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C# Kinect.KinectSensor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Microsoft.Kinect.KinectSensor的典型用法代码示例。如果您正苦于以下问题:C# KinectSensor类的具体用法?C# KinectSensor怎么用?C# KinectSensor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



KinectSensor类属于Microsoft.Kinect命名空间,在下文中一共展示了KinectSensor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Form1

        public Form1()
        {
            InitializeComponent();
            outputDevice.Open();
            try
            {
                if (KinectSensor.KinectSensors.Count == 0)
                {
                    throw new Exception("Kinectが接続されていません");
                }

                // Kinectインスタンスを取得する
                kinect = KinectSensor.KinectSensors[0];

                // すべてのフレーム更新通知をもらう
                kinect.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(kinect_AllFramesReady);

                // Color,Depth,Skeletonを有効にする
                kinect.SkeletonStream.Enable();

                // Kinectの動作を開始する
                kinect.Start();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
                Close();
            }
        }
开发者ID:haru2036,项目名称:laboyouthKinect,代码行数:29,代码来源:Form1.cs


示例2: KinectControl

        public KinectControl(HoverButton kinectButton, double layoutHeight, double layoutWidth, List<Button> buttons, TextBox debugBox = null)
        {
            _kinectButton = kinectButton;
            _layoutHeight = layoutHeight;
            _layoutWidth = layoutWidth;
            _buttons = buttons;
            _debugBox = debugBox;

            _kinect = KinectSensor.KinectSensors.FirstOrDefault();

            if (_kinect != null)
            {
                _kinect.Start();

                _kinect.ColorStream.Enable();
                _kinect.SkeletonStream.Enable(new TransformSmoothParameters
                    {
                        Smoothing = 0.7f,
                        Correction = 0.1f,
                        Prediction = 0.1f,
                        JitterRadius = 0.05f,
                        MaxDeviationRadius = 0.05f
                    });

                _kinect.SkeletonFrameReady += kinect_SkeletonFrameReady;
            }

            _activeRecognizer = CreateRecognizer();
            _kinectButton.Click += KinectButton_Click;
        }
开发者ID:rudylee,项目名称:WpfApp,代码行数:30,代码来源:KinectControl.cs


示例3: KinectDance

        public KinectDance(double layoutHeight, double layoutWidth, List<TextBlock> menus, Style mouseOverStyle, Border menuBorder,TextBox debugBox = null)
        {
            _layoutHeight = layoutHeight;
            _layoutWidth = layoutWidth;
            _debugBox = debugBox;
            _menus = menus;
            _menuBorder = menuBorder;
            _mouseOverStyle = mouseOverStyle;

            _kinect = KinectSensor.KinectSensors.FirstOrDefault();

            if (_kinect == null) return;
            //_kinect.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;
            _kinect.Start();

            _kinect.ColorStream.Enable();
            _kinect.SkeletonStream.Enable(new TransformSmoothParameters
                {
                    Smoothing = 0.7f,
                    Correction = 0.3f,
                    Prediction = 0.4f,
                    JitterRadius = 0.5f,
                    MaxDeviationRadius = 0.5f
                });

            _kinect.SkeletonFrameReady += kinect_SkeletonFrameReady;
        }
开发者ID:rudylee,项目名称:WpfApp,代码行数:27,代码来源:KinectDance.cs


示例4: startKinect

        private void startKinect()
        {
            if (KinectSensor.KinectSensors.Count > 0)
            {
                // Choose the first Kinect device
                kinect = KinectSensor.KinectSensors[0];
                if (kinect == null)
                    return;

                kinect.ColorStream.Enable();

                var tsp = new TransformSmoothParameters
                {
                    Smoothing = 0.5f,
                    Correction = 0.5f,
                    Prediction = 0.5f,
                    JitterRadius = 0.05f,
                    MaxDeviationRadius = 0.04f
                };
                kinect.SkeletonStream.Enable(tsp);

                // Start skeleton tracking
                //kinect.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(kinect_ColorFrameReady);
                //kinect.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(kinect_SkeletonFrameReady);

                // Start Kinect device
                kinect.Start();
            }
            else
            {
                MessageBox.Show("No Kinect Device found.");
            }
        }
开发者ID:BilldBird,项目名称:Kinect_Fitness,代码行数:33,代码来源:logout.xaml.cs


