本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch类的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch类的具体用法?C# SpriteBatch怎么用?C# SpriteBatch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SpriteBatch类属于Microsoft.Xna.Framework.Graphics命名空间,在下文中一共展示了SpriteBatch类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Human
public Human(Game game, SpriteBatch screenSpriteBatch,
PlayerSide playerSide)
: base(game, screenSpriteBatch)
{
string idleTextureName = "";
this.playerSide = playerSide;
if (playerSide == PlayerSide.Left)
{
catapultPosition = new Vector2(140, 332);
idleTextureName = "Textures/Catapults/Blue/blueIdle/blueIdle";
}
else
{
catapultPosition = new Vector2(600, 332);
spriteEffect = SpriteEffects.FlipHorizontally;
idleTextureName = "Textures/Catapults/Red/redIdle/redIdle";
}
Catapult = new Catapult(game, screenSpriteBatch,
idleTextureName, catapultPosition,
spriteEffect,
playerSide == PlayerSide.Left
? false : true, true);
}
开发者ID:VoronFX,项目名称:SummerPractice,代码行数:25,代码来源:Human.cs
示例2: Draw
public void Draw(SpriteBatch spriteBatch)
{
if (active)
{
pickupAnimation.Draw(spriteBatch);
}
}
开发者ID:cw100,项目名称:ThreeThingGame131115,代码行数:7,代码来源:Pickup.cs
示例3: Draw
public virtual void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
if (sprite != null && visible)
{
spriteBatch.Draw(sprite, position, null, Color.White, 0, Vector2.Zero, new Vector2(1, spriteScale), SpriteEffects.None, 0);
}
}
开发者ID:Chartle,项目名称:Gameprogrammeren-Practica,代码行数:7,代码来源:GameObject.cs
示例4: RenderPolygone
public static void RenderPolygone(SpriteBatch spriteBatch, Texture2D texture, Polygon polygon, int lineThickness, Color color)
{
for (int i = 0; i < polygon.Points.Count; ++i)
{
RenderLine(spriteBatch, texture, polygon.Points[i], polygon.Edges[i], 1, lineThickness, color);
}
}
开发者ID:Norskan,项目名称:Playground,代码行数:7,代码来源:RenderUtil.cs
示例5: Draw
public virtual void Draw(SpriteBatch spriteBatch)
{
float left = Position.X + (EdgeTexture.Height / 2.0f);
float top = Position.Y + (EdgeTexture.Height / 2.0f);
float right = left + Dimensions.X - EdgeTexture.Height;
float bottom = top + Dimensions.Y - EdgeTexture.Height;
RenderTools.Line(spriteBatch, EdgeTexture, new Vector2(left, top), new Vector2(right, top), 1.0f, EdgeTint, RenderDepth);
RenderTools.Line(spriteBatch, EdgeTexture, new Vector2(left, top), new Vector2(left, bottom), 1.0f, EdgeTint, RenderDepth);
RenderTools.Line(spriteBatch, EdgeTexture, new Vector2(left, bottom), new Vector2(right, bottom), 1.0f, EdgeTint, RenderDepth);
RenderTools.Line(spriteBatch, EdgeTexture, new Vector2(right, top), new Vector2(right, bottom), 1.0f, EdgeTint, RenderDepth);
if (CornerTexture != null)
{
spriteBatch.Draw(CornerTexture, new Vector2(left, top), null, EdgeTint, 0.0f, new Vector2(CornerTexture.Width, CornerTexture.Height) / 2.0f, 1.0f, SpriteEffects.None, RenderDepth - 0.005f);
spriteBatch.Draw(CornerTexture, new Vector2(right, top), null, EdgeTint, MathHelper.PiOver2, new Vector2(CornerTexture.Width, CornerTexture.Height) / 2.0f, 1.0f, SpriteEffects.None, RenderDepth - 0.005f);
spriteBatch.Draw(CornerTexture, new Vector2(right, bottom), null, EdgeTint, MathHelper.Pi, new Vector2(CornerTexture.Width, CornerTexture.Height) / 2.0f, 1.0f, SpriteEffects.None, RenderDepth - 0.005f);
spriteBatch.Draw(CornerTexture, new Vector2(left, bottom), null, EdgeTint, MathHelper.Pi * 1.5f, new Vector2(CornerTexture.Width, CornerTexture.Height) / 2.0f, 1.0f, SpriteEffects.None, RenderDepth - 0.005f);
}
if (BackgroundTexture != null)
{
Rectangle area = new Rectangle((int)left, (int)top, (int)(right - left),(int)(bottom - top));
spriteBatch.Draw(BackgroundTexture, area, null, BackgroundTint, 0.0f, Vector2.Zero, SpriteEffects.None, RenderDepth + 0.005f);
}
}
