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C# Media.TransformGroup类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Windows.Media.TransformGroup的典型用法代码示例。如果您正苦于以下问题:C# TransformGroup类的具体用法?C# TransformGroup怎么用?C# TransformGroup使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TransformGroup类属于System.Windows.Media命名空间,在下文中一共展示了TransformGroup类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AntGrid

        private void AntGrid(Grid g)
        {
            g.Width = 5;
            g.Height = 5;
            g.Visibility = Visibility.Visible;

            Storyboard sb = new Storyboard();
            DoubleAnimation da = new DoubleAnimation(5.0, gridmain.ActualWidth - 10, new Duration(TimeSpan.FromSeconds(2)));
            DoubleAnimation da1 = new DoubleAnimation(5.0, gridmain.RowDefinitions[0].ActualHeight - 10, new Duration(TimeSpan.FromSeconds(2)));

            DoubleAnimation da2 = new DoubleAnimation(0, 720, new Duration(TimeSpan.FromSeconds(2)));

            TransformGroup tg = new TransformGroup();
            RotateTransform rt = new RotateTransform(720);

            tg.Children.Add(rt);
            g.RenderTransform = tg;
            g.RenderTransformOrigin = new Point(0.5, 0.5);
            Storyboard.SetTarget(da2, g);
            Storyboard.SetTargetProperty(da2, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(RotateTransform.Angle)"));//RotateTransform.AngleProperty
            sb.Children.Add(da2);

            Storyboard.SetTarget(da, g);
            Storyboard.SetTargetProperty(da, new PropertyPath(Grid.WidthProperty));
            sb.Children.Add(da);

            Storyboard.SetTarget(da1, g);
            Storyboard.SetTargetProperty(da1, new PropertyPath(Grid.HeightProperty));
            sb.Children.Add(da1);

            if (!Resources.Contains("ShowAn"))
                Resources.Add("ShowAn", sb);
            sb.AccelerationRatio = 1.0;
            sb.Begin();
        }
开发者ID:dingxinbei,项目名称:OLdBck,代码行数:35,代码来源:MainWindow.xaml.cs


示例2: SpriteSheetDrawBehavior

        public SpriteSheetDrawBehavior(string fileName, double frameTime, double angle, bool loop)
        {
            // Beginstate voor non-readonly variabelen
            Reset();

            // Sprites ophalen
            _sprites = SpriteSheetFactory.Instance.GetSprites(fileName);

            // Readonly variabelen
            _frameCount = _sprites.Length;
            _frameTime = frameTime;
            _loop = loop;

            // Transformgroups aanmaken (voor rechtzetten en spiegelen van de sprites)
            _transformRegular = new TransformGroup();
            _transformRegular.Children.Add(new ScaleTransform(1, 1));
            _transformRegular.Children.Add(new RotateTransform(angle));

            _transformFlipped = new TransformGroup();
            _transformFlipped.Children.Add(new ScaleTransform(-1, 1));
            _transformFlipped.Children.Add(new RotateTransform(-angle));

            // Graphics object aanmaken
            _gfx = new Image();
            _gfx.Source = _sprites[0];
            _gfx.RenderTransformOrigin = new Point(0.5, 0.5);
            _gfx.RenderTransform = _transformRegular;
        }
开发者ID:Chirimorin,项目名称:DuckHunt,代码行数:28,代码来源:SpriteSheetDrawBehavior.cs


示例3: NewUserControlFrom

        public static UserControl NewUserControlFrom(FigureTemplate template)
        {
            UserControl retVal = null;

            if (template.Letter.Length == 1 && Char.IsLetterOrDigit(template.Letter[0]))
            {
                retVal = new CoolLetter(template.Fill.Clone(), template.Letter[0]);
            }
            else
            {
                retVal = template.GeneratorFunc(template.Fill.Clone());
            }

