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C# Media3D.TranslateTransform3D类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Windows.Media.Media3D.TranslateTransform3D的典型用法代码示例。如果您正苦于以下问题:C# TranslateTransform3D类的具体用法?C# TranslateTransform3D怎么用?C# TranslateTransform3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TranslateTransform3D类属于System.Windows.Media.Media3D命名空间,在下文中一共展示了TranslateTransform3D类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Cell

        public Cell(INeuron neuron, ModelVisual3D mophology, Imaging imager)
        {
            this.neuron = neuron;
            this.mophology = mophology;
            this.imager = imager;
            neuron.Updated += OnUpdated;
            neuron.Hillock.Spike += OnSpike;
            IsPushing = true;

            var transforms = new Transform3DGroup();
            Rotate = new RotateTransform3D(new QuaternionRotation3D());
            Translate = new TranslateTransform3D(neuron.Position.X, neuron.Position.Y, neuron.Position.Z);
            Scale = new ScaleTransform3D();
            transforms.Children.Add(Rotate);
            transforms.Children.Add(Translate);
            transforms.Children.Add(Scale);
            Mophology.Transform = transforms;

            var binding = new Binding()
            {
                Source = neuron,
                Path = new PropertyPath("Position"),
                Mode = BindingMode.OneWay
            };
            BindingOperations.SetBinding(this, Cell.PositionProperty, binding);
        }
开发者ID:babaq,项目名称:Soul,代码行数:26,代码来源:Cell.cs


示例2: CellNet

        public CellNet(INetwork network, ModelVisual3D mophology, Dictionary<Guid, ICell> cells, Dictionary<Guid, ICellNet> childcellnet)
        {
            this.network = network;
            this.mophology = mophology;
            this.cells = cells;
            this.childcellnet = childcellnet;
            IsPushing = true;

            var transforms = new Transform3DGroup();
            Rotate = new RotateTransform3D(new QuaternionRotation3D());
            Translate = new TranslateTransform3D(network.Position.X, network.Position.Y, network.Position.Z);
            Scale = new ScaleTransform3D();
            transforms.Children.Add(Rotate);
            transforms.Children.Add(Translate);
            transforms.Children.Add(Scale);
            Mophology.Transform = transforms;

            var binding = new Binding()
            {
                Source = network,
                Path = new PropertyPath("Position"),
                Mode = BindingMode.OneWay
            };
            BindingOperations.SetBinding(this, CellNet.PositionProperty, binding);
        }
开发者ID:babaq,项目名称:Soul,代码行数:25,代码来源:CellNet.cs


示例3: MotionWindow_Loaded

		void MotionWindow_Loaded(object sender, RoutedEventArgs e)
		{
			Transform3DGroup gp = new Transform3DGroup();
			uBase.Load(@"3DModules\upper.xaml");
			ScaleTransform3D sc = new ScaleTransform3D(12, 12, 1, 0, 0, 0);
			TranslateTransform3D tt = new TranslateTransform3D(0, 0, -15.5);
			gp.Children.Add(sc);
			gp.Children.Add(tt);
			uBase.Transform = gp;
			uPlatform.Load(@"3DModules\platform.xaml");
			upper.Load(@"3DModules\upper.xaml");
			AbsoluteVisual.AddLight(Colors.Wheat, new Vector3D(-1, -1, -1), Colors.Gray);
			vpMain.PlaceCamera(
				new Point3D(0, 0, 500),
				new Vector3D(0, 0, -1),
				new Vector3D(0, 1, 0),
				45
			);
			AbsoluteVisual.Children.Add(uBase);
			AbsoluteVisual.Children.Add(uPlatform);
			AbsoluteVisual.Children.Add(upper);
			ca = new EventCameraAgent(vpMain);
			ca.MouseLockRelPos = new Point(1, 1);
			ca.BindEventTo(this);
			ca.OnCameraStatusChange += new CameraAgent.CameraTransformHandler(ca_OnCameraStatusChange);
		}
开发者ID:mind0n,项目名称:hive,代码行数:26,代码来源:Motion.xaml.cs


