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C# MiswGame2007.GraphicsDevice类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中MiswGame2007.GraphicsDevice的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice类的具体用法?C# GraphicsDevice怎么用?C# GraphicsDevice使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GraphicsDevice类属于MiswGame2007命名空间,在下文中一共展示了GraphicsDevice类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         if (idle)
         {
             graphics.DrawImageFix(GameImage.EggMachine, 128, 128, 0, animation, drawX, drawY, this);
         }
         else
         {
             graphics.DrawImageFix(GameImage.EggMachine, 128, 128, 1, animation, drawX, drawY, this);
         }
     }
     else
     {
         if (idle)
         {
             graphics.DrawImageFixFlip(GameImage.EggMachine, 128, 128, 0, animation, drawX, drawY, this);
         }
         else
         {
             graphics.DrawImageFixFlip(GameImage.EggMachine, 128, 128, 1, animation, drawX, drawY, this);
         }
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:27,代码来源:EggMachine.cs


示例2: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;

            graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 0, 0, drawX - 16, drawY - 16, 255);
        }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:HouseBullet.cs


示例3: Draw

 public void Draw(GraphicsDevice graphics)
 {
     foreach (Particle particle in particles)
     {
         particle.Draw(graphics);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:ParticleList.cs


示例4: Draw

 public void Draw(GraphicsDevice graphics)
 {
     foreach (Thing thing in things)
     {
         thing.Draw(graphics);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:ThingList.cs


示例5: Draw

        public void Draw(GraphicsDevice graphics)
        {
            if (numTicks < 128)
            {
                int color = 255 - 2 * numTicks;
                graphics.FillScreen(color, color, color, 255);
            }
            else
            {
                graphics.FillScreen(0, 0, 0, 255);
            }
            DrawMessage(4 * 60, 16 * 60, 0, graphics, Message.ChaoslugStaff);
            DrawMessage(16 * 60, 24 * 60, 0, graphics, Message.ProjectLeader, Message.Macoto);
            DrawMessage(24 * 60, 32 * 60, 0, graphics, Message.Program, Message.Sinshu);
            DrawMessage(32 * 60, 40 * 60, 0, graphics, Message.Music, Message.Yutaka, Message.Yousuke, Message.Sinshu);
            DrawMessage(40 * 60, 48 * 60, 0, graphics, Message.Graphics, Message.Macoto, Message.Sinshu, Message.Iori);
            DrawMessage(48 * 60, 56 * 60, 0, graphics, Message.StageConstruction, Message.Crimson, Message.Zhon, Message.Tetsu, Message.Sinshu);
            DrawMessage(56 * 60, 64 * 60, 0, graphics, Message.Voice, Message.Zhon);
            DrawMessage(64 * 60, 72 * 60, 0, graphics, Message.SpecialThanks, Message.MiswMember);
            DrawMessage(72 * 60, 88 * 60, -128, graphics, Message.ThankYouForPlaying);
            DrawPenguin(72 * 60, 88 * 60, 32, graphics);

            if (forceExit)
            {
                if (forceExitCount < 16)
                {
                    graphics.FillScreen(0, 0, 0, 16 * forceExitCount);
                }
                else
                {
                    graphics.FillScreen(0, 0, 0, 255);
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:34,代码来源:EndingScene.cs


示例6: DrawSomething

 public override void DrawSomething(GraphicsDevice graphics)
 {
     if (showTitle)
     {
         graphics.DrawImage(GameImage.Title, 512, 256, (Settings.SCREEN_WIDTH - 512) / 2 - IntCameraX + 16, (Settings.SCREEN_HEIGHT - 256) / 2 - IntCameraY + 16);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:GameSceneForTitleScene.cs


