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C# TShockAPI.CommandArgs类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中TShockAPI.CommandArgs的典型用法代码示例。如果您正苦于以下问题:C# CommandArgs类的具体用法?C# CommandArgs怎么用?C# CommandArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CommandArgs类属于TShockAPI命名空间,在下文中一共展示了CommandArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: freeze

 public void freeze(CommandArgs args)
 {
     if (args.Player != null)
     {
         if (args.Parameters.Count != 1)
         {
             args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /freeze [player]");
             return;
         }
         var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
         if (foundplr.Count == 0)
         {
             args.Player.SendErrorMessage("Invalid player!");
             return;
         }
         else if (foundplr.Count > 1)
         {
             args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
             return;
         }
         var plr = foundplr[0];
         if (FrozenPlayers.FindIndex(p => p.Index == plr.Index) < 0)
         {
             FrozenPlayers.Add(new FrozenPlayer(plr.Index));
             TSPlayer.All.SendInfoMessage(string.Format("{0} froze {1}", args.Player.Name, plr.Name));
             return;
         }
         else
         {
             FrozenPlayers.RemoveAll(p => p.Index == plr.Index);
             TSPlayer.All.SendInfoMessage(string.Format("{0} unfroze {1}", args.Player.Name, plr.Name));
             return;
         }
     }
 }
开发者ID:CrazyLegsSteph,项目名称:Freeze,代码行数:35,代码来源:main.cs


示例2: SetPasswordChest

 private static void SetPasswordChest(CommandArgs args)
 {
     if (ChestControl.Players[args.Player.Index].GetState() == SettingState.PasswordSetting ||
         ChestControl.Players[args.Player.Index].GetState() == SettingState.PasswordUnSetting)
     {
         ChestControl.Players[args.Player.Index].SetState(SettingState.None);
         args.Player.SendMessage("You are no longer selecting a chest.", Color.BlueViolet);
     }
     else
     {
         if (args.Parameters.Count != 1)
         {
             args.Player.SendMessage(
                 "You must enter password! Or use \"remove\" as password to remove password.", Color.Red);
             return;
         }
         if (args.Parameters[0] == "del" || args.Parameters[0] == "delete" || args.Parameters[0] == "rm" ||
             args.Parameters[0] == "remove" || args.Parameters[0] == "unlock" || args.Parameters[0] == "unset")
         {
             ChestControl.Players[args.Player.Index].SetState(SettingState.PasswordUnSetting);
             args.Player.SendMessage("Open a chest to remove password.", Color.BlueViolet);
         }
         else
         {
             ChestControl.Players[args.Player.Index].PasswordForChest = args.Parameters[0];
             ChestControl.Players[args.Player.Index].SetState(SettingState.PasswordSetting);
             args.Player.SendMessage("Open a chest to set password.", Color.BlueViolet);
         }
     }
 }
开发者ID:HySpeed,项目名称:Chest-Control,代码行数:30,代码来源:Commands.cs


示例3: PlayerInfo

        // PlayerInfo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        public static void PlayerInfo( CommandArgs args )
        {
            if ( args.Parameters.Count <= 1 )
              {
            args.Player.SendMessage( "Invalid syntax. Proper Syntax: /pinfo <player> [ Life | Buffs ]", Color.Red );
              } // if
              else if ( args.Parameters.Count > 1 )
              {
            TShockAPI.TSPlayer player;
            string action;

            player = findPlayer( args, args.Parameters[0] );
            if ( player != null )
            {
              action = args.Parameters[1].ToUpper();

               if ( action.StartsWith( "L" ) ) { showLifeMana( args, player ); } // if
              else if ( action.StartsWith( "B" ) ) { showBuffs(    args, player ); } // if
              else
              {
            args.Player.SendMessage( string.Format( "Invalid action: {0}. Proper Syntax: /pinfo <player> [ Life | Buffs ]", action ), Color.Red );
              } // else

            } // if
              } // else if
        }
开发者ID:HySpeed,项目名称:PlayerInfo,代码行数:27,代码来源:Commands.cs


