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C# Forms.MSG类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Windows.Forms.MSG的典型用法代码示例。如果您正苦于以下问题:C# MSG类的具体用法?C# MSG怎么用?C# MSG使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MSG类属于System.Windows.Forms命名空间,在下文中一共展示了MSG类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: RemovePendingMessages

        private static void RemovePendingMessages(int msgMin, int msgMax)
        {
            if (!control.IsDisposed)
            {
                MSG msg = new MSG();
                IntPtr handle = control.Handle;
                while (PeekMessage(ref msg, new HandleRef(control, handle), msgMin, msgMax, 1))
                {
                }
            }

        }
开发者ID:MikhailoMMX,项目名称:AspectMarkup,代码行数:12,代码来源:KeyboardShortcutHelper.cs


示例2: StartDrag

		public DragDropEffects StartDrag (IntPtr handle, object data,
				DragDropEffects allowed_effects)
		{
			drag_data = new DragData ();
			drag_data.Window = handle;
			drag_data.State = DragState.Beginning;
			drag_data.MouseState = XplatUIX11.MouseState;
			drag_data.Data = data;
			drag_data.SupportedTypes = DetermineSupportedTypes (data);
			drag_data.AllowedEffects = allowed_effects;
			drag_data.Action = ActionFromEffect (allowed_effects);

			if (CursorNo == null) {
				// Make sure the cursors are created
				CursorNo = new Cursor (typeof (X11Dnd), "DnDNo.cur");
				CursorCopy = new Cursor (typeof (X11Dnd), "DnDCopy.cur");
				CursorMove = new Cursor (typeof (X11Dnd), "DnDMove.cur");
				CursorLink = new Cursor (typeof (X11Dnd), "DnDLink.cur");
			}

			drag_data.LastTopLevel = IntPtr.Zero;
			control = null;

			System.Windows.Forms.MSG msg = new MSG();
			object queue_id = XplatUI.StartLoop (Thread.CurrentThread);

			Timer timer = new Timer ();
			timer.Tick += new EventHandler (DndTickHandler);
			timer.Interval = 100;

			int suc;
			drag_data.State = DragState.Dragging;

			suc = XplatUIX11.XSetSelectionOwner (display, XdndSelection,
					drag_data.Window, IntPtr.Zero);

			if (suc == 0) {
				Console.Error.WriteLine ("Could not take ownership of XdndSelection aborting drag.");
				drag_data.Reset ();
				return DragDropEffects.None;
			}

			drag_data.State = DragState.Dragging;
			drag_data.CurMousePos = new Point ();
			source = toplevel = target = IntPtr.Zero;
			dropped = false;
			tracking = true;
			motion_poll = -1;
			timer.Start ();

			// Send Enter to the window initializing the dnd operation - which initializes the data
			SendEnter (drag_data.Window, drag_data.Window, drag_data.SupportedTypes);
			drag_data.LastTopLevel = toplevel;

			while (tracking && XplatUI.GetMessage (queue_id, ref msg, IntPtr.Zero, 0, 0)) {

				if (msg.message >= Msg.WM_KEYFIRST && msg.message <= Msg.WM_KEYLAST) {
					HandleKeyMessage (msg);
				} else {
					switch (msg.message) {
					case Msg.WM_LBUTTONUP:
					case Msg.WM_RBUTTONUP:
					case Msg.WM_MBUTTONUP:
						if (msg.message == Msg.WM_LBUTTONDOWN && drag_data.MouseState != MouseButtons.Left)
							break;;
						if (msg.message == Msg.WM_RBUTTONDOWN && drag_data.MouseState != MouseButtons.Right)
							break;
						if (msg.message == Msg.WM_MBUTTONDOWN && drag_data.MouseState != MouseButtons.Middle)
							break;
						
						HandleButtonUpMsg ();

						// We don't want to dispatch button up neither (Match .Net)
						// Thus we have to remove capture by ourselves
						RemoveCapture (msg.hwnd);
						continue;
					case Msg.WM_MOUSEMOVE:
						motion_poll = 0;

						drag_data.CurMousePos.X = Control.LowOrder ((int) msg.lParam.ToInt32 ());
						drag_data.CurMousePos.Y = Control.HighOrder ((int) msg.lParam.ToInt32 ());

