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C# Media3D.Point3DCollection类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Windows.Media.Media3D.Point3DCollection的典型用法代码示例。如果您正苦于以下问题:C# Point3DCollection类的具体用法?C# Point3DCollection怎么用?C# Point3DCollection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Point3DCollection类属于System.Windows.Media.Media3D命名空间,在下文中一共展示了Point3DCollection类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Generate

 /// <summary>
 ///     Sets the coordinates of all the individual lines in the visual.
 /// </summary>
 /// <param name="args">
 ///     The <c>DependencyPropertyChangedEventArgs</c> object associated 
 ///     with the property-changed event that resulted in this method 
 ///     being called.
 /// </param>
 /// <param name="lines">
 ///     The <c>Point3DCollection</c> to be filled.
 /// </param>
 /// <remarks>
 ///     <para>
 ///         Classes that derive from <c>WireBase</c> override this
 ///         method to fill the <c>lines</c> collection.
 ///         It is custmary for implementations of this method to clear
 ///         the <c>lines</c> collection first before filling it. 
 ///         Each pair of successive members of the <c>lines</c>
 ///         collection indicate one straight line.
 ///     </para>
 ///     <para>
 ///         The <c>WireLine</c> class implements this method by 
 ///         clearing the <c>lines</c> collection and then adding 
 ///         <c>Point1</c> and <c>Point2</c> to the collection.
 ///     </para>
 /// </remarks>
 protected override void Generate(DependencyPropertyChangedEventArgs args, 
                                  Point3DCollection lines)
 {
     lines.Clear();
     lines.Add(Point1);
     lines.Add(Point2);
 }
开发者ID:samlcharreyron,项目名称:PedestrianTracker,代码行数:33,代码来源:WireLine.cs


示例2: FillMesh

        public Point3DCollection FillMesh(int xVertices, int yVertices, double aspect)
        {
            LineEvaluator hLine = new LineEvaluator();
            hLine.Point1 = new Point3D(-aspect/2, 0, 0);
            hLine.Point2 = new Point3D(aspect/2, 0, 0);

            LineEvaluator vLine = new LineEvaluator();
            vLine.Point1 = new Point3D(0, 0.5, 0);
            vLine.Point2 = new Point3D(0, -0.5, 0);

            Point3DCollection positions = new Point3DCollection();
            for (int y = 0; y < yVertices; y++)
            {
                double vT = (double) y/(yVertices - 1);

                Point3D vPoint = vLine.Evaluate(vT);
                for (int x = 0; x < xVertices; x++)
                {
                    double hT = (double) x/(xVertices - 1);
                    Point3D hPoint = hLine.Evaluate(hT);

                    positions.Add(new Point3D(hPoint.X, vPoint.Y, 0));
                }
            }
            return positions;
        }
开发者ID:realsaraf,项目名称:eConcierge,代码行数:26,代码来源:RectangularMeshFiller.cs


示例3: CreateRectangle

        public static MeshGeometry3D CreateRectangle(double height, double width)
        {
            var vertices = new Point3DCollection();
            var normals = new Vector3DCollection();
            var facets = new Int32Collection();
            var textureCoords = new PointCollection();
            vertices.Add(new Point3D(-width / 2, 0, -height / 2));
            vertices.Add(new Point3D(-width / 2, 0, height / 2));
            vertices.Add(new Point3D(width / 2, 0, -height / 2));
            vertices.Add(new Point3D(width / 2, 0, height / 2));

            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));

            textureCoords.Add(new Point(1,1));
            textureCoords.Add(new Point(1, 0));
            textureCoords.Add(new Point(0,1));
            textureCoords.Add(new Point(0,0));

            facets.Add(0); facets.Add(1); facets.Add(2); facets.Add(3); facets.Add(2); facets.Add(1);
            var rectangle = new MeshGeometry3D();
            rectangle.Positions = vertices;
            rectangle.Normals = normals;
            rectangle.TriangleIndices = facets;
            rectangle.TextureCoordinates = textureCoords;
            return rectangle;
        }
开发者ID:MathiasBrannstrom,项目名称:SoundToColor,代码行数:29,代码来源:SimpleGeometry3D.cs


