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C# MCDeamon.Player类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中MCDeamon.Player的典型用法代码示例。如果您正苦于以下问题:C# Player类的具体用法?C# Player怎么用?C# Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Player类属于MCDeamon命名空间,在下文中一共展示了Player类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: EntryChange

        public void EntryChange(Player p, ushort x, ushort y, ushort z, byte type)
        {
            p.ClearBlockchange();
            portalPos bp = (portalPos)p.blockchangeObject;

            if (bp.Multi && type == Block.red && bp.port.Count > 0) { ExitChange(p, x, y, z, type); return; }

            byte b = p.level.GetTile(x, y, z);
            p.level.Blockchange(p, x, y, z, bp.type);
            p.SendBlockchange(x, y, z, Block.green);
            portPos Port;

            Port.portMapName = p.level.name;
            Port.x = x; Port.y = y; Port.z = z;

            bp.port.Add(Port);

            p.blockchangeObject = bp;

            if (!bp.Multi)
            {
                p.Blockchange += new Player.BlockchangeEventHandler(ExitChange);
                Player.SendMessage(p, "&aEntry block placed");
            }
            else
            {
                p.Blockchange += new Player.BlockchangeEventHandler(EntryChange);
                Player.SendMessage(p, "&aEntry block placed. &cRed block for exit");
            }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:30,代码来源:CmdPortal.cs


示例2: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }

            Player who = Player.Find(message);

            if (who == null)
            {
                Player.SendMessage(p, "Could not find player specified");
                return;
            }

            ushort currentX = (ushort)(who.pos[0] / 32);
            ushort currentY = (ushort)(who.pos[1] / 32);
            ushort currentZ = (ushort)(who.pos[2] / 32);
            ushort foundHeight = 0;

            for (ushort yy = currentY; yy <= 1000; yy++)
            {
                if (!Block.Walkthrough(p.level.GetTile(currentX, yy, currentZ)) && p.level.GetTile(currentX, yy, currentZ) != Block.Zero)
                {
                    foundHeight = (ushort)(yy - 1);
                    who.level.ChatLevel(who.color + who.name + Server.DefaultColor + " was slapped into the roof by " + p.color + p.name);
                    break;
                }
            }

            if (foundHeight == 0)
            {
                who.level.ChatLevel(who.color + who.name + Server.DefaultColor + " was slapped sky high by " + p.color + p.name);
                foundHeight = 1000;
            }

            unchecked { who.SendPos((byte)-1, who.pos[0], (ushort)(foundHeight * 32), who.pos[2], who.rot[0], who.rot[1]); }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:35,代码来源:CmdSlap.cs


示例3: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }

            Group foundGroup = Group.Find(message);
            if (foundGroup == null)
            {
                Player.SendMessage(p, "Could not find group");
                return;
            }

            string totalList = "";
            foreach (string s in foundGroup.playerList.All())
            {
                totalList += ", " + s;
            }

            if (totalList == "")
            {
                Player.SendMessage(p, "No one has the rank of " + foundGroup.color + foundGroup.name);
                return;
            }

            Player.SendMessage(p, "People with the rank of " + foundGroup.color + foundGroup.name + ":");
            Player.SendMessage(p, totalList.Remove(0, 2));
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:26,代码来源:CmdViewRanks.cs


示例4: Help

 public override void Help(Player p)
 {
     Player.SendMessage(p, "/save - Saves the level you are currently in");
     Player.SendMessage(p, "/save all - Saves all loaded levels.");
     Player.SendMessage(p, "/save <map> - Saves the specified map.");
     Player.SendMessage(p, "/save <map> <name> - Backups the map with a given restore name");
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:7,代码来源:CmdSave.cs


