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C# CSharp.BoundTryStatement类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Microsoft.CodeAnalysis.CSharp.BoundTryStatement的典型用法代码示例。如果您正苦于以下问题:C# BoundTryStatement类的具体用法?C# BoundTryStatement怎么用?C# BoundTryStatement使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BoundTryStatement类属于Microsoft.CodeAnalysis.CSharp命名空间,在下文中一共展示了BoundTryStatement类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: VisitTryStatement

        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            BoundBlock tryBlock = (BoundBlock)this.Visit(node.TryBlock);

            var origSawAwait = _sawAwait;
            _sawAwait = false;

            var optimizing = _compilation.Options.OptimizationLevel == OptimizationLevel.Release;
            ImmutableArray<BoundCatchBlock> catchBlocks =
                // When optimizing and we have a try block without side-effects, we can discard the catch blocks.
                (optimizing && !HasSideEffects(tryBlock)) ? ImmutableArray<BoundCatchBlock>.Empty
                : this.VisitList(node.CatchBlocks);
            BoundBlock finallyBlockOpt = (BoundBlock)this.Visit(node.FinallyBlockOpt);

            _sawAwaitInExceptionHandler |= _sawAwait;
            _sawAwait |= origSawAwait;

            if (optimizing && !HasSideEffects(finallyBlockOpt))
            {
                finallyBlockOpt = null;
            }

            return (catchBlocks.IsDefaultOrEmpty && finallyBlockOpt == null)
                ? (BoundNode)tryBlock
                : (BoundNode)node.Update(tryBlock, catchBlocks, finallyBlockOpt, node.PreferFaultHandler);
        }
开发者ID:RoryVL,项目名称:roslyn,代码行数:26,代码来源:LocalRewriter_TryStatement.cs


示例2: VisitTryStatement

        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            BoundBlock tryBlock = (BoundBlock)this.Visit(node.TryBlock);

            this.ExceptionHandleNesting++;
            ImmutableArray<BoundCatchBlock> catchBlocks = (ImmutableArray<BoundCatchBlock>)this.VisitList(node.CatchBlocks);
            BoundBlock finallyBlockOpt = (BoundBlock)this.Visit(node.FinallyBlockOpt);
            this.ExceptionHandleNesting--;

            return node.Update(tryBlock, catchBlocks, finallyBlockOpt, node.PreferFaultHandler);
        }
开发者ID:riversky,项目名称:roslyn,代码行数:11,代码来源:LocalRewriter_TryStatement.cs


示例3: VisitTryStatement

        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            BoundBlock tryBlock = (BoundBlock)this.Visit(node.TryBlock);

            var origSawAwait = _sawAwait;
            _sawAwait = false;

            ImmutableArray<BoundCatchBlock> catchBlocks = (ImmutableArray<BoundCatchBlock>)this.VisitList(node.CatchBlocks);
            BoundBlock finallyBlockOpt = (BoundBlock)this.Visit(node.FinallyBlockOpt);

            _sawAwaitInExceptionHandler |= _sawAwait;
            _sawAwait |= origSawAwait;

            return node.Update(tryBlock, catchBlocks, finallyBlockOpt, node.PreferFaultHandler);
        }
开发者ID:daking2014,项目名称:roslyn,代码行数:15,代码来源:LocalRewriter_TryStatement.cs


示例4: VisitTryStatement

            public override BoundNode VisitTryStatement(BoundTryStatement node)
            {
                var origSeenYield = _seenYield;
                var origLabels = this.currentLabels;

                // sibling try blocks do not see each other's yields
                _seenYield = false;
                this.currentLabels = null;

                base.VisitTryStatement(node);

                if (_seenYield)
                {
                    // this try yields !

                    var yieldingTryLabels = _labelsInYieldingTrys;
                    if (yieldingTryLabels == null)
                    {
                        _labelsInYieldingTrys = yieldingTryLabels = new Dictionary<BoundTryStatement, HashSet<LabelSymbol>>();
                    }

                    yieldingTryLabels.Add(node, currentLabels);
                    currentLabels = origLabels;
                }
                else
                {
                    // this is a boring non-yielding try

