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Python wolfpack.getdefinition函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中wolfpack.getdefinition函数的典型用法代码示例。如果您正苦于以下问题:Python getdefinition函数的具体用法?Python getdefinition怎么用?Python getdefinition使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了getdefinition函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: add

def add(socket, command, arguments):
	if len(arguments) > 0:
		if wolfpack.getdefinition(WPDT_ITEM, arguments):
			socket.sysmessage("Where do you want to place the item '%s'?" % arguments)
			socket.attachtarget("commands.add.additem", [arguments, False])
		elif wolfpack.getdefinition(WPDT_NPC, arguments):
			socket.sysmessage("Where do you want to spawn the npc '%s'?" % arguments)
			socket.attachtarget("commands.add.addnpc", [arguments])
		elif wolfpack.getdefinition(WPDT_MULTI, arguments):
			socket.sysmessage("Where do you want to place the multi '%s'?" % arguments)
			socket.attachtarget("commands.add.addmulti", [arguments, False])
		else:
			socket.sysmessage('No Item, NPC or Multi definition by that name found.')
		return

	global generated
	if not generated:
		socket.sysmessage('Generating add menu.')
		socket.sysmessage('Please wait...')
		generateAddMenu()
		generated = 1

	menu = findmenu('ADDMENU')
	if menu:
		menu.send(socket.player)
	else:
		socket.sysmessage('No ADDMENU menu found.')
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:27,代码来源:add.py


示例2: add

def add(socket, command, arguments):
    if len(arguments) > 0:
        if wolfpack.getdefinition(WPDT_ITEM, arguments):
            socket.sysmessage(tr("Where do you want to place the item '%s'?") % arguments)
            socket.attachtarget("commands.add.additem", [arguments, False])
        elif wolfpack.getdefinition(WPDT_NPC, arguments):
            socket.sysmessage(tr("Where do you want to spawn the npc '%s'?") % arguments)
            socket.attachtarget("commands.add.addnpc", [arguments])
        elif wolfpack.getdefinition(WPDT_MULTI, arguments):
            node = wolfpack.getdefinition(WPDT_MULTI, arguments)
            count = node.childcount
            for i in range(0, count):
                subnode = node.getchild(i)
                if subnode.name == "id":  # Found the display id
                    dispid = hex2dec(subnode.value)
            socket.sysmessage(tr("Where do you want to place the multi '%s'?") % arguments)
            socket.attachmultitarget("commands.add.addmulti", dispid - 0x4000, [arguments, False], 0, 0, 0)
        else:
            socket.sysmessage(tr("No Item, NPC or Multi definition by that name found."))
        return

    global generated
    if not generated:
        generated = True
        socket.sysmessage(tr("Generating add menu."))
        socket.sysmessage(tr("Please wait..."))
        generateAddMenu(socket.player.serial)
        return

    menu = findmenu("ADDMENU")
    if menu:
        menu.send(socket.player)
    else:
        socket.sysmessage(tr("No ADDMENU menu found."))
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:34,代码来源:add.py


示例3: loadMenu

def loadMenu(id, parent = None):
	definition = wolfpack.getdefinition(WPDT_MENU, id)
	if not definition:
		if parent:
			console.log(LOG_ERROR, "Unknown submenu %s in menu %s.\n" % (id, parent.id))
		else:
			console.log(LOG_ERROR, "Unknown menu: %s.\n" % id)
		return

	name = definition.getattribute('name', '')
	menu = TailoringMenu(id, parent, name)

	# See if we have any submenus
	for i in range(0, definition.childcount):
		child = definition.getchild(i)
		# Submenu
		if child.name == 'menu':
			if not child.hasattribute('id'):
				console.log(LOG_ERROR, "Submenu with missing id attribute in menu %s.\n" % menu.id)
			else:
				loadMenu(child.getattribute('id'), menu)

