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C# Framework.Vector2类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Microsoft.Xna.Framework.Vector2的典型用法代码示例。如果您正苦于以下问题:C# Vector2类的具体用法?C# Vector2怎么用?C# Vector2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Vector2类属于Microsoft.Xna.Framework命名空间,在下文中一共展示了Vector2类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw(GameTime gameTime)
        {
            Vector3 direction;
            Vector3.Subtract(ref destination, ref source, out direction);

            spriteBatch.Begin();

            Vector3 innerVector;
            Vector3 outerVector;
            Vector3.Multiply (ref direction, innerDist, out outerVector);
            Vector3.Multiply(ref direction, outerDist, out innerVector);
            Vector3.Add(ref source, ref outerVector, out outerVector);
            Vector3.Add(ref source, ref innerVector, out innerVector);
            Vector2 outerPosition = new Vector2(outerVector.X, outerVector.Y);
            Vector2 innerPosition = new Vector2(innerVector.X, innerVector.Y);

            Vector2 offset = new Vector2(outer.Width, outer.Height);
            Vector2.Multiply(ref offset, 0.5f, out offset);
            Vector2.Subtract(ref outerPosition, ref offset, out outerPosition);
            Vector2.Subtract(ref innerPosition, ref offset, out innerPosition);

            spriteBatch.Draw(inner, innerPosition, targetColor);
            spriteBatch.Draw(outer, outerPosition, targetColor);

            spriteBatch.End();

            base.Draw(gameTime);
        }
开发者ID:kmatzen,项目名称:EECS-494-Final-Project,代码行数:28,代码来源:Reticle.cs


示例2: Set

 public void Set(float x, float y, float w, float h, Color color, Vector2 texCoordTL, Vector2 texCoordBR)
 {
   this.vertexTL.Position.X = x;
   this.vertexTL.Position.Y = y;
   this.vertexTL.Position.Z = this.Depth;
   this.vertexTL.Color = color;
   this.vertexTL.TextureCoordinate.X = texCoordTL.X;
   this.vertexTL.TextureCoordinate.Y = texCoordTL.Y;
   this.vertexTR.Position.X = x + w;
   this.vertexTR.Position.Y = y;
   this.vertexTR.Position.Z = this.Depth;
   this.vertexTR.Color = color;
   this.vertexTR.TextureCoordinate.X = texCoordBR.X;
   this.vertexTR.TextureCoordinate.Y = texCoordTL.Y;
   this.vertexBL.Position.X = x;
   this.vertexBL.Position.Y = y + h;
   this.vertexBL.Position.Z = this.Depth;
   this.vertexBL.Color = color;
   this.vertexBL.TextureCoordinate.X = texCoordTL.X;
   this.vertexBL.TextureCoordinate.Y = texCoordBR.Y;
   this.vertexBR.Position.X = x + w;
   this.vertexBR.Position.Y = y + h;
   this.vertexBR.Position.Z = this.Depth;
   this.vertexBR.Color = color;
   this.vertexBR.TextureCoordinate.X = texCoordBR.X;
   this.vertexBR.TextureCoordinate.Y = texCoordBR.Y;
 }
开发者ID:Zeludon,项目名称:FEZ,代码行数:27,代码来源:SpriteBatchItem.cs


示例3: AmountFaceRightUp

        public Vector2 AmountFaceRightUp(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)
        {
            Vector2 amountFaceRightUp;
            bool w, a, s, d;
            w = a = s = d = false;
            if (controllingPlayer.HasValue && GamePad.GetState((PlayerIndex)controllingPlayer).IsConnected)
            {
                playerIndex = (PlayerIndex)controllingPlayer; //we have the player set if it's a controller.
                amountFaceRightUp = GamePad.GetState((PlayerIndex)controllingPlayer).ThumbSticks.Left;
            }
            else
            {
                w = IsKeyDown(Keys.W, controllingPlayer, out playerIndex);
                a = IsKeyDown(Keys.A, controllingPlayer, out playerIndex);
                s = IsKeyDown(Keys.S, controllingPlayer, out playerIndex);
                d = IsKeyDown(Keys.D, controllingPlayer, out playerIndex);