示例4: LoadQuestData

 public static void LoadQuestData(CommandArgs args)
 {
     QTools.LoadPlayers();
     QTools.LoadQuests();
     QTools.LoadRegions();
     args.Player.SendMessage("Successfully reloaded QuestSystem data.", Color.Yellow);
 }
开发者ID:Ijwu,项目名称:TShock-Quest-System,代码行数:7,代码来源:QCommands.cs


示例5: Execute

 public override void Execute(CommandArgs args)
 {
     if (args.Parameters.Count == 3)
     {
         string boxName = args.Parameters[1];
         if(IsOwner(args.Player,boxman.GetBoxByName(boxName)))
         {
             if (args.Parameters[2].ToLower() == "true")
             {
                 if (boxman.SetBoxProtected(boxName, true))
                     ChatHandler.communicate(ChatHandler.CustomSuccess, args.Player, "Box " + boxName + " protected");
                 else
                     ChatHandler.communicate(ChatHandler.BoxNotFound, args.Player, boxName);
             }
             else if (args.Parameters[2].ToLower() == "false")
             {
                 if (boxman.SetBoxProtected(boxName, false))
                     ChatHandler.communicate(ChatHandler.CustomWarning, args.Player, "Box " + boxName + " unprotected");
                 else
                     ChatHandler.communicate(ChatHandler.BoxNotFound, args.Player, boxName);
             }
             else
                 ChatHandler.communicate(ChatHandler.InvalidSyntax, args.Player, "protect [name] [true/false]");
         }
         else
             ChatHandler.communicate(ChatHandler.NoPermission, args.Player, boxName);
     }
     else
         ChatHandler.communicate(ChatHandler.InvalidSyntax, args.Player, "protect [name] [true/false]");
 }
开发者ID:mawize,项目名称:Boxes,代码行数:30,代码来源:Protect.cs


示例6: CmdMore

 private static void CmdMore(CommandArgs args)
 {
     if (args.Parameters.Count > 0 && args.Parameters[0].ToLower() == "all") {
     var full = true;
     foreach (var item in args.TPlayer.inventory) {
       if (item == null || item.stack == 0) continue;
       var amtToAdd = item.maxStack - item.stack;
       if (item.stack > 0 && amtToAdd > 0 && !item.name.ToLower().Contains("coin")) {
     full = false;
     args.Player.GiveItem(item.type, item.name, item.width, item.height, amtToAdd);
       }
     }
     if (!full)
       args.Player.SendSuccessMessage("Filled all your items.");
     else
       args.Player.SendErrorMessage("Your inventory is already full.");
       }
       else {
     var holding = args.Player.TPlayer.inventory[args.TPlayer.selectedItem];
     var amtToAdd = holding.maxStack - holding.stack;
     if (holding.stack > 0 && amtToAdd > 0)
       args.Player.GiveItem(holding.type, holding.name, holding.width, holding.height, amtToAdd);
     if (amtToAdd == 0)
       args.Player.SendErrorMessage("Your {0} is already full.", holding.name);
     else
       args.Player.SendSuccessMessage("Filled up your {0}.", holding.name);
       }
 }
开发者ID:Stealownz,项目名称:Essentials-SignCommands-1,代码行数:28,代码来源:esMain.cs


示例7: DebugConfiguration

 public static void DebugConfiguration(CommandArgs args)
 {
     int ply = args.PlayerID;
     var commands = TShock.commandList;
     if (TShock.players[ply].IsAdmin())
         commands = TShock.admincommandList;
     Tools.SendMessage(ply, "TShock Config:");
     string lineOne = "";
     lineOne += "KickCheater : " + ConfigurationManager.kickCheater + ", ";
     lineOne += "BanCheater : " + ConfigurationManager.banCheater + ", ";
     lineOne += "KickGriefer : " + ConfigurationManager.kickGriefer + ", ";
     lineOne += "BanGriefer : " + ConfigurationManager.banGriefer;
     Tools.SendMessage(ply, lineOne, new float[] { 255f, 255f, 0f });
     string lineTwo = "";
     lineTwo += "BanTnt : " + ConfigurationManager.banTnt + ", ";
     lineTwo += "KickTnt : " + ConfigurationManager.kickTnt + ", ";
     lineTwo += "BanBoom : " + ConfigurationManager.banBoom + ", ";
     lineTwo += "KickBoom : " + ConfigurationManager.kickBoom;
     Tools.SendMessage(ply, lineTwo, new float[] { 255f, 255f, 0f });
     string lineThree = "";
     lineThree += "InvMultiplier : " + ConfigurationManager.invasionMultiplier + ", ";
     lineThree += "ProtectS : " + ConfigurationManager.spawnProtect + ", ";
     lineThree += "ProtectR : " + ConfigurationManager.spawnProtectRadius + ", ";
     lineThree += "DMS : " + ConfigurationManager.defaultMaxSpawns + ", ";
     lineThree += "SpawnRate: " + ConfigurationManager.defaultSpawnRate + ", ";
     Tools.SendMessage(ply, lineThree, new float[] { 255f, 255f, 0f});
 }
开发者ID:ARTdrakon,项目名称:TShock,代码行数:27,代码来源:Commands.cs


