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C# TerraViewer.Vector3d类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中TerraViewer.Vector3d的典型用法代码示例。如果您正苦于以下问题:C# Vector3d类的具体用法?C# Vector3d怎么用?C# Vector3d使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Vector3d类属于TerraViewer命名空间,在下文中一共展示了Vector3d类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: DrawEllipse

        // Draw an ellipse with the specified semi-major axis and eccentricity. The orbit is drawn over a single period,
        // fading from full brightness at the given eccentric anomaly.
        //
        // In order to match exactly the position at which a planet is drawn, the planet's position at the current time
        // must be passed as a parameter. positionNow is in the current coordinate system of the render context, not the
        // translated and rotated system of the orbital plane.
        public static void DrawEllipse(RenderContext11 renderContext, double semiMajorAxis, double eccentricity, double eccentricAnomaly, Color color, Matrix3d worldMatrix, Vector3d positionNow)
        {
            if (ellipseShader == null)
            {
                ellipseShader = new EllipseShader11();
            }

            if (ellipseVertexBuffer == null)
            {
                ellipseVertexBuffer = CreateEllipseVertexBuffer( 500);
            }

            Matrix3d savedWorld = renderContext.World;
            renderContext.World = worldMatrix;

            renderContext.devContext.InputAssembler.PrimitiveTopology = SharpDX.Direct3D.PrimitiveTopology.LineStrip;

            renderContext.SetVertexBuffer(ellipseVertexBuffer);

            ellipseShader.UseShader(renderContext, semiMajorAxis, eccentricity, eccentricAnomaly, new SharpDX.Color(color.R, color.G, color.B, color.A), savedWorld, positionNow);

            renderContext.devContext.Draw(ellipseVertexBuffer.Count, 0);

            renderContext.World = savedWorld;
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:31,代码来源:Orbit.cs


示例2: ToastTools

 public ToastTools(ToastTools parent, int level, int x, int y)
 {
     Parent = parent;
     X = x;
     Y = y;
     Level = level;
     InitializeGrids();
     TopLeft = new Vector3d(Vector3d.Scale(bounds[0, 0].Position, 1));
     BottomRight = new Vector3d(Vector3d.Scale(bounds[2, 2].Position, 1));
     TopRight = new Vector3d(Vector3d.Scale(bounds[2, 0].Position, 1));
     BottomLeft = new Vector3d(Vector3d.Scale(bounds[0, 2].Position, 1));
 }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:12,代码来源:ToastTools.cs


示例3: CameraParameters

 public CameraParameters(double lat, double lng, double zoom, double rotation, double angle, float opactity)
 {
     Lat = lat;
     Lng = lng;
     Zoom = zoom;
     Rotation = rotation;
     Angle = angle;
     RaDec = false;
     Opacity = opactity;
     ViewTarget = new Vector3d(0, 0, 0);
     Target = SolarSystemObjects.Custom;
     TargetReferenceFrame = "";
     DomeAlt = 0;
     DomeAz = 0;
 }
开发者ID:ngonzalezromero,项目名称:wwt-windows-client,代码行数:15,代码来源:ViewMover.cs


示例4: CreateGeometry

        public override bool CreateGeometry(RenderContext11 renderContext, bool uiThread)
        {
            if (texture == null)
            {
                if (this.texture == null)
                {
                    if (TextureReady)
                    {

                        texture = BufferPool11.GetTexture(FileName);

                        double aspect = (double)texture.Width / (double)texture.Height;

                        if (aspect < 1.5)
                        {
                            domeMaster = true;
                        }

                    }
                    else
                    {
                        return false;
                    }
                }

                iTileBuildCount++;

                if (vertexBuffer == null)
                {
                    vertexBuffer = new VertexBuffer11(typeof(PositionNormalTexturedX2), VertexCount, RenderContext11.PrepDevice);
                    indexBuffer = new IndexBuffer11[4];

                    OnCreateVertexBuffer(vertexBuffer);
                    sphereRadius = 1;
                    sphereCenter = new Vector3d(0, 0, 0);
                }
            }
            ReadyToRender = true;
            return true;
        }
开发者ID:ngonzalezromero,项目名称:wwt-windows-client,代码行数:40,代码来源:SphericalTile.cs