            var randomTransition1 = (Tweener.TransitionType)Utils.RandomBetweenTwoNumbers(1, (int)Tweener.TransitionType.EaseOutInBounce);
            var ani1 = Tweener.Tween.CreateAnimation(randomTransition1, 0, 1, new TimeSpan(0, 0, 0, 1), 30);
            var randomTransition2 = (Tweener.TransitionType)Utils.RandomBetweenTwoNumbers(1, (int)Tweener.TransitionType.EaseOutInBounce);
            var ani2 = Tweener.Tween.CreateAnimation(randomTransition2, 360, 0, new TimeSpan(0, 0, 0, 1), 30);
            retVal.RenderTransformOrigin = new Point(0.5, 0.5);
            var group = new TransformGroup();
            group.Children.Add(new ScaleTransform());
            group.Children.Add(new RotateTransform());
            retVal.RenderTransform = group;
            group.Children[0].BeginAnimation(ScaleTransform.ScaleXProperty, ani1);
            group.Children[0].BeginAnimation(ScaleTransform.ScaleYProperty, ani1);
            group.Children[1].BeginAnimation(RotateTransform.AngleProperty, ani2);

            if (Settings.Default.UseEffects)
            {
                retVal.Effect = template.Effect.Clone();
            }

            return retVal;
        }
开发者ID:rmarinho,项目名称:babysmash,代码行数:33,代码来源:FigureGenerator.cs


示例4: expand

 public void expand(Image control, String direction)
 {
     DoubleAnimationUsingKeyFrames dax = new DoubleAnimationUsingKeyFrames();
     DoubleAnimationUsingKeyFrames day = new DoubleAnimationUsingKeyFrames();
     TransformGroup tg = new TransformGroup();
     switch (direction)
     {
         case ("Left"):
             dax.KeyFrames.Add(new LinearDoubleKeyFrame(-80, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             day.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             control.RenderTransform = leftTrans;
             leftTrans.BeginAnimation(TranslateTransform.XProperty, dax);
             break;
         case ("Top"):
             dax.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             day.KeyFrames.Add(new LinearDoubleKeyFrame(-80, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             control.RenderTransform = topTrans;
             topTrans.BeginAnimation(TranslateTransform.YProperty, day);
             break;
         case ("Right"):
             dax.KeyFrames.Add(new LinearDoubleKeyFrame(80, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             day.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             control.RenderTransform = rightTrans;
             rightTrans.BeginAnimation(TranslateTransform.XProperty, dax);
             break;
         case ("Bottom"):
             dax.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             day.KeyFrames.Add(new LinearDoubleKeyFrame(80, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
             control.RenderTransform = bottomTrans;
             bottomTrans.BeginAnimation(TranslateTransform.YProperty, day);
             break;
     }
         //tg.Children.Add(ttx);
         //tg.Children.Add(tty);
 }
开发者ID:kennydo,项目名称:Choreoh,代码行数:35,代码来源:RadialAnimate.cs


示例5: Update

        /// <summary>
        /// Updates the canvas information (for if canvas size changes)
        /// </summary>
        public void Update(Size canvasSize, int gridSize)
        {
            var previousSize = CanvasSize;

            Center = new Point(canvasSize.Width / 2, canvasSize.Height / 2);

            RotationTransform = new RotateTransform(45, Center.X, Center.Y);
            FlipTransform = new ScaleTransform(1, -1, Center.X, Center.Y);
            Transforms = new TransformGroup();
            Transforms.Children.Add(RotationTransform);
            Transforms.Children.Add(FlipTransform);

            RotationTransformReverse = new RotateTransform(-45, Center.X, Center.Y);
            TransformsReverse = new TransformGroup();
            TransformsReverse.Children.Add(FlipTransform);
            TransformsReverse.Children.Add(RotationTransform);

            CanvasSize = canvasSize;
            Grid = new Size((int)(canvasSize.Width / gridSize), (int)(canvasSize.Height / gridSize));
            GridSquareSize = new Size(gridSize, gridSize);
            LastCanvas = this;

            ClipRegion = new RectangleGeometry(new Rect(new Point(20, 20), new Size(canvasSize.Width - 40, canvasSize.Height - 40)));

            if (OnCanvasSizeChanged != null && !previousSize.Equals(CanvasSize))
                OnCanvasSizeChanged(previousSize, CanvasSize);
        }
开发者ID:MGramolini,项目名称:Trinity,代码行数:30,代码来源:CanvasData.cs