开发者ID:Ben-P-Leda,项目名称:Bopscotch-Editor,代码行数:26,代码来源:Box.cs
示例6: Render
public void Render(SpriteBatch spriteBatch)
{
SmoothScroll();
int xLoop = (int)(drawArea.Width / tileSize.X);
if (xLoop >= tiles.Length) xLoop = tiles.Length;
for (int x = 0; x < xLoop; x++)
{
int yLoop = (int)(drawArea.Height / tileSize.Y);
if (yLoop >= tiles[x].Length) yLoop = tiles[x].Length;
for (int y = 0; y < yLoop; y++)
{
float xpos = ((x * tileSize.X) + drawOffset.X) + drawArea.X;
float ypos = ((y * tileSize.Y) + drawOffset.Y) + drawArea.Y;
if (tileOffset.X < 0) tileOffset.X = 0;
if (tileOffset.Y < 0) tileOffset.Y = 0;
if ((tileOffset.Y + y) >= tiles[x].Length) tileOffset.Y = MaxOffset('Y', x);
if ((tileOffset.X + x) >= tiles.Length) tileOffset.X = MaxOffset('X', 0);
tiles[x + tileOffset.X][y + tileOffset.Y].Prepare(new Vector2(xpos, ypos), false);
tiles[x + tileOffset.X][y + tileOffset.Y].Render(spriteBatch);
}
}
}
开发者ID:thestonefox,项目名称:Project-Xna,代码行数:27,代码来源:Map.cs
示例7: DrawFlagScore
public void DrawFlagScore(SpriteBatch spriteBatch, GameTime gameTime, float stoppingHeight)
{
scoreOrigin = ScoreFont.MeasureString(scoreText) / GameValues.ScoreSpriteScoreOriginOffset;
spriteBatch.DrawString(ScoreFont, scoreText, new Vector2(Position.X, Position.Y - GameValues.ScoreSpriteDrawFlagScoreYOffset), Color.White, 0, scoreOrigin, 0.4f, SpriteEffects.None, 0f);
if (Position.Y > stoppingHeight)
{
Position = new Vector2(Position.X, Position.Y - GameValues.ScoreSpriteDrawFlagScoreDropOffet);
}
else if (Position.Y <= stoppingHeight)
{
//Position.Y = stoppingHeight;
Position = new Vector2(Position.X, stoppingHeight);
if (scoreBuffer <= 0)
{
scoreBuffer = GameValues.ScoreSpriteScoreBuffer;
ScoringOn = !ScoringOn;
}
else
{
scoreBuffer--;
}
}
}
开发者ID:BoltThrower,项目名称:Super-Mario-World-1-1,代码行数:25,代码来源:ScoreSprite.cs
示例8: debugDraw
public void debugDraw(SpriteBatch spritebatch, Texture2D texture)
{
foreach (Node nod in nodes){
Vector2 adjustedPos = new Vector2(nod.Position.X - texture.Width/2, nod.Position.Y - texture.Height/2);
spritebatch.Draw (texture, adjustedPos, Color.White);
}
}
开发者ID:fordream,项目名称:Octo-concurrency,代码行数:7,代码来源:PathFinder.cs
示例9: Draw
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
foreach (Bullet bullet in bulletList)
bullet.Draw(spriteBatch);
}
开发者ID:alexanderwieland,项目名称:SmileyTowerDefense,代码行数:7,代码来源:Tower.cs
示例10: Draw
public void Draw(SpriteBatch spriteBatch)
{
foreach (Item item in itemList)
{
item.Draw(spriteBatch);
}
}
开发者ID:grodranlorth,项目名称:tctk,代码行数:7,代码来源:ItemManager.cs
示例11: draw
public virtual void draw(TileDrawInfo drawInfo, SpriteBatch spriteBatch)
{
switch (drawInfo.tilePart)
{
case TilePart.STRUCTURE:
foreach (Drawable structure in structures)
{
adjustedDepthDraw(structure, drawInfo, spriteBatch);
}
break;
case TilePart.SURFACE:
if (surface == null)
{
break;
}
adjustedDepthDraw(surface, drawInfo, spriteBatch);
break;
case TilePart.LEFTFACE:
if (leftFace == null)
{
break;
}
adjustedDepthDraw(leftFace, drawInfo, spriteBatch);
break;
case TilePart.RIGHTFACE:
if (rightFace == null)
{
break;
}
adjustedDepthDraw(rightFace, drawInfo, spriteBatch);
break;
}
}
开发者ID:flatverse,项目名称:flatsim0,代码行数:33,代码来源:SimpleTileTexture.cs
示例12: Draw
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
dungeonMap.Draw(spriteBatch);
player.MapDraw(spriteBatch);
spriteBatch.End();
}
开发者ID:Zieroc,项目名称:Poorly_Drawn_Dungeons,代码行数:7,代码来源:LevelManager.cs
示例13: AllDraw
public void AllDraw(SpriteBatch spriteBatch)
{
for (int i = 0; i < Backgrounds.Count; i++)
{
Backgrounds[i].Draw(spriteBatch);
}
}
开发者ID:glocklueng,项目名称:STM32F4_RF,代码行数:7,代码来源:Background.cs
示例14: RenderingExplosion
public RenderingExplosion(ContentManager Content)
: base(Content)
{
