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Python utilities.hex2dec函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中wolfpack.utilities.hex2dec函数的典型用法代码示例。如果您正苦于以下问题:Python hex2dec函数的具体用法?Python hex2dec怎么用?Python hex2dec使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了hex2dec函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: getPlacementData

def getPlacementData(definition, dispid = 0, xoffset = 0, yoffset = 0, zoffset = 0):
	node = wolfpack.getdefinition(WPDT_MULTI, definition)
	
	if not node:
		return (dispid, xoffset, yoffset, zoffset) # Return, wrong definition
		
	if node.hasattribute('inherit'):
		(dispid, xoffset, yoffset, zoffset) = getPlacementData(node.getattribute('inherit'), dispid, xoffset, yoffset, zoffset)
	
	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'id': # Found the display id
			dispid = hex2dec(subnode.value)
		elif subnode.name == 'inherit': # Inherit another definition
			if subnode.hasattribute('id'):
				(dispid, xoffset, yoffset, zoffset) = getPlacementData(subnode.getattribute('id'), dispid, xoffset, yoffset, zoffset)
			else:
				(dispid, xoffset, yoffset, zoffset) = getPlacementData(subnode.value, dispid, xoffset, yoffset, zoffset)
		elif subnode.name == 'placement': # Placement info
			xoffset = hex2dec(subnode.getattribute('xoffset', '0'))
			yoffset = hex2dec(subnode.getattribute('yoffset', '0'))
			zoffset = hex2dec(subnode.getattribute('zoffset', '0'))
				
	return (dispid, xoffset, yoffset, zoffset)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:25,代码来源:deed.py


示例2: parseTxt

def parseTxt( file, map ):
	warnings = ''
	count = 0

	parseTickCount = 0
	createTickCount = 0
	propTickCount = 0
	moveTickCount = 0

	for line in file:
		step1 = wolfpack.tickcount()

		# Replace \r and \n's
		line = line.replace( "\r", "" )
		line = line.replace( "\n", "" )

		( id, x, y, z, color ) = line.split( ' ' )

		id = hex2dec( id )
		baseid = '%x' % id
		color = hex2dec( color )
		x = int( x )
		y = int( y )
		z = int( z )

		step2 = wolfpack.tickcount()
		newitem = wolfpack.additem( '%s' % baseid ) # Generate a new serial for us
		step3 = wolfpack.tickcount()

		newitem.decay = 0
		newitem.color = color
		newitem.id = id

		step4 = wolfpack.tickcount()

		newposition = wolfpack.coord( x, y, z, map )
		if not isValidPosition( newposition ):
			newitem.delete()
			continue
		newitem.moveto( newposition )

		step5 = wolfpack.tickcount()

		parseTickCount += step2 - step1
		createTickCount += step3 - step2
		propTickCount += step4 - step3
		moveTickCount += step5 - step4

		newitem.update()

		count += 1

	print "Parsing: %i ticks" % parseTickCount
	print "Creating: %i ticks" % createTickCount
	print "Prop: %i ticks" % propTickCount
	print "Move: %i ticks" % moveTickCount

	return ( count, warnings )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:58,代码来源:import.py


示例3: startElement

	def startElement( self, name, atts ):
		if name == "item":
			self.itemid = str(atts.getValue("id"));
			if "hue" in atts:
				self.hue = int(hex2dec(str(atts.getValue("hue"))));
			else:
				self.hue = 0
			if "amount" in atts:
				self.amount = int(atts.getValue("amount"));
			else:
				self.amount = 0
			self.statements = []
		elif name == "attribute":
			type = "str"
			if "type" in atts:
				type = str(atts.getValue("type"))
			if "value" in atts and "key" in atts:
				self.statements.append( str(atts.getValue("key")) + "," + type + ","+ str(atts.getValue("value")) )
		elif name == "pos":
			if int(hex2dec( self.itemid )) >= 0x4000:
				item = wolfpack.addmulti( "%x" %  hex2dec( self.itemid ) )
			else:
				item = wolfpack.additem( "%x" %  hex2dec( self.itemid ) )