示例4: Triangulate

        protected override void Triangulate(DependencyPropertyChangedEventArgs args, 
                                            Point3DCollection vertices, 
                                            Vector3DCollection normals, 
                                            Int32Collection indices, 
                                            PointCollection textures)
        {
            vertices.Clear();
            normals.Clear();
            indices.Clear();
            textures.Clear();

            MeshGeometry3D mesh = MeshGenerator.Geometry;

            foreach (Point3D vertex in mesh.Positions)
                vertices.Add(vertex);

            foreach (Vector3D normal in mesh.Normals)
                normals.Add(normal);

            foreach (int index in mesh.TriangleIndices)
                indices.Add(index);

            foreach (Point texture in mesh.TextureCoordinates)
                textures.Add(texture);
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:25,代码来源:ModelVisual.cs


示例5: ProcessFigure

        protected override void ProcessFigure(CircularList<Point> list,
                                              Point3DCollection vertices,
                                              Vector3DCollection normals,
                                              Int32Collection indices, 
                                              PointCollection textures)
        {
            int offset = vertices.Count;

            for (int i = 0; i <= list.Count; i++)
            {
                Point pt = list[i];

                // Set vertices.
                vertices.Add(new Point3D(pt.X, pt.Y, 0));
                vertices.Add(new Point3D(pt.X, pt.Y, -Depth));

                // Set texture coordinates.
                textures.Add(new Point((double)i / list.Count, 0));
                textures.Add(new Point((double)i / list.Count, 1));

                // Set triangle indices.
                if (i < list.Count)
                {
                    indices.Add(offset + i * 2 + 0);
                    indices.Add(offset + i * 2 + 2);
                    indices.Add(offset + i * 2 + 1);

                    indices.Add(offset + i * 2 + 1);
                    indices.Add(offset + i * 2 + 2);
                    indices.Add(offset + i * 2 + 3);
                }
            }
        }
开发者ID:tianweidut,项目名称:3DMap,代码行数:33,代码来源:RibbonText.cs


示例6: receiveCurveFromMaya

        public void receiveCurveFromMaya(string node_name, out Point3DCollection controlVertices, out List<double> weights, out List<double> knots, out int degree, out bool closed, out bool rational)
        {
            MPlug plLocal = getPlug(node_name, "local");
            MObject oLocal = new MObject();
            plLocal.getValue(oLocal);

            MFnNurbsCurve nc = new MFnNurbsCurve(oLocal);

            MPointArray p_aCVs = new MPointArray();
            nc.getCVs(p_aCVs, MSpace.Space.kWorld);
            controlVertices = new Point3DCollection();
            weights = new List<double>();
            foreach (MPoint p in p_aCVs)
            {
                controlVertices.Add(new Point3D(p.x, p.y, p.z));
                weights.Add(1.0);
            }

            double min = 0, max = 0;
            nc.getKnotDomain(ref min, ref max);
            MDoubleArray d_aKnots = new MDoubleArray();
            nc.getKnots(d_aKnots);

            knots = new List<double>();
            knots.Add(min);
            foreach (double d in d_aKnots)
            {
                knots.Add(d);
            }
            knots.Add(max);

            degree = nc.degree;
            closed = nc.form == MFnNurbsCurve.Form.kClosed ? true : false;
            rational = true;
        }
开发者ID:MrWalsh,项目名称:DynaMaya-WIP,代码行数:35,代码来源:DynamoMayaService.cs