示例4: ConvertOne

        public GeometryModel3D ConvertOne( EngineViewModel engine )
        {
            var white = Color.FromRgb(255, 255, 255);
            var whiteBrush = new SolidColorBrush(white);
            var model = new GeometryModel3D(GetGeometry(), new DiffuseMaterial(whiteBrush));

            var transform = new Transform3DGroup();
            var scaleTransform = new ScaleTransform3D();
            var translateTransform = new TranslateTransform3D();

            transform.Children.Add(scaleTransform);
            transform.Children.Add(translateTransform);

            scaleTransform.ScaleX = 3;
            scaleTransform.ScaleY = 3;

            var powerBinding = new Binding("Power") {Mode = BindingMode.OneWay, Source = engine};
            BindingOperations.SetBinding(
                scaleTransform,
                ScaleTransform3D.ScaleZProperty,
                powerBinding);

            translateTransform.OffsetX = engine.OffsetX;
            translateTransform.OffsetY = engine.OffsetY;

            model.Transform = transform;

            return model;
        }
开发者ID:Rantanen,项目名称:flyduino,代码行数:29,代码来源:EngineToModelConverter.cs


示例5: Expand

        private void Expand(GeometryModel3D model, Transform3D transformation)
        {
            Transform3D ot;
            if (originalTransforms.ContainsKey(model))
                ot = originalTransforms[model];
            else
            {
                ot = model.Transform;
                originalTransforms.Add(model, ot);
            }

            Transform3D totalTransform = Transform3DHelper.CombineTransform(transformation, ot);

            var mesh = model.Geometry as MeshGeometry3D;
            if (mesh == null)
                return;
            var bounds = new Rect3D();
            foreach (int i in mesh.TriangleIndices)
                bounds.Union(totalTransform.Transform(mesh.Positions[i]));

            Point3D p = bounds.Location;
            Vector3D d = p - actualExpandOrigin;
            d *= Expansion;
            Point3D p2 = actualExpandOrigin + d;
            var t = new TranslateTransform3D(p2 - p);

            model.Transform = Transform3DHelper.CombineTransform(ot, t);
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:28,代码来源:Expander3D.cs


示例6: BlipVisual

 public BlipVisual(Visual3D visual, bool isVisualUpright, TranslateTransform3D translate, AxisAngleRotation3D rotate)
 {
     this.Visual = visual;
     this.IsVisualUpright = isVisualUpright;
     this.Translate = translate;
     this.Rotate = rotate;
 }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:7,代码来源:MinimapHelper.cs


示例7: Plant

 public Plant()
 {
     var x = new Vector3D(1, 0, 0);
     var r1 = new RotateTransform3D(new AxisAngleRotation3D(x, 80));
     var r2 = new RotateTransform3D(new AxisAngleRotation3D(x, -70));
     var r3 = new RotateTransform3D(new AxisAngleRotation3D(x, -10));
     var t1 = new TranslateTransform3D(0, 0, 0.5);
     var t2 = new TranslateTransform3D(0, 0, 0.7);
     var t3 = new TranslateTransform3D(0, 0, 1.0);
     var s1 = new ScaleTransform3D(0.5, 0.5, 0.5);
     var s2 = new ScaleTransform3D(0.3, 0.3, 0.3);
     var s3 = new ScaleTransform3D(0.8, 0.8, 0.8);
     var m1 = new Transform3DGroup();
     m1.Children.Add(r1);
     m1.Children.Add(s1);
     m1.Children.Add(t1);
     var m2 = new Transform3DGroup();
     m2.Children.Add(r2);
     m2.Children.Add(s2);
     m2.Children.Add(t2);
     var m3 = new Transform3DGroup();
     m3.Children.Add(r3);
     m3.Children.Add(s3);
     m3.Children.Add(t3);
     T1 = m1;
     T2 = m2;
     T3 = m3;
 }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:28,代码来源:Plant.cs


示例8: makeTranslateTransform

 //Create a translation transformation. The first argument translates in x, the next in y and the last in z:
 public static TranslateTransform3D makeTranslateTransform(double xTrans, double yTrans, double zTrans)
 {
     TranslateTransform3D myTranslateTransform3D = new TranslateTransform3D();
     myTranslateTransform3D.OffsetX = xTrans;
     myTranslateTransform3D.OffsetY = yTrans;
     myTranslateTransform3D.OffsetZ = zTrans;
     return myTranslateTransform3D;
 }
开发者ID:CRogers,项目名称:KinectGroupPractical,代码行数:9,代码来源:Transforms.cs