			if not item or item == None:
				return
			if self.hue > 0:
				item.color = self.hue
			if self.amount > 0:
				item.amount = self.amount
			for p in self.statements:
				parts = p.split(",")
				if hasattr(item, parts[0]):
					if parts[1] == "str":
						value = parts[2]
					elif parts[1] == "int":
						value = int(parts[2])
					setattr(item, parts[0], value)

			x = int( atts.getValue("x") )
			y = int( atts.getValue("y") )
			z = int( atts.getValue("z") )
			map = int( atts.getValue("map") )
			item.moveto( x, y, z, map )
			item.movable = 3 # not movable
			item.decay = 0 # no decay
			item.update()
		elif name == "include":
			path = atts.getValue("file")
			if not os.path.isfile(path):
				console.log(LOG_ERROR, tr("File '%s' not found.\n") % (path))
				return
			parser = xml.sax.make_parser()
			handler = DecorationHandler()
			parser.setContentHandler(handler)
			parser.parse(path)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:56,代码来源:decoration.py


示例4: parseTxt

def parseTxt(file, map):
    warnings = ""
    count = 0

    parseTickCount = 0
    createTickCount = 0
    propTickCount = 0
    moveTickCount = 0

    for line in file:
        step1 = wolfpack.tickcount()

        # Replace \r and \n's
        line = line.replace("\r", "")
        line = line.replace("\n", "")

        (baseid, id, x, y, z, map, color) = line.split(" ")

        baseid = baseid
        id = hex2dec(id)
        color = hex2dec(color)
        x = int(x)
        y = int(y)
        z = int(z)
        map = int(map)

        step2 = wolfpack.tickcount()
        newitem = wolfpack.additem("%s" % baseid)  # Generate a new serial for us
        step3 = wolfpack.tickcount()

        newitem.decay = 0
        newitem.color = color
        newitem.id = id

        step4 = wolfpack.tickcount()

        newitem.moveto(x, y, z, map, 1)

        step5 = wolfpack.tickcount()

        parseTickCount += step2 - step1
        createTickCount += step3 - step2
        propTickCount += step4 - step3
        moveTickCount += step5 - step4

        newitem.update()

        count += 1

    print "Parsing: %i ticks" % parseTickCount
    print "Creating: %i ticks" % createTickCount
    print "Prop: %i ticks" % propTickCount
    print "Move: %i ticks" % moveTickCount

    return (count, warnings)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:55,代码来源:import.py


示例5: buildHouse

def buildHouse(house, definition):
	node = wolfpack.getdefinition(WPDT_MULTI, definition)

	if not node:
		return

	if node.hasattribute('inherit'):
		value = str(node.getattribute('inherit'))
		buildHouse(house, value) # Recursion

	for i in range(0, node.childcount):
		child = node.getchild(i)

		# Inherit another definition
		if child.name == 'inherit':
			if child.hasattribute('id'):
				buildHouse(house, child.getattribute('id'))
			else:
				buildHouse(house, child.value)

		# Add a normal item to the house		
		elif child.name == 'item':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))
			id = str(child.getattribute('id', ''))

			item = wolfpack.additem(id)
			item.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			item.update()

		# Add a house door to the house
		elif child.name == 'door':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))
			id = hex2dec(child.getattribute('id', ''))

			item = wolfpack.additem('housedoor')
			item.id = id
			item.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			item.update()

		# Add a sign to the house
		elif child.name == 'sign':
			x = int(child.getattribute('x', '0'))
			y = int(child.getattribute('y', '0'))
			z = int(child.getattribute('z', '0'))

			sign = wolfpack.additem('housesign')
			if child.hasattribute('id'):
				sign.id = hex2dec(child.getattribute('id', ''))
			sign.moveto(house.pos.x + x, house.pos.y + y, house.pos.z + z, house.pos.map)
			sign.update()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:54,代码来源:house.py