示例7: Generate

        /// <summary>
        /// 
        /// </summary>
        /// <param name="args"></param>
        /// <param name="lines"></param>
        protected override void Generate(DependencyPropertyChangedEventArgs args,
                                         Point3DCollection lines)
        {
            Point3DCollection vertices = Positions;
            Int32Collection indices = TriangleIndices;
            lines.Clear();

            if (vertices != null && vertices.Count > 0 &&
                    indices != null && indices.Count > 0)
            {

                // Check that this doesn't overflow !!!!!!
                // -----------------------------------------

                // Special logic if there are no indices !!!!
                // -------------------------------------------

                for (int i = 0; i < indices.Count; i += 3)
                {
                    lines.Add(vertices[indices[i + 0]]);
                    lines.Add(vertices[indices[i + 1]]);

                    lines.Add(vertices[indices[i + 1]]);
                    lines.Add(vertices[indices[i + 2]]);

                    lines.Add(vertices[indices[i + 2]]);
                    lines.Add(vertices[indices[i + 0]]);
                }
            }
        }
开发者ID:samlcharreyron,项目名称:PedestrianTracker,代码行数:35,代码来源:WireFrame.cs


示例8: AddCircleInZCross

        private static void AddCircleInZCross(MeshBuilder mb, Point3D centre, double radius, int div)
        {
            var points = MeshBuilder.GetCircle(div);

            var vectors = new Point3DCollection();
            var normals = new Vector3DCollection();
            var textures = new PointCollection();

            vectors.Add(new Point3D(centre.X, centre.Y, 0));
            normals.Add(new Vector3D(0, 0, 1));
            textures.Add(new Point(0.5, 0.5));

            for (int i = 0; i < points.Count - 1; i++)
            {
                vectors.Add(new Point3D(points[i].X * radius + centre.X, points[i].Y * radius + centre.Y, centre.Z));
                normals.Add(new Vector3D(0, 0, -1));
                textures.Add(new Point(points[i].X * 0.5 + 0.5, points[i].Y * 0.5 + 0.5));

                vectors.Add(new Point3D(points[i + 1].X * radius + centre.X, points[i + 1].Y * radius + centre.Y, centre.Z));
                normals.Add(new Vector3D(0, 0, 01));
                textures.Add(new Point(points[i + 1].X * 0.5 + 0.5, points[i + 1].Y * 0.5 + 0.5));
            }

            mb.AddTriangleFan(vectors, normals, textures);
        }
开发者ID:woodxiang,项目名称:WpfApplication2,代码行数:25,代码来源:TestModelVisual3D.cs


示例9: Point3DCollection

/*        internal void drawLine(Point3D start, Point3D pt, bool hit)
        {
            TubeVisual3D line;
            lines.TryGetValue(start, out line);

            if (line != null)
            {
                this.Children.Remove(line);
                lines.Remove(start);
            }
            Point3DCollection contours = new Point3DCollection();
            contours.Add(ToWorld(start));
            contours.Add(ToWorld(pt));
            line = new TubeVisual3D { Diameter = 0.5, Path = contours, Fill = Brushes.SandyBrown };
            lines.Add(start,line);
            this.Children.Add(line);

            addBox(start);
            if(hit) addBox(pt);
        }
*/
        internal void drawLine(Point3D start, Point3D end)
        {
            TubeVisual3D line;
            lines.TryGetValue(start, out line);

            if (line != null)
            {
                this.Children.Remove(line);
                lines.Remove(start);
            }
            Point3DCollection contours = new Point3DCollection();
            contours.Add(ToWorld(start));
            contours.Add(ToWorld(end));
            line = new TubeVisual3D { Diameter = 0.3, Path = contours, Fill = Brushes.DarkOliveGreen};
            lines.Add(start, line);
            this.Children.Add(line);
            
            string x = string.Format("{0:0.00}",end.X);
            string y = string.Format("{0:0.00}", end.Y);
            string z = string.Format("{0:0.00}", end.Z);

            string text = x + "," + y + "," + z;
            addBox(start);
            addBox(end);
            add3DText(end, text);
        }
开发者ID:sivarajankumar,项目名称:dentalsmile,代码行数:47,代码来源:MeasurementContainer.cs