示例6: Test

        private void Test()
        {
            var test = new TransformGroup
            {
                Children = new TransformCollection
                {
                    new TranslateTransform { X = 10, Y = 20 },
                    new RotateTransform { Angle = 45 }
                }
            };
            var v = test.Value;


            var st = new TransformGroup { Children = new TransformCollection { new SkewTransform { AngleX = 45 } } };
            var tt = new TranslateTransform { X = 1 };

            var tg1 = new TransformGroup { Children = new TransformCollection { st, tt } };
            var tg2 = new TransformGroup { Children = new TransformCollection { tt, st } };

            var tg3 = new TransformGroup { Children = new TransformCollection { st } };
            var tg4 = new TransformGroup { Children = new TransformCollection { tt } };

            var tg5 = new TransformGroup();
            tg5.Children.Add(new TranslateTransform { X = 1, Y = 2 });
            tg5.Children.Add(new RotateTransform { Angle = -90 });

            var tg6 = new TransformGroup();
            tg6.Children.Add(new RotateTransform { Angle = -90 });
            tg6.Children.Add(new TranslateTransform { X = 1, Y = 2 });

            var p = new RotateTransform { Angle = 90 }.Transform(new Point(1, 2));

            var m3 = new Matrix3DProjection();
        }
开发者ID:asthomas,项目名称:Fayde,代码行数:34,代码来源:TransformTest.xaml.cs


示例7: SetScrollEffect

 public static void SetScrollEffect(DependencyObject obj, int value)
 {
     var elem = obj as FrameworkElement;
     var transGroup = new TransformGroup();
     transGroup.Children.Add(new ScaleTransform());
     transGroup.Children.Add(new SkewTransform());
     transGroup.Children.Add(new RotateTransform());
     transGroup.Children.Add(new TranslateTransform());
     elem.RenderTransform = transGroup;
     var sb = new Storyboard();
     var da = new DoubleAnimationUsingKeyFrames();
     Storyboard.SetTarget(da, obj);
     Storyboard.SetTargetProperty(da, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)", new object[0]));
     da.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.Zero), Value = 60 });
     da.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(value)), Value = 60 });
     da.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(value + 900)), Value = 0, EasingFunction = new CircleEase { EasingMode = EasingMode.EaseOut } });
     sb.Children.Add(da);
     var da2 = new DoubleAnimationUsingKeyFrames();
     Storyboard.SetTarget(da2, obj);
     Storyboard.SetTargetProperty(da2, new PropertyPath(UIElement.OpacityProperty));
     da2.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.Zero), Value = 0 });
     da2.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(value)), Value = 0 });
     da2.KeyFrames.Add(new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(value + 400)), Value = 1 });
     sb.Children.Add(da2);
     elem.Loaded += (a, b) =>
     {
         sb.Begin();
     };
     obj.SetValue(ScrollEffectProperty, value);
 }
开发者ID:xdusongwei,项目名称:ErlangEditor,代码行数:30,代码来源:EffectHelper.cs


示例8: OrientationChangingFrame

        /// <summary>
        /// Initializes a new instance of the AnimateOrientationChangesFrame class.
        /// </summary>
        public OrientationChangingFrame()
        {
            // Find existing "offset transform" and take it over (if possible) to support SIP raise/lower
            var transformGroup = new TransformGroup();
            var oldTransformGroup = RenderTransform as TransformGroup;
            if ( ( null != oldTransformGroup ) && ( 3 <= oldTransformGroup.Children.Count ) )
            {
                var offsetTransform = oldTransformGroup.Children[0] as TranslateTransform;
                if ( null != offsetTransform )
                {
                    transformGroup.Children.Add( offsetTransform );
                }
            }
            // Add custom transforms
            transformGroup.Children.Add( _rotateTransform );
            transformGroup.Children.Add( _translateTransform );
            // Replace existing transform(s)
            RenderTransform = transformGroup;

            // Set up animation
            _progressAnimation.From = 0;
            _progressAnimation.To = 1;
            Storyboard.SetTarget( _progressAnimation, this );
            Storyboard.SetTargetProperty( _progressAnimation, new PropertyPath( "Progress" ) );
            _progressStoryboard.Children.Add( _progressAnimation );