示例5: connexion_kinect

        public KinectSensor connexion_kinect()
        {
            foreach (var potentialSensor in KinectSensor.KinectSensors)
            {
                if (potentialSensor.Status == KinectStatus.Connected)
                {
                    sensor = potentialSensor;
                }
            }

            if (null != sensor)
            {
                // Turn on the skeleton stream to receive skeleton frames
                sensor.SkeletonStream.Enable();

                // Start the sensor!
                try
                {
                    sensor.Start();
                }
                catch (IOException)
                {
                    return sensor = null;
                }
            }

            return sensor;
        }
开发者ID:antoinedelia,项目名称:Alpha-Avina,代码行数:28,代码来源:Connexion.cs


示例6: KinectHelper

        private KinectHelper(TransformSmoothParameters tsp, bool near = false, 
                             ColorImageFormat colorFormat = ColorImageFormat.RgbResolution1280x960Fps12, 
                             DepthImageFormat depthFormat = DepthImageFormat.Resolution640x480Fps30)
        {
            _kinectSensor = KinectSensor.KinectSensors.FirstOrDefault(s => s.Status == KinectStatus.Connected);

            if (_kinectSensor == null)
            {
                throw new Exception("No Kinect-Sensor found.");
            }
            if (near)
            {
                _kinectSensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;
                _kinectSensor.DepthStream.Range = DepthRange.Near;
                _kinectSensor.SkeletonStream.EnableTrackingInNearRange = true;
            }

            DepthImageFormat = depthFormat;
            ColorImageFormat = colorFormat;

            _kinectSensor.SkeletonStream.Enable(tsp);
            _kinectSensor.ColorStream.Enable(colorFormat);
            _kinectSensor.DepthStream.Enable(depthFormat);
            _kinectSensor.AllFramesReady += AllFramesReady;

            _kinectSensor.Start();
            _faceTracker = new FaceTracker(_kinectSensor);
        }
开发者ID:rechc,项目名称:KinectMiniApps,代码行数:28,代码来源:KinectHelper.cs


示例7: setupKinect

        public int setupKinect(Model mod, Image img)
        {
            theModel = mod;
            theImage = img;
            foreach (var potentialSensor in KinectSensor.KinectSensors)
            {
                if (potentialSensor.Status == KinectStatus.Connected)
                {
                    this.sensor = potentialSensor;
                    this.foundSensor = true;
                    break;
                }
            }

            if (this.foundSensor == false)
            {
                return -1;
            }

            this.setupSkeleton();
            this.setupColor();
            this.setupDepth();

            this.sensor.Start();
            this.setupAudio();
            this.sensor.AllFramesReady += sensor_AllFramesReady;

            return 0;
        }
开发者ID:jgluck,项目名称:KineChroma,代码行数:29,代码来源:KinectThinker.cs


示例8: Start_Click

        private void Start_Click(object sender, RoutedEventArgs e)
        {
            if (this.StartStopButton.Content.ToString() == ButtonStartText)
	        {
                if (KinectSensor.KinectSensors.Any())
                {
                    KinectSensor.KinectSensors.StatusChanged += (o, args) => 
                    {
                        this.Status.Content = args.Status.ToString();
                    };

                    sensor = KinectSensor.KinectSensors.First();
                }

                sensor.Start();
                sensor.ElevationAngle = 0;
                sensor.ColorStream.Enable();
                sensor.DepthStream.Enable();

                sensor.SkeletonStream.Enable();
                sensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Default; // Default is standing 
                sensor.AllFramesReady += sensorAllFramesReady;

                this.ConnectionID.Content = sensor.DeviceConnectionId;
                this.StartStopButton.Content = ButtonStopText;
	        }
            else
            {
                if (sensor != null && sensor.IsRunning)
                {
                    sensor.Stop();
                    StartStopButton.Content = ButtonStartText;
                }
            }
        }
开发者ID:VyaraGGeorgieva,项目名称:TelerikAcademy,代码行数:35,代码来源:MainWindow.xaml.cs