示例10: OnNumberOfSidesChanged

		private static void OnNumberOfSidesChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
		{
			WheelMesh wheel = (WheelMesh)d;

			Point3DCollection points = new Point3DCollection(3 + wheel.NumberOfSides - 2);
			Int32Collection triangles = new Int32Collection(wheel.NumberOfSides);

			// Center
			points.Add(new Point3D(wheel.Radius, wheel.Radius, wheel.Height));
			// Top
			points.Add(new Point3D(wheel.Radius, 0, 0));

			for (int i = 1; i < wheel.NumberOfSides; i++)
			{
				double beta = 2 * Math.PI / wheel.NumberOfSides * i;
				double alpha = (Math.PI - beta) / 2;
				double length = 2 * wheel.Radius * Math.Sin(beta / 2);
				double x = length * Math.Cos(Math.PI / 2 - alpha);
				double y = length * Math.Sin(Math.PI / 2 - alpha);

				points.Add(new Point3D(wheel.Radius + x, y, 0));

				triangles.Add(0);
				triangles.Add(i);
				triangles.Add(i+1);
			}
			triangles.Add(0);
			triangles.Add(wheel.NumberOfSides);
			triangles.Add(1);
			wheel.SetValue(PointsProperty, points);
			wheel.SetValue(TriangleIndicesProperty, triangles);
		}
开发者ID:mkandroid15,项目名称:Samples,代码行数:32,代码来源:WheelMesh.cs


示例11: Triangulate

        protected override void Triangulate(
                                    DependencyPropertyChangedEventArgs args, 
                                    Point3DCollection vertices, 
                                    Vector3DCollection normals, 
                                    Int32Collection indices, 
                                    PointCollection textures)
        {
            // Clear all four collections.
            vertices.Clear();
            normals.Clear();
            indices.Clear();
            textures.Clear();

            // Convert TextGeometry to series of closed polylines.
            PathGeometry path =
                TextGeometry.GetFlattenedPathGeometry(0.001,
                                                ToleranceType.Relative);

            foreach (PathFigure fig in path.Figures)
            {
                list.Clear();
                list.Add(fig.StartPoint);

                foreach (PathSegment seg in fig.Segments)
                {
                    if (seg is LineSegment)
                    {
                        LineSegment lineseg = seg as LineSegment;
                        list.Add(lineseg.Point);
                    }

                    else if (seg is PolyLineSegment)
                    {
                        PolyLineSegment polyline = seg as PolyLineSegment;

                        for (int i = 0; i < polyline.Points.Count; i++)
                            list.Add(polyline.Points[i]);
                    }
                }

                // Figure is complete. Post-processing follows.
                if (list.Count > 0)
                {
                    // Remove last point if it's the same as the first.
                    if (list[0] == list[list.Count - 1])
                        list.RemoveAt(list.Count - 1);

                    // Convert points to Y increasing up.
                    for (int i = 0; i < list.Count; i++)
                    {
                        Point pt = list[i];
                        pt.Y = 2 * Origin.Y - pt.Y;
                        list[i] = pt;
                    }

                    // For each figure, process the points.
                    ProcessFigure(list, vertices, normals, indices, textures);
                }
            }
        }
开发者ID:tianweidut,项目名称:3DMap,代码行数:60,代码来源:GeometryTextBase.cs


示例12: Generate

        /// <summary>
        ///     Sets the coordinates of all the individual lines in the visual.
        /// </summary>
        /// <param name="args">
        ///     The <c>DependencyPropertyChangedEventArgs</c> object associated 
        ///     with the property-changed event that resulted in this method 
        ///     being called.
        /// </param>
        /// <param name="lines">
        ///     The <c>Point3DCollection</c> to be filled.
        /// </param>
        /// <remarks>
        ///     <para>
        ///         Classes that derive from <c>WireBase</c> override this
        ///         method to fill the <c>lines</c> collection.
        ///         It is custmary for implementations of this method to clear
        ///         the <c>lines</c> collection first before filling it. 
        ///         Each pair of successive members of the <c>lines</c>
        ///         collection indicate one straight line.
        ///     </para>
        /// </remarks>
        protected override void Generate(DependencyPropertyChangedEventArgs args,
                                         Point3DCollection lines)
        {
            lines.Clear();

            if (Data == null)
                return;