                    // currentLabels = currentLabels U origLabels ;
                    if (currentLabels == null)
                    {
                        currentLabels = origLabels;
                    }
                    else if (origLabels != null)
                    {
                        currentLabels.UnionWith(origLabels);
                    }
                }

                _seenYield = _seenYield | origSeenYield;
                return null;
            }
开发者ID:noahstein,项目名称:roslyn,代码行数:42,代码来源:IteratorMethodToStateMachineRewriter.YieldsInTryAnalysis.cs


示例5: ContainsYields

 private bool ContainsYields(BoundTryStatement statement)
 {
     return _yieldsInTryAnalysis.ContainsYields(statement);
 }
开发者ID:daking2014,项目名称:roslyn,代码行数:4,代码来源:IteratorMethodToStateMachineRewriter.cs


示例6: PushFrame

        private IteratorFinallyFrame PushFrame(BoundTryStatement statement)
        {
            var state = _nextFinalizeState--;

            var finallyMethod = MakeSynthesizedFinally(state);
            var newFrame = new IteratorFinallyFrame(_currentFinallyFrame, state, finallyMethod, _yieldsInTryAnalysis.Labels(statement));
            newFrame.AddState(state);

            _currentFinallyFrame = newFrame;
            return newFrame;
        }
开发者ID:daking2014,项目名称:roslyn,代码行数:11,代码来源:IteratorMethodToStateMachineRewriter.cs


示例7: VisitTryStatement

        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            // if node contains no yields, do regular rewrite in the current frame.
            if (!ContainsYields(node))
            {
                _tryNestingLevel++;
                var result = node.Update(
                                    (BoundBlock)Visit(node.TryBlock),
                                    VisitList(node.CatchBlocks),
                                    (BoundBlock)Visit(node.FinallyBlockOpt),
                                    node.PreferFaultHandler);

                _tryNestingLevel--;
                return result;
            }

            Debug.Assert(node.CatchBlocks.IsEmpty, "try with yields must have no catches");
            Debug.Assert(node.FinallyBlockOpt != null, "try with yields must have finally");

            // rewrite TryBlock in a new frame.
            var frame = PushFrame(node);
            _tryNestingLevel++;
            var rewrittenBody = (BoundStatement)this.Visit(node.TryBlock);

            Debug.Assert(!frame.IsRoot());
            Debug.Assert(frame.parent.knownStates.ContainsValue(frame), "parent must be aware about states in the child frame");

            var finallyMethod = frame.handler;
            var origMethod = F.CurrentMethod;

            // rewrite finally block into a Finally method.
            F.CurrentMethod = finallyMethod;
            var rewrittenHandler = (BoundStatement)this.Visit(node.FinallyBlockOpt);

            _tryNestingLevel--;
            PopFrame();

            // {
            //      this.state = parentFinalizeState;
            //      body;
            //      return;
            // }
            Debug.Assert(frame.parent.finalizeState == _currentFinallyFrame.finalizeState);
            rewrittenHandler = F.Block(
                                F.Assignment(F.Field(F.This(), stateField), F.Literal(frame.parent.finalizeState)),
                                rewrittenHandler,
                                F.Return()
                            );

            F.CloseMethod(rewrittenHandler);
            F.CurrentMethod = origMethod;


            var bodyStatements = ArrayBuilder<BoundStatement>.GetInstance();

            // add a call to the handler after the try body.
            //
            // {
            //      this.state = finalizeState;
            //      body;
            //      this.Finally();   // will reset the state to the finally state of the parent.
            // }
            bodyStatements.Add(F.Assignment(F.Field(F.This(), stateField), F.Literal(frame.finalizeState)));
            bodyStatements.Add(rewrittenBody);
            bodyStatements.Add(F.ExpressionStatement(F.Call(F.This(), finallyMethod)));