示例5: QueueThread

        public static void QueueThread()
        {
            System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US", false);
            bool fileOnly = fileOnlyThreadID == Thread.CurrentThread.ManagedThreadId;
            while (running)
            {
                if (queue.Count < 1)
                {
                    System.Threading.Thread.Sleep(50);
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                }

                double minDistance = 1000000000000000000;
                bool overlayTile = false;
                long maxKey = 0;
                int level = 1000;

                queueMutex.WaitOne();
                foreach (Tile t in queue.Values )
                {

                    if (!t.RequestPending ) // && t.InViewFrustum)
                    {
                        Vector3d vectTemp = new Vector3d(t.SphereCenter);

                        vectTemp.TransformCoordinate(Earth3d.WorldMatrix);

                        if (Earth3d.MainWindow.Space)
                        {
                            vectTemp.Subtract(new Vector3d(0.0f, 0.0f, -1.0f));
                        }
                        else
                        {
                            vectTemp.Subtract(Earth3d.MainWindow.RenderContext11.CameraPosition);
                        }

                        double distTemp = Math.Max(0,vectTemp.Length()-t.SphereRadius);

                        bool thisIsOverlay = (t.Dataset.Projection == ProjectionType.Tangent) || (t.Dataset.Projection == ProjectionType.SkyImage);
                        if (distTemp < minDistance && (!overlayTile || thisIsOverlay))
                        {

                            Tile test = (Tile)queue[t.Key];

                            if (!test.FileChecked)
                            {

                                test.FileExists = File.Exists(test.FileName);
                                test.FileChecked = true;
                                if (test.Volitile)
                                {
                                    test.FileExists = false;
                                }
                            }

                            if (test.FileExists || (!test.FileExists && !fileOnly))
                            {
                                minDistance = distTemp;
                                maxKey = t.Key;
                                level = t.Level;
                                overlayTile = thisIsOverlay;
                            }
                        }
                    }

                }
                if (maxKey != 0)
                {
                    Tile workTile = (Tile)queue[maxKey];
                    workTile.RequestPending = true;
                    TileCache.RequestCount++;
                    queueMutex.ReleaseMutex();
                    TileCache.GetTileFromWeb(workTile, true);
                    queueMutex.WaitOne();
                    TileCache.RequestCount--;
                    workTile.RequestPending = false;
                    queue.Remove(workTile.Key);
                }

                queueMutex.ReleaseMutex();
            }
            return;
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:86,代码来源:TileCache.cs


示例6: PreCreateGeometry

        public override bool PreCreateGeometry(RenderContext11 renderContext)
        {
            if (Properties.Settings.Default.Show3dCities)
            {
                // Conditionalsupport for 3d Cities based on settings
                dsm = new DSMTile();
                var center = new Vector3d();
                double radius = 0;
                if (dsm != null)
                {
                    texture = dsm.LoadMeshFile(filename, localCenter, out center, out radius);
                }
                if (texture != null)
                {
                    sphereCenter = center;
                    sphereRadius = radius;
                    return true;
                }

            }
            return false;
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:22,代码来源:MercatorTile.cs


示例7: Text3d

 public Text3d(Vector3d center, Vector3d up, string text, float fontsize, double scale)
 {
     Text = text;
     this.up = up;
     this.center = center;
     this.scale = scale;
     if (fontsize < 0)
     {
         sky = false;
     }
 }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:11,代码来源:SkyText.cs


示例8: UseShader

        public static void UseShader(RenderContext11 renderContext, Color color, Matrix3d world, Vector3d positionNow, double timeOffset, double coverageDuration)
        {
            TimeOffset = (float)timeOffset;
            CoverageDuration = (float)coverageDuration;

            Color = color;
            PositionNow = positionNow;

            Matrix matrixWVP = (renderContext.World * renderContext.View * renderContext.Projection).Matrix11;
            matrixWVP.Transpose();
            MatWVP = matrixWVP;