示例8: DayregionCommand

 public static void DayregionCommand(CommandArgs args)
 {
     if (args.Parameters.Count > 1)
     {
         var region = TShock.Regions.GetRegionByName(args.Parameters[1]);
         if (region != null && region.Name != "")
         {
             if (args.Parameters[0] == "add" && DayRegions_Add(region.Name))
             {
                 RegionList.Add(region);
                 args.Player.SendMessage(String.Format("Region '{0}' added to Day Region list", region.Name), Color.BurlyWood);
                 return;
             }
             else if (args.Parameters[0] == "del")
             {
                 DayRegions_Delete(region);
                 args.Player.SendMessage(String.Format("Region '{0}' deleted from Day Region list", region.Name), Color.BurlyWood);
                 return;
             }
             return;
         }
         else
         {
             args.Player.SendMessage(String.Format("Region '{0}' not found", args.Parameters[1]), Color.Red);
             return;
         }
     }
     args.Player.SendMessage("Syntax: /dayregion [add | del] \"region name\"", Color.Red);
 }
开发者ID:Enerdy,项目名称:DayRegions,代码行数:29,代码来源:DayRegions.cs


示例9: AddTile

        private void AddTile(CommandArgs args)
        {
            if( args.Parameters.Count < 1 )
            {
                args.Player.SendMessage("You must specify a tile to add.", Color.Red);
                return;
            }
            string tile = args.Parameters[0];
            int id;
            if( !int.TryParse(tile, out id) )
            {
                args.Player.SendMessage(String.Format("Tile id '{0}' is not a valid number.", id), Color.Red);
                return;
            }

            String query = "INSERT INTO BlacklistedTiles (ID, Type) VALUES (@0,@1);";

            if(db.Query(query, id,0) != 1)
            {
                TShock.Log.ConsoleError("Inserting into the database has failed!");
                args.Player.SendMessage(String.Format("Inserting into the database has failed!", id), Color.Red);
            }
            else
            {
                args.Player.SendMessage(String.Format("Successfully banned {0}",id), Color.Red);
                blacklistedTiles.Add(id);
            }
        }
开发者ID:Olink,项目名称:Invincible-Tiles,代码行数:28,代码来源:InvincibleTiles.cs


示例10: CancelSet

 private static void CancelSet(CommandArgs args)
 {
     SignControl.Players[args.Player.Index].PasswordForSign = "";
     SignControl.Players[args.Player.Index].WarpForSign = "";
     SignControl.Players[args.Player.Index].SetState(SettingState.None);
     args.Player.SendMessage(Messages.stopSelecting, Color.BlueViolet);
 }
开发者ID:bippity,项目名称:Sign-Control,代码行数:7,代码来源:Commands.cs


示例11: Ghost

        public static void Ghost(CommandArgs args)
        {
            int tempTeam = args.Player.TPlayer.team;
            args.Player.TPlayer.team = 0;
            NetMessage.SendData(45, -1, -1, "", args.Player.Index);
            args.Player.TPlayer.team = tempTeam;
            if (!isGhost[args.Player.Index])
            {

                args.Player.SendMessage("Ghost Mode activated!");

            }
            else
            {

                args.Player.SendMessage("Ghost Mode deactivated!");