            // handle proxy labels if have any
            if (frame.proxyLabels != null)
            {
                var dropThrough = F.GenerateLabel("dropThrough");
                bodyStatements.Add(F.Goto(dropThrough));
                var parent = frame.parent;

                foreach (var p in frame.proxyLabels)
                {
                    var proxy = p.Value;
                    var destination = p.Key;

                    // branch lands here
                    bodyStatements.Add(F.Label(proxy));

                    // finalize current state, proceed to destination.
                    bodyStatements.Add(F.ExpressionStatement(F.Call(F.This(), finallyMethod)));

                    // let the parent forward the branch appropriately
                    var parentProxy = parent.ProxyLabelIfNeeded(destination);
                    bodyStatements.Add(F.Goto(parentProxy));
                }

                bodyStatements.Add(F.Label(dropThrough));
            }

            return F.Block(bodyStatements.ToImmutableAndFree());
        }
开发者ID:daking2014,项目名称:roslyn,代码行数:94,代码来源:IteratorMethodToStateMachineRewriter.cs


示例8: PushFrame

 private AwaitFinallyFrame PushFrame(BoundTryStatement statement)
 {
     var newFrame = new AwaitFinallyFrame(currentAwaitFinallyFrame, analysis.Labels(statement));
     currentAwaitFinallyFrame = newFrame;
     return newFrame;
 }
开发者ID:nagyist,项目名称:roslyn,代码行数:6,代码来源:AsyncHandlerRewriter.cs


示例9: ContainsYields

 /// <summary>
 /// Returns true if given try or any of its nested try blocks contain yields
 /// </summary>
 public bool ContainsYields(BoundTryStatement statement)
 {
     return _labelsInYieldingTrys != null && _labelsInYieldingTrys.ContainsKey(statement);
 }
开发者ID:noahstein,项目名称:roslyn,代码行数:7,代码来源:IteratorMethodToStateMachineRewriter.YieldsInTryAnalysis.cs


示例10: FinallyContainsAwaits

 /// <summary>
 /// Returns true if a finally of the given try contains awaits
 /// </summary>
 public bool FinallyContainsAwaits(BoundTryStatement statement)
 {
     return _labelsInInterestingTry != null && _labelsInInterestingTry.ContainsKey(statement);
 }
开发者ID:rafaellincoln,项目名称:roslyn,代码行数:7,代码来源:AsyncExceptionHandlerRewriter.cs


示例11: PushFrame

 private AwaitFinallyFrame PushFrame(BoundTryStatement statement)
 {
     var newFrame = new AwaitFinallyFrame(_currentAwaitFinallyFrame, _analysis.Labels(statement), (TryStatementSyntax)statement.Syntax);
     _currentAwaitFinallyFrame = newFrame;
     return newFrame;
 }
开发者ID:rafaellincoln,项目名称:roslyn,代码行数:6,代码来源:AsyncExceptionHandlerRewriter.cs


示例12: RewriteFinalizedRegion

        /// <summary>
        /// Rewrites Try/Catch part of the Try/Catch/Finally
        /// </summary>
        private BoundStatement RewriteFinalizedRegion(BoundTryStatement node)
        {
            var rewrittenTry = (BoundBlock)this.VisitBlock(node.TryBlock);

            var catches = node.CatchBlocks;
            if (catches.IsDefaultOrEmpty)
            {
                return rewrittenTry;
            }

            var origAwaitCatchFrame = _currentAwaitCatchFrame;
            _currentAwaitCatchFrame = null;

            var rewrittenCatches = this.VisitList(node.CatchBlocks);
            BoundStatement tryWithCatches = _F.Try(rewrittenTry, rewrittenCatches);

            var currentAwaitCatchFrame = _currentAwaitCatchFrame;
            if (currentAwaitCatchFrame != null)
            {
                var handledLabel = _F.GenerateLabel("handled");
                var handlersList = currentAwaitCatchFrame.handlers;
                var handlers = ArrayBuilder<BoundSwitchSection>.GetInstance(handlersList.Count);
                for (int i = 0, l = handlersList.Count; i < l; i++)
                {
                    handlers.Add(_F.SwitchSection(
                        i + 1,
                        _F.Block(
                            handlersList[i],
                            _F.Goto(handledLabel))));
                }

