本文整理汇总了C#中System.Windows.Media.Media3D.Visual3D类的典型用法代码示例。如果您正苦于以下问题:C# Visual3D类的具体用法?C# Visual3D怎么用?C# Visual3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Visual3D类属于System.Windows.Media.Media3D命名空间,在下文中一共展示了Visual3D类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: AddContours
private void AddContours(Visual3D model1, int o, int m, int n)
{
var bounds = Visual3DHelper.FindBounds(model1, Transform3D.Identity);
for (int i = 1; i < n; i++)
{
this.ContourPlane = new Plane3D(new Point3D(0, 0, bounds.Location.Z + bounds.Size.Z * i / n), new Vector3D(0, 0, 1));
Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
}
for (int i = 1; i < m; i++)
{
this.ContourPlane = new Plane3D(new Point3D(0, bounds.Location.Y + bounds.Size.Y * i / m, 0), new Vector3D(0, 1, 0));
Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
}
for (int i = 1; i < o; i++)
{
this.ContourPlane = new Plane3D(new Point3D(bounds.Location.X + bounds.Size.X * i / o, 0, 0), new Vector3D(1, 0, 0));
Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
}
}
开发者ID:BEEden,项目名称:Diplomarbeit,代码行数:19,代码来源:MainWindow.xaml.cs
示例2: ManipulatorControl
public ManipulatorControl(ManipulatorType type, Visual3D visual)
{
targetVisual = visual;
Type = type;
Transform = targetVisual.Transform;
Diameter = 0.5;
double l = 5;
switch (type)
{
case ManipulatorType.TranslateX:
Normal = new Vector3D(0, 0, 1);
Direction = new Vector3D(l, 0, 0);
Fill = Brushes.Red;
break;
case ManipulatorType.TranslateY:
Normal = new Vector3D(0, 0, 1);
Direction = new Vector3D(0, l, 0);
Fill = Brushes.Green;
break;
case ManipulatorType.TranslateZ:
Normal = new Vector3D(0, 1, 0);
Direction = new Vector3D(0, 0, l);
Fill = Brushes.Blue;
break;
}
}
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:26,代码来源:ManipulatorControl.cs
示例3: BlipVisual
public BlipVisual(Visual3D visual, bool isVisualUpright, TranslateTransform3D translate, AxisAngleRotation3D rotate)
{
this.Visual = visual;
this.IsVisualUpright = isVisualUpright;
this.Translate = translate;
this.Rotate = rotate;
}
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:7,代码来源:MinimapHelper.cs
示例4: Export
public void Export(Visual3D visual)
{
object obj = visual;
if (CreateResourceDictionary)
obj = WrapInResourceDictionary(obj);
XamlWriter.Save(obj, xw);
}
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:7,代码来源:XamlExporter.cs
示例5: RemoveChild
public static void RemoveChild(DependencyObject parent, Visual3D v3d)
{
var parentAsModelVisual3D = parent as ModelVisual3D;
if (parentAsModelVisual3D != null)
{
parentAsModelVisual3D.Children.Remove(v3d);
}
}
开发者ID:node-net,项目名称:Node.Net,代码行数:8,代码来源:Visual3D.Extension.cs
示例6: Visual3DClickedEventArgs
public Visual3DClickedEventArgs(Visual3D visual, MouseButtonState left, MouseButtonState right, bool hasMoved, Point position)
{
_Visual = visual;
_LeftButton = left;
_RightButton = right;
_HasMoved = hasMoved;
_MousePosition = position;
}
开发者ID:generateui,项目名称:SettleIn,代码行数:8,代码来源:Visual3DClickedEventArgs.cs
示例7: HitTest
public Point3D? HitTest(Visual3D reference, Point3D point, Vector3D direction)
{
if (reference != null)
{
var hitParams = new RayHitTestParameters(point, direction);
hit = false;
VisualTreeHelper.HitTest(reference, null, HitTestCallback, hitParams);
if (hit)
{
return hitTestValue;
}
}
return null;
}
开发者ID:node-net,项目名称:Node.Net,代码行数:14,代码来源:HitTester.cs
示例8: IsTransparent
/// <summary>
/// Determines whether the specified visual is transparent.
/// </summary>
/// <param name="v">The v.</param>
/// <returns>
/// <c>true</c> if the specified visual is transparent; otherwise, <c>false</c>.