示例7: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         int textureCol = animation / 4;
         if (openCount == -1)
         {
             graphics.DrawImageFix(GameImage.House, 64, 64, 0, textureCol, drawX, drawY, this);
         }
         else
         {
             graphics.DrawImageFix(GameImage.House, 64, 64, 1, openCount / 2, drawX, drawY, this);
         }
     }
     else
     {
         int textureCol = animation / 4;
         if (openCount == -1)
         {
             graphics.DrawImageFixFlip(GameImage.House, 64, 64, 0, textureCol, drawX, drawY, this);
         }
         else
         {
             graphics.DrawImageFixFlip(GameImage.House, 64, 64, 1, openCount / 2, drawX, drawY, this);
         }
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:29,代码来源:House.cs


示例8: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;

            graphics.DrawImageRotate(GameImage.PlayerBullet, 32, 32, 1, animation, drawX, drawY, 28, 16, (int)Math.Round(direction));
        }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:PlayerRocket.cs


示例9: Draw

 public void Draw(GraphicsDevice graphics)
 {
     foreach (Bullet bullet in bullets)
     {
         bullet.Draw(graphics);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:BulletList.cs


示例10: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     int r = (color <= 1 || color == 5) ? 255 : 0;
     int g = (color >= 3 && color <= 5) ? 255 : 0;
     int b = (color >= 1 && color <= 3) ? 255 : 0;
     graphics.DrawImageAdd(GameImage.Father, 128, 256, 0, 0, drawX, drawY, 255 - 32 * animation, r, g, b);
 }
开发者ID:sinshu,项目名称:chaos,代码行数:9,代码来源:FatherGhost.cs


示例11: DrawBackground

 public override void DrawBackground(GraphicsDevice graphics)
 {
     graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, 64, 64, 64);
     for (int i = 0; i < 512; i++)
     {
         int y = (int)Math.Round(16 * Math.Sin(2 * Math.PI * (i + 0.5 * Ticks) / 128));
         int color = i + 2 * Ticks;
         graphics.DrawImageAdd(GameImage.Aurora, 2, 256, 0, i, IntBackgroundX + 2 * i, y, 128, GetAuroraColorR(color), GetAuroraColorG(color), GetAuroraColorB(color));
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:10,代码来源:GameScene20.cs


示例12: Draw2

 public void Draw2(GraphicsDevice graphics)
 {
     if (playerExited)
     {
         int drawX = (int)Math.Round(position.X - game.IntCameraX);
         int drawY = (int)Math.Round(position.Y - game.IntCameraY);
         if (slideCount > 0)
         {
             graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4);
             graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4);
         }
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:13,代码来源:ExitDoor.cs


示例13: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX - 16, drawY, energy < 16 ? 16 * energy : 255);
     }
     else
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX + 16, drawY, energy < 16 ? 16 * energy : 255);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:13,代码来源:AtField.cs


示例14: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX - 8;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 8;
     if (animation < 48)
     {
         graphics.DrawImage(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 64, 64, 64);
     }
     else
     {
         graphics.DrawImageAlpha(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 255 - 16 * (animation - 48), 64, 64, 64);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:13,代码来源:BlackDebris.cs


示例15: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         int textureCol = animation / 4;
         if (!attacking)
         {
             graphics.DrawImageFix(GameImage.Kyoro, 64, 64, 0, textureCol, drawX, drawY, this);
         }
         else
         {
             if (attackCount < 8)
             {
                 graphics.DrawImageFix(GameImage.Kyoro, 64, 64, 1, attackCount / 2, drawX, drawY, this);
             }
             else if (attackCount < 24)
             {
                 graphics.DrawImageFix(GameImage.Kyoro, 64, 64, 1, 3, drawX, drawY, this);
             }
             else
             {
                 graphics.DrawImageFix(GameImage.Kyoro, 64, 64, 1, 3 - (attackCount - 24) / 2, drawX, drawY, this);
             }
         }
     }
     else
     {
         int textureCol = animation / 4;
         if (!attacking)
         {
             graphics.DrawImageFixFlip(GameImage.Kyoro, 64, 64, 0, textureCol, drawX, drawY, this);
         }
         else
         {
             if (attackCount < 8)
             {
                 graphics.DrawImageFixFlip(GameImage.Kyoro, 64, 64, 1, attackCount / 2, drawX, drawY, this);
             }
             else if (attackCount < 24)
             {
                 graphics.DrawImageFixFlip(GameImage.Kyoro, 64, 64, 1, 3, drawX, drawY, this);
             }
             else
             {
                 graphics.DrawImageFixFlip(GameImage.Kyoro, 64, 64, 1, 3 - (attackCount - 24) / 2, drawX, drawY, this);
             }
         }
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:51,代码来源:Kyoro.cs