示例9: RenderController

 RenderController()
 {
     entity.Content = modelGroup;
     TranslateTransform3D translateTransform = new TranslateTransform3D(0, 0, -300);
     transformGroup.Children.Add(new RotateTransform3D());
     transformGroup.Children.Add(translateTransform);
     entity.Transform = transformGroup;
 }
开发者ID:cedricporter,项目名称:Clover,代码行数:8,代码来源:RenderController.cs


示例10: Render

        public ModelVisual3D Render()
        {
            _blocks = new GeometryModel3D[_dimension, _dimension, _dimension];

            Model3DGroup group = new Model3DGroup();

            double space = 0.03;
            double w = (1 - space * (_dimension - 1)) / _dimension;
            double slot = w + space;

            ScaleTransform3D scaling = new ScaleTransform3D(w, w, w);

            for (int i = 0; i < _dimension * _dimension * _dimension; i++)
            {
                int x = i % _dimension;
                int y = (int)(i / _dimension) % _dimension;
                int z = (int)(i / (_dimension * _dimension));

                GeometryModel3D c = CreateMiniCube();
                _blocks[x, y, z] = c;

                TranslateTransform3D pos = new TranslateTransform3D((slot * x), (slot * y), -(slot * z));

                Transform3DGroup tgroup = new Transform3DGroup();
                tgroup.Children.Add(scaling);
                tgroup.Children.Add(pos);

                c.Transform = tgroup;

                group.Children.Add(c);
            }

            Transform3DGroup cubeTransGroup = new Transform3DGroup();

            TranslateTransform3D cubePos = new TranslateTransform3D(-0.5, -0.5, 0.5);
            cubeTransGroup.Children.Add(cubePos);

            // Animation
            _spinTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 0));

            //Vector3DAnimation myVectorAnimation = new Vector3DAnimation(new Vector3D(0, 0, -1), new Duration(TimeSpan.FromMilliseconds(5000)));
            //myVectorAnimation.RepeatBehavior = RepeatBehavior.Forever;
            //myRotateTransform.Rotation.BeginAnimation(AxisAngleRotation3D.AxisProperty, myVectorAnimation);

            //myRotateTransform.Rotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, doubleAnim);

            cubeTransGroup.Children.Add(_spinTransform);

            // Animation end

            group.Transform = cubeTransGroup;

            ModelVisual3D model = new ModelVisual3D();
            model.Content = group;

            return model;
        }
开发者ID:droptableuser,项目名称:embsysengineering,代码行数:57,代码来源:CubeModel.cs


示例11: Node

        public Node(NodeTemplate template)
        {
            Translation = new TranslateTransform3D();
            PrimaryRotation = new AxisAngleRotation3D(template.Axis, 0);

            Transform3DGroup group = new Transform3DGroup();
            group.Children.Add(new RotateTransform3D(PrimaryRotation, template.Center));
            group.Children.Add(Translation);
            Transform = group;
        }
开发者ID:danzhu,项目名称:JoyfulColours,代码行数:10,代码来源:Node.cs


示例12: Move

 public void Move(double offsetX, double offsetY, double offsetZ, double angle)
 {
     Transform3DGroup transform = new Transform3DGroup();
     RotateTransform3D rotateTrans = new RotateTransform3D();
     rotateTrans.Rotation = new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle);
     TranslateTransform3D translateTrans = new TranslateTransform3D(offsetX, offsetY, offsetZ);
     transform.Children.Add(rotateTrans);
     transform.Children.Add(translateTrans);
     this.Transform = transform;
 }
开发者ID:uwitec,项目名称:gloryview-rfid,代码行数:10,代码来源:ModelWall.cs


示例13: Cube

        public Cube(Viewport3D myViewport3D, float obesity)
        {

            this.up = ((PerspectiveCamera)myViewport3D.Camera).UpDirection;
            this.trans = new Transform3DGroup();
            this.scale = new ScaleTransform3D();
            this.translation = new TranslateTransform3D();
            this.rotation = new RotateTransform3D();
            this.axis = new AxisAngleRotation3D();

            this.obesity = obesity;   
            this.cube = new Model3DGroup();