            }
            isGhost[args.Player.Index] = !isGhost[args.Player.Index];
            args.Player.TPlayer.position.X = 0;
            args.Player.TPlayer.position.Y = 0;
            cansend = true;
            NetMessage.SendData(13, -1, -1, "", args.Player.Index);
            cansend = false;
        }
开发者ID:DaGamesta,项目名称:TShock-Plugins,代码行数:25,代码来源:PluginMain.cs


示例12: CancelVote

        public static void CancelVote(CommandArgs args)
        {
            if (C3Mod.VoteRunning)
            {
                C3Mod.VoteRunning = false;
                C3Tools.BroadcastMessageToGametype("", args.Player.Name + " stopped the current vote!", Color.DarkCyan);

                switch (C3Mod.VoteType)
                {
                    case "ctf":
                        {
                            foreach (C3Player player in C3Mod.C3Players)
                            {
                                if(player.GameType == "ctf")
                                {
                                    player.GameType = "";
                                    player.Team = 0;
                                }
                            }
                            break;
                        }
                }
            }
            else
                args.Player.SendMessage("No vote running!", Color.DarkCyan);
        }
开发者ID:RogerPaladin,项目名称:TwitchysPlugins,代码行数:26,代码来源:C3Commands.cs


示例13: ChanName

        private void ChanName(CommandArgs args)
        {
            if (args.Player == null) return;

            if (args.Parameters.Count < 2)
            {
                args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /chname [player] [newname]");
                return;
            }

            var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
            if (foundplr.Count == 0)
            {
                args.Player.SendErrorMessage("Invalid player!");
                return;
            }
            else if (foundplr.Count > 1)
            {
                args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
                return;
            }

            string newName = args.Parameters[1];
            bool hidden = args.Parameters.Count > 2;

            var plr = foundplr[0];
            string oldName = plr.TPlayer.name;
            if (!hidden) TShock.Utils.Broadcast(string.Format("{0} has changed {1}'s name to {2}.", args.Player.Name, oldName, newName), Color.DeepPink);
            else args.Player.SendMessage(string.Format("You have secretly changed {0}'s name to {1}.", oldName, newName), Color.DeepPink);
            plr.TPlayer.name = newName;
            NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, plr.TPlayer.name, args.Player.Index, 0, 0, 0, 0);
            oldNames[newName] = oldName;
        }
开发者ID:Patrikkk,项目名称:ChangeName,代码行数:33,代码来源:ChangeName.cs


示例14: SilentTime

        private void SilentTime(CommandArgs args)
        {
            if (args.Parameters.Count == 0)
            {
                double time = Main.time / 3600.0;
                time += 4.5;
                if (!Main.dayTime)
                    time += 15.0;
                time = time % 24.0;
                args.Player.SendInfoMessage("The current time is {0}:{1:D2}.", (int)Math.Floor(time), (int)Math.Round((time % 1.0) * 60.0));
                return;
            }

            switch (args.Parameters[0].ToLower())
            {
                case "day":
                    TSPlayer.Server.SetTime(true, 0.0);
                    break;
                case "night":
                    TSPlayer.Server.SetTime(false, 0.0);
                    break;
                case "noon":
                    TSPlayer.Server.SetTime(true, 27000.0);
                    break;
                case "midnight":
                    TSPlayer.Server.SetTime(false, 16200.0);
                    break;
                default:
                    string[] array = args.Parameters[0].Split(':');
                    if (array.Length != 2)
                    {
                        args.Player.SendErrorMessage("Invalid time string! Proper format: hh:mm, in 24-hour time.");
                        return;
                    }

                    int hours;
                    int minutes;
                    if (!int.TryParse(array[0], out hours) || hours < 0 || hours > 23
                        || !int.TryParse(array[1], out minutes) || minutes < 0 || minutes > 59)
                    {
                        args.Player.SendErrorMessage("Invalid time string! Proper format: hh:mm, in 24-hour time.");
                        return;
                    }

                    decimal time = hours + (minutes / 60.0m);
                    time -= 4.50m;
                    if (time < 0.00m)
                        time += 24.00m;

                    if (time >= 15.00m)
                    {
                        TSPlayer.Server.SetTime(false, (double)((time - 15.00m) * 3600.0m));
                    }
                    else
                    {
                        TSPlayer.Server.SetTime(true, (double)(time * 3600.0m));
                    }
                    break;
            }
        }
开发者ID:srcanseco,项目名称:STime,代码行数:60,代码来源:STime.cs