示例6: createBoat

def createBoat( player, deed, pos ):
	boat = wolfpack.addmulti(str(deed.gettag('multisection')))
        if boat == None:
                player.socket.sysmessage(tr('This deed is broken. Failed to create boat'))

	boat.owner = player
	boat.settag( 'boat_anchored', 1 )
	boat.settag( 'boat_facing', 0 ) # boat is facing north
	boat.settag( 'deedid', deed.baseid ) # For DryDock
	boat.moveto(pos)
	boat.update()
	boat.decay = 0

	if deed.hastag('hasname'):
		boat.name = deed.name

	splank = None
	pplank = None

        # Create special items
        node = wolfpack.getdefinition(WPDT_MULTI, str(deed.gettag('multisection')) )
	count = node.childcount
	for i in range(0, count):
		subnode = node.getchild(i)
		if subnode.name == 'ids':
                    boat.settag('boat_id_north', hex2dec( subnode.getattribute( 'north', '0' ) ) )
                    boat.settag('boat_id_east', hex2dec( subnode.getattribute( 'east', '0' ) ) )                               
                    boat.settag('boat_id_south', hex2dec( subnode.getattribute( 'south', '0' ) ) )                               
                    boat.settag('boat_id_west', hex2dec( subnode.getattribute( 'west', '0' ) ) )                               
		elif subnode.name == 'special_items': # Found section
                        subsubnode = subnode.findchild('tillerman')
                        if subsubnode != None:
                                tillerman = createBoatSpecialItem( '3e4e', subsubnode, boat )
                                boat.settag('boat_tillerman', tillerman.serial)
				if deed.hastag('hasname'):
					tillerman.name = 'Tillerman of ' + boat.name
                        subsubnode = subnode.findchild('hold')
                        if subsubnode != None:
                                hold = createBoatSpecialItem( '3eae', subsubnode, boat )
                        subsubnode = subnode.findchild('planks')
                        if subsubnode != None:
                                portclosed = subsubnode.findchild('port_closed')
                                pplank = createBoatSpecialItem( '3eb1', portclosed, boat )
                                starclosed = subsubnode.findchild('star_closed')
                                splank = createBoatSpecialItem( '3eb2', starclosed, boat )
                                splank.settag('plank_starboard', 1)

	if not deed.hastag('lock'):
		createKeys( splank, pplank, hold, boat, player )
	else:
		applyKeys( splank, pplank, hold, deed )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:51,代码来源:deed.py


示例7: commandSettag

def commandSettag(socket, command, arguments):
	# Split Arguments
	if arguments.count(' ') < 2:
		socket.sysmessage('Usage: settag name (int|string|float) value...')
		return

	(name, argtype, value) = arguments.split(' ', 2)

	if argtype == 'int':
		try:
			value = hex2dec(value)
		except:
			socket.sysmessage('You specified an invalid integer value.')
			return
	elif argtype == 'float':
		try:
			value = float(value)
		except:
			socket.sysmessage('You specified an invalid floating point value.')
			return
	elif argtype == 'string':
			value = unicode(value)
	else:
		socket.sysmessage('Usage: settag name (int|string|float) value...')
		return

	socket.attachtarget("commands.tags.settagResponse", [name, value])
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:27,代码来源:tags.py


示例8: parseMulti

def parseMulti( file, pos ):
	warnings = ''
	count = 0
	for line in file:
		# Replace \r and \n's
		line = line.replace( "\r", "" )
		line = line.replace( "\n", "" )


		if len(line.split(' ')) != 5:
			continue

		( id, x, y, z, show ) = line.split(' ')

		if not int(show):
			continue

		id = hex2dec( id )
		x = int( x )
		y = int( y )
		z = int( z )
		newitem = wolfpack.newitem(1) # Generate a new serial for us

		newitem.decay = 0
		newitem.id = id

		newitem.moveto( pos.x + x, pos.y + y, pos.z + z, pos.map, 1 )
		newitem.update()
		count += 1

	return ( count, warnings )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:31,代码来源:import.py