            // Initialize variables
            EasingFunction = new QuarticEase(); // Initialized here to avoid a single shared instance

            // Hook events
            SizeChanged += new SizeChangedEventHandler( HandleSizeChanged );
            OrientationChanged += new EventHandler<OrientationChangedEventArgs>( HandleOrientationChanged );
        }
开发者ID:Hitchhikrr,项目名称:SpeedoPlus,代码行数:36,代码来源:OrientationChangingFrame.cs


示例9: OnRender

		protected override void OnRender(DrawingContext drawingContext) {
			// draw everything except the reflection
			base.OnRender(drawingContext);

			// set opacity
			drawingContext.PushOpacityMask(opacityMask);

			reflection.Visual = Child;
			var group = new TransformGroup();


			if (Child.RenderTransform is TransformGroup) {
				foreach (var child in ((TransformGroup)Child.RenderTransform).Children) {
					group.Children.Add(child);
				}
			}
			else {
				group.Children.Add(Child.RenderTransform);
			}

			scaleTransform.CenterY = (ActualHeight / 1.5) + ((ActualHeight / 1.5) / 4);
			scaleTransform.CenterX = ActualWidth / 2;
			group.Children.Add(scaleTransform);

			reflection.Transform = group;

			// draw the reflection
			drawingContext.DrawRectangle(
					reflection, null,
					new Rect(0, ActualHeight / 1.5, ActualWidth, ActualHeight / 3));

			// cleanup
			drawingContext.Pop();
		}
开发者ID:rjmurillo,项目名称:Autofac-Visualizer,代码行数:34,代码来源:ReflectionControl.cs


示例10: Window1

        public Window1()
        {
            InitializeComponent();
            TransformGroup group = new TransformGroup();

            TranslateTransform tt = new TranslateTransform();
            group.Children.Add(tt);

            image1.RenderTransform = group;

            TransformGroup group2 = new TransformGroup();

            TranslateTransform tt2 = new TranslateTransform();
            group2.Children.Add(tt2);
            image2.RenderTransform = group2;

            contactDataController = EmulatorContactDataController.Instance;

            Point p1 = new Point(12, 39);
            ContactDescriptor c1 = new ContactDescriptor(iPhoneID,(int) p1.X,(int) p1.Y, 180.0f);
            contactDataController.addContact(iPhoneID, c1);

            Point p2 = new Point(245, 190);
            ContactDescriptor c2 = new ContactDescriptor(iPadID, (int)p2.X, (int)p2.Y, 180.0f);
            contactDataController.addContact(iPadID, c2);

            //serverController = new ServerController(5);
            //Thread oThread = new Thread(new ThreadStart(serverController.startServer));
            SeverThread fetcher = new SeverThread(this.runServer);
            //oThread.Start();
            fetcher.BeginInvoke(null, null);
        }
开发者ID:blender,项目名称:Codeine,代码行数:32,代码来源:Window1.xaml.cs


示例11: SingleChargeSolver

        public SingleChargeSolver()
        {
            InitializeComponent();
            Instance = this;

            for (int i = 0; i < 9; i++)
            {
                for (int j = 0; j < 6; j++)
                {
                    var newfPoint = new FieldVector
                                        {
                                            Height = 14,
                                            Width = 8,
                                            HorizontalAlignment = HorizontalAlignment.Left,
                                            VerticalAlignment = VerticalAlignment.Top,
                                            Margin = new Thickness((45*i) + 21, (45*j) + 12, 0, 0)
                                        };
                    gridField.Children.Add(newfPoint);
                }
            }

            var group = new TransformGroup();

            var transfer = new TranslateTransform
                               {
                                   X = 190,
                                   Y = 118
                               };

            group.Children.Add(transfer);
            positiveCharge1.RenderTransform = group;

            _charges.Add(positiveCharge1.MyCharge);
            CalculatePositions();
        }
开发者ID:taesiri,项目名称:electric-field,代码行数:35,代码来源:SingleChargeSolver.xaml.cs