						HandleMouseOver ();
						// We don't want to dispatch mouse move
						continue;
					}

					XplatUI.DispatchMessage (ref msg);
				}
			}

			timer.Stop ();

			// If the target is a mwf control, return until DragEnter/DragLeave has been fired,
			// which means the respective -already sent- dnd ClientMessages have been received and handled.
			if (control != null)
				Application.DoEvents ();

			if (!dropped)
				return DragDropEffects.None;
//.........这里部分代码省略.........
开发者ID:KonajuGames,项目名称:SharpLang,代码行数:101,代码来源:X11Dnd.cs


示例3: TranslateAccelerator

        /// <summary>
        /// Send key commands to text view if it has focus
        /// </summary>
        /// <param name="msg"></param>
        /// <returns></returns>
        public int TranslateAccelerator(MSG[] messagesToTranslate)
        {
            int hr = VSConstants.S_FALSE;
            if (messagesToTranslate == null)
            {
                return hr;
            }

            // defer to active code window
            if (activeTextView != null)
            {
                IVsWindowPane vsWindowPane = (IVsWindowPane) activeTextView;
                hr = vsWindowPane.TranslateAccelerator(messagesToTranslate);
            }
            else
            {
                switch (messagesToTranslate[0].message)
                {
                    case NativeMethods.WM_KEYDOWN:
                    case NativeMethods.WM_SYSKEYDOWN:
                    case NativeMethods.WM_CHAR:
                    case NativeMethods.WM_SYSCHAR:
                        {
                            Message msg = new Message();
                            msg.HWnd = messagesToTranslate[0].hwnd;
                            msg.Msg = (int) messagesToTranslate[0].message;
                            msg.LParam = messagesToTranslate[0].lParam;
                            msg.WParam = messagesToTranslate[0].wParam;

                            Control ctrl = FromChildHandle(msg.HWnd);
                            if (ctrl != null && ctrl.PreProcessMessage(ref msg))
                                hr = VSConstants.S_OK;
                        }
                        break;

                    default:
                        break;
                }
            }


            return hr;
        }
开发者ID:GeertVL,项目名称:SnippetDesigner,代码行数:48,代码来源:SnippetEditor.cs


示例4: FPreTranslateMessage

 /// <summary>
 /// Gives the component a chance to process the message before it is translated and dispatched.
 /// </summary>
 /// <param name="pMsg">The message to process.</param>
 /// <returns>TRUE (not zero) if the message is consumed, otherwise FALSE (zero).</returns>
 /// <remarks>
 /// The component can do TranslateAccelerator, do IsDialogMessage, modify pMsg, or take some other action.
 /// </remarks>
 public int FPreTranslateMessage(MSG[] pMsg)
 {
     return 0;
 }
开发者ID:yellowbigbird,项目名称:bird-self-lib,代码行数:12,代码来源:SourceOutlinerToolWindow.cs


示例5: PeekMessage

 static extern bool PeekMessage(ref MSG msg, IntPtr hWnd, int messageFilterMin, int messageFilterMax, int flags);
开发者ID:gamemaster101gr,项目名称:open3deditor,代码行数:1,代码来源:WinGLControl.cs


示例6: Win32DispatchMessage

		internal extern static IntPtr Win32DispatchMessage(ref MSG msg);
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:1,代码来源:XplatUIWin32.cs


示例7: StoreMessage

		private static bool StoreMessage(ref MSG msg) {
			MSG message = new MSG();

			message = msg;
			message_queue.Enqueue(message);

			return true;
		}
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:8,代码来源:XplatUIWin32.cs