            Transform3D xform = Data.Transform;

            foreach (PathFigure3D fig in Data.Figures)
            {
                PathFigure3D figFlattened = fig.GetFlattenedPathFigure();
                Point3D pointStart = xform.Transform(figFlattened.StartPoint);

                foreach (PathSegment3D seg in figFlattened.Segments)
                {
                    PolyLineSegment3D segPoly = seg as PolyLineSegment3D;

                    for (int i = 0; i < segPoly.Points.Count; i++)
                    {
                        lines.Add(pointStart);
                        Point3D point = xform.Transform(segPoly.Points[i]);
                        lines.Add(point);
                        pointStart = point;
                    }
                }
            }
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:50,代码来源:WirePath.cs


示例13: PlaneModel

 public PlaneModel(GeometryModel3D plane, Color planeColor, Point3DCollection points)
 {
     this.plane = plane;
     this.planeColor = planeColor;
     this.points = points;
     this.crosses = 0;
 }
开发者ID:kuninagakura,项目名称:SpaceDivider,代码行数:7,代码来源:PlaneModel.cs


示例14: Generate

        /// <summary>
        ///     Sets the coordinates of all the individual lines in the visual.
        /// </summary>
        /// <param name="args">
        ///     The <c>DependencyPropertyChangedEventArgs</c> object associated 
        ///     with the property-changed event that resulted in this method 
        ///     being called.
        /// </param>
        /// <param name="lines">
        ///     The <c>Point3DCollection</c> to be filled.
        /// </param>
        /// <remarks>
        ///     <para>
        ///         Classes that derive from <c>WireBase</c> override this
        ///         method to fill the <c>lines</c> collection.
        ///         It is custmary for implementations of this method to clear
        ///         the <c>lines</c> collection first before filling it. 
        ///         Each pair of successive members of the <c>lines</c>
        ///         collection indicate one straight line.
        ///     </para>
        ///     <para>
        ///         The <c>WireLines</c> class implements this method by 
        ///         clearing the <c>lines</c> collection and then copying
        ///         its own <c>Lines</c> collection to it.
        ///     </para>
        /// </remarks>
        protected override void Generate(DependencyPropertyChangedEventArgs args, 
                                         Point3DCollection lines)
        {
            lines.Clear();

            foreach (Point3D point in Lines)
                lines.Add(point);
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:34,代码来源:WireLines.cs


示例15: CreateModel

        private void CreateModel()
        {
            var points = new Point3DCollection();
            var edges = new Int32Collection();
            var triangles = new Int32Collection();
            switch (CurrentModelType)
            {
                case ModelTypes.StellatedOctahedron:
                case ModelTypes.Tetrahedron:
                    points.Add(+1, +1, +1);
                    points.Add(-1, -1, 1);
                    points.Add(-1, +1, -1);
                    points.Add(+1, -1, -1);
                    edges.Add(0, 1, 1, 2, 2, 0, 0, 3, 1, 3, 2, 3);
                    triangles.Add(0, 1, 2, 0, 3, 1, 1, 3, 2, 2, 3, 0);
                    break;
            }
            switch (CurrentModelType)
            {
                case ModelTypes.StellatedOctahedron:
                    // http://en.wikipedia.org/wiki/Compound_of_two_tetrahedra
                    points.Add(-1, +1, +1);
                    points.Add(1, -1, 1);
                    points.Add(1, +1, -1);
                    points.Add(-1, -1, -1);
                    edges.Add(4, 5, 5, 6, 6, 4, 4, 7, 5, 7, 6, 7);
                    triangles.Add(4, 5, 6, 4, 7, 5, 5, 7, 6, 6, 7, 4);
                    break;
            }

            var m = new Model3DGroup();