示例5: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }
            int number = message.Split(' ').Length;
            if (number > 2 || number < 1) { Help(p); return; }
            if (number == 1)
            {
                LevelPermission Perm = Level.PermissionFromName(message);
                if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
                p.level.permissionvisit = Perm;
                Server.s.Log(p.level.name + " visit permission changed to " + message + ".");
                Player.GlobalMessageLevel(p.level, "visit permission changed to " + message + ".");
            }
            else
            {
                int pos = message.IndexOf(' ');
                string t = message.Substring(0, pos).ToLower();
                string s = message.Substring(pos + 1).ToLower();
                LevelPermission Perm = Level.PermissionFromName(s);
                if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }

                Level level = Level.Find(t);
                if (level != null)
                {
                    level.permissionvisit = Perm;
                    Server.s.Log(level.name + " visit permission changed to " + s + ".");
                    Player.GlobalMessageLevel(level, "visit permission changed to " + s + ".");
                    if (p != null)
                        if (p.level != level) { Player.SendMessage(p, "visit permission changed to " + s + " on " + level.name + "."); }
                    return;
                }
                else
                    Player.SendMessage(p, "There is no level \"" + s + "\" loaded.");
            }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:35,代码来源:CmdPermissionVisit.cs


示例6: Use

        public override void Use(Player p, string message)
        {
            Level foundLevel;

            if (message == "") { foundLevel = p.level; }
            else foundLevel = Level.Find(message);

            if (foundLevel == null) { Player.SendMessage(p, "Could not find specified level."); return; }

            Player.SendMessage(p, "&b" + foundLevel.name + Server.DefaultColor + ": Width=" + foundLevel.width.ToString() + " Height=" + foundLevel.depth.ToString() + " Depth=" + foundLevel.height.ToString());

            switch (foundLevel.physics)
            {
                case 0: Player.SendMessage(p, "Physics are &cOFF" + Server.DefaultColor + " on &b" + foundLevel.name); break;
                case 1: Player.SendMessage(p, "Physics are &aNormal" + Server.DefaultColor + " on &b" + foundLevel.name); break;
                case 2: Player.SendMessage(p, "Physics are &aAdvanced" + Server.DefaultColor + " on &b" + foundLevel.name); break;
                case 3: Player.SendMessage(p, "Physics are &aHardcore" + Server.DefaultColor + " on &b" + foundLevel.name); break;
                case 4: Player.SendMessage(p, "Physics are &aInstant" + Server.DefaultColor + " on &b" + foundLevel.name); break;
            }

            try
            {
                Player.SendMessage(p, "Build rank = " + Group.findPerm(foundLevel.permissionbuild).color + Group.findPerm(foundLevel.permissionbuild).trueName + Server.DefaultColor + " : Visit rank = " + Group.findPerm(foundLevel.permissionvisit).color + Group.findPerm(foundLevel.permissionvisit).trueName);
            } catch (Exception e) { Server.ErrorLog(e); }

            if (Directory.Exists(@Server.backupLocation + "/" + foundLevel.name))
            {
                int latestBackup = Directory.GetDirectories(@Server.backupLocation + "/" + foundLevel.name).Length;
                Player.SendMessage(p, "Latest backup: &a" + latestBackup + Server.DefaultColor + " at &a" + Directory.GetCreationTime(@Server.backupLocation + "/" + foundLevel.name + "/" + latestBackup).ToString("yyyy-MM-dd HH:mm:ss")); // + Directory.GetCreationTime(@Server.backupLocation + "/" + latestBackup + "/").ToString("yyyy-MM-dd HH:mm:ss"));
            }
            else
            {
                Player.SendMessage(p, "No backups for this map exist yet.");
            }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:35,代码来源:CmdMapInfo.cs