                float amountFaceRight = ((d) ? 1.0f : 0.0f) + (((a)) ? -1.0f : 0.0f);
                float amountFaceUp = ((w) ? 1.0f : 0.0f) + (((s)) ? -1.0f : 0.0f);

                amountFaceRightUp = new Vector2(amountFaceRight, amountFaceUp);
            }

            return amountFaceRightUp;
        }
开发者ID:funkjunky,项目名称:Revenge-of-the-Morito-2-,代码行数:25,代码来源:InputState.cs


示例4: Toolbar

 public Toolbar(Texture2D texture, SpriteFont font, Vector2 position)
 {
     _texture = texture;
     _font = font;
     _position = position;
     _textPosition=new Vector2(130,_position.Y+10);
 }
开发者ID:hover024,项目名称:Virus-Attack,代码行数:7,代码来源:Toolbar.cs


示例5: DrawFlagScore

        public void DrawFlagScore(SpriteBatch spriteBatch, GameTime gameTime, float stoppingHeight)
        {
            scoreOrigin = ScoreFont.MeasureString(scoreText) / GameValues.ScoreSpriteScoreOriginOffset;

            spriteBatch.DrawString(ScoreFont, scoreText, new Vector2(Position.X, Position.Y - GameValues.ScoreSpriteDrawFlagScoreYOffset), Color.White, 0, scoreOrigin, 0.4f, SpriteEffects.None, 0f);

            if (Position.Y > stoppingHeight)
            {
                Position = new Vector2(Position.X, Position.Y - GameValues.ScoreSpriteDrawFlagScoreDropOffet);
            }
            else if (Position.Y <= stoppingHeight)
            {
                //Position.Y = stoppingHeight;
                Position = new Vector2(Position.X, stoppingHeight);
                if (scoreBuffer <= 0)
                {
                    scoreBuffer = GameValues.ScoreSpriteScoreBuffer;
                    ScoringOn = !ScoringOn;
                }
                else
                {
                    scoreBuffer--;
                }
            }
        }
开发者ID:BoltThrower,项目名称:Super-Mario-World-1-1,代码行数:25,代码来源:ScoreSprite.cs


示例6: Draw

        public void Draw(SpriteBatch spriteBatch, Vector2 location, ObjectState state)
        {
            this.SpriteWidth = this.Texture.Width / this.Columns;
            this.SpriteHeight = this.Texture.Height / this.Rows;

            if (state == ObjectState.Moving)
            {
                int row = (int)((float)this.currentFrame / this.Columns);
                int column = this.currentFrame % this.Columns;

                var sourceRectangle = new Rectangle(this.SpriteWidth * column, this.SpriteHeight * row, this.SpriteWidth, this.SpriteHeight);
                var destinationRectangle = new Rectangle((int)location.X, (int)location.Y, this.SpriteWidth, this.SpriteHeight);

                spriteBatch.Begin();
                spriteBatch.Draw(this.Texture, destinationRectangle, sourceRectangle, Color.White, this.Rotation, new Vector2(0, 0), this.Effects, 0f);
                spriteBatch.End();
            }
            else
            {
                var sourceRectangle = new Rectangle(0, 0, this.SpriteWidth, this.SpriteHeight);
                var destinationRectangle = new Rectangle((int)location.X, (int)location.Y, this.SpriteWidth, this.SpriteHeight);

                spriteBatch.Begin();
                spriteBatch.Draw(this.Texture, destinationRectangle, sourceRectangle, Color.White, this.Rotation, new Vector2(0, 0), this.Effects, 0f);
                spriteBatch.End();
            }
        }
开发者ID:TeamCherryBomb,项目名称:CherryQuest,代码行数:27,代码来源:DrawableGameObject.cs