spriteBatch = Content.ServiceProvider.GetService(typeof(SpriteBatch)) as SpriteBatch;
explosionTexture = Content.Load<Texture2D>("TroopTexture/explosion");
stateGame = Content.ServiceProvider.GetService(typeof(StateGame)) as StateGame;
}
开发者ID:JacopoV,项目名称:Tap---Conquer,代码行数:7,代码来源:RenderingExplosion.cs
示例15: Draw
public void Draw(SpriteBatch spriteBatch)
{
if (this.tupianwenzi.IsShowing)
{
this.tupianwenzi.Draw(spriteBatch);
}
}
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:7,代码来源:tupianwenziPlugin.cs
示例16: Draw
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
Site.Draw(spriteBatch);
if (MyProjectile != null && MyProjectile.ProjectileState != Projectile.PROJECTILE_STATE.STILL)
MyProjectile.Draw(spriteBatch);
}
开发者ID:TrevorG6677,项目名称:TileMapWidthWithSimpleCamera,代码行数:7,代码来源:PlayerWithWeapon.cs
示例17: Draw
public override void Draw(SpriteBatch sprite)
{
if (Config.statusGry != GameState.menu)
{
while (pozycja.X < Config.rozmiarPlanszy.X)
{
pozycja.Y = 0;
if (Camera.CzyWWidoku(this))
Rysuj(sprite, teksturaPodstawowa, Camera.PozycjaWgKamery(pozycja), wielkoscObiektu);
pozycja.Y = Config.rozmiarPlanszy.Y;
if (Camera.CzyWWidoku(this))
Rysuj(sprite, teksturaPodstawowa, Camera.PozycjaWgKamery(pozycja), wielkoscObiektu);
pozycja.X += teksturaPodstawowa.Width + 20;
}
pozycja = new Vector2(0, 0);
while (pozycja.Y < Config.rozmiarPlanszy.Y)
{
pozycja.X = 0;
if (Camera.CzyWWidoku(this))
Rysuj(sprite, teksturaPodstawowa, Camera.PozycjaWgKamery(pozycja), wielkoscObiektu);
pozycja.X = Config.rozmiarPlanszy.X;
if (Camera.CzyWWidoku(this))
Rysuj(sprite, teksturaPodstawowa, Camera.PozycjaWgKamery(pozycja), wielkoscObiektu);
pozycja.Y += teksturaPodstawowa.Height + 20;
}
pozycja = new Vector2(0, 0);
}
}
开发者ID:rtshadow,项目名称:miscs,代码行数:28,代码来源:Map.cs
示例18: Draw
public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects)
{
if (Animation == null)
{
throw new NotSupportedException("No animation is currently playing.");
}
time += (float)gameTime.ElapsedGameTime.TotalSeconds;
while (time > Animation.frameTime)
{
time -= Animation.frameTime;
if (Animation.isLooping)
{
frameIndex = (frameIndex + 1) % Animation.FrameCount;
}
else
{
frameIndex = Math.Min(frameIndex + 1, Animation.FrameCount - 1);
}
}
Rectangle source = new Rectangle(FrameIndex * Animation.FrameWidth, 0, Animation.FrameWidth, Animation.FrameHeight);
spriteBatch.Draw(animation.texture, position, source, Color.White, 0.0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0.0f);
}
开发者ID:WINPROG20152016,项目名称:Penaranda_TapTitanXNA,代码行数:27,代码来源:AnimationPlayer.cs
示例19: Draw
public void Draw(SpriteBatch spriteBatch)
{
foreach (Creep c in creepWave)
{
c.Draw(spriteBatch);
}
}
开发者ID:KodaCreations,项目名称:OOSP_TowerDefense,代码行数:7,代码来源:CreepManager.cs
示例20: DrawObjects
public override void DrawObjects(GraphicsDevice graphicDevice, SpriteBatch spriteBatch, ContentManager content)
{
graphicDevice.Clear(Color.CornflowerBlue);
SpriteFont newFont = content.Load<SpriteFont>(@"Fonts/Text");
spriteBatch.Begin();
this.controlScreenBackgroundPosition = new Vector2(0, 0);
spriteBatch.Draw(this.controlScreenBackgroundTexture, this.controlScreenBackgroundPosition, Color.White);
if (this.controlScreenItems.Count < 1)
{
// Back planket and text;
this.buttonPosition = new Vector2(840, 660);
this.controlScreenItems.Add(new MenuItems(this.button, this.buttonPosition, "Back", newFont, false));
}
this.controlScreenItems[this.selectedEntry].Selected = true;
foreach (var item in this.controlScreenItems)
{
item.DrawMenuItems(spriteBatch, new Color(248, 218, 127));
}
this.DrawCursor(spriteBatch);
spriteBatch.End();
}
开发者ID:penjurov,项目名称:TeamGeorgeOrwell,代码行数:26,代码来源:ControlScreen.cs
注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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