示例15: Check

        private void Check(CommandArgs args)
        {
            if (args.Parameters.Count < 1)
            {
                args.Player.SendErrorMessage("Invalid syntax! proper syntax: /lo <username>");
                return;
            }
            string name = string.Join(" ", args.Parameters);
            TShockAPI.DB.User DbUser = new UserManager(TShock.DB).GetUserByName(name);
            if (DbUser == null)
            {
                args.Player.SendErrorMessage("Player not found! (Doesn't exist? Also Case Sensitivity is important)");
                return;
            }
            foreach (TSPlayer ts in TShock.Players)
            {
                if (ts == null)
                    continue;

                if (ts.Name == DbUser.Name)
                {
                    args.Player.SendErrorMessage("This player is still online!");
                    return;
                }
            }
            TimeSpan t = DateTime.UtcNow.Subtract(DateTime.Parse(DbUser.LastAccessed));
            args.Player.SendInfoMessage(string.Format("{0} was last seen online {1} ago", DbUser.Name, GetTimeFormat(t)));
        }
开发者ID:CrazyLegsSteph,项目名称:LastOnline,代码行数:28,代码来源:main.cs


示例16: AutoKill

        public static void AutoKill(CommandArgs args)
        {
            if (args.Parameters.Count > 0)
            {
                var plyList = TShockAPI.TShock.Utils.FindPlayer(args.Parameters[0]);

                if (plyList.Count > 1)
                    TShock.Utils.SendMultipleMatchError(args.Player, plyList.Select(p => p.Name));
                else if (plyList.Count < 1)
                    args.Player.SendErrorMessage(plyList.Count.ToString() + " players matched.");

                else
                    if (!plyList[0].Group.HasPermission("mac.kill") || args.Player == plyList[0])
                    {
                        var player = Utils.GetPlayers(plyList[0].Index);

                        player.autoKill = !player.autoKill;

                        args.Player.SendSuccessMessage(string.Format("{0}abled auto-killed on {1}",
                            player.autoKill ? "En" : "Dis", player.name));
                        player.TSPlayer.SendInfoMessage(string.Format("You are {0} being auto-killed",
                            player.autoKill ? "now" : "no longer"));

                        if (player.autoKill)
                        {
                            if (!updateTimers.autoKillTimer.Enabled)
                                updateTimers.autoKillTimer.Enabled = true;
                        }
                    }
                    else
                        args.Player.SendErrorMessage("You cannot autokill this player!");
            }
            else
                args.Player.SendErrorMessage("Invalid syntax: {0}autokill <playerName>", (args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier));
        }
开发者ID:Zaicon,项目名称:MoreAdminCommandsV3,代码行数:35,代码来源:Commands.cs


示例17: ChangeLock

        public static void ChangeLock(CommandArgs args)
        {
            if (args.Parameters.Count > 0)
            {
                string houseName = "";

                for (int i = 0; i < args.Parameters.Count; i++)
                {
                    if (houseName == "")
                    {
                        houseName = args.Parameters[i];
                    }
                    else
                    {
                        houseName = houseName + " " + args.Parameters[i];
                    }
                }

                if (HTools.OwnsHouse(args.Player.UserID.ToString(), houseName))
                {
                    bool locked = HouseTools.ChangeLock(houseName);

                    if (locked)
                        args.Player.SendMessage("House: " + houseName + " locked", Color.Yellow);
                    else
                        args.Player.SendMessage("House: " + houseName + " unlocked", Color.Yellow);
                }
                else
                    args.Player.SendMessage("You do not own House: " + houseName, Color.Yellow);
            }
            else
                args.Player.SendMessage("Invalid syntax! Proper syntax: /changelock [house]", Color.Red);
        }
开发者ID:RogerPaladin,项目名称:TwitchysPlugins,代码行数:33,代码来源:HCommands.cs