            Point3D p0 = new Point3D(-1, -1, -1);
            Point3D p1 = new Point3D(1, -1, -1);
            Point3D p2 = new Point3D(1, -1, 1);
            Point3D p3 = new Point3D(-1, -1, 1);
            Point3D p4 = new Point3D(-1, 0, -1);
            Point3D p5 = new Point3D(1, 0, -1);
            Point3D p6 = new Point3D(1, 0, 1);
            Point3D p7 = new Point3D(-1, 0, 1);

            //front side triangles
            cube.Children.Add(CreateTriangleModel(p3, p2, p6));
            cube.Children.Add(CreateTriangleModel(p3, p6, p7));
            //right side triangles
            cube.Children.Add(CreateTriangleModel(p2, p1, p5));
            cube.Children.Add(CreateTriangleModel(p2, p5, p6));
            //back side triangles
            cube.Children.Add(CreateTriangleModel(p1, p0, p4));
            cube.Children.Add(CreateTriangleModel(p1, p4, p5));
            //left side triangles
            cube.Children.Add(CreateTriangleModel(p0, p3, p7));
            cube.Children.Add(CreateTriangleModel(p0, p7, p4));
            //top side triangles
            cube.Children.Add(CreateTriangleModel(p7, p6, p5));
            cube.Children.Add(CreateTriangleModel(p7, p5, p4));
            //bottom side triangles
            cube.Children.Add(CreateTriangleModel(p2, p3, p0));
            cube.Children.Add(CreateTriangleModel(p2, p0, p1));

            this.model = new ModelVisual3D();
            this.model.Content = cube;
            this.myDirectionalLight = new DirectionalLight();
            this.myDirectionalLight.Color = Colors.Green;
            this.myDirectionalLight.Direction = new Vector3D(-2, -3, 1);
            this.cube.Children.Add(myDirectionalLight);
            myViewport3D.Children.Add(model);

            trans.Children.Add(scale);
            trans.Children.Add(rotation);
            trans.Children.Add(translation);

            this.cube.Transform = trans;
        }
开发者ID:countable,项目名称:Kinect3D,代码行数:55,代码来源:Cube.cs


示例14: Dot

            public Dot(bool isStatic, Point3D position)
            {
                this.IsStatic = isStatic;
                _position = position;

                ModelVisual3D model = BuildDot(isStatic);
                this.Visual = model;

                _transform = new TranslateTransform3D(position.ToVector());
                model.Transform = _transform;
            }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:11,代码来源:EvenDistributionSphere.xaml.cs


示例15: Dot

            public Dot(bool isStatic, Point3D position, double repulseMult = 1d)
            {
                this.IsStatic = isStatic;
                _position = position;
                this.RepulseMult = repulseMult;

                ModelVisual3D model = BuildDot(isStatic, repulseMult);
                this.Visual = model;

                _transform = new TranslateTransform3D(position.ToVector());
                model.Transform = _transform;
            }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:12,代码来源:EvenDistributionCube.xaml.cs


示例16: MainViewModel

        public MainViewModel()
        {
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);

            Title = "Shadow Map Demo";
            SubTitle = "WPF & SharpDX";

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-0, -1, -1);
            this.LightDirectionTransform = CreateAnimatedTransform(-DirectionalLightDirection.ToVector3D(), new Vector3D(0, 1, -1), 24);
            this.ShadowMapResolution = new Vector2(2048, 2048);

            // camera setup
            this.Camera = new PerspectiveCamera { Position = (Point3D)(-DirectionalLightDirection.ToVector3D()), LookDirection = DirectionalLightDirection.ToVector3D(), UpDirection = new Vector3D(0, 1, 0) };

            // floor plane grid
            //Grid = LineBuilder.GenerateGrid();
            //GridColor = SharpDX.Color.Black;
            //GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.25, 2, BoxFaces.All);
            Model = b1.ToMeshGeometry3D();
            //Instances = new[] { Matrix.Translation(0, 0, -1.5f), Matrix.Translation(0, 0, 1.5f) };

            var b2 = new MeshBuilder();
            b2.AddBox(new Vector3(0, 0, 0), 10, 0, 10, BoxFaces.PositiveY);
            Plane = b2.ToMeshGeometry3D();
            PlaneTransform = new Media3D.TranslateTransform3D(-0, -2, -0);
            GrayMaterial = PhongMaterials.LightGray;
            //GrayMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); 

            // lines model3d            
            Lines = LineBuilder.GenerateBoundingBox(Model);