示例12: marker1dEditor

		public marker1dEditor() {
			InitializeComponent();

            ScaleFactor = 1.0f;

			group = new TransformGroup();
			trans = new TranslateTransform();

			group.Children.Add(trans);

			marker.RenderTransform = group;
			pointerUp.RenderTransform = group;
			pointerDown.RenderTransform = group;

            pointerUp.Cursor = Cursors.SizeNS;
            pointerDown.Cursor = Cursors.SizeNS;
            marker.Cursor = Cursors.SizeAll;

			marker.MouseDown += new MouseButtonEventHandler(marker_MouseDown);
			marker.MouseMove += new MouseEventHandler(marker_MouseMove);
			marker.MouseUp += new MouseButtonEventHandler(MouseUpHandler);

			pointerUp.MouseDown += new MouseButtonEventHandler(pointerUp_MouseDown);
			pointerUp.MouseMove += new MouseEventHandler(pointerUp_MouseMove);
			pointerUp.MouseUp += new MouseButtonEventHandler(MouseUpHandler);
			pointerDown.MouseDown += new MouseButtonEventHandler(pointerDown_MouseDown);
			pointerDown.MouseMove += new MouseEventHandler(pointerDown_MouseMove);
			pointerDown.MouseUp += new MouseButtonEventHandler(MouseUpHandler);
		}
开发者ID:zzilla,项目名称:ONVIF-Device-Manager,代码行数:29,代码来源:marker1dEditor.xaml.cs


示例13: CreateNormalizeTransform

        static Transform CreateNormalizeTransform(Rect bounds, Point location, Size size, double angle)
        {
            var t = new TransformGroup();

            var b = bounds;

            // Move center of the geometry to origin
            t.Children.Add(new TranslateTransform(-b.X - b.Width / 2, -b.Y - b.Height / 2));
            // Rotate around origin
            t.Children.Add(new RotateTransform(angle));

            b = t.TransformBounds(bounds);
            // Scale to requested size
            t.Children.Add(new ScaleTransform(size.Width / b.Width, size.Height / b.Height));

            b = t.TransformBounds(bounds);
            // Move to requested position
            t.Children.Add(new TranslateTransform(-b.X + location.X, -b.Y + location.Y));

            t.Freeze();

            b = t.TransformBounds(bounds);
            Debug.Assert(Math.Abs(b.X - location.X) < 0.0001);
            Debug.Assert(Math.Abs(b.Y - location.Y) < 0.0001);
            Debug.Assert(Math.Abs(b.Width - size.Width) < 0.0001);
            Debug.Assert(Math.Abs(b.Height - size.Height) < 0.0001);

            return t;
        }
开发者ID:tomba,项目名称:dwarrowdelf,代码行数:29,代码来源:SymbolDrawingCache.cs


示例14: ParkHotelExplorer

        public static void ParkHotelExplorer(bool restore, double width, Canvas canvas, double top, double left, double scale, double rotate)
        {
            _canvas = canvas;
            var hotelExplorer = HotelExplorer.GetInstance();
            hotelExplorer.IsFloating = !restore;
            hotelExplorer.HightLight(!restore);
            var ypos = restore ? top : Canvas.GetTop(hotelExplorer);
            var xpos = restore ? width - left - (hotelExplorer.ActualWidth * scale) : Canvas.GetLeft(hotelExplorer);
            var yTo = restore ? 55 : top;
            var xTo = restore ? 55 : width - left - (hotelExplorer.ActualWidth / scale);
            var zoomFrom = restore ? scale : 1;
            var zoomTo = restore ? 1 : scale;
            var rotateFrom = restore ? rotate : 0;
            var rotateTo = restore ? 0 : rotate;
            var yAnimation = new DoubleAnimation
                                 {
                                     From = ypos,
                                     To = yTo,
                                     Duration = new Duration(TimeSpan.FromMilliseconds(500))
                                 };
            var xAnimation = new DoubleAnimation
                                 {
                                     From = xpos,
                                     To = xTo,
                                     Duration = new Duration(TimeSpan.FromMilliseconds(1000))
                                 };