示例9: Cage4_Loaded

        void Cage4_Loaded(object sender, RoutedEventArgs e)
        {
            foreach (var potentialSensor in KinectSensor.KinectSensors)
            {
                if (potentialSensor.Status == KinectStatus.Connected)
                {
                    this.sensor = potentialSensor;
                    break;
                }
            }
            if (null != this.sensor)
            {

                this.sensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
                this.sensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
                this.colorPixels = new byte[this.sensor.ColorStream.FramePixelDataLength];
                this.colorBitmap = new WriteableBitmap(this.sensor.ColorStream.FrameWidth, this.sensor.ColorStream.FrameHeight, 96.0, 96.0, PixelFormats.Bgr32, null);
                this.cimg_cage4.Source = this.colorBitmap;
                this.sensor.AllFramesReady += this.sensor_AllFramesReady;
                try
                {
                    this.sensor.Start();
                }
                catch (IOException)
                {
                    //this.sensor = null;
                }

            }
        }
开发者ID:kadron,项目名称:rat-trek,代码行数:30,代码来源:Cage4.xaml.cs


示例10: MainWindow

        public MainWindow()
        {
            InitializeComponent();

            try {
                // 利用可能なKinectを探す
                foreach ( var k in KinectSensor.KinectSensors ) {
                    if ( k.Status == KinectStatus.Connected ) {
                        kinect = k;
                        break;
                    }
                }
                if ( kinect == null ) {
                    throw new Exception( "利用可能なKinectがありません" );
                }

                // Colorを有効にする
                kinect.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>( kinect_ColorFrameReady );
                kinect.ColorStream.Enable( ColorImageFormat.RgbResolution640x480Fps30 );

                // Kinectの動作を開始する
                kinect.Start();
            }
            catch ( Exception ex ) {
                MessageBox.Show( ex.Message );
                Close();
            }
        }
开发者ID:kaorun55,项目名称:KinectSdkIntroduction,代码行数:28,代码来源:MainWindow.xaml.cs


示例11: KinectCoreV2

        public KinectCoreV2(ref KinectBase.MasterSettings settings, bool isGUILaunched, int kinectNumber)
        {
            masterSettings = settings;
            dynamic temp = masterSettings.kinectOptionsList[kinectNumber];
            masterKinectSettings = (KinectV2Settings)temp;

            //TODO: Update this to open a specific Kinect v2, if the SDK is ever updated to support multiple on one machine
            kinect = KinectSensor.GetDefault();
            kinectID = kinectNumber;

            uint tempC = kinect.ColorFrameSource.FrameDescription.LengthInPixels;
            uint tempD = kinect.DepthFrameSource.FrameDescription.LengthInPixels;
            uint tempI = kinect.InfraredFrameSource.FrameDescription.LengthInPixels;
            colorImagePool = new KinectBase.ObjectPool<byte[]>(() => new byte[tempC * 4]);
            depthImagePool = new KinectBase.ObjectPool<byte[]>(() => new byte[tempD * 4]);
            irImagePool = new KinectBase.ObjectPool<byte[]>(() => new byte[tempI * sizeof(UInt16)]);

            if (isGUILaunched)
            {
                isGUI = true;
                LaunchKinect();
            }
            else
            {
                launchKinectDelegate kinectDelegate = LaunchKinect;
                IAsyncResult result = kinectDelegate.BeginInvoke(null, null);
                kinectDelegate.EndInvoke(result);  //Even though this is blocking, the events should be on a different thread now.
            }
        }
开发者ID:vancegroup,项目名称:KVR,代码行数:29,代码来源:KinectV2Core.cs


示例12: DiscoverKinectSensor

        private void DiscoverKinectSensor()
        {
            if (this._Kinect != null && this._Kinect.Status != KinectStatus.Connected)
            {
                // If the sensor is no longer connected, we need to discover a new one.
                this._Kinect = null;
            }

            if (this._Kinect == null)
            {
                //Find the first connected sensor
                this._Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);

                if (this._Kinect != null)
                {
                    //Initialize the found sensor
                    this._Kinect.ColorStream.Enable();
                    this._Kinect.Start();

                    ColorImageStream colorSteam = this._Kinect.ColorStream;
                    this._ColorImageBitmap = new WriteableBitmap(colorSteam.FrameWidth,
                                                                        colorSteam.FrameHeight,
                                                                        96, 96, PixelFormats.Bgr32,
                                                                        null);
                    this._ColorImageBitmapRect = new Int32Rect(0, 0, colorSteam.FrameWidth,
                                                                  colorSteam.FrameHeight);
                    this._ColorImageStride = colorSteam.FrameWidth *
                                                    colorSteam.FrameBytesPerPixel;
                    this.ColorImageElement.Source = this._ColorImageBitmap;
                    this._ColorImagePixelData = new byte[colorSteam.FramePixelDataLength];
                }
            }
        }
开发者ID:kulturberikare,项目名称:RUNKinect,代码行数:33,代码来源:MainWindow.xaml.cs