		# Craft an item
		elif child.name in ['tailor', 'setailor']:
			if not child.hasattribute('definition'):
				console.log(LOG_ERROR, "Tailor action without definition in menu %s.\n" % menu.id)
			else:
				itemdef = child.getattribute('definition')
				try:
					# See if we can find an item id if it's not given
					if not child.hasattribute('itemid'):
						item = wolfpack.getdefinition(WPDT_ITEM, itemdef)
						itemid = 0
						if item:
							itemchild = item.findchild('id')
							if itemchild:
								itemid = itemchild.value
						else:
							console.log(LOG_ERROR, "Tailor action with invalid definition %s in menu %s.\n" % (itemdef, menu.id))
					else:
						itemid = hex2dec(child.getattribute('itemid', '0'))
					if child.hasattribute('name'):
						name = child.getattribute('name')
					else:
						name = generateNamefromDef(itemdef)
					if child.name == 'setailor':
						action = SeTailorItemAction(menu, name, int(itemid), itemdef)
					else:
						action = TailorItemAction(menu, name, int(itemid), itemdef)
				except:
					console.log(LOG_ERROR, "Tailor action with invalid item id in menu %s.\n" % menu.id)

				# Process subitems
				for j in range(0, child.childcount):
					subchild = child.getchild(j)
					action.processnode(subchild, menu)

	# Sort the menu. This is important for the makehistory to make.
	menu.sort()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:59,代码来源:tailoring.py


示例4: static

def static(socket, command, arguments):
	if len(arguments) > 0:
		if wolfpack.getdefinition(WPDT_ITEM, arguments):
			socket.sysmessage("Where do you want to place the item '%s'?" % arguments)
			socket.attachtarget("commands.add.additem", [arguments, True])
		elif wolfpack.getdefinition(WPDT_MULTI, arguments):
			socket.sysmessage("Where do you want to place the multi '%s'?" % arguments)
			socket.attachtarget("commands.add.addmulti", [arguments, True])
		else:
			socket.sysmessage('No Item, NPC or Multi definition by that name found.')
	else:
		socket.sysmessage('Usage: static <id>')
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:add.py


示例5: generateMenu

def generateMenu( id, parent = None ):
	titleid = 1015162
	menu0 = InscriptionMenu(id, parent, titleid)
	# add spell scrolls
	# loop circles
	for i in range(0, 8):
		menu = InscriptionMenu(id + str(i), menu0, circle_ids[i])
		# loop spells
		for j in range(0, 8):
			spell_num = i * 8 + j
			# if reactive armor spell
			if spell_num == 6:
				spell_num = 0
			elif spell_num < 6:
				spell_num += 1
			# spell < weaken
			itemdef = str(hex(int(0x1f2d) + spell_num)).replace('0x', '')
			item2 = wolfpack.getdefinition(WPDT_ITEM, itemdef)
			if item2:
				itemchild = item2.findchild('id')
				if itemchild:
					itemid = int(itemchild.value)
			actionid = 1027981 + spell_num
			action = InsItemAction(menu, itemid, itemdef, actionid)
			# required mana
			action.mana = req_manas[i]
			# empty scroll
			action.materials.append([['ef3','e34'], 1, 1044377])
			# required reagents
			regs = spell_regs[spell_num]
			for k in range(0, len(regs)):
				action.materials.append([[regs[k]], 1, reagents[regs[k]] + 1044353])
			# skill
			action.skills[INSCRIPTION] = req_skills[i]

	# Others
	menu = InscriptionMenu(id + '8', menu0, 1044294)
	# runebook
	itemdef = '22c5'
	item2 = wolfpack.getdefinition(WPDT_ITEM, itemdef)
	itemchild = item2.findchild('id')
	itemid = int(itemchild.value)
	actionid = 1041267
	action = InsItemAction(menu, itemid, itemdef, actionid)
	# recall scroll
	action.materials.append([['1f4c'], 1, 1044445])
	# gate travel scroll
	action.materials.append([['1f60'], 1, 1044446])
	# 8 runes
	action.materials.append([['1f14'], 8, 1044447])
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:50,代码来源:inscription.py