示例16: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (animation < 32)
     {
         graphics.DrawRect(drawX - 2, drawY - 512, 4, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 4 * animation);
         graphics.DrawRect(drawX - 1, drawY - 512, 2, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 8 * animation);
     }
     else
     {
         graphics.DrawImageAdd(GameImage.OyajiThunder, 32, 512, 0, animation / 2 % 8, drawX - 16, drawY - 512, 255 - 16 * (animation - 32), animation % 2 == 0 ? 255 : 0, 255, 255);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:14,代码来源:OyajiThunder.cs


示例17: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     if (!background)
     {
         int drawX = (int)Math.Round(position.X) - game.IntCameraX;
         int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32;
         graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 0, drawX, drawY, 64);
     }
     else
     {
         int drawX = (int)Math.Round(position.X) + game.IntBackgroundX;
         int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY - 32;
         graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 1, drawX, drawY, 32);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:15,代码来源:Rain.cs


示例18: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         int textureCol = animation / 2;
         graphics.DrawImageFix(GameImage.Player, 32, 64, 0, textureCol, drawX, drawY, this);
     }
     else
     {
         int textureCol = animation / 2;
         graphics.DrawImageFixFlip(GameImage.Player, 32, 64, 0, textureCol, drawX, drawY, this);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:15,代码来源:TestEnemy.cs


示例19: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
            int r = (color <= 1 || color == 5) ? 255 : 0;
            int g = (color >= 3 && color <= 5) ? 255 : 0;
            int b = (color >= 1 && color <= 3) ? 255 : 0;

            if (stateCount < timer)
            {
                graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b);
            }
            else
            {
                graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b);
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:17,代码来源:FatherBullet.cs


示例20: MiswGame2007Application

        public MiswGame2007Application()
        {
            {
                FileArchiverZip zip = new FileArchiverZip();
                zip.ZipExtName = ".btw";
                FileSys.Archiver.Add(zip);
            }
            UnmanagedResourceManager.Instance.VideoMemory.LimitSize = 64 * 1024 * 1024;
            settings = new Settings("settings.cfg");
            CreateWindow(settings.Fullscreen);
            inputDevice = new InputDevice(!settings.Fullscreen, settings.JumpButton, settings.AttackButton, settings.StartButton);
            graphicsDevice = new GraphicsDevice(window);
            audioDevice = new AudioDevice();
            LoadStageData();

            title = new TitleScene(0, settings.ArcadeMode);
            title.AudioDevice = audioDevice;
            currentState = State.Title;
            currentStageIndex = settings.StartStageIndex;
            if (settings.StartStageIndex < settings.NumUnlockedStages)
            {
                numUnlockedStages = settings.NumUnlockedStages;
            }
            else
            {
                numUnlockedStages = settings.StartStageIndex + 1;
            }

            if (numUnlockedStages < 25)
            {
                numUnlockedStages = 25;
            }

            log = null;
            if (settings.ArcadeMode)
            {
                for (int i = 1; i <= 9999; i++)
                {
                    if (!File.Exists("log" + (10000 + i).ToString().Substring(1) + ".txt"))
                    {
                        log = new StreamWriter("log" + (10000 + i).ToString().Substring(1) + ".txt");
                        break;
                    }
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:46,代码来源:MiswGame2007Application.cs



注:本文中的MiswGame2007.GraphicsDevice类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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