示例13: initialize

        public void initialize( int elevationAngle = 0 )
        {
            try { kinectSensor = KinectSensor.KinectSensors[0]; }
            catch (Exception e)
            {
                Console.WriteLine("kinect not detected, continuing with kinect disabled {0}",e);
                return;
            }

            if (kinectSensor == null) {
                return;
            }

            // limits elevation angle to keep the motors from trying too extreme an angle
            if (elevationAngle >= 26 )
            {
                elevationAngle = 26;
            }
            else if (elevationAngle <= -26)
            {
                elevationAngle = -26;
            }

            // Only initializes Skeletal Tracking
            kinectSensor.SkeletonStream.Enable();

            // set a call back function to process skeleton data
            kinectSensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(kinectSkeletonFrameReadyCallback);
            kinectSensor.Start();
            kinectSensor.ElevationAngle = elevationAngle;
        }
开发者ID:suntinwong,项目名称:mypong,代码行数:31,代码来源:Kinect.cs


示例14: MathiasCore

 /// <summary>
 /// Simply a empty Constructor
 /// </summary>
 public MathiasCore()
 {
     CONNECTED = false;
     KinectAudio = new KinectAudioController();
     kinect = KinectSensor.GetDefault();
     dbManager = new DBManager();
 }
开发者ID:MATHIAS15,项目名称:MATHIAS-CORE,代码行数:10,代码来源:MathiasCore.cs


示例15: ConvertDepthColor

        /// <summary>
        /// 距離データをカラー画像に変換する
        /// </summary>
        /// <param name="kinect"></param>
        /// <param name="depthFrame"></param>
        /// <returns></returns>
        private byte[] ConvertDepthColor( KinectSensor kinect, DepthImageFrame depthFrame )
        {
            ColorImageStream colorStream = kinect.ColorStream;
              DepthImageStream depthStream = kinect.DepthStream;

              // 距離カメラのピクセルごとのデータを取得する
              short[] depthPixel = new short[depthFrame.PixelDataLength];
              depthFrame.CopyPixelDataTo( depthPixel );

              // 距離カメラの座標に対応するRGBカメラの座標を取得する(座標合わせ)
              ColorImagePoint[] colorPoint = new ColorImagePoint[depthFrame.PixelDataLength];
              kinect.MapDepthFrameToColorFrame( depthStream.Format, depthPixel,
            colorStream.Format, colorPoint );

              byte[] depthColor = new byte[depthFrame.PixelDataLength * Bgr32BytesPerPixel];
              for ( int index = 0; index < depthPixel.Length; index++ ) {
            // 距離カメラのデータから、プレイヤーIDと距離を取得する
            int player = depthPixel[index] & DepthImageFrame.PlayerIndexBitmask;
            int distance = depthPixel[index] >> DepthImageFrame.PlayerIndexBitmaskWidth;

            // 変換した結果が、フレームサイズを超えることがあるため、小さいほうを使う
            int x = Math.Min( colorPoint[index].X, colorStream.FrameWidth - 1 );
            int y = Math.Min( colorPoint[index].Y, colorStream.FrameHeight - 1 );
            int colorIndex = ((y * depthFrame.Width) + x) * Bgr32BytesPerPixel;

            if ( player != 0 ) {
              depthColor[colorIndex] = 255;
              depthColor[colorIndex + 1] = 255;
              depthColor[colorIndex + 2] = 255;
            }
            else {
              // サポート外 0-40cm
              if ( distance == depthStream.UnknownDepth ) {
            depthColor[colorIndex] = 0;
            depthColor[colorIndex + 1] = 0;
            depthColor[colorIndex + 2] = 255;
              }
              // 近すぎ 40cm-80cm(default mode)
              else if ( distance == depthStream.TooNearDepth ) {
            depthColor[colorIndex] = 0;
            depthColor[colorIndex + 1] = 255;
            depthColor[colorIndex + 2] = 0;
              }
              // 遠すぎ 3m(Near),4m(Default)-8m
              else if ( distance == depthStream.TooFarDepth ) {
            depthColor[colorIndex] = 255;
            depthColor[colorIndex + 1] = 0;
            depthColor[colorIndex + 2] = 0;
              }
              // 有効な距離データ
              else {
            depthColor[colorIndex] = 0;
            depthColor[colorIndex + 1] = 255;
            depthColor[colorIndex + 2] = 255;
              }
            }
              }

              return depthColor;
        }
开发者ID:hatsunea,项目名称:KinectSDKBook4CS,代码行数:66,代码来源:MainWindow.xaml.cs