            // model trafos
            Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);            

            // model materials
            RedMaterial = PhongMaterials.Glass;
            GreenMaterial = PhongMaterials.Green;
            BlueMaterial = PhongMaterials.Blue;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:51,代码来源:MainViewModel.cs


示例17: SetProjectionCamera

        public void SetProjectionCamera(Viewport3D myViewport3D, Model3DGroup modelGroup)
        {
            const double CameraDistance = 80; // distance from camera to origin
            const double CameraLatitude = Math.PI / 2; // angle from +ve y axis to camera (i.e. latitude)
            const double CameraLongitude = Math.PI; // angle from -ve z axis to camera (i.e. longitude)
            double x = CameraDistance * -Math.Sin(CameraLongitude) * Math.Sin(CameraLatitude);
            double y = CameraDistance * Math.Cos(CameraLatitude);
            double z = CameraDistance * -Math.Cos(CameraLongitude) * Math.Sin(CameraLatitude);

            ProjectionCamera projCamera = myViewport3D.Camera.Clone() as ProjectionCamera;
            projCamera.Position = new Point3D(x, y, z);
            myViewport3D.Camera = projCamera;

            TranslateTransform3D pan = new TranslateTransform3D(new Vector3D(0, 0, 0));
            modelGroup.Transform = pan;
        }
开发者ID:samgonzalezr,项目名称:WPFSamples,代码行数:16,代码来源:MainWindow.xaml.cs


示例18: Init

        /// <summary>
        /// Add a 3D model to the instance
        /// </summary>
        private void Init()
        {
            Model3DGroup group = ((Model3DGroup)Core.Instance.Models["point"]).Clone();
            MeshGeometry3D mesh = ((MeshGeometry3D)Core.Instance.Models["pointMesh"]).Clone();
            //Model3DGroup g2 = group.Clone();

            SolidColorBrush b = new SolidColorBrush(Color.FromArgb(255, 255, 255, 0));
            DiffuseMaterial material = new DiffuseMaterial(b);
            GeometryModel3D model2 = new GeometryModel3D(mesh, material);

            ScaleTransform3D scale = new ScaleTransform3D();
            TranslateTransform3D move = new TranslateTransform3D();
            TranslateTransform3D move2 = new TranslateTransform3D();
            AxisAngleRotation3D rotate = new AxisAngleRotation3D();
            Transform3DGroup t = new Transform3DGroup();
            double factor = 3;
            Console.WriteLine(_Point.X + "  " + _Point.Y);
            move.OffsetX = (1 / factor) * _Point.X;
            move.OffsetZ = 0.5;//;// new Random().NextDouble();
            move.OffsetY = -(1 / factor) * _Point.Y;//Y*factor;

            move2.OffsetY = -2;

            rotate.Axis = new Vector3D(1, 0, 0);
            rotate.Angle = 270;

            scale.ScaleX = factor;
            scale.ScaleY = factor;
            scale.ScaleZ = factor;
            t.Children.Add(move);
            t.Children.Add(scale);
            t.Children.Add(new RotateTransform3D(rotate));
            t.Children.Add(move2);
            t.Children.Add(_Scale);
            group.Transform = t;
            this.Content = group;// (Model3DGroup)Core.Instance.Models["side"];

            ColorAnimation da = new ColorAnimation(Color.FromArgb(150, 255, 255, 0), Color.FromArgb(255, 255, 255, 0),  new Duration(new TimeSpan(0, 0, 1)));
            da.RepeatBehavior = RepeatBehavior.Forever;
            da.AutoReverse = true;
            GeometryModel3D m1 = (GeometryModel3D)group.Children[0];
            GeometryModel3D m2 = (GeometryModel3D)group.Children[0];
            ((DiffuseMaterial)m1.Material).BeginAnimation(DiffuseMaterial.ColorProperty, da);
            ((DiffuseMaterial)m2.Material).BeginAnimation(DiffuseMaterial.ColorProperty, da);
            //model2.Material.colo
            //move2.BeginAnimation(TranslateTransform3D.OffsetYProperty, da);
        }
开发者ID:generateui,项目名称:SettleIn,代码行数:50,代码来源:BuildPointVisual.cs