示例7: Use

 public override void Use(Player p, string message)
 {
     if (message == "") { Help(p); return; }
     try
     {
         if (message.ToLower() == "all")
         {
             for (int i = 0; i < PlayerBot.playerbots.Count; i++)
             {
                 if (PlayerBot.playerbots[i].level == p.level)
                 {
                     //   PlayerBot.playerbots.Remove(PlayerBot.playerbots[i]);
                     PlayerBot Pb = PlayerBot.playerbots[i];
                     Pb.removeBot();
                     i--;
                 }
             }
         }
         else
         {
             PlayerBot who = PlayerBot.Find(message);
             if (who == null) { Player.SendMessage(p, "There is no bot " + who + "!"); return; }
             if (p.level != who.level) { Player.SendMessage(p, who.name + " is in a different level."); return; }
             who.removeBot();
             Player.SendMessage(p, "Removed bot.");
         }
     }
     catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error caught"); }
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:29,代码来源:CmdBotRemove.cs


示例8: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }
            string fileName;
            fileName = "extra/import/" + message + ".dat";

            if (!Directory.Exists("extra/import")) Directory.CreateDirectory("extra/import");
            if (!File.Exists(fileName))
            {
                Player.SendMessage(p, "Could not find .dat file");
                return;
            }

            FileStream fs = File.OpenRead(fileName);
            if (ConvertDat.Load(fs, message) != null)
            {
                Player.SendMessage(p, "Converted map!");
            }
            else
            {
                Player.SendMessage(p, "The map conversion failed.");
                return;
            }
            fs.Close();

            Command.all.Find("load").Use(p, message);
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:27,代码来源:CmdImport.cs


示例9: Use

 public override void Use(Player p, string message)
 {
     if (message == "") { Help(p); return; }
     Player who = Player.Find(message);
     if (who != null)
     {
         if (who.voice)
         {
             who.voice = false;
             Player.SendMessage(p, "Removing voice status from " + who.name);
             who.SendMessage("Your voice status has been revoked.");
             who.voicestring = "";
         }
         else
         {
             who.voice = true;
             Player.SendMessage(p, "Giving voice status to " + who.name);
             who.SendMessage("You have received voice status.");
             who.voicestring = "&f+";
         }
     }
     else
     {
         Player.SendMessage(p, "There is no player online named \"" + message + "\"");
     }
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:26,代码来源:CmdVoice.cs


示例10: highlightStuff

        public void highlightStuff(string[] fileContent, Int64 seconds, Player p)
        {
            Player.UndoPos Pos;

            for (int i = fileContent.Length / 7; i >= 0; i--)
            {
                try
                {
                    if (Convert.ToDateTime(fileContent[(i * 7) + 4].Replace('&', ' ')).AddSeconds(seconds) >= DateTime.Now)
                    {
                        Level foundLevel = Level.Find(fileContent[i * 7]);
                        if (foundLevel != null && foundLevel == p.level)
                        {
                            Pos.mapName = foundLevel.name;
                            Pos.x = Convert.ToUInt16(fileContent[(i * 7) + 1]);
                            Pos.y = Convert.ToUInt16(fileContent[(i * 7) + 2]);
                            Pos.z = Convert.ToUInt16(fileContent[(i * 7) + 3]);

                            Pos.type = foundLevel.GetTile(Pos.x, Pos.y, Pos.z);

                            if (Pos.type == Convert.ToByte(fileContent[(i * 7) + 6]) || Block.Convert(Pos.type) == Block.water || Block.Convert(Pos.type) == Block.lava)
                            {
                                if (Pos.type == Block.air || Block.Convert(Pos.type) == Block.water || Block.Convert(Pos.type) == Block.lava)
                                    p.SendBlockchange(Pos.x, Pos.y, Pos.z, Block.red);
                                else p.SendBlockchange(Pos.x, Pos.y, Pos.z, Block.green);
                            }
                        }
                    }
                    else break;
                }
                catch { }
            }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:33,代码来源:CmdHighlight.cs


示例11: Use

 public override void Use(Player p, string message)
 {
     if (message != "") { Help(p); return; }
     p.painting = !p.painting; if (p.painting) { Player.SendMessage(p, "Painting mode: &aON" + Server.DefaultColor + "."); }
     else { Player.SendMessage(p, "Painting mode: &cOFF" + Server.DefaultColor + "."); }
     p.BlockAction = 0;
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:7,代码来源:CmdPaint.cs