            // Add the nodes
            var gm = new MeshBuilder();
            foreach (var p in points)
            {
                gm.AddSphere(p, 0.1);
            }
            m.Children.Add(new GeometryModel3D(gm.ToMesh(), Materials.Gold));

            // Add the triangles
            var tm = new MeshBuilder();
            for (int i = 0; i < triangles.Count; i += 3)
            {
                tm.AddTriangle(points[triangles[i]], points[triangles[i + 1]], points[triangles[i + 2]]);
            }
            m.Children.Add(new GeometryModel3D(tm.ToMesh(), Materials.Red) { BackMaterial = Materials.Blue });

            // Add the edges
            var em = new MeshBuilder();
            for (int i = 0; i < edges.Count; i += 2)
            {
                em.AddCylinder(points[edges[i]], points[edges[i + 1]], 0.08, 10);
            }
            m.Children.Add(new GeometryModel3D(em.ToMesh(), Materials.Gray));

            Model = m;
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:58,代码来源:MainViewModel.xaml.cs


示例16: GenerateVertices

		public Point3DCollection GenerateVertices() {
			Point3DCollection points=new Point3DCollection();
			Point3D point;
			for(int i=0;i<VertexNormals.Count;i++) {
				point=new Point3D(VertexNormals[i].Vertex.X,VertexNormals[i].Vertex.Y,VertexNormals[i].Vertex.Z);
				points.Add(point);
			}
			return points;
		}
开发者ID:mnisl,项目名称:OD,代码行数:9,代码来源:D3Object.cs


示例17: RenderDescription

 public RenderDescription()
 {
     points = new Point3DCollection();
     lines = new Point3DCollection();
     meshes = new List<Mesh3D>();
     xAxisPoints = new Point3DCollection();
     yAxisPoints = new Point3DCollection();
     zAxisPoints = new Point3DCollection();
 }
开发者ID:epeter61,项目名称:Dynamo,代码行数:9,代码来源:dynIDrawable.cs


示例18: GetPointCollection

 public static Point3DCollection GetPointCollection(List<XbimPoint3D> points)
 {
     var ret = new Point3DCollection(points.Count);
     foreach (var enumPoint in points)
     {
         ret.Add(new Point3D(enumPoint.X, enumPoint.Y, enumPoint.Z));
     }
     return ret;
 }
开发者ID:tnesser,项目名称:XbimWindowsUI,代码行数:9,代码来源:GeomUtils.cs


示例19: CreatePath

 private Point3DCollection CreatePath(double min, double max, int n, Func<double, double> fx, Func<double, double> fy, Func<double, double> fz)
 {
     var list = new Point3DCollection(n);
     for (int i = 0; i < n; i++)
     {
         double u = min + (max - min) * i / n;
         list.Add(new Point3D(fx(u), fy(u), fz(u)));
     }
     return list;
 }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:10,代码来源:MainWindow.xaml.cs


示例20: MeshBuilder

        /// <summary>
        /// Initializes a new instance of the <see cref="MeshBuilder"/> class.
        /// </summary>
        /// <param name="generateNormals">generate normals</param>
        /// <param name="generateTextureCoordinates">generate texture coordinates</param>
        public MeshBuilder(bool generateNormals, bool generateTextureCoordinates)
        {
            positions = new Point3DCollection();
            triangleIndices = new Int32Collection();

            if (generateNormals)
                normals = new Vector3DCollection();
            if (generateTextureCoordinates)
                textureCoordinates = new PointCollection();
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:15,代码来源:MeshBuilder.cs



注:本文中的System.Windows.Media.Media3D.Point3DCollection类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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