                tryWithCatches = _F.Block(
                    ImmutableArray.Create<LocalSymbol>(
                        currentAwaitCatchFrame.pendingCaughtException,
                        currentAwaitCatchFrame.pendingCatch).
                        AddRange(currentAwaitCatchFrame.GetHoistedLocals()),
                    ImmutableArray<LocalFunctionSymbol>.Empty,
                    _F.HiddenSequencePoint(),
                    _F.Assignment(
                        _F.Local(currentAwaitCatchFrame.pendingCatch),
                        _F.Default(currentAwaitCatchFrame.pendingCatch.Type)),
                    tryWithCatches,
                    _F.HiddenSequencePoint(),
                    _F.Switch(
                        _F.Local(currentAwaitCatchFrame.pendingCatch),
                        handlers.ToImmutableAndFree()),
                    _F.HiddenSequencePoint(),
                    _F.Label(handledLabel));
            }

            _currentAwaitCatchFrame = origAwaitCatchFrame;

            return tryWithCatches;
        }
开发者ID:rafaellincoln,项目名称:roslyn,代码行数:57,代码来源:AsyncExceptionHandlerRewriter.cs


示例13: VisitTryStatement

        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            var tryStatementSyntax = node.Syntax;
            // If you add a syntax kind to the assertion below, please also ensure
            // that the scenario has been tested with Edit-and-Continue.
            Debug.Assert(
                tryStatementSyntax.IsKind(SyntaxKind.TryStatement) ||
                tryStatementSyntax.IsKind(SyntaxKind.UsingStatement) ||
                tryStatementSyntax.IsKind(SyntaxKind.ForEachStatement));

            BoundStatement finalizedRegion;
            BoundBlock rewrittenFinally;

            var finallyContainsAwaits = _analysis.FinallyContainsAwaits(node);
            if (!finallyContainsAwaits)
            {
                finalizedRegion = RewriteFinalizedRegion(node);
                rewrittenFinally = (BoundBlock)this.Visit(node.FinallyBlockOpt);

                if (rewrittenFinally == null)
                {
                    return finalizedRegion;
                }

                var asTry = finalizedRegion as BoundTryStatement;
                if (asTry != null)
                {
                    // since finalized region is a try we can just attach finally to it
                    Debug.Assert(asTry.FinallyBlockOpt == null);
                    return asTry.Update(asTry.TryBlock, asTry.CatchBlocks, rewrittenFinally, asTry.PreferFaultHandler);
                }
                else
                {
                    // wrap finalizedRegion into a Try with a finally.
                    return _F.Try((BoundBlock)finalizedRegion, ImmutableArray<BoundCatchBlock>.Empty, rewrittenFinally);
                }
            }

            // rewrite finalized region (try and catches) in the current frame
            var frame = PushFrame(node);
            finalizedRegion = RewriteFinalizedRegion(node);
            rewrittenFinally = (BoundBlock)this.VisitBlock(node.FinallyBlockOpt);
            PopFrame();

            var exceptionType = _F.SpecialType(SpecialType.System_Object);
            var pendingExceptionLocal = new SynthesizedLocal(_F.CurrentMethod, exceptionType, SynthesizedLocalKind.TryAwaitPendingException, tryStatementSyntax);
            var finallyLabel = _F.GenerateLabel("finallyLabel");
            var pendingBranchVar = new SynthesizedLocal(_F.CurrentMethod, _F.SpecialType(SpecialType.System_Int32), SynthesizedLocalKind.TryAwaitPendingBranch, tryStatementSyntax);

            var catchAll = _F.Catch(_F.Local(pendingExceptionLocal), _F.Block());

            var catchAndPendException = _F.Try(
                _F.Block(
                    finalizedRegion,
                    _F.HiddenSequencePoint(),
                    _F.Goto(finallyLabel),
                    PendBranches(frame, pendingBranchVar, finallyLabel)),
                ImmutableArray.Create(catchAll));