            Matrix positionWVP = (world * renderContext.View * renderContext.Projection).Matrix11;
            positionWVP.Transpose();

            MatPositionWVP = positionWVP;

            Use(renderContext.devContext);
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:19,代码来源:Shaders11.cs


示例9: InsideTriangle

        private bool InsideTriangle(Vector3d pntA, Vector3d pntB, Vector3d pntC, Vector3d pntTest)
        {
            if (!IsLeftOfHalfSpace(pntA, pntB, pntTest))
            {
                return false;
            }
            if (!IsLeftOfHalfSpace(pntB, pntC, pntTest))
            {
                return false;
            }
            if (!IsLeftOfHalfSpace(pntC, pntA, pntTest))
            {
                return false;
            }

            return true;
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:17,代码来源:Glu.cs


示例10: FindCurrentObject

        private void FindCurrentObject()
        {
            var loc = Earth3d.MainWindow.RenderWindow.PointToClient(PointToScreen(new Point(300, 88)));
            IPlace closetPlace = null;
            var result = new Coordinates(0,0);

            if (Earth3d.MainWindow.SolarSystemMode)
            {
                var pt = loc;
                Vector3d PickRayOrig;
                Vector3d PickRayDir;
                var rect = Earth3d.MainWindow.RenderWindow.ClientRectangle;

                Earth3d.MainWindow.TransformStarPickPointToWorldSpace(pt, rect.Width, rect.Height, out PickRayOrig, out PickRayDir);
                var temp = new Vector3d(PickRayOrig);
                temp.Subtract(Earth3d.MainWindow.viewCamera.ViewTarget);

                //closetPlace = Grids.FindClosestObject(temp , new Vector3d(PickRayDir));
                CallFindClosestObject(temp, new Vector3d(PickRayDir));

            }
            else
            {

                // TODO fix this for earth, plantes, panoramas
                result = Earth3d.MainWindow.GetCoordinatesForScreenPoint(loc.X, loc.Y);
                var constellation = Earth3d.MainWindow.ConstellationCheck.FindConstellationForPoint(result.RA, result.Dec);
                //Place[] resultList = ContextSearch.FindClosestMatches(constellation, result.RA, result.Dec, ZoomFactor / 600, 5);
                closetPlace = ContextSearch.FindClosestMatch(constellation, result.RA, result.Dec, Earth3d.MainWindow.DegreesPerPixel * 80);

                if (closetPlace == null)
                {
                   // closetPlace = Grids.FindClosestMatch(constellation, result.RA, result.Dec, Earth3d.MainWindow.DegreesPerPixel * 80);
                    CallFindClosestMatch(constellation, result.RA, result.Dec, Earth3d.MainWindow.DegreesPerPixel * 80);
                    noPlaceDefault = new TourPlace(Language.GetLocalizedText(90, "No Object"), result.Dec, result.RA, Classification.Unidentified, constellation, ImageSetType.Sky, -1);
                    //Earth3d.MainWindow.SetLabelText(null, false);
                    return;
                }
                Earth3d.MainWindow.SetLabelText(closetPlace, false);
                Target = closetPlace;
            }
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:42,代码来源:ObjectProperties.cs


示例11: CallFindClosestObject

        private void CallFindClosestObject(Vector3d orig, Vector3d ray)
        {
            if (invokeFindClosestObject == null)
            {
                invokeFindClosestObject = Grids.FindClosestObject;
            }

            invokeFindClosestObject.BeginInvoke(orig, ray, CallBack, null);
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:9,代码来源:ObjectProperties.cs


示例12: ComputeBoundingSphere

        protected void ComputeBoundingSphere(Tile parent, double altitude)
        {
            InitializeGrids();

            var pointList = BufferPool11.GetVector3dBuffer(vertexList.Count);
            var scaleFactor = (1 + (altitude / DemScaleFactor));

            if (DemEnabled)
            {
                for (var i = 0; i < vertexList.Count; i++)
                {
                    pointList[i] = Vector3d.Scale(vertexList[i].Position, scaleFactor);
                }
            }
            else
            {
                for (var i = 0; i < vertexList.Count; i++)
                {
                    pointList[i] = vertexList[i].Position;
                }
            }