示例18: IrcInfo

        // IrcInfo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        public static void IrcInfo( CommandArgs args )
        {
            if ( args.Parameters.Count <= 1 )
            {
              TerrariaIRC.sendIRCMessage( "Invalid syntax. Proper Syntax: /iinfo <player> [ Life | Buffs ]" );
            } // if
            else if ( args.Parameters.Count > 1 )
            {
              TShockAPI.TSPlayer player;
              string playerName, action;
              playerName = args.Parameters[0];

              player = findPlayer( playerName );
              if ( player != null )
              {
            action = args.Parameters[1].ToUpper();

                 if ( action.StartsWith( "L" ) ) { showLifeMana( player ); } // if
            else if ( action.StartsWith( "B" ) ) { showBuffs( player );    } // if
            else
            {
                TerrariaIRC.sendIRCMessage( string.Format( "Invalid action: {0}. Proper Syntax: /iinfo <player> [ Life | Buffs ]", action ) );
            } // else

              } // if
            } // else if
        }
开发者ID:HySpeed,项目名称:TerrariaPlugins,代码行数:28,代码来源:Commands.cs


示例19: BoxesQuota

        public void BoxesQuota(CommandArgs args)
        {
            string cmd = "help";
            if (args.Parameters.Count > 0)
            {
                cmd = args.Parameters[0].ToLower();
            }

            switch (cmd)
            {
            case "show":
                // NOT IMPLEMENTED
                // show quota usage of a specific player
            case "extend":
                // NOT IMPLEMENTED
                // extend quota limit of a specific player
            case "shrink":
                // NOT IMPLEMENTED
                // reduce quota limit of a specific player
            case "help":
            default:
                int boxed = boxman.GetUsersBoxedTiles(args.Player.Name);
                int limit;
                int.TryParse(BoxesQuotaPlugin.getConfig.UserTilesQuota, out limit);
                args.Player.SendMessage(string.Format ("{0}", limit));
                args.Player.SendMessage(string.Format ("AlreadyBoxed: {0}, Limit: {1}", boxed, limit));
                break;
            }
        }
开发者ID:mawize,项目名称:Boxes,代码行数:29,代码来源:Commands.cs


示例20: ListQuest

        public static void ListQuest(CommandArgs args)
        {
            QPlayer Player = QTools.GetPlayerByID(args.Player.Index);
            if (Player.IsLoggedIn)
            {
                Rectangle ply = new Rectangle((int)args.Player.X / 16, (int)args.Player.Y / 16, 1, 1);
                string availquests = "Available Quests: ";
                foreach (QuestRegion qr in QMain.QuestRegions)
                {
                    if (ply.Intersects(qr.Area))
                    {
                        foreach (Quest q in qr.Quests)
                        {
                            QuestPlayerData data = QTools.GetPlayerQuestData(q.Name, Player);

                            if (QTools.AbleToRunQuest(q) && (q.MinQuestsNeeded == 0 || q.MinQuestsNeeded <= QTools.GetQuestsCompleted(Player.MyDBPlayer.QuestPlayerData)) && (q.MaxAttemps == 0 || data == null || QTools.GetPlayerQuestData(q.Name, Player).Attempts < q.MaxAttemps))
                            {
                                availquests = availquests + q.Name + ", ";
                            }
                        }
                    }
                }

                if (availquests != "Available Quests: ")
                {
                    availquests = availquests.Substring(0, availquests.Length - 2);
                    Player.TSPlayer.SendMessage(availquests, Color.Magenta);
                    Player.TSPlayer.SendMessage("Use /startquest [Quest Name], to begin that quest", Color.Magenta);
                }
                else
                    Player.TSPlayer.SendMessage("No Available Quests", Color.Red);
            }
            else
                Player.TSPlayer.SendMessage("You are not Logged in", Color.Red);
        }
开发者ID:Olink,项目名称:Twitchys-Quest-Mod,代码行数:35,代码来源:QCommands.cs



注:本文中的TShockAPI.CommandArgs类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# TShockAPI.GetDataHandlerArgs类代码示例发布时间:2022-05-26
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