            var syntheticFinally = _F.Block(
                _F.HiddenSequencePoint(),
                _F.Label(finallyLabel),
                rewrittenFinally,
                _F.HiddenSequencePoint(),
                UnpendException(pendingExceptionLocal),
                UnpendBranches(
                    frame,
                    pendingBranchVar,
                    pendingExceptionLocal));


            var locals = ArrayBuilder<LocalSymbol>.GetInstance();
            var statements = ArrayBuilder<BoundStatement>.GetInstance();

            statements.Add(_F.HiddenSequencePoint());

            locals.Add(pendingExceptionLocal);
            statements.Add(_F.Assignment(_F.Local(pendingExceptionLocal), _F.Default(pendingExceptionLocal.Type)));
            locals.Add(pendingBranchVar);
            statements.Add(_F.Assignment(_F.Local(pendingBranchVar), _F.Default(pendingBranchVar.Type)));

            LocalSymbol returnLocal = frame.returnValue;
            if (returnLocal != null)
            {
                locals.Add(returnLocal);
            }

            statements.Add(catchAndPendException);
            statements.Add(syntheticFinally);

            var completeTry = _F.Block(
                locals.ToImmutableAndFree(),
                ImmutableArray<LocalFunctionSymbol>.Empty,
                statements.ToImmutableAndFree());

            return completeTry;
        }
开发者ID:rafaellincoln,项目名称:roslyn,代码行数:97,代码来源:AsyncExceptionHandlerRewriter.cs


示例14: VisitTryStatement

 public override BoundNode VisitTryStatement(BoundTryStatement node)
 {
     this.Visit(node.TryBlock);
     this.VisitList(node.CatchBlocks);
     this.Visit(node.FinallyBlockOpt);
     return null;
 }
开发者ID:abock,项目名称:roslyn,代码行数:7,代码来源:DiagnosticsPass_ExpressionTrees.cs


示例15: RewriteEnumeratorForEachStatement


//.........这里部分代码省略.........
                        localFunctions: ImmutableArray<LocalFunctionSymbol>.Empty,
                        statements: ImmutableArray.Create<BoundStatement>(disposeStmt));
                }
                else
                {
                    Debug.Assert(!enumeratorType.IsSealed);

                    // IDisposable d
                    LocalSymbol disposableVar = _factory.SynthesizedLocal(idisposableTypeSymbol);

                    // Reference to d.
                    BoundLocal boundDisposableVar = MakeBoundLocal(forEachSyntax, disposableVar, idisposableTypeSymbol);

                    BoundTypeExpression boundIDisposableTypeExpr = new BoundTypeExpression(forEachSyntax,
                        aliasOpt: null,
                        type: idisposableTypeSymbol);

                    // e as IDisposable
                    BoundExpression disposableVarInitValue = new BoundAsOperator(forEachSyntax,
                        operand: boundEnumeratorVar,
                        targetType: boundIDisposableTypeExpr,
                        conversion: Conversion.ExplicitReference, // Explicit so the emitter won't optimize it away.
                        type: idisposableTypeSymbol);

                    // IDisposable d = e as IDisposable;
                    BoundStatement disposableVarDecl = MakeLocalDeclaration(forEachSyntax, disposableVar, disposableVarInitValue);

                    // if (d != null) d.Dispose();
                    BoundStatement ifStmt = RewriteIfStatement(
                        syntax: forEachSyntax,
                        rewrittenCondition: new BoundBinaryOperator(forEachSyntax,
                            operatorKind: BinaryOperatorKind.NotEqual, // reference equality
                            left: boundDisposableVar,
                            right: MakeLiteral(forEachSyntax,
                                constantValue: ConstantValue.Null,
                                type: null),
                            constantValueOpt: null,
                            methodOpt: null,
                            resultKind: LookupResultKind.Viable,
                            type: _compilation.GetSpecialType(SpecialType.System_Boolean)),
                        rewrittenConsequence: new BoundExpressionStatement(forEachSyntax,
                            expression: BoundCall.Synthesized(
                                syntax: forEachSyntax,
                                receiverOpt: boundDisposableVar,
                                method: disposeMethod)),
                        rewrittenAlternativeOpt: null,
                        hasErrors: false);