示例7: Bullet

 public Bullet(SchmupGame game, Vector2 position, Vector2 velocity, string bulletTexturePath)
     : base(game)
 {
     Position = position;
     Velocity = velocity;
     this.bulletTexturePath = bulletTexturePath;
 }
开发者ID:isaque,项目名称:Schmup,代码行数:7,代码来源:Bullet.cs


示例8: Position2DComponent

 public Position2DComponent(uint id)
     : base(id)
 {
     Position = Vector2.Zero;
     Rotation = 0.0f;
     Origin = Vector2.Zero;
 }
开发者ID:Norskan,项目名称:Playground,代码行数:7,代码来源:Position2DComponent.cs


示例9: WorldMapView

 public WorldMapView(SpriteBatch sb)
 {
     spriteBatch = sb;
     instructionPos = new Vector2(20, 21);
     instructionOffset = new Vector2(0, 40);
     tutorial = "Press I to open tutorial";
 }
开发者ID:calebperkins,项目名称:Ensembler,代码行数:7,代码来源:WorldMapView.cs


示例10: FloppyDisc

        public FloppyDisc(Game game, SpriteBatch spriteBatch, Texture2D texture, Texture2D overlayTexture, Color color, Color overlayColor,
			Vector2 position, float rotation , float scale, float layerDepth, int points)
            : base(game, spriteBatch, texture, color, position, rotation, scale, layerDepth, points)
        {
            this.overlayTexture = overlayTexture;
            this.overlayColor = overlayColor;
        }
开发者ID:UnaviaMedia,项目名称:CaptainCPA,代码行数:7,代码来源:FloppyDisc.cs


示例11: Pyramid

        public Pyramid(World world, Vector2 position, int count, float density)
        {
            Vertices rect = PolygonTools.CreateRectangle(0.5f, 0.5f);
            PolygonShape shape = new PolygonShape(rect, density);

            Vector2 rowStart = position;
            rowStart.Y -= 0.5f + count * 1.1f;

            Vector2 deltaRow = new Vector2(-0.625f, 1.1f);
            const float spacing = 1.25f;

            // Physics
            _boxes = new List<Body>();

            for (int i = 0; i < count; i++)
            {
                Vector2 pos = rowStart;

                for (int j = 0; j < i + 1; j++)
                {
                    Body body = BodyFactory.CreateBody(world);
                    body.BodyType = BodyType.Dynamic;
                    body.Position = pos;
                    body.CreateFixture(shape);
                    _boxes.Add(body);

                    pos.X += spacing;
                }
                rowStart += deltaRow;
            }

            //GFX
            _box = new Sprite(ContentWrapper.PolygonTexture(rect, "Square", ContentWrapper.Blue, ContentWrapper.Gold, ContentWrapper.Black, 1f));
        }
开发者ID:tinco,项目名称:Farseer-Physics,代码行数:34,代码来源:Pyramid.cs


示例12: CreateChain

        /// <summary>
        /// Creates a chain.
        /// </summary>
        /// <param name="world">The world.</param>
        /// <param name="start">The start.</param>
        /// <param name="end">The end.</param>
        /// <param name="linkWidth">The width.</param>
        /// <param name="linkHeight">The height.</param>
        /// <param name="fixStart">if set to <c>true</c> [fix start].</param>
        /// <param name="fixEnd">if set to <c>true</c> [fix end].</param>
        /// <param name="numberOfLinks">The number of links.</param>
        /// <param name="linkDensity">The link density.</param>
        /// <returns></returns>
        public static Path CreateChain(World world, Vector2 start, Vector2 end, float linkWidth, float linkHeight, bool fixStart, bool fixEnd, int numberOfLinks, float linkDensity)
        {
            // Chain start / end
            Path path = new Path();
            path.Add(start);
            path.Add(end);

            // A single chainlink
            PolygonShape shape = new PolygonShape(PolygonTools.CreateRectangle(linkWidth, linkHeight));