示例12: Blockchange2

        public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
        {
            p.ClearBlockchange();
            byte b = p.level.GetTile(x, y, z);
            p.SendBlockchange(x, y, z, b);
            CatchPos cpos = (CatchPos)p.blockchangeObject;

            Level.Zone Zn;

            Zn.smallX = Math.Min(cpos.x, x);
            Zn.smallY = Math.Min(cpos.y, y);
            Zn.smallZ = Math.Min(cpos.z, z);
            Zn.bigX = Math.Max(cpos.x, x);
            Zn.bigY = Math.Max(cpos.y, y);
            Zn.bigZ = Math.Max(cpos.z, z);
            Zn.Owner = cpos.Owner;

            p.level.ZoneList.Add(Zn);

            //DB
            MySQL.executeQuery("INSERT INTO `Zone" + p.level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) VALUES (" + Zn.smallX + ", " + Zn.smallY + ", " + Zn.smallZ + ", " + Zn.bigX + ", " + Zn.bigY + ", " + Zn.bigZ + ", '" + Zn.Owner + "')");
            //DB

            Player.SendMessage(p, "Added zone for &b" + cpos.Owner);
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:25,代码来源:CmdZone.cs


示例13: Help

 public override void Help(Player p)
 {
     Player.SendMessage(p, "/cmdbind [command] [num] - Binds [command] to [num]");
     Player.SendMessage(p, "[num] must be between 0 and 9");
     Player.SendMessage(p, "Use with \"/[num]\" &b(example: /2)");
     Player.SendMessage(p, "Use /cmdbind [num] to see stored commands.");
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:7,代码来源:CmdCmdBind.cs


示例14: ExitChange

        public void ExitChange(Player p, ushort x, ushort y, ushort z, byte type)
        {
            p.ClearBlockchange();
            byte b = p.level.GetTile(x, y, z);
            p.SendBlockchange(x, y, z, b);
            portalPos bp = (portalPos)p.blockchangeObject;

            foreach (portPos pos in bp.port)
            {
                DataTable Portals = MySQL.fillData("SELECT * FROM `Portals" + pos.portMapName + "` WHERE EntryX=" + (int)pos.x + " AND EntryY=" + (int)pos.y + " AND EntryZ=" + (int)pos.z);
                Portals.Dispose();

                if (Portals.Rows.Count == 0)
                {
                    MySQL.executeQuery("INSERT INTO `Portals" + pos.portMapName + "` (EntryX, EntryY, EntryZ, ExitMap, ExitX, ExitY, ExitZ) VALUES (" + (int)pos.x + ", " + (int)pos.y + ", " + (int)pos.z + ", '" + p.level.name + "', " + (int)x + ", " + (int)y + ", " + (int)z + ")");
                }
                else
                {
                    MySQL.executeQuery("UPDATE `Portals" + pos.portMapName + "` SET ExitMap='" + p.level.name + "', ExitX=" + (int)x + ", ExitY=" + (int)y + ", ExitZ=" + (int)z + " WHERE EntryX=" + (int)pos.x + " AND EntryY=" + (int)pos.y + " AND EntryZ=" + (int)pos.z);
                }
                //DB

                if (pos.portMapName == p.level.name) p.SendBlockchange(pos.x, pos.y, pos.z, bp.type);
            }

            Player.SendMessage(p, "&3Exit" + Server.DefaultColor + " block placed");

            if (p.staticCommands) { bp.port.Clear(); p.blockchangeObject = bp; p.Blockchange += new Player.BlockchangeEventHandler(EntryChange); }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:29,代码来源:CmdPortal.cs


示例15: Blockchange1

        public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
        {
            p.ClearBlockchange();
            CatchPos cpos = (CatchPos)p.blockchangeObject;

            cpos.message = cpos.message.Replace("'", "\\'");