                    // IDisposable d = e as IDisposable;
                    // if (d != null) d.Dispose();
                    finallyBlockOpt = new BoundBlock(forEachSyntax,
                        locals: ImmutableArray.Create<LocalSymbol>(disposableVar),
                        localFunctions: ImmutableArray<LocalFunctionSymbol>.Empty,
                        statements: ImmutableArray.Create<BoundStatement>(disposableVarDecl, ifStmt));
                }

                // try {
                //     while (e.MoveNext()) {
                //         V v = (V)(T)e.Current;
                //         /* loop body */
                //     }
                // }
                // finally {
                //     /* dispose of e */
                // }
                BoundStatement tryFinally = new BoundTryStatement(forEachSyntax,
                    tryBlock: new BoundBlock(forEachSyntax,
                        locals: ImmutableArray<LocalSymbol>.Empty,
                        localFunctions: ImmutableArray<LocalFunctionSymbol>.Empty,
                        statements: ImmutableArray.Create<BoundStatement>(whileLoop)),
                    catchBlocks: ImmutableArray<BoundCatchBlock>.Empty,
                    finallyBlockOpt: finallyBlockOpt);

                // E e = ((C)(x)).GetEnumerator();
                // try {
                //     /* as above */
                result = new BoundBlock(
                    syntax: forEachSyntax,
                    locals: ImmutableArray.Create(enumeratorVar),
                    localFunctions: ImmutableArray<LocalFunctionSymbol>.Empty,
                    statements: ImmutableArray.Create<BoundStatement>(enumeratorVarDecl, tryFinally));
            }
            else
            {
                // E e = ((C)(x)).GetEnumerator();
                // while (e.MoveNext()) {
                //     V v = (V)(T)e.Current;
                //     /* loop body */
                // }
                result = new BoundBlock(
                    syntax: forEachSyntax,
                    locals: ImmutableArray.Create(enumeratorVar),
                    localFunctions: ImmutableArray<LocalFunctionSymbol>.Empty,
                    statements: ImmutableArray.Create<BoundStatement>(enumeratorVarDecl, whileLoop));
            }

            AddForEachKeywordSequencePoint(forEachSyntax, ref result);

            return result;
        }
开发者ID:CAPCHIK,项目名称:roslyn,代码行数:101,代码来源:LocalRewriter_ForEachStatement.cs


示例16: VisitTryStatement

        /// <summary>
        /// The try statement is the most complex part of the state machine transformation.
        /// Since the CLR will not allow a 'goto' into the scope of a try statement, we must
        /// generate the dispatch to the state's label stepwise.  That is done by translating
        /// the try statements from the inside to the outside.  Within a try statement, we
        /// start with an empty dispatch table (representing the mapping from state numbers
        /// to labels).  During translation of the try statement's body, the dispatch table
        /// will be filled in with the data necessary to dispatch once we're inside the try
        /// block.  We generate that at the head of the translated try statement.  Then, we
        /// copy all of the states from that table into the table for the enclosing construct,
        /// but associate them with a label just before the translated try block.  That way
        /// the enclosing construct will generate the code necessary to get control into the
        /// try block for all of those states.
        /// </summary>
        public override BoundNode VisitTryStatement(BoundTryStatement node)
        {
            var oldDispatches = dispatches;
            var oldFinalizerState = currentFinalizerState;
            var oldHasFinalizerState = hasFinalizerState;

            dispatches = null;
            currentFinalizerState = -1;
            hasFinalizerState = false;