示例9: add

def add(socket, command, arguments):
    if len(arguments) > 0:
        if wolfpack.getdefinition(WPDT_ITEM, arguments):
            socket.sysmessage(tr("Where do you want to place the item '%s'?") % arguments)
            socket.attachtarget("commands.add.additem", [arguments, False])
        elif wolfpack.getdefinition(WPDT_NPC, arguments):
            socket.sysmessage(tr("Where do you want to spawn the npc '%s'?") % arguments)
            socket.attachtarget("commands.add.addnpc", [arguments])
        elif wolfpack.getdefinition(WPDT_MULTI, arguments):
            node = wolfpack.getdefinition(WPDT_MULTI, arguments)
            count = node.childcount
            for i in range(0, count):
                subnode = node.getchild(i)
                if subnode.name == "id":  # Found the display id
                    dispid = hex2dec(subnode.value)
            socket.sysmessage(tr("Where do you want to place the multi '%s'?") % arguments)
            socket.attachmultitarget("commands.add.addmulti", dispid - 0x4000, [arguments, False], 0, 0, 0)
        else:
            socket.sysmessage(tr("No Item, NPC or Multi definition by that name found."))
        return

    global generated
    if not generated:
        generated = True
        socket.sysmessage(tr("Generating add menu."))
        socket.sysmessage(tr("Please wait..."))
        generateAddMenu(socket.player.serial)
        return

    menu = findmenu("ADDMENU")
    if menu:
        menu.send(socket.player)
    else:
        socket.sysmessage(tr("No ADDMENU menu found."))
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:34,代码来源:add.py


示例10: sound

def sound( socket, command, arguments ):
	try:
		sound = hex2dec( str(arguments) )
		socket.player.soundeffect( sound )
	except:
		socket.sysmessage( 'Usage: sound <sound-id>' )
	return
开发者ID:Mutilador,项目名称:Wolfpack,代码行数:7,代码来源:sound.py


示例11: loadMenu

def loadMenu(id, parent = None):
	definition = wolfpack.getdefinition(WPDT_MENU, id)
	if not definition:
		if parent:
			console.log(LOG_ERROR, "Unknown submenu %s in menu %s.\n" % (id, parent.id))
		else:
			console.log(LOG_ERROR, "Unknown menu: %s.\n" % id)
		return

	name = definition.getattribute('name', '')
	menu = TailoringMenu(id, parent, name)

	# See if we have any submenus
	for i in range(0, definition.childcount):
		child = definition.getchild(i)
		# Submenu
		if child.name == 'menu':
			if not child.hasattribute('id'):
				console.log(LOG_ERROR, "Submenu with missing id attribute in menu %s.\n" % menu.id)
			else:
				loadMenu(child.getattribute('id'), menu)

		# Craft an item
		elif child.name in ['tailor', 'setailor']:
			if not child.hasattribute('definition'):
				console.log(LOG_ERROR, "Tailor action without definition in menu %s.\n" % menu.id)
			else:
				itemdef = child.getattribute('definition')
				try:
					# See if we can find an item id if it's not given
					if not child.hasattribute('itemid'):
						item = wolfpack.getdefinition(WPDT_ITEM, itemdef)
						itemid = 0
						if item:
							itemchild = item.findchild('id')
							if itemchild:
								itemid = itemchild.value
						else:
							console.log(LOG_ERROR, "Tailor action with invalid definition %s in menu %s.\n" % (itemdef, menu.id))
					else:
						itemid = hex2dec(child.getattribute('itemid', '0'))
					if child.hasattribute('name'):
						name = child.getattribute('name')
					else:
						name = generateNamefromDef(itemdef)
					if child.name == 'setailor':
						action = SeTailorItemAction(menu, name, int(itemid), itemdef)
					else:
						action = TailorItemAction(menu, name, int(itemid), itemdef)
				except:
					console.log(LOG_ERROR, "Tailor action with invalid item id in menu %s.\n" % menu.id)

				# Process subitems
				for j in range(0, child.childcount):
					subchild = child.getchild(j)
					action.processnode(subchild, menu)