            DataTable Messages = MySQL.fillData("SELECT * FROM `Messages" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
            Messages.Dispose();

            if (Messages.Rows.Count == 0)
            {
                MySQL.executeQuery("INSERT INTO `Messages" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')");
            }
            else
            {
                MySQL.executeQuery("UPDATE `Messages" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
            }

            Player.SendMessage(p, "Message block placed.");
            p.level.Blockchange(p, x, y, z, cpos.type);
            p.SendBlockchange(x, y, z, cpos.type);

            if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:25,代码来源:CmdMessageBlock.cs


示例16: Use

        public override void Use(Player p, string message)
        {
            if (message.Split(' ').Length > 1) { Help(p); return; }

            if (p.BlockAction == 13 || p.BlockAction == 14)
            {
                p.BlockAction = 0; Player.SendMessage(p, "TNT mode is now &cOFF" + Server.DefaultColor + ".");
            }
            else if (message.ToLower() == "small" || message == "")
            {
                p.BlockAction = 13; Player.SendMessage(p, "TNT mode is now &aON" + Server.DefaultColor + ".");
            }
            else if (message.ToLower() == "big")
            {
                if (p.group.Permission > LevelPermission.AdvBuilder)
                {
                    p.BlockAction = 14; Player.SendMessage(p, "TNT mode is now &aON" + Server.DefaultColor + ".");
                }
                else
                {
                    Player.SendMessage(p, "This mode is reserved for OPs");
                }
            }
            else
            {
                Help(p);
            }

            p.painting = false;
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:30,代码来源:CmdTnt.cs


示例17: placeBlock

 public static void placeBlock(Level l, Player p, ushort x, ushort y, ushort z, byte type)
 {
     if (p == null)
         l.Blockchange(x, y, z, type);
     else
         l.Blockchange(p, x, y, z, type);
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:7,代码来源:FindReference.cs


示例18: Use

 public override void Use(Player p, string message)
 {
     if (message == "") { Help(p); return; }
     if (!PlayerBot.ValidName(message)) { Player.SendMessage(p, "bot name " + message + " not valid!"); return; }
     PlayerBot.playerbots.Add(new PlayerBot(message, p.level, p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0));
     //who.SendMessage("You were summoned by " + p.color + p.name + "&e.");
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:7,代码来源:CmdBotAdd.cs


示例19: Use

        public override void Use(Player p, string message)
        {
            if (message.ToLower() == "empty")
            {
                Boolean Empty = true;

                foreach (Level l in Server.levels)
                {
                    Empty = true;
                    Player.players.ForEach(delegate(Player pl)
                    {
                        if (pl.level == l) Empty = false;
                    });

                    if (Empty == true && l.unload)
                    {
                        l.Unload();
                        return;
                    }
                }
                Player.SendMessage(p, "No levels were empty.");
                return;
            }

            Level level = Level.Find(message);

            if (level != null)
            {
                if (!level.Unload()) Player.SendMessage(p, "You cannot unload the main level.");
                return;
            }

            Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:34,代码来源:CmdUnload.cs


示例20: Use

 public override void Use(Player p, string message)
 {
     if (message == "")
     {
         Command.all.Find("spawn");
         return;
     }
     Player who = Player.Find(message);
     if (who == null || (who.hidden && p.group.Permission < LevelPermission.Admin)) { Player.SendMessage(p, "There is no player \"" + message + "\"!"); return; }
     if (p.level != who.level)
     {
         if(who.level.name.Contains("cMuseum"))
         {
             Player.SendMessage(p, "Player \"" + message + "\" is in a museum!");
             return;
         }
         else
         {
             Command.all.Find("goto").Use(p, who.level.name);
         }
     }
     if (p.level == who.level)
     {
         if (who.Loading)
         {
             Player.SendMessage(p, "Waiting for " + who.color + who.name + Server.DefaultColor + " to spawn...");
             while (who.Loading) { }
         }
         while (p.Loading) { }  //Wait for player to spawn in new map
         unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
     }
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:32,代码来源:CmdTp.cs



注:本文中的MCDeamon.Player类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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