示例6: go

def go(socket, command, arguments):
    player = socket.player

    if len(arguments) == 0:
        global generated
        if not generated:
            socket.sysmessage("Generating go menu.")
            socket.sysmessage("Please wait...")
            generateGoMenu()
            generated = 1

        menu = findmenu("GOMENU")
        if menu:
            socket.sysmessage("Bringing up the travel gump.")
            menu.send(player)
        else:
            socket.sysmessage("Didn't find the GOMENU menu.")
        return
    elif arguments.count(",") >= 1:
        parts = arguments.split(",")
        pos = player.pos

        try:
            pos.x = int(parts[0])
            pos.y = int(parts[1])
            if len(parts) >= 3:
                pos.z = int(parts[2])

            if len(parts) >= 4:
                pos.map = int(parts[3])

            if not isValidPosition(pos):
                socket.sysmessage("Error: Destination invalid!")
                return False

            player.removefromview()
            player.moveto(pos)
            player.update()
            player.socket.resendworld()
            return
        except:
            pass

            # If we reach this point it was no valid coordinate
            # See if we can get a def
    location = wolfpack.getdefinition(WPDT_LOCATION, arguments)

    if location:
        (x, y, z, map) = location.text.split(",")
        pos = wolfpack.coord(int(x), int(y), int(z), int(map))
        if not isValidPosition(pos):
            socket.sysmessage("Error: Destination invalid!")
            return False
        player.removefromview()
        player.moveto(pos)
        player.update()
        player.socket.resendworld()
    else:
        socket.sysmessage("Usage: <x, y, z, map>|<location>")
    return
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:60,代码来源:go.py


示例7: onLoad

def onLoad():
	wolfpack.registerglobal(EVENT_SKILLGAIN, "system.skillgain")

	# Load all the neccesary data from the definitions
	for i in range(0, ALLSKILLS):
		skilldef = wolfpack.getdefinition(WPDT_SKILL, str(i))

		# Load the skill information
		if skilldef:
			SKILLS[i] = {
				SKILL_GAINFACTOR: 1.0,
				SKILL_STRCHANCE: 0.0,
				SKILL_DEXCHANCE: 0.0,
				SKILL_INTCHANCE: 0.0
			}

			for j in range(0, skilldef.childcount):
				child = skilldef.getchild(j)
				if child.name == 'name':
					SKILLS[i][SKILL_NAME] = child.value
				elif child.name == 'title':
					SKILLS[i][SKILL_TITLE] = child.value
				elif child.name == 'defname':
					SKILLS[i][SKILL_DEFNAME] = child.value
				elif child.name == 'gainchance':
					SKILLS[i][SKILL_GAINFACTOR] = float(child.value)
				elif child.name == 'strchance':
					SKILLS[i][SKILL_STRCHANCE] = float(child.value)
				elif child.name == 'dexchance':
					SKILLS[i][SKILL_DEXCHANCE] = float(child.value)
				elif child.name == 'intchance':
					SKILLS[i][SKILL_INTCHANCE] = float(child.value)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:32,代码来源:skillgain.py


示例8: getPlacementData

def getPlacementData(definition, dispid = 0, xoffset = 0, yoffset = 0, zoffset = 0):
	node = wolfpack.getdefinition(WPDT_MULTI, definition)
	
	if not node:
		return (dispid, xoffset, yoffset, zoffset) # Return, wrong definition
		
	if node.hasattribute('inherit'):
		(dispid, xoffset, yoffset, zoffset) = getPlacementData(node.getattribute('inherit'), dispid, xoffset, yoffset, zoffset)
	
	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'id': # Found the display id
			dispid = hex2dec(subnode.value)
		elif subnode.name == 'inherit': # Inherit another definition
			if subnode.hasattribute('id'):
				(dispid, xoffset, yoffset, zoffset) = getPlacementData(subnode.getattribute('id'), dispid, xoffset, yoffset, zoffset)
			else:
				(dispid, xoffset, yoffset, zoffset) = getPlacementData(subnode.value, dispid, xoffset, yoffset, zoffset)
		elif subnode.name == 'placement': # Placement info
			xoffset = hex2dec(subnode.getattribute('xoffset', '0'))
			yoffset = hex2dec(subnode.getattribute('yoffset', '0'))
			zoffset = hex2dec(subnode.getattribute('zoffset', '0'))
				
	return (dispid, xoffset, yoffset, zoffset)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:25,代码来源:deed.py