            // Use PathManager to create all the chainlinks based on the chainlink created before.
            List<Body> chainLinks = PathManager.EvenlyDistibuteShapesAlongPath(world, path, shape, BodyType.Dynamic, numberOfLinks, linkDensity);

            if (fixStart)
            {
                // Fix the first chainlink to the world
                JointFactory.CreateFixedRevoluteJoint(world, chainLinks[0], new Vector2(0, -(linkHeight / 2)), chainLinks[0].Position);
            }

            if (fixEnd)
            {
                // Fix the last chainlink to the world
                JointFactory.CreateFixedRevoluteJoint(world, chainLinks[chainLinks.Count - 1], new Vector2(0, (linkHeight / 2)), chainLinks[chainLinks.Count - 1].Position);
            }

            // Attach all the chainlinks together with a revolute joint
            PathManager.AttachBodiesWithRevoluteJoint(world, chainLinks, new Vector2(0, -linkHeight), new Vector2(0, linkHeight),
                                                      false, false);

            return (path);
        }
开发者ID:scastle,项目名称:Solitude,代码行数:44,代码来源:LinkFactory.cs


示例13: PyramidTest

        private PyramidTest()
        {
            //Create ground
            FixtureFactory.CreateEdge(World, new Vector2(-40.0f, 0.0f), new Vector2(40.0f, 0.0f));

            Vertices box = PolygonTools.CreateRectangle(0.5f, 0.5f);
            PolygonShape shape = new PolygonShape(box, 5);

            Vector2 x = new Vector2(-7.0f, 0.75f);
            Vector2 deltaX = new Vector2(0.5625f, 1.25f);
            Vector2 deltaY = new Vector2(1.125f, 0.0f);

            for (int i = 0; i < Count; ++i)
            {
                Vector2 y = x;

                for (int j = i; j < Count; ++j)
                {
                    Body body = BodyFactory.CreateBody(World);
                    body.BodyType = BodyType.Dynamic;
                    body.Position = y;
                    body.CreateFixture(shape);

                    y += deltaY;
                }

                x += deltaX;
            }
        }
开发者ID:danielselnick,项目名称:Geometric-Replication,代码行数:29,代码来源:PyramidTest.cs


示例14: Reset

 // Reset
 public void Reset()
 {
     Offset = new Vector2();
     Scale = new Vector2( 1.0f );
     Rotation = new Vector3();
     TransformMatrix = Matrix.Identity;
 }
开发者ID:JacobNorlin,项目名称:project-duck,代码行数:8,代码来源:CameraSettings.cs


示例15: Draw

        public override void Draw(GameTime gameTime)
        {
            if (_inputService.IsDown(Keys.F1) || _inputService.IsDown(Buttons.Start, PlayerIndex.One))
              {
            // F1 is pressed:

            // Clear screen.
            GraphicsDevice.Clear(Color.White);

            // Draw help text.
            float left = GraphicsDevice.Viewport.TitleSafeArea.Left;
            float top = GraphicsDevice.Viewport.TitleSafeArea.Top;
            Vector2 position = new Vector2(left, top);

            _spriteBatch.Begin();
            _spriteBatch.DrawString(_spriteFont, Text, position, Color.Black);
            _spriteBatch.End();
              }
              else
              {
            // F1 is not pressed:

            // Draw a help hint at the bottom of the screen.
            float left = GraphicsDevice.Viewport.TitleSafeArea.Left;
            float bottom = GraphicsDevice.Viewport.TitleSafeArea.Bottom - 30;
            Vector2 position = new Vector2(left, bottom);
            const string text = "Press <F1> or <Start> to display Help";

            _spriteBatch.Begin();
            _spriteBatch.DrawStringOutlined(_spriteFont, text, position, Color.Black, Color.White);
            _spriteBatch.End();
              }

              base.Draw(gameTime);
        }
开发者ID:HATtrick-games,项目名称:ICT309,代码行数:35,代码来源:Help.cs


