
var subWallWidth = wallWidth / 2;
var wallStart = Wall.Position.To2D() + subWallWidth * wallDirection;
var wallEnd = wallStart - wallWidth * wallDirection;
var wallPolygon = new Geometry.Polygon.Rectangle(wallStart, wallEnd, 75);
var intersections = new List<Vector2>();
for (var i = 0; i < wallPolygon.Points.Count; i++)
{
var inter =
wallPolygon.Points[i].Intersection(
wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], pos1, pos2);
if (inter.Intersects)
{
intersections.Add(inter.Point);
}
}
return intersections.Any();
}
开发者ID:zjian1013,项目名称:brian0305,代码行数:25,代码来源:Yasuo.cs
示例17: OnProcessSpell
private static void OnProcessSpell(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
try
{
if (!(sender is Obj_AI_Hero) || Player.IsRecalling())
return;
// Auto W
if (_MainMenu.Item("Braum_AutoW").GetValue<bool>() && _W.IsReady())
{
if (!(sender is Obj_AI_Hero) || !sender.IsEnemy)
return;
if (args.Target != null)
if (args.SData.Name.ToLower().Contains("attack") && args.Target.Position.Distance(Player.Position) < _W.Range)
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