示例9: static

def static(socket, command, arguments):
    if len(arguments) > 0:
        if wolfpack.getdefinition(WPDT_ITEM, arguments):
            socket.sysmessage(tr("Where do you want to place the item '%s'?") % arguments)
            socket.attachtarget("commands.add.additem", [arguments, True])
        elif wolfpack.getdefinition(WPDT_MULTI, arguments):
            node = wolfpack.getdefinition(WPDT_MULTI, arguments)
            count = node.childcount
            for i in range(0, count):
                subnode = node.getchild(i)
                if subnode.name == "id":  # Found the display id
                    dispid = hex2dec(subnode.value)
            socket.sysmessage(tr("Where do you want to place the multi '%s'?") % arguments)
            socket.attachmultitarget("commands.add.addmulti", dispid - 0x4000, [arguments, True], 0, 0, 0)
        else:
            socket.sysmessage(tr("No Item, NPC or Multi definition by that name found."))
    else:
        socket.sysmessage(tr("Usage: static <id>"))
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:18,代码来源:add.py


示例10: make

 def make(self, player, arguments, nodelay=0):
     node = wolfpack.getdefinition(WPDT_MULTI, self.definition)
     count = node.childcount
     for i in range(0, count):
         subnode = node.getchild(i)
         if subnode.name == "id":  # Found the display id
             dispid = hex2dec(subnode.value)
     player.socket.sysmessage(tr("Where do you want to place the multi '%s'?") % self.definition)
     player.socket.attachmultitarget("commands.add.addmulti", dispid - 0x4000, [self.definition, False], 0, 0, 0)
     MakeAction.make(self, player, arguments, nodelay)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:10,代码来源:add.py


示例11: sendresponse

def sendresponse(player, arguments, target):
	if target.item:
		object = target.item
	elif target.char:
		if target.char.rank > player.rank and player != target.char:
			player.socket.sysmessage("You've burnt your fingers!")
			return

		object = target.char
	else:
		player.socket.sysmessage('You need to target a character or an item.')
		return

	# Maybe we need to choose a location
	if len(arguments) == 0:
		player.socket.sysmessage('Where do you want to send the targetted object?')
		player.socket.attachtarget('commands.go.sendresponse2', [object.serial])
	else:
		# Try to parse a target location for the object.
		parts = arguments[0].split(',')
		pos = player.pos
		try:
			pos.x = int(parts[0])
			pos.y = int(parts[1])
			if len(parts) >= 3:
				pos.z = int(parts[2])

			if len(parts) >= 4:
				pos.map = int(parts[3])

			object.removefromview()
			object.moveto(pos)
			object.update()
			if not object.ischar() or not object.socket:
				return
			object.socket.resendworld()
			return
		except:
			pass

		# If we reach this point it was no valid coordinate
		# See if we can get a def
		location = wolfpack.getdefinition(WPDT_LOCATION, arguments[0])

		if location:
			(x,y,z,map) = location.text.split(',')
			pos = wolfpack.coord(int(x), int(y), int(z), int(map))
			object.removefromview()
			object.moveto(pos)
			object.update()
			
			if object.ischar() and object.socket:
				object.socket.resendworld()
		else:
			player.socket.sysmessage('Usage: send <x, y, z, map>|<location>')
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:55,代码来源:go.py


示例12: givequestreportids

def givequestreportids(id):
	quest = ''
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'reportid':
			quest = subnode.text.split(',')

	return quest
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:11,代码来源:utils.py


示例13: givequestxpreward

def givequestxpreward(id):
	quest = ''
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'rewardxp':
			quest = subnode.text

	return int(quest)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:11,代码来源:utils.py


示例14: givequestdescription

def givequestdescription(id):
	quest = ''
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'description':
			quest = subnode.text

	return quest
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:11,代码来源:utils.py


示例15: buildHouse

def buildHouse(house, definition):
	node = wolfpack.getdefinition(WPDT_MULTI, definition)

	if not node:
		return

	if node.hasattribute('inherit'):
		value = str(node.getattribute('inherit'))
		buildHouse(house, value) # Recursion

	for i in range(0, node.childcount):
		child = node.getchild(i)

		# Inherit another definition
		if child.name == 'inherit':
			if child.hasattribute('id'):
				buildHouse(house, child.getattribute('id'))
			else:
				buildHouse(house, child.value)

