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C# Tools.SYMBOL类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Tools.SYMBOL的典型用法代码示例。如果您正苦于以下问题:C# SYMBOL类的具体用法?C# SYMBOL怎么用?C# SYMBOL使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SYMBOL类属于Tools命名空间,在下文中一共展示了SYMBOL类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: TransformNode

        /// <summary>
        /// Recursively called to transform each type of node. Will transform this
        /// node, then all it's children.
        /// </summary>
        /// <param name="s">The current node to transform.</param>
        private void TransformNode(SYMBOL s)
        {
            // make sure to put type lower in the inheritance hierarchy first
            // ie: since IdentConstant and StringConstant inherit from Constant,
            // put IdentConstant and StringConstant before Constant
            if (s is Declaration)
                ((Declaration) s).Datatype = m_datatypeLSL2OpenSim[((Declaration) s).Datatype];
            else if (s is Constant)
                ((Constant) s).Type = m_datatypeLSL2OpenSim[((Constant) s).Type];
            else if (s is TypecastExpression)
                ((TypecastExpression) s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression) s).TypecastType];
            else if (s is GlobalFunctionDefinition && "void" != ((GlobalFunctionDefinition) s).ReturnType) // we don't need to translate "void"
                ((GlobalFunctionDefinition) s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition) s).ReturnType];

            for (int i = 0; i < s.kids.Count; i++)
            {
                // It's possible that a child is null, for instance when the
                // assignment part in a for-loop is left out, ie:
                //
                //     for (; i < 10; i++)
                //     {
                //         ...
                //     }
                //
                // We need to check for that here.
                if (null != s.kids[i])
                {
                    if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
                        AddImplicitInitialization(s, i);

                    TransformNode((SYMBOL) s.kids[i]);
                }
            }
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:39,代码来源:LSL2CSCodeTransformer.cs


示例2: printThisTree

    public static void printThisTree(SYMBOL ast)
    {
        for (int i = 0