/// </returns>
public static bool IsTransparent(Visual3D v)
{
var mv3D = v as ModelVisual3D;
if (mv3D != null)
{
// check if Model3D is transparent
if (IsTransparent(mv3D.Content))
return true;
// check if any child Visual3D are transparent
return mv3D.Children.Any(IsTransparent);
}
return false;
}
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:22,代码来源:OpacitySortingHelper.cs
示例9: CreateClone
/// <summary>
/// Create a clone of a Visual3D
/// </summary>
/// <param name="v">
/// a Visual3D
/// </param>
/// <returns>
/// the clone
/// </returns>
public static Visual3D CreateClone(Visual3D v)
{
if (v is ModelUIElement3D)
{
var m = v as ModelUIElement3D;
if (m.Model != null)
{
/*if (m.Model.CanFreeze)
m.Model.Freeze();
if (m.Model.IsFrozen)*/
{
var clonedModel = m.Model.Clone();
var clonedElement = new ModelUIElement3D();
clonedElement.Transform = m.Transform;
clonedElement.Model = clonedModel;
return clonedElement;
}
}
}
if (v is ModelVisual3D)
{
var m = v as ModelVisual3D;
var clone = new ModelVisual3D();
clone.Transform = m.Transform;
if (m.Content != null && m.Content.CanFreeze)
{
m.Content.Freeze();
var clonedModel = m.Content.Clone();
clone.Content = clonedModel;
}
if (m.Children.Count > 0)
{
foreach (var child in m.Children)
{
var clonedChild = CreateClone(child);
clone.Children.Add(clonedChild);
}
}
return clone;
}
return null;
}
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:55,代码来源:StereoHelper.cs
示例10: RayMeshGeometry3DHitTestResult
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
internal RayMeshGeometry3DHitTestResult(
Visual3D visualHit,
Model3D modelHit,
MeshGeometry3D meshHit,
Point3D pointHit,
double distanceToRayOrigin,
int vertexIndex1,
int vertexIndex2,
int vertexIndex3,
Point barycentricCoordinate) : base (visualHit, modelHit)
{
_meshHit = meshHit;
_pointHit = pointHit;
_distanceToRayOrigin = distanceToRayOrigin;
_vertexIndex1 = vertexIndex1;
_vertexIndex2 = vertexIndex2;
_vertexIndex3 = vertexIndex3;
_barycentricCoordinate = barycentricCoordinate;
}
开发者ID:JianwenSun,项目名称:cc,代码行数:27,代码来源:RayMeshGeometry3DHitTestResult.cs
示例11: PropagateFlags
/// <summary>
/// Propagates the flags up to the root.
/// </summary>
/// <remarks>
/// The walk stops on a node with all of the required flags set.
/// </remarks>
internal static void PropagateFlags(
Visual3D e,
VisualFlags flags,
VisualProxyFlags proxyFlags)
{
while ((e != null) &&
(!e.CheckFlagsAnd(flags) || !e.CheckFlagsOnAllChannels(proxyFlags)))
{
// These asserts are mostly for documentation when diffing the 2D/3D
// implementations.
Debug.Assert(!e.CheckFlagsOr(VisualFlags.ShouldPostRender),
"Visual3Ds should never be the root of a tree.");
Debug.Assert(!e.CheckFlagsOr(VisualFlags.NodeIsCyclicBrushRoot),
"Visual3Ds should never be the root of an ICyclicBrush.");
e.SetFlags(true, flags);
e.SetFlagsOnAllChannels(true, proxyFlags);
// If our 3D parent is null call back into VisualTreeUtils to potentially
// continue the walk in 2D.
if (e._3DParent == null)
{
Viewport3DVisual viewport = e.InternalVisualParent as Viewport3DVisual;
Debug.Assert((viewport == null) == (e.InternalVisualParent == null),
"Viewport3DVisual is the only supported 2D parent of a 3D visual.");
if(viewport != null)
{
// We must notify the 2D visual that its contents have changed.
// This will cause the 2D visual to set it's content dirty flag
// and continue the propagation of IsDirtyForRender/Precompute.
viewport.Visual3DTreeChanged();
// continue propagating flags up the 2D world
Visual.PropagateFlags(viewport, flags, proxyFlags);
}
// Stop propagating. We are at the root of the 3D subtree.
return;
}
e = e._3DParent;
}
}
开发者ID:JianwenSun,项目名称:cc,代码行数:51,代码来源:Visual3D.cs
示例12: DoAnyChildrenHaveABitSet
/// <summary>
/// Check all the children for a bit.