            TopLeft = new Vector3d(Vector3d.Scale(bounds[0, 0].Position, scaleFactor));
            BottomRight = new Vector3d(Vector3d.Scale(bounds[2, 2].Position, scaleFactor));
            TopRight = new Vector3d(Vector3d.Scale(bounds[2, 0].Position, scaleFactor));
            BottomLeft = new Vector3d(Vector3d.Scale(bounds[0, 2].Position, scaleFactor));
            CalcSphere(pointList);

            BufferPool11.ReturnVector3dBuffer(pointList);

            if (Level == 5 || Level == 12)
            {
                localCenter = sphereCenter;
                localCenter.Round();
            }
            else if (Level > 5)
            {
                localCenter = parent.localCenter;
            }
            ReturnBuffers();
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:41,代码来源:ToastTile.cs


示例13: CalcSphere

 protected void CalcSphere(Vector3d[] list)
 {
     ConvexHull.FindEnclosingSphere(list, out sphereCenter, out sphereRadius);
 }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:4,代码来源:ToastTile.cs


示例14: LineToPoint

        public static double LineToPoint(Vector3d l0, Vector3d l1, Vector3d p)
        {
            var v = l1 - l0;
            var w = p - l0;

            var dist = Vector3d.Cross(w, v).Length() / v.Length();

            return dist;
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:9,代码来源:ToastTile.cs


示例15: GetUVFromInnerPoint

        public static Vector2d GetUVFromInnerPoint(Vector3d ul, Vector3d ur, Vector3d ll, Vector3d lr, Vector3d pnt)
        {
            ul.Normalize();
            ur.Normalize();
            ll.Normalize();
            lr.Normalize();
            pnt.Normalize();

            var dUpper = LineToPoint(ul, ur, pnt);
            var dLower = LineToPoint(ll, lr, pnt);
            var dVert = dUpper + dLower;

            var dRight = LineToPoint(ur, lr, pnt);
            var dLeft = LineToPoint(ul, ll, pnt);
            var dHoriz = dRight + dLeft;

            return new Vector2d( dLeft/dHoriz, dUpper/dVert);
        }
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:18,代码来源:ToastTile.cs


示例16: Export_Click

        private void Export_Click(object sender, EventArgs e)
        {
            var filename = "";

            var saveDialog = new SaveFileDialog();
            saveDialog.Filter =  "Standard Tessellation Language" + "|*.stl";
            saveDialog.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
            saveDialog.AddExtension = true;
            saveDialog.DefaultExt = ".stl";
            if (saveDialog.ShowDialog() == DialogResult.OK)
            {
                filename = saveDialog.FileName;

                if (string.IsNullOrEmpty(filename))
                {
                    return;
                }
            }
            else
            {
                return;
            }

            ProgressPopup.Show(this, "Export STL File", "Scanning Elevation Map");

            var baseOffset = double.Parse(baseHeight.Text);

            density = int.Parse(Density.Text);

            var xRate = Rect.West - Rect.East;
            var yRate = Rect.North - Rect.South;

            var latCenter = (Rect.North + Rect.South) / 2;

            var ratio = Math.Cos(latCenter / 180 * Math.PI);

            double sizeY = 100;
            var sizeX = Math.Abs(((xRate * ratio) / yRate) * sizeY);

            var stepsX = (int)(sizeX * density / 10);
            var stepsY = (int)(sizeY * density / 10);