示例8: PeekMessage

		internal override bool PeekMessage(Object queue_id, ref MSG msg, IntPtr hWnd, int wFilterMin, int wFilterMax, uint flags)
		{
			XEventQueue queue = (XEventQueue) queue_id;
			bool	pending;

			if ((flags & (uint)PeekMessageFlags.PM_REMOVE) == 0) {
				throw new NotImplementedException("PeekMessage PM_NOREMOVE is not implemented yet");	// FIXME - Implement PM_NOREMOVE flag
			}

			pending = false;
			if (queue.Count > 0) {
				pending = true;
			} else {
				// Only call UpdateMessageQueue if real events are pending 
				// otherwise we go to sleep on the socket
				if (XPending(DisplayHandle) != 0) {
					UpdateMessageQueue((XEventQueue)queue_id);
					pending = true;
				} else if (((XEventQueue)queue_id).Paint.Count > 0) {
					pending = true;
				}
			}

			CheckTimers(queue.timer_list, DateTime.UtcNow);

			if (!pending) {
				return false;
			}
			return GetMessage(queue_id, ref msg, hWnd, wFilterMin, wFilterMax);
		}
开发者ID:nlhepler,项目名称:mono,代码行数:30,代码来源:XplatUIX11.cs


示例9: TranslateMessage

		internal override bool TranslateMessage(ref MSG msg)
		{
			return Keyboard.TranslateMessage (ref msg);
		}
开发者ID:nlhepler,项目名称:mono,代码行数:4,代码来源:XplatUIX11.cs


示例10: DoEvents

		internal override void DoEvents()
		{
			DebugHelper.Enter ();

			MSG	msg = new MSG ();
			XEventQueue queue;

			if (OverrideCursorHandle != IntPtr.Zero) {
				OverrideCursorHandle = IntPtr.Zero;
			}

			queue = ThreadQueue(Thread.CurrentThread);

			queue.DispatchIdle = false;
			in_doevents = true;

			while (PeekMessage(queue, ref msg, IntPtr.Zero, 0, 0, (uint)PeekMessageFlags.PM_REMOVE)) {
				Message m = Message.Create (msg.hwnd, (int)msg.message, msg.wParam, msg.lParam);

				if (Application.FilterMessage (ref m))
					continue;

				TranslateMessage (ref msg);
				DispatchMessage (ref msg);

				string key = msg.hwnd + ":" + msg.message;				
				if (messageHold[key] != null) {
					messageHold[key] = ((int)messageHold[key]) - 1;
					DebugHelper.WriteLine  ("Got " + msg + " for " + key);
				}
			}

			in_doevents = false;
			queue.DispatchIdle = true;

			DebugHelper.Leave ();
		}
开发者ID:nlhepler,项目名称:mono,代码行数:37,代码来源:XplatUIX11.cs


示例11: GetMessage

		internal override bool GetMessage(Object queue_id, ref MSG msg, IntPtr handle, int wFilterMin, int wFilterMax)
		{
			XEvent	xevent;
			bool	client;
			Hwnd	hwnd;

			ProcessNextMessage:

			if (((XEventQueue)queue_id).Count > 0) {
				xevent = (XEvent) ((XEventQueue)queue_id).Dequeue ();
			} else {
				UpdateMessageQueue ((XEventQueue)queue_id);

				if (((XEventQueue)queue_id).Count > 0) {
					xevent = (XEvent) ((XEventQueue)queue_id).Dequeue ();
				} else if (((XEventQueue)queue_id).Paint.Count > 0) {
					xevent = ((XEventQueue)queue_id).Paint.Dequeue();
				} else {
					msg.hwnd= IntPtr.Zero;
					msg.message = Msg.WM_ENTERIDLE;
					return true;
				}
			}

			hwnd = Hwnd.GetObjectFromWindow(xevent.AnyEvent.window);

#if DriverDebugDestroy			
			if (hwnd != null)
				if (hwnd.zombie)
					Console.WriteLine ( "GetMessage zombie, got Event: " + xevent.ToString () + " for 0x{0:x}", hwnd.Handle.ToInt32());
				else	
					Console.WriteLine ( "GetMessage, got Event: " + xevent.ToString () + " for 0x{0:x}", hwnd.Handle.ToInt32());
#endif
			// Handle messages for windows that are already or are about to be destroyed.