/// </summary>
internal static bool DoAnyChildrenHaveABitSet(Visual3D pe,
VisualFlags flag)
{
int count = pe.InternalVisual2DOr3DChildrenCount;
for (int i = 0; i < count; i++)
{
DependencyObject child = pe.InternalGet2DOr3DVisualChild(i);
Visual v = null;
Visual3D v3D = null;
VisualTreeUtils.AsNonNullVisual(child, out v, out v3D);
if (v != null && v.CheckFlagsAnd(flag))
{
return true;
}
else if (v3D != null && v3D.CheckFlagsAnd(flag))
{
return true;
}
}
return false;
}
开发者ID:JianwenSun,项目名称:cc,代码行数:28,代码来源:Visual3D.cs
示例13: TryTransformToViewport3DVisual
/// <summary>
/// Computes the transformation matrix to go from a 3D point in the given Visual3D's coordinate space out in to
/// the Viewport3DVisual.
/// </summary>
internal static bool TryTransformToViewport3DVisual(Visual3D visual3D, out Viewport3DVisual viewport, out Matrix3D matrix)
{
matrix = GetWorldTransformationMatrix(visual3D, out viewport);
if (viewport != null)
{
matrix *= GetWorldToViewportTransform3D(viewport.Camera, viewport.Viewport);
return true;
}
else
{
return false;
}
}
开发者ID:sjyanxin,项目名称:WPFSource,代码行数:18,代码来源:M3DUtil.cs
示例14: GetWorldTransformationMatrix
/// <summary>
/// Gets the object space to world space transformation for the given Visual3D
/// </summary>
/// <param name="visual">The visual whose world space transform should be found</param>
/// <returns>The world space transformation</returns>
internal static Matrix3D GetWorldTransformationMatrix(Visual3D visual)
{
Viewport3DVisual ignored;
return GetWorldTransformationMatrix(visual, out ignored);
}
开发者ID:sjyanxin,项目名称:WPFSource,代码行数:11,代码来源:M3DUtil.cs
示例15: BillboardGeometryBuilder
/// <summary>
/// Initializes a new instance of the <see cref="BillboardGeometryBuilder"/> class.
/// </summary>
/// <param name="visual">
/// The visual.
/// </param>
public BillboardGeometryBuilder(Visual3D visual)
: base(visual)
{
}
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:10,代码来源:BillboardGeometryBuilder.cs
示例16: GetCameraDistance
/// <summary>
/// Gets the distance from the camera for the specified visual.
/// </summary>
/// <param name="c">
/// The visual.
/// </param>
/// <param name="cameraPos">
/// The camera position.
/// </param>
/// <param name="transform">
/// The total transform of the visual.
/// </param>
/// <returns>
/// The camera distance.
/// </returns>
private double GetCameraDistance(Visual3D c, Point3D cameraPos, Transform3D transform)
{
var bounds = Visual3DHelper.FindBounds(c, transform);
switch (this.Method)
{
case SortingMethod.BoundingBoxCenter:
var mid = new Point3D(
bounds.X + bounds.SizeX * 0.5, bounds.Y + bounds.SizeY * 0.5, bounds.Z + bounds.SizeZ * 0.5);
return (mid - cameraPos).LengthSquared;
case SortingMethod.BoundingBoxCorners:
double d = double.MaxValue;
d = Math.Min(d, cameraPos.DistanceTo(new Point3D(bounds.X, bounds.Y, bounds.Z)));
d = Math.Min(d, cameraPos.DistanceTo(new Point3D(bounds.X + bounds.SizeX, bounds.Y, bounds.Z)));
d = Math.Min(
d, cameraPos.DistanceTo(new Point3D(bounds.X + bounds.SizeX, bounds.Y + bounds.SizeY, bounds.Z)));
d = Math.Min(d, cameraPos.DistanceTo(new Point3D(bounds.X, bounds.Y + bounds.SizeY, bounds.Z)));
d = Math.Min(d, cameraPos.DistanceTo(new Point3D(bounds.X, bounds.Y, bounds.Z + bounds.SizeZ)));
d = Math.Min(
d, cameraPos.DistanceTo(new Point3D(bounds.X + bounds.SizeX, bounds.Y, bounds.Z + bounds.SizeZ)));
d = Math.Min(
d,
cameraPos.DistanceTo(
new Point3D(bounds.X + bounds.SizeX, bounds.Y + bounds.SizeY, bounds.Z + bounds.SizeZ)));
d = Math.Min(
d, cameraPos.DistanceTo(new Point3D(bounds.X, bounds.Y + bounds.SizeY, bounds.Z + bounds.SizeZ)));
return d;
default:
var boundingSphere = BoundingSphere.CreateFromRect3D(bounds);
return boundingSphere.DistanceFrom(cameraPos);
}
}
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:46,代码来源:SortingVisual3D.cs
示例17: SetParent
internal void SetParent(Visual3D newParent)
{
_2DParent.ClearValue(this);
_3DParent = newParent;
Debug.Assert(InternalVisualParent == newParent);
}
开发者ID:JianwenSun,项目名称:cc,代码行数:7,代码来源:Visual3D.cs
示例18: AddVisual3DChild
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// AttachChild
///
/// Derived classes must call this method to notify the Visual3D layer that a new
/// child appeard in the children collection. The Visual3D layer will then call the GetVisual3DChild
/// method to find out where the child was added.