示例16: Draw

 public override void Draw(SpriteBatch spriteBatch,Vector2 screenOffset)
 {
     foreach (Sprite sprite in sourceImages)
     {
         spriteBatch.Draw(sprite.SourceImage, ConnectedGameObject.Position - screenOffset, new Rectangle(frameWidth * currentFrame, 0, frameWidth, frameHeight), Color.White, ConnectedGameObject.Rotation, ImageOffset, ConnectedGameObject.Scale, SpriteEffects.None, sprite.Layer);
     }
 }
开发者ID:hookkshot,项目名称:BluEngine,代码行数:7,代码来源:LayeredAnimatedSprite.cs


示例17: Emit

        public override void Emit(GameTime gameTime, Vector2 position)
        {
            foreach (Particle p in ParticleSystem.GetFreeParticles(50))
            {
                p.Texture = Texture;
                p.Position = position;
                p.Direction = MathHelpers.RadianToVector2(MathHelpers.Random.NextAngle());
                p.Speed = 500f;
                p.Lifetime = MathHelpers.Random.NextFloat(1f, 2f);
                p.Angle = MathHelpers.Random.NextAngle();
                p.AutoAngle = true;
                p.RectangleLimit = TestWindow.Bounds.Offset(10);
                p.RectangleLimitAction = ParticleRectangleLimitAction.Bounce;
                p.Scale = MathHelpers.Random.NextFloat(0.1f, 1f);
                p.Color = MathHelpers.Random.NextColor(Color.DarkBlue, Color.CornflowerBlue);
                p.Modifiers = new List<IParticleModifier> {
                    new DirectionModifier
                    {
                        InitialDirection = MathHelpers.RadianToVector2(angle),
                        FinalDirection = MathHelpers.DegreeToVector2(90f, 2f)
                    },
                    new OpacityModifier
                    {
                        InitialOpacity = 1f,
                        FinalOpacity = 0f
                    }
                };

                angle += MathHelpers.DegreeToRadian(0.5f);
            }
        }
开发者ID:Jaex,项目名称:ParticleEngine,代码行数:31,代码来源:SpiralEmitter.cs


示例18: Initialize

        public override void Initialize()
        {
            Vector2 trans = new Vector2();
            _polygons = new List<Vertices>();

            _polygons.Add(PolygonTools.CreateGear(5f, 10, 0f, 6f));
            _polygons.Add(PolygonTools.CreateGear(4f, 15, 100f, 3f));

            trans.X = 0f;
            trans.Y = 8f;
            _polygons[0].Translate(ref trans);
            _polygons[1].Translate(ref trans);

            _polygons.Add(PolygonTools.CreateGear(5f, 10, 50f, 5f));

            trans.X = 22f;
            trans.Y = 17f;
            _polygons[2].Translate(ref trans);

            AddRectangle(5, 10);
            AddCircle(5, 32);

            trans.X = -20f;
            trans.Y = 8f;
            _polygons[3].Translate(ref trans);
            trans.Y = 20f;
            _polygons[4].Translate(ref trans);

            _subject = _polygons[0];
            _clip = _polygons[1];

            base.Initialize();
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:33,代码来源:YuPengPolygonTest.cs


示例19: Sprite

 public Sprite(Texture2D texture, Vector2 location, Rectangle gameBoundaries)
 {
     this.texture = texture;
     Location = location;
     this.gameBoundaries = gameBoundaries;
     Velocity = Vector2.Zero;
 }
开发者ID:kayhen,项目名称:PongCloneDemo,代码行数:7,代码来源:Sprite.cs


示例20: Wall

        public Wall(Rectangle boundingBox)
        {
            BoundingBox = boundingBox;

            size = new Vector2(BoundingBox.Width, BoundingBox.Height);
            quarterSize = new Vector2(BoundingBox.Width / 2f, BoundingBox.Height / 2f);
        }
开发者ID:rubna,项目名称:MetroidClone,代码行数:7,代码来源:Wall.cs



注:本文中的Microsoft.Xna.Framework.Vector2类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Framework.Vector3类代码示例发布时间:2022-05-26
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