示例19: Init

        /// <summary>
        /// Add a 3D model to the instance
        /// </summary>
        private void Init()
        {
            MeshGeometry3D m1 = (MeshGeometry3D)Core.Instance.Models["Road"];
            SolidColorBrush b = new SolidColorBrush(Color.FromArgb(255, 255, 255, 0));
            DiffuseMaterial material = new DiffuseMaterial(b);
            GeometryModel3D model1 = new GeometryModel3D(m1, material);
            Model3DGroup group = new Model3DGroup();
            group.Children.Add(model1);
            this.Content = group;
            ScaleTransform3D scale = new ScaleTransform3D();
            TranslateTransform3D move = new TranslateTransform3D();
            TranslateTransform3D move2 = new TranslateTransform3D();
            AxisAngleRotation3D rotate = new AxisAngleRotation3D();
            AxisAngleRotation3D rotate2 = new AxisAngleRotation3D();
            Transform3DGroup t = new Transform3DGroup();

            double angle = 0;

            switch (_Location.Direction)
            {
                case ESideDirection.SlopeDown: angle = 60; break;
                case ESideDirection.UpDown: angle = 0; break;
                case ESideDirection.SlopeUp: angle = -60; break;
            }
            scale.ScaleZ = 1.2;
            scale.ScaleX = 3;

            move.OffsetX = _Point.X;
            move.OffsetZ = _Point.Y;
            move.OffsetY = 0.5;

            rotate.Axis = new Vector3D(0, 1, 0);
            rotate.Angle = angle;

            t.Children.Add(scale);
            t.Children.Add(new RotateTransform3D(rotate));
            t.Children.Add(move);
            t.Children.Add(_Scale);

            ColorAnimation da = new ColorAnimation(Color.FromArgb(255, 255, 255, 0), Color.FromArgb(150, 255, 255, 0), new Duration(new TimeSpan(0, 0, 1)));
            da.RepeatBehavior = RepeatBehavior.Forever;
            da.AutoReverse = true;
            material.BeginAnimation(DiffuseMaterial.ColorProperty, da);

            this.Transform = t;
        }
开发者ID:generateui,项目名称:SettleIn,代码行数:49,代码来源:HexSideVisual.cs


示例20: Init

        private void Init()
        {
            MeshGeometry3D m1 = (MeshGeometry3D)Core.Instance.Models["mesh_0"];
            MeshGeometry3D m2 = (MeshGeometry3D)Core.Instance.Models["mesh_1"];
            SolidColorBrush b = new SolidColorBrush(_Color);
            DiffuseMaterial material = new DiffuseMaterial(b);
            GeometryModel3D model1 = new GeometryModel3D(m1, material);
            GeometryModel3D model2 = new GeometryModel3D(m2, material);
            Model3DGroup group = new Model3DGroup();
            group.Children.Add(model1);
            group.Children.Add(model2);
            this.Content = group;
            ScaleTransform3D scale = new ScaleTransform3D();
            TranslateTransform3D move = new TranslateTransform3D();
            TranslateTransform3D move2 = new TranslateTransform3D();
            AxisAngleRotation3D rotate = new AxisAngleRotation3D();
            AxisAngleRotation3D rotate2 = new AxisAngleRotation3D();
            Transform3DGroup t = new Transform3DGroup();

            move2.OffsetX = 0;
            move2.OffsetY = -1.7;

            double factor = .012;

            move.OffsetX = (1 / factor) * _Point.X;
            move.OffsetZ = 1;
            move.OffsetY = -(1 / factor) * _Point.Y;

            rotate.Axis = new Vector3D(1, 0, 0);
            rotate.Angle = 270;

            rotate2.Axis = new Vector3D(0, 0, 1);
            rotate2.Angle = 45;

            scale.ScaleX = factor;
            scale.ScaleY = factor;
            scale.ScaleZ = factor;
            t.Children.Add(new RotateTransform3D(rotate2));
            t.Children.Add(move);
            t.Children.Add(scale);
            t.Children.Add(move2);
            t.Children.Add(new RotateTransform3D(rotate));

            this.Transform = t;
        }
开发者ID:generateui,项目名称:SettleIn,代码行数:45,代码来源:Town.cs



注:本文中的System.Windows.Media.Media3D.TranslateTransform3D类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Media3D.Vector3D类代码示例发布时间:2022-05-26
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C# Media3D.Transform3DGroup类代码示例发布时间:2022-05-26
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