		# Add a normal item to the house		
		elif child.name == 'item':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))
			id = str(child.getattribute('id', ''))

			item = wolfpack.additem(id)
			item.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			item.update()

		# Add a house door to the house
		elif child.name == 'door':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))
			id = hex2dec(child.getattribute('id', ''))

			item = wolfpack.additem('housedoor')
			item.id = id
			item.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			item.update()

		# Add a sign to the house
		elif child.name == 'sign':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))

			sign = wolfpack.additem('housesign')
			if child.hasattribute('id'):
				sign.id = hex2dec(child.getattribute('id', ''))
			sign.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			sign.update()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:54,代码来源:house.py


示例16: givequestrequiredskills

def givequestrequiredskills(id):
	skills = ''
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'requiredskills':
			if len(subnode.text):
				skills = subnode.text.split(',')

	return skills
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:utils.py


示例17: givequestitemeachamount

def givequestitemeachamount(id):
	quest = ''
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'itemamounts':
			quest = subnode.text.split(',')

	# Returning the list
	return quest
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:utils.py


示例18: givequestrequiredlevel

def givequestrequiredlevel(id):
	quest = 0
	node = wolfpack.getdefinition(WPDT_QUEST, str(id))

	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'requiredlevel':
			if len(subnode.text):
				quest = subnode.text

	return int(quest)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:utils.py


示例19: createBoat

def createBoat( player, deed, pos ):
	boat = wolfpack.addmulti(str(deed.gettag('multisection')))
        if boat == None:
                player.socket.sysmessage(tr('This deed is broken. Failed to create boat'))

	boat.owner = player
	boat.settag( 'boat_anchored', 1 )
	boat.settag( 'boat_facing', 0 ) # boat is facing north
	boat.settag( 'deedid', deed.baseid ) # For DryDock
	boat.moveto(pos)
	boat.update()
	boat.decay = 0

	if deed.hastag('hasname'):
		boat.name = deed.name

	splank = None
	pplank = None

        # Create special items
        node = wolfpack.getdefinition(WPDT_MULTI, str(deed.gettag('multisection')) )
	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'ids':
                    boat.settag('boat_id_north', hex2dec( subnode.getattribute( 'north', '0' ) ) )
                    boat.settag('boat_id_east', hex2dec( subnode.getattribute( 'east', '0' ) ) )                               
                    boat.settag('boat_id_south', hex2dec( subnode.getattribute( 'south', '0' ) ) )                               
                    boat.settag('boat_id_west', hex2dec( subnode.getattribute( 'west', '0' ) ) )                               
		elif subnode.name == 'special_items': # Found section
                        subsubnode = subnode.findchild('tillerman')
                        if subsubnode != None:
                                tillerman = createBoatSpecialItem( '3e4e', subsubnode, boat )
                                boat.settag('boat_tillerman', tillerman.serial)
				if deed.hastag('hasname'):
					tillerman.name = 'Tillerman of ' + boat.name
                        subsubnode = subnode.findchild('hold')
                        if subsubnode != None:
                                hold = createBoatSpecialItem( '3eae', subsubnode, boat )
                        subsubnode = subnode.findchild('planks')
                        if subsubnode != None:
                                portclosed = subsubnode.findchild('port_closed')
                                pplank = createBoatSpecialItem( '3eb1', portclosed, boat )
                                starclosed = subsubnode.findchild('star_closed')
                                splank = createBoatSpecialItem( '3eb2', starclosed, boat )
                                splank.settag('plank_starboard', 1)

	if not deed.hastag('lock'):
		createKeys( splank, pplank, hold, boat, player )
	else:
		applyKeys( splank, pplank, hold, deed )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:51,代码来源:deed.py


示例20: giveitemname

def giveitemname(id):
	item = ''

	node = wolfpack.getdefinition(WPDT_ITEM, str(id))

	if node:
		count = node.childcount
		for i in range(0, count):
			subnode = node.getchild(i)
			if subnode.name == 'name':
				item = subnode.text

		return item

	else:

		return "Error"
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:17,代码来源:utils.py



注:本文中的wolfpack.getdefinition函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python wolfpack.items函数代码示例发布时间:2022-05-26
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Python wolfpack.finditem函数代码示例发布时间:2022-05-26
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