            hotelExplorer.BeginAnimation(Canvas.TopProperty, yAnimation);
            hotelExplorer.BeginAnimation(Canvas.LeftProperty, xAnimation);

            var zoom = new DoubleAnimation
                           {
                               From = zoomFrom,
                               To = zoomTo,
                               BeginTime = TimeSpan.FromMilliseconds(0),
                               Duration = new Duration(TimeSpan.FromMilliseconds(1000))
                           };

            var rotateAnimation = new DoubleAnimation
                             {
                                 From = rotateFrom,
                                 To = rotateTo,
                                 BeginTime = TimeSpan.FromMilliseconds(0),
                                 Duration = new Duration(TimeSpan.FromMilliseconds(1000))
                             };

            zoom.Completed += HotelZoomCompleted;

            var st = new ScaleTransform();
            var rt = new RotateTransform(rotateTo, 0, 0);

            var group = new TransformGroup();
            group.Children.Add(st);
            group.Children.Add(rt);

            hotelExplorer.Container.WorkingObject.RenderTransform = group;
            st.BeginAnimation(ScaleTransform.ScaleXProperty, zoom);
            st.BeginAnimation(ScaleTransform.ScaleYProperty, zoom);
            st.BeginAnimation(RotateTransform.AngleProperty, rotateAnimation);
        }
开发者ID:realsaraf,项目名称:eConcierge,代码行数:60,代码来源:AnimationHelper.cs


示例15: MouseWheel

        public static void MouseWheel(Canvas c, TransformGroup tg, MouseWheelEventArgs e)
        {
            int deltaValue;
            deltaValue = e.Delta;
            TranslateTransform tt = (TranslateTransform)tg.Children[1];
            ScaleTransform st = (ScaleTransform)tg.Children[0];
            double xSpot = e.GetPosition(c).X;
            double ySpot = e.GetPosition(c).Y;

            Double x = e.GetPosition(c).X - tt.X;
            Double y = e.GetPosition(c).Y - tt.Y;

            Double centerX = st.CenterX * (st.ScaleX - 1);
            Double centerY = st.CenterY * (st.ScaleY - 1);

            st.CenterX = x;
            st.CenterY = y;

            if (deltaValue > 0)
            {
                st.ScaleX *= 1.25;
                st.ScaleY *= 1.25;
            }
            else
            {

                st.ScaleX *= 0.75;
                st.ScaleY *= 0.75;
            }
        }
开发者ID:fcostacampos,项目名称:WPF-Magnifier,代码行数:30,代码来源:ImagingProvider.cs


示例16: Sprite

        public Sprite(FrameworkElement content)
        {
            Content = content;
            Width = (float)content.Width;
            Height = (float)content.Height;

            TranslateTransform = new TranslateTransform();
            TranslateTransform.X = 0;
            TranslateTransform.Y = 0;

            RotateTransform = new RotateTransform();
            RotateTransform.CenterX = Origin.X;
            RotateTransform.CenterY = Origin.Y;
            RotateTransform.Angle = 0;

            ScaleTransform = new ScaleTransform();
            ScaleTransform.ScaleX = 1;
            ScaleTransform.ScaleY = 1;

            _transformGroup = new TransformGroup();
            _transformGroup.Children.Add(RotateTransform);
            _transformGroup.Children.Add(TranslateTransform);
            _transformGroup.Children.Add(ScaleTransform);
            RenderTransform = _transformGroup;
        }
开发者ID:rbrother,项目名称:seikkailulaakso,代码行数:25,代码来源:Sprite.cs


示例17: OnMouseMove

        protected override void OnMouseMove(MouseEventArgs e)
        {
            Window wnd = Window.GetWindow(this);
            Point currentLocation = e.MouseDevice.GetPosition(wnd);

            var move = new TranslateTransform(
                currentLocation.X - _previousLocation.X, currentLocation.Y - _previousLocation.Y);

            if (e.LeftButton == MouseButtonState.Pressed)
            {
                var group = new TransformGroup();
                if (_previousTransform != null)
                {
                    group.Children.Add(_previousTransform);
                }
                group.Children.Add(move);