///
/// Remark: To move a Visual3D child in a collection it must be first disconnected and then connected
/// again. (Moving forward we might want to add a special optimization there so that we do not
/// unmarshal our composition resources).
/// </summary>
protected void AddVisual3DChild(Visual3D child)
{
// It is invalid to modify the children collection that we
// might be iterating during a property invalidation tree walk.
if (IsVisualChildrenIterationInProgress)
{
throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
}
Debug.Assert(child != null);
Debug.Assert(child.InternalVisualParent == null);
child.SetParent(this);
// set the inheritance context so databinding, etc... work
ProvideSelfAsInheritanceContext(child, null);
// The child already might be dirty. Hence we need to propagate dirty information
// from the parent and from the child.
Visual3D.PropagateFlags(
this,
VisualFlags.IsSubtreeDirtyForPrecompute,
VisualProxyFlags.IsSubtreeDirtyForRender);
Visual3D.PropagateFlags(
child,
VisualFlags.IsSubtreeDirtyForPrecompute,
VisualProxyFlags.IsSubtreeDirtyForRender);
//
// Fire notifications
OnVisualChildrenChanged(child, /* visualRemoved = */ null);
child.FireOnVisualParentChanged(null);
}
开发者ID:JianwenSun,项目名称:cc,代码行数:68,代码来源:Visual3D.cs
示例19: RemoveVisual3DChild
/// <summary>
/// DisconnectChild
///
/// Derived classes must call this method to notify the Visual3D layer that a
/// child was removed from the children collection. The Visual3D layer will then call
/// GetVisual3DChild to find out which child has been removed.
///
/// </summary>
protected void RemoveVisual3DChild(Visual3D child)
{
// It is invalid to modify the children collection that we
// might be iterating during a property invalidation tree walk.
if (IsVisualChildrenIterationInProgress)
{
throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
}
Debug.Assert(child != null);
Debug.Assert(child.InternalVisualParent == this);
child.SetParent(/* newParent = */ (Visual3D) null); // CS0121: Call is ambigious without casting null to Visual3D.
// remove the inheritance context
RemoveSelfAsInheritanceContext(child, null);
//
// Remove the child on all the channels
// this visual is being marshalled to.
//
for (int i = 0, limit = _proxy.Count; i < limit; i++)
{
DUCE.Channel channel = _proxy.GetChannel(i);
if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
{
child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
DUCE.IResource childResource = (DUCE.IResource)child;
childResource.RemoveChildFromParent(this, channel);
childResource.ReleaseOnChannel(channel);
}
}
//
// Force a full precompute and render pass for this visual.
//
Visual3D.PropagateFlags(
this,
VisualFlags.IsSubtreeDirtyForPrecompute,
VisualProxyFlags.IsSubtreeDirtyForRender);
//
// Fire notifications
child.FireOnVisualParentChanged(this);
OnVisualChildrenChanged(/* visualAdded = */ null , child);
}
开发者ID:JianwenSun,项目名称:cc,代码行数:60,代码来源:Visual3D.cs
示例20: LineGeometryBuilder
/// <summary>
/// Initializes a new instance of the <see cref="LineGeometryBuilder"/> class.
/// </summary>
/// <param name="visual">
/// The visual parent of the geometry (the transform is calculated from this object).
/// </param>
public LineGeometryBuilder(Visual3D visual)
: base(visual)
{
}
开发者ID:chantsunman,项目名称:helix-toolkit,代码行数:10,代码来源:LineGeometryBuilder.cs
注:本文中的System.Windows.Media.Media3D.Visual3D类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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