            //Computer relative altitude to latitude scaling for this planet.
            var radius = Earth3d.MainWindow.RenderContext11.NominalRadius;
            var altScaleFactor = ((radius * Math.PI * 2) / 360) * (yRate/sizeY);

            altScaleFactor = 1 / altScaleFactor;

            xRate /= stepsX;
            yRate /= stepsY;

            var points = new Vector3d[stepsX, stepsY];
            var altitude = new double[stepsX, stepsY];
            double maxAltitude = -10000000;
            double minAltitude = 100000000;
            var altScale = double.Parse(AltitudeScale.Text) / 100;

            var estimatedTotal = stepsX * stepsY;
            var actualTotal = 0;

            for (var y = 0; y < stepsY; y++)
            {
                for (var x = 0; x < stepsX; x++)
                {
                    var lat = Rect.North - (yRate * y);
                    var lng = Rect.East + (xRate * x);

                    var alt = Earth3d.MainWindow.GetAltitudeForLatLongNow(lat, lng);
                    altitude[x, y] = alt;
                    maxAltitude = Math.Max(alt, maxAltitude);
                    minAltitude = Math.Min(minAltitude, alt);
                    actualTotal++;
                }

                if (!ProgressPopup.SetProgress(((actualTotal * 100) / estimatedTotal), "Scanning Elevation Map"))
                {
                    ProgressPopup.Done();
                    return;
                }

            }

            var altRange = maxAltitude - minAltitude;

            // old altScaleFactor = (10 / altRange) * altScale;
            altScaleFactor *= altScale;

            var stepScaleX = sizeX / stepsX;
            var stepScaleY = sizeY / stepsY;

            // make the verticies
            for (var y = 0; y < stepsY; y++)
            {
                for (var x = 0; x < stepsX; x++)
                {
                    altitude[x, y] = ((altitude[x, y] - minAltitude) * altScaleFactor) + baseOffset;

                    points[x, y] = new Vector3d(x * stepScaleX, y * stepScaleY, altitude[x, y]);

                }
//.........这里部分代码省略.........
开发者ID:bluephoton,项目名称:wwt-windows-client,代码行数:101,代码来源:ExportSTL.cs


示例17: MakePosition

        public static Vector3d MakePosition(float centerX, float centerY, float offsetX, float offsetY, float angle)
        {
            Vector3d point = new Vector3d(centerX + offsetX, centerY + offsetY, 1);

                return point;
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:6,代码来源:Sprite2d.cs


示例18: IsSphereInFrustum

        private static bool IsSphereInFrustum(Vector3d sphereCenter, double sphereRadius, PlaneD[] frustum)
        {
            Vector4d center4 = new Vector4d(sphereCenter.X, sphereCenter.Y, sphereCenter.Z, 1.0);

            for (int i = 0; i < 6; i++)
            {
                if (frustum[i].Dot(center4) < -sphereRadius)
                {
                    return false;
                }
            }

            return true;
        }
开发者ID:ngonzalezromero,项目名称:wwt-windows-client,代码行数:14,代码来源:LayerManager.cs


示例19: IsLeftOfHalfSpace

        private bool IsLeftOfHalfSpace(Vector3d pntA, Vector3d pntB, Vector3d pntTest)
        {
            pntA.Normalize();
            pntB.Normalize();
            Vector3d cross = Vector3d.Cross(pntA, pntB);

            double dot = Vector3d.Dot(cross, pntTest);

            return dot > 0;
        }
开发者ID:china-vo,项目名称:wwt-windows-client,代码行数:10,代码来源:Glu.cs


示例20: ProjectedSizeInPixels

        // Get the radius in pixels of a sphere with the specified center and radius
        // The sphere center should be a point in camera space
        private static double ProjectedSizeInPixels(RenderContext11 renderContext, Vector3d center, double radius)
        {
            Matrix3d projection = renderContext.Projection;
            SharpDX.Direct3D11.Viewport viewport = renderContext.ViewPort;

            double distance = center.Length();

            // Calculate pixelsPerUnit which is the number of pixels covered
            // by an object 1 AU at the distance of the planet center from
            // the camera. This calculation works regardless of the projection
            // type.
            double viewportHeight = viewport.Height;
            double p11 = projection.M11;
            double p34 = projection.M34;
            double p44 = projection.M44;
            double w = Math.Abs(p34) * distance + p44;
            double pixelsPerUnit = (p11 / w) * viewportHeight;

            return radius * pixelsPerUnit;
        }
开发者ID:ngonzalezromero,项目名称:wwt-windows-client,代码行数:22,代码来源:LayerManager.cs



注:本文中的TerraViewer.Vector3d类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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