示例16: Window_Loaded_1

 private void Window_Loaded_1(object sender, RoutedEventArgs e)
 {
     miKinect = KinectSensor.KinectSensors[0];
     miKinect.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
     miKinect.Start();
     miKinect.ColorFrameReady += miKinect_ColorFrameReady;
 }
开发者ID:egaleano,项目名称:Kinect,代码行数:7,代码来源:MainWindow.xaml.cs


示例17: initKinect

        private void initKinect()
        {
            if (KinectSensor.KinectSensors.Count > 0)
                kinect = KinectSensor.KinectSensors[0];
            else
            {
                info.Content = "Pas de kinect connectée";
            }
            try
            {
                kinect.SkeletonStream.Enable();
                kinect.DepthStream.Enable();

                interStream = new InteractionStream(kinect, new DummyInteraction());

                kinect.DepthFrameReady += KinectOnDepthFrameReady;
                kinect.SkeletonFrameReady += KinectOnSkeletonFrameReady;

                interStream.InteractionFrameReady += interStream_InteractionFrameReady;
               
                kinect.Start();
            }
            catch(Exception e)
            {
               // throw e;
            }
            
        }
开发者ID:guozanhua,项目名称:Kinect-Painter,代码行数:28,代码来源:MainWindow.xaml.cs


示例18: MainWindow

        public MainWindow()
        {
            InitializeComponent();

            _sensor = KinectSensor.GetDefault();

            if (_sensor != null)
            {
                _sensor.Open();

                _bodies = new Body[_sensor.BodyFrameSource.BodyCount];

                _colorReader = _sensor.ColorFrameSource.OpenReader();
                _colorReader.FrameArrived += ColorReader_FrameArrived;
                _bodyReader = _sensor.BodyFrameSource.OpenReader();
                _bodyReader.FrameArrived += BodyReader_FrameArrived;

                // 2) Initialize the face source with the desired features
                _faceSource = new FaceFrameSource(_sensor, 0, FaceFrameFeatures.BoundingBoxInColorSpace |
                                                              FaceFrameFeatures.FaceEngagement |
                                                              FaceFrameFeatures.Glasses |
                                                              FaceFrameFeatures.Happy |
                                                              FaceFrameFeatures.LeftEyeClosed |
                                                              FaceFrameFeatures.MouthOpen |
                                                              FaceFrameFeatures.PointsInColorSpace |
                                                              FaceFrameFeatures.RightEyeClosed |
                                                              FaceFrameFeatures.LookingAway);
                _faceReader = _faceSource.OpenReader();
                _faceReader.FrameArrived += FaceReader_FrameArrived;
            }
        }
开发者ID:pghdotnet,项目名称:OxfordFace,代码行数:31,代码来源:MainWindow.xaml.cs


示例19: Angulo

 public Angulo(KinectSensor miKinect)
 {
     InitializeComponent();
     this.miKinect = miKinect;
     angulo = miKinect.ElevationAngle;
     barraAngulo.Value = angulo;
 }
开发者ID:CesarGamarra,项目名称:Kinect-Android-Security-Server,代码行数:7,代码来源:Angulo.cs


示例20: Kinect

        //Runtime nui;
        public Kinect()
        {
            skeleton = new skeleton(0);

            //getting first kinect
            foreach (KinectSensor sensor in KinectSensor.KinectSensors)
            {
                if (sensor.Status == KinectStatus.Connected)
                {
                    kinectSensor = sensor;
                    break;
                }
            }

            if (kinectSensor == null)
                return;

            Console.WriteLine(kinectSensor.Status);

            //starting kinect and enabling skeleton data stream
            kinectSensor.Start();
            kinectSensor.SkeletonStream.Enable();

            //register event handler on skeleton fram ready event
            kinectSensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(skeletonFrameReady);
        }
开发者ID:blackEagle2012,项目名称:XNA-Game-project,代码行数:27,代码来源:kinect.cs



注:本文中的Microsoft.Kinect.KinectSensor类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Kinect.Skeleton类代码示例发布时间:2022-05-26
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