                RenderTransform = group;
            }
            else
            {
                Cursor = Cursors.Hand;
            }

            _previousLocation = currentLocation;
            _previousTransform = RenderTransform;

            MainWindow.Instance.CalculatePositions();
            base.OnMouseMove(e);
        }
开发者ID:taesiri,项目名称:electric-field,代码行数:30,代码来源:NegativeCharge.xaml.cs


示例18: Convert

 public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
 {
     var group = new TransformGroup();
     group.Children.Add(new RotateTransform(random.Next(-10, 11)));
     group.Children.Add(new TranslateTransform(random.Next(-10, 11), random.Next(-10, 11)));
     return group;
 }
开发者ID:stevenh77,项目名称:SilverlightSamples,代码行数:7,代码来源:RandomAngleToTransformConverter.cs


示例19: CreateSubMagic

 void CreateSubMagic(RoleBase caster,RoleBase startTarget, RoleBase endTarget, Space space, MagicArgs args)
 {
     AnimationBase animation = new AnimationBase() { Code = args.ResCode, Z = startTarget.Z + 1 };
     double offsetStartY = (startTarget.State == States.Riding ? (startTarget.Profession == Professions.Taoist ? 130 : 110) : 60) * args.Scale;
     double offsetEndY = (endTarget.State == States.Riding ? 100 : 50) * args.Scale;
     Point from = new Point(startTarget.Position.X, startTarget.Position.Y - offsetStartY);
     Point to = new Point(endTarget.Position.X, endTarget.Position.Y - offsetEndY);
     RotateTransform rotateTransform = new RotateTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         Angle = GlobalMethod.GetAngle(to.Y - from.Y, to.X - from.X)
     };
     ScaleTransform scaleTransform = new ScaleTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         ScaleX = (GlobalMethod.GetDistance(startTarget.Position, endTarget.Position) / Convert.ToInt32(args.Tag)),
         ScaleY = args.Scale
     };
     TransformGroup transformGroup = new TransformGroup();
     transformGroup.Children.Add(scaleTransform);
     transformGroup.Children.Add(rotateTransform);
     animation.RenderTransform = transformGroup;
     animation.Position = from;
     space.AddUIElement(animation);
     EventHandler handler = null;
     animation.End += handler = delegate {
         animation.End -= handler;
         space.RemoveAnimation(animation);
     };
     animation.HeartStart();
 }
开发者ID:Gallardot,项目名称:GallardotStorage,代码行数:31,代码来源:RadiateMagic.cs


示例20: ConveyorCornerShape

		public ConveyorCornerShape(ConveyorCorner element)
		{
			InitializeComponent();

			if (element.speed == 2)
				this.Arrow.Fill = FastBrush;

			this.RenderTransformOrigin = new Point(0.5, 0.5);

			var transform = new TransformGroup();
			transform.Children.Add(new RotateTransform(DirectionToAngle(element)));
			if ((element.direcdtionIn == Direction.Right && element.direcdtionOut == Direction.Up) ||
				(element.direcdtionIn == Direction.Left && element.direcdtionOut == Direction.Down))
			{
				transform.Children.Add(new ScaleTransform(-1, -1));
				var arrowRotate = Arrow.RenderTransform;
				var groupTransform = new TransformGroup();
				groupTransform.Children.Add(arrowRotate);
				groupTransform.Children.Add(new ScaleTransform(-1, -1));
				Arrow.RenderTransform = groupTransform;
				this.Arrow.Fill = new SolidColorBrush(Colors.LightGreen);
			}
			if (element.direcdtionOut != Direction.Up && element.direcdtionIn > element.direcdtionOut)
			{
				//transform.Children.Add(new ScaleTransform(-1, -1));
				this.Arrow.Fill = new SolidColorBrush(Colors.Purple);
			}

			

			this.RenderTransform = transform;
		}
开发者ID:gbahns,项目名称:DroidRaces,代码行数:32,代码来源:ConveyorCornerShape.xaml.cs



注:本文中的System.Windows.Media.TransformGroup类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# Media.TranslateTransform类代码示例发布时间:2022-05-26
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C# Media.Transform类代码示例发布时间:2022-05-26
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