            BoundBlock tryBlock = F.Block((BoundStatement)this.Visit(node.TryBlock));
            GeneratedLabelSymbol dispatchLabel = null;
            if (dispatches != null)
            {
                dispatchLabel = F.GenerateLabel("tryDispatch");
                if (hasFinalizerState)
                {
                    // cause the current finalizer state to arrive here and then "return false"
                    var finalizer = F.GenerateLabel("finalizer");
                    dispatches.Add(finalizer, new List<int>() { this.currentFinalizerState });
                    var skipFinalizer = F.GenerateLabel("skipFinalizer");
                    tryBlock = F.Block(
                        F.HiddenSequencePoint(),
                        Dispatch(),
                        F.Goto(skipFinalizer),
                        F.Label(finalizer), // code for the finalizer here
                        F.Assignment(F.Field(F.This(), stateField), F.AssignmentExpression(F.Local(cachedState), F.Literal(StateMachineStates.NotStartedStateMachine))),
                        GenerateReturn(false),
                        F.Label(skipFinalizer),
                        tryBlock
                        );
                }
                else
                {
                    tryBlock = F.Block(
                        F.HiddenSequencePoint(),
                        Dispatch(),
                        tryBlock
                        );
                }

                if (oldDispatches == null)
                {
                    Debug.Assert(!oldHasFinalizerState);
                    oldDispatches = new Dictionary<LabelSymbol, List<int>>();
                }

                oldDispatches.Add(dispatchLabel, new List<int>(from kv in dispatches.Values from n in kv orderby n select n));
            }

            hasFinalizerState = oldHasFinalizerState;
            currentFinalizerState = oldFinalizerState;
            dispatches = oldDispatches;

            ImmutableArray<BoundCatchBlock> catchBlocks = this.VisitList(node.CatchBlocks);
            BoundBlock finallyBlockOpt = node.FinallyBlockOpt == null ? null : F.Block(
                F.HiddenSequencePoint(),
                F.If(
                    condition: F.IntLessThan(F.Local(cachedState), F.Literal(StateMachineStates.FirstUnusedState)),
                    thenClause: (BoundBlock)this.Visit(node.FinallyBlockOpt)
                ),
                F.HiddenSequencePoint());
            BoundStatement result = node.Update(tryBlock, catchBlocks, finallyBlockOpt, node.PreferFaultHandler);
            if ((object)dispatchLabel != null)
            {
                result = F.Block(
                    F.HiddenSequencePoint(),
                    F.Label(dispatchLabel),
                    result);
            }

            return result;
        }
开发者ID:nagyist,项目名称:roslyn,代码行数:87,代码来源:StateMachineMethodToClassRewriter.cs


示例17: VisitTryStatement

 public override BoundNode VisitTryStatement(BoundTryStatement node)
 {
     var origSeenYieldInCurrentTry = _seenYieldInCurrentTry;
     _seenYieldInCurrentTry = false;
     base.VisitTryStatement(node);
     _seenYieldInCurrentTry |= origSeenYieldInCurrentTry;
     return null;
 }
开发者ID:ehsansajjad465,项目名称:roslyn,代码行数:8,代码来源:IteratorAndAsyncCaptureWalker.cs


示例18: Labels

 /// <summary>
 /// Labels reachable from within this frame without invoking its finally. 
 /// null if there are no such labels.
 /// </summary>
 internal HashSet<LabelSymbol> Labels(BoundTryStatement statement)
 {
     return _labelsInInterestingTry[statement];
 }
开发者ID:rafaellincoln,项目名称:roslyn,代码行数:8,代码来源:AsyncExceptionHandlerRewriter.cs


示例19: Labels

 /// <summary>
 /// Labels reachable from within this frame without invoking its finally. 
 /// null if there are none such labels.
 /// </summary>
 internal HashSet<LabelSymbol> Labels(BoundTryStatement statement)
 {
     return _labelsInYieldingTrys[statement];
 }
开发者ID:noahstein,项目名称:roslyn,代码行数:8,代码来源:IteratorMethodToStateMachineRewriter.YieldsInTryAnalysis.cs