			// we need a special block for this because unless we remove the hwnd from the paint
			// queue it will always stay there (since we don't handle the expose), and we'll
			// effectively loop infinitely trying to repaint a non-existant window.
			if (hwnd != null && hwnd.zombie && xevent.type == XEventName.Expose) {
				hwnd.expose_pending = hwnd.nc_expose_pending = false;
				hwnd.Queue.Paint.Remove (hwnd);
				goto ProcessNextMessage;
			}

			// We need to make sure we only allow DestroyNotify events through for zombie
			// hwnds, since much of the event handling code makes requests using the hwnd's
			// client_window, and that'll result in BadWindow errors if there's some lag
			// between the XDestroyWindow call and the DestroyNotify event.
			if (hwnd == null || hwnd.zombie && xevent.AnyEvent.type != XEventName.ClientMessage) {
				DriverDebug("GetMessage(): Got message {0} for non-existent or already destroyed window {1:X}", xevent.type, xevent.AnyEvent.window.ToInt32());
				goto ProcessNextMessage;
			}


			// If we get here, that means the window is no more but there are Client Messages
			// to be processed, probably a Posted message (for instance, an WM_ACTIVATE message) 
			// We don't want anything else to run but the ClientMessage block, so reset all hwnd
			// properties that might cause other processing to occur.
			if (hwnd.zombie) {
				hwnd.resizing_or_moving = false;
			}

			if (hwnd.client_window == xevent.AnyEvent.window) {
				client = true;
				//Console.WriteLine("Client message {1}, sending to window {0:X}", msg.hwnd.ToInt32(), xevent.type);
			} else {
				client = false;
				//Console.WriteLine("Non-Client message, sending to window {0:X}", msg.hwnd.ToInt32());
			}

			msg.hwnd = hwnd.Handle;

			// Windows sends WM_ENTERSIZEMOVE when a form resize/move operation starts and WM_EXITSIZEMOVE 
			// when it is done. The problem in X11 is that there is no concept of start-end of a moving/sizing.
			// Configure events ("this window has resized/moved") are sent for each step of the resize. We send a
			// WM_ENTERSIZEMOVE when we get the first Configure event. The problem is the WM_EXITSIZEMOVE.
			// 
			//  - There is no way for us to know which is the last Configure event. We can't traverse the events 
			//    queue, because the next configure event might not be pending yet.
			//  - We can't get ButtonPress/Release events for the window decorations, because they are not part 
			//    of the window(s) we manage.
			//  - We can't rely on the mouse state to change to "up" before the last Configure event. It doesn't.
			// 
			// We are almost 100% guaranteed to get another event (e.g Expose or other), but we can't know for sure 
			// which, so we have here to check if the mouse buttons state is "up" and send the WM_EXITSIZEMOVE
			//
			if (hwnd.resizing_or_moving) {
				int root_x, root_y, win_x, win_y, keys_buttons;
				IntPtr  root, child;
				XQueryPointer (DisplayHandle, hwnd.Handle, out root, out child, out root_x, out root_y, 
					       out win_x, out win_y, out keys_buttons);
				if ((keys_buttons & (int)MouseKeyMasks.Button1Mask) == 0 &&
				    (keys_buttons & (int)MouseKeyMasks.Button2Mask) == 0 &&
				    (keys_buttons & (int)MouseKeyMasks.Button3Mask) == 0) {
					hwnd.resizing_or_moving = false;
					SendMessage (hwnd.Handle, Msg.WM_EXITSIZEMOVE, IntPtr.Zero, IntPtr.Zero);
				}
			}

			//
//.........这里部分代码省略.........
开发者ID:nlhepler,项目名称:mono,代码行数:101,代码来源:XplatUIX11.cs


示例12: DispatchMessage

		internal override IntPtr DispatchMessage(ref MSG msg)
		{
			return NativeWindow.WndProc(msg.hwnd, msg.message, msg.wParam, msg.lParam);
		}
开发者ID:nlhepler,项目名称:mono,代码行数:4,代码来源:XplatUIX11.cs