	# Sort the menu. This is important for the makehistory to make.
	menu.sort()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:59,代码来源:tailoring.py


示例12: processnode

	def processnode(self, node, menu):
		global CLOTH
		if node.name == 'cloth':
			amount = hex2dec(node.getattribute('amount', '1'))
			if amount > 0:
				self.cloth = amount
		else:
			CraftItemAction.processnode(self, node, menu)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:8,代码来源:tailoring.py


示例13: commandRemove

def commandRemove(socket, cmd, args):
	if len(args) > 0:
		serial = hex2dec(args)
		doRemoveSerial( socket, serial )
		return True
	socket.sysmessage( "Please select the object for removal." )
	if( socket.account.authorized('Misc', 'May Remove Players') ):
		socket.sysmessage( "Caution: This can remove players!" )
	socket.attachtarget( "commands.remove.doRemove", [] )
	return True
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:10,代码来源:remove.py


示例14: startElement

	def startElement( self, name, atts ):
		if name == "item":
			self.itemid = str(atts.getValue("id"));
			if atts.has_key("hue"):
				self.hue = int(hex2dec(str(atts.getValue("hue"))));
			else:
				self.hue = 0
			if atts.has_key("amount"):
				self.amount = int(atts.getValue("amount"));
			else:
				self.amount = 0
			self.statements = []
		elif name == "attribute":
			type = "str"
			if atts.has_key("type"):
				type = str(atts.getValue("type"))
			if atts.has_key("value") and atts.has_key("key"):
				self.statements.append( str(atts.getValue("key")) + "," + type + ","+ str(atts.getValue("value")) )
		elif name == "pos":
			item = wolfpack.additem( "%x" %  hex2dec( self.itemid ) )
			if not item or item == None:
				return
			if self.hue > 0:
				item.color = self.hue
			if self.amount > 0:
				item.amount = self.amount
			for p in self.statements:
				parts = p.split(",")
				if hasattr(item, parts[0]):
					if parts[1] == "str":
						value = parts[2]
					elif parts[1] == "int":
						value = int(parts[2])
					setattr(item, parts[0], value)

			x = int( atts.getValue("x") )
			y = int( atts.getValue("y") )
			z = int( atts.getValue("z") )
			map = int( atts.getValue("map") )
			item.moveto( x, y, z, map )
			item.movable = 3 # not movable
			item.decay = 0 # no decay
			item.update()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:43,代码来源:decoration.py


示例15: make

 def make(self, player, arguments, nodelay=0):
     node = wolfpack.getdefinition(WPDT_MULTI, self.definition)
     count = node.childcount
     for i in range(0, count):
         subnode = node.getchild(i)
         if subnode.name == "id":  # Found the display id
             dispid = hex2dec(subnode.value)
     player.socket.sysmessage(tr("Where do you want to place the multi '%s'?") % self.definition)
     player.socket.attachmultitarget("commands.add.addmulti", dispid - 0x4000, [self.definition, False], 0, 0, 0)
     MakeAction.make(self, player, arguments, nodelay)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:10,代码来源:add.py


示例16: gouid

def gouid(socket, command, arguments):
	try:
		uid = hex2dec(arguments)
	except:
		socket.symsessage('Usage: gouid <serial>')
		return

	if uid > 0x40000000:
		item = wolfpack.finditem(uid)
		if item:
			container = item.getoutmostitem()

			if container.container:
				container = container.container

			# Going to container
			socket.sysmessage('Going to item 0x%x (%s) [Top: 0x%x].' % (uid, item.getname(), container.serial))
			pos = container.pos
			socket.player.removefromview()
			socket.player.moveto(pos)
			socket.player.update()
			socket.resendworld()
			
			if item.container:
				socket.sendobject(item.container)
				if item.container.isitem():
					socket.sendcontainer(item.container)
		else:
			socket.sysmessage('No item with the serial 0x%x could be found.' % uid)
		return
	elif uid > 0:
		char = wolfpack.findchar(uid)
		if char and char.rank <= socket.player.rank:
			pos = char.pos
			if pos.map == 0xFF:
				if char.npc:
					stablemaster = wolfpack.findobject(char.stablemaster)
				else:
					stablemaster = None
				if not stablemaster:
					socket.sysmessage("Not going to character '%s' [Serial: 0x%x]. They are on the internal map." % (char.name, uid))
				else:
					socket.sysmessage("Character '%s' [Serial: 0x%x] is stabled in object 0x%x." % (char.name, uid, stablemaster.serial))
			else:
				socket.sysmessage('Going to char 0x%x (%s).' % (uid, char.name))
				socket.player.removefromview()
				socket.player.moveto(pos)
				socket.player.update()
				socket.resendworld()
		else:
			socket.sysmessage('No char with the serial 0x%x could be found.' % uid)
		return

	socket.sysmessage('You specified an invalid serial: 0x%x.' % uid)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:54,代码来源:__init__.py


示例17: targetitem

def targetitem( char, args, target ):
	socket = char.socket

	if target.item:
		# Find the target item.
		finditem = wolfpack.finditem( target.item.serial )
		# Safety Checks
		if not finditem:
			socket.sysmessage("You must target an item!")
			return True
		if ( finditem.lockeddown ) or ( not char.gm and finditem.movable > 1 ) or ( finditem.movable == 2 and finditem.owner != char ):
			socket.sysmessage("This object is not movable by you!")
			return True
		# Object Exists
		if finditem:
			# Turnable Furniture
			if finditem.id in TURNABLES:
				finditem.id = utilities.hex2dec(TURNABLES[finditem.id][0])
				finditem.update()
				socket.sysmessage("You rotate the object.")
			# Turnable Deeds
			elif int(finditem.id) == utilities.hex2dec(0x14ef) and str(finditem.baseid) in TURNDEEDS:
				if finditem.container != char.getbackpack():
					socket.sysmessage("This deed needs to be in your backpack to turn it!")
					return True
				else:
					finditem.settag( 'carpentry_type', str(TURNDEEDS[finditem.baseid][1]) )
					finditem.name = str(TURNDEEDS[str(finditem.baseid)][2])
					# Update BaseID Last
					finditem.baseid = str(TURNDEEDS[finditem.baseid][0])
					finditem.update()
					socket.sysmessage("You rotate the deed's placement direction.")
			return
		# Error
		else:
			socket.sysmessage("This item is not turnable.")
			return True
	# Error
	else:
		socket.sysmessage("This item is not turnable.")
		return True
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:41,代码来源:turnitem.py


示例18: bankself

def bankself( socket, command, arguments ):
	layer = 0x1d
	
	if len( arguments ) > 0:
		try:
			layer = hex2dec( arguments )
		except:
			socket.sysmessage( 'Usage: bank <layer-id>' )
			return

	socket.sysmessage( 'Please choose a target.' )
	socket.attachtarget( "commands.bank.callback_bankself", [ layer ] )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:bank.py


示例19: dupe

def dupe(socket, command, arguments):
	arguments = arguments.strip() # Remove trailing and leading whitespaces
	amount = 1

	if len( arguments ) > 0:
		try:
			amount = hex2dec(arguments)
		except:
			socket.sysmessage( 'Usage: dupe <amount>' )
			return False

	socket.sysmessage( 'Please choose an item to dupe.' )
	socket.attachtarget( "commands.dupe.callback", [amount] )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:13,代码来源:dupe.py


示例20: bank

def bank( socket, command, arguments ):
	arguments = arguments.strip()	# Remove trailing and leading whitespaces
	layer = 0x1d

	if len( arguments ) > 0:
		try:
			layer = hex2dec( arguments )
		except:
			socket.sysmessage( 'Usage: bank <layer-id>' )
			return

	socket.sysmessage( 'Please choose a target.' )
	socket.attachtarget( "commands.bank.callback", [ layer ] )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:13,代码来源:bank.py



注:本文中的wolfpack.utilities.hex2dec函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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