示例20: RewriteUsingStatementTryFinally


//.........这里部分代码省略.........
            //
            // Second: if the type is a nullable value type then we can similarly elide the boxing.
            // We can generate
            //
            // { 
            //   ResourceType resource = expr; 
            //   try { statement; } 
            //   finally { if (resource.HasValue) resource.GetValueOrDefault().Dispose(); }
            // }
            //
            // Where again we do a constrained virtual call to Dispose, rather than boxing
            // the value to IDisposable.
            //
            // Note that this optimization is *not* what the native compiler does; in this case
            // the native compiler behavior is to test for HasValue, then *box* and convert
            // the boxed value to IDisposable. There's no need to do that.
            //
            // Third: if we have "using(x)" and x is dynamic then obviously we need not generate
            // "{ dynamic temp1 = x; IDisposable temp2 = (IDisposable) temp1; ... }". Rather, we elide
            // the completely unnecessary first temporary. 

            BoundExpression disposedExpression;
            bool isNullableValueType = local.Type.IsNullableType();

            if (isNullableValueType)
            {
                MethodSymbol getValueOrDefault = GetNullableMethod(syntax, local.Type, SpecialMember.System_Nullable_T_GetValueOrDefault);
                // local.GetValueOrDefault()
                disposedExpression = BoundCall.Synthesized(syntax, local, getValueOrDefault);
            }
            else
            {
                // local
                disposedExpression = local;
            }

            // local.Dispose()
            BoundExpression disposeCall;

            MethodSymbol disposeMethodSymbol;
            if (TryGetSpecialTypeMember(syntax, SpecialMember.System_IDisposable__Dispose, out disposeMethodSymbol))
            {
                disposeCall = BoundCall.Synthesized(syntax, disposedExpression, disposeMethodSymbol);
            }
            else
            {
                disposeCall = new BoundBadExpression(syntax, LookupResultKind.NotInvocable, ImmutableArray<Symbol>.Empty, ImmutableArray.Create<BoundNode>(disposedExpression), ErrorTypeSymbol.UnknownResultType);
            }

            // local.Dispose();
            BoundStatement disposeStatement = new BoundExpressionStatement(syntax, disposeCall);

            BoundExpression ifCondition;

            if (isNullableValueType)
            {
                MethodSymbol hasValue = GetNullableMethod(syntax, local.Type, SpecialMember.System_Nullable_T_get_HasValue);
                // local.HasValue
                ifCondition = BoundCall.Synthesized(syntax, local, hasValue);
            }
            else if (local.Type.IsValueType)
            {
                ifCondition = null;
            }
            else
            {
                // local != null
                ifCondition = MakeNullCheck(syntax, local, BinaryOperatorKind.NotEqual);
            }

            BoundStatement finallyStatement;

            if (ifCondition == null)
            {
                // local.Dispose();
                finallyStatement = disposeStatement;
            }
            else
            {
                // if (local != null) local.Dispose();
                // or
                // if (local.HasValue) local.GetValueOrDefault().Dispose();
                finallyStatement = RewriteIfStatement(
                    syntax: syntax,
                    locals: ImmutableArray<LocalSymbol>.Empty,
                    rewrittenCondition: ifCondition,
                    rewrittenConsequence: disposeStatement,
                    rewrittenAlternativeOpt: null,
                    hasErrors: false);
            }

            // try { ... } finally { if (local != null) local.Dispose(); }
            BoundStatement tryFinally = new BoundTryStatement(
                syntax: syntax,
                tryBlock: tryBlock,
                catchBlocks: ImmutableArray<BoundCatchBlock>.Empty,
                finallyBlockOpt: BoundBlock.SynthesizedNoLocals(syntax, finallyStatement));

            return tryFinally;
        }
开发者ID:EkardNT,项目名称:Roslyn,代码行数:101,代码来源:LocalRewriter_UsingStatement.cs



注:本文中的Microsoft.CodeAnalysis.CSharp.BoundTryStatement类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# CSharp.BoundUnaryOperator类代码示例发布时间:2022-05-26
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C# CSharp.BoundStatement类代码示例发布时间:2022-05-26
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