示例13: WaitForHwndMessage

		void WaitForHwndMessage (Hwnd hwnd, Msg message, bool process) {
			MSG msg = new MSG ();
			XEventQueue queue;

			queue = ThreadQueue(Thread.CurrentThread);

			queue.DispatchIdle = false;

			bool done = false;
			string key = hwnd.Handle + ":" + message;
			if (!messageHold.ContainsKey (key))	
				messageHold.Add (key, 1);
			else
				messageHold[key] = ((int)messageHold[key]) + 1;
			
					
			do {

				DebugHelper.WriteLine  ("Waiting for message " + message + " on hwnd " + String.Format("0x{0:x}", hwnd.Handle.ToInt32 ()));
				DebugHelper.Indent ();
				
				if (PeekMessage(queue, ref msg, IntPtr.Zero, 0, 0, (uint)PeekMessageFlags.PM_REMOVE)) {
					if ((Msg)msg.message == Msg.WM_QUIT) {
						PostQuitMessage (0);
						done = true;
					}
					else {
						
						DebugHelper.WriteLine  ("PeekMessage got " + msg);
						
						if (msg.hwnd == hwnd.Handle) {
							if ((Msg)msg.message == message) {
								if (process) {
									TranslateMessage (ref msg);
									DispatchMessage (ref msg);
								}
								break;
							}
							else if ((Msg)msg.message == Msg.WM_DESTROY)
								done = true;
						}

						TranslateMessage (ref msg);
						DispatchMessage (ref msg);
					}
				}
				
				done = !messageHold.ContainsKey (key) || ((int)messageHold[key] < 1) || done;
			} while (!done);
						
			messageHold.Remove (key);

			DebugHelper.Unindent ();
			DebugHelper.WriteLine  ("Finished waiting for " + key);			

			queue.DispatchIdle = true;

		}
开发者ID:nlhepler,项目名称:mono,代码行数:58,代码来源:XplatUIX11.cs


示例14: HandleKeyMessage

		public void HandleKeyMessage (MSG msg)
		{
			if (VirtualKeys.VK_ESCAPE == (VirtualKeys) msg.wParam.ToInt32()) {
				QueryContinue (true, DragAction.Cancel);
			}
		}
开发者ID:KonajuGames,项目名称:SharpLang,代码行数:6,代码来源:X11Dnd.cs


示例15: Win32GetMessage

		internal extern static bool Win32GetMessage(ref MSG msg, IntPtr hWnd, int wFilterMin, int wFilterMax);
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:1,代码来源:XplatUIWin32.cs


示例16: DoEvents

		internal override void DoEvents() {
			MSG msg = new MSG();

			while (GetMessage(ref msg, IntPtr.Zero, 0, 0, false)) {
				Message m = Message.Create (msg.hwnd, (int)msg.message, msg.wParam, msg.lParam);

				if (Application.FilterMessage (ref m))
					continue;

				XplatUI.TranslateMessage(ref msg);
				XplatUI.DispatchMessage(ref msg);
			}
		}
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:13,代码来源:XplatUIWin32.cs


示例17: Win32TranslateMessage

		internal extern static bool Win32TranslateMessage(ref MSG msg);
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:1,代码来源:XplatUIWin32.cs


示例18: PeekMessage

		internal override bool PeekMessage(Object queue_id, ref MSG msg, IntPtr hWnd, int wFilterMin, int wFilterMax, uint flags) {
			return Win32PeekMessage(ref msg, hWnd, wFilterMin, wFilterMax, flags);
		}
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:3,代码来源:XplatUIWin32.cs


示例19: RetrieveMessage

		private static bool RetrieveMessage(ref MSG msg) {
			MSG	message;

			if (message_queue.Count == 0) {
				return false;
			}

			message = (MSG)message_queue.Dequeue();
			msg = message;

			return true;
		}
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:12,代码来源:XplatUIWin32.cs


示例20: GetMessage

		internal override bool GetMessage(Object queue_id, ref MSG msg, IntPtr hWnd, int wFilterMin, int wFilterMax) {
			return GetMessage(ref msg, hWnd, wFilterMin, wFilterMax, true);
		}
开发者ID:ItsVeryWindy,项目名称:mono,代码行数:3,代码来源:XplatUIWin32.cs



注:本文中的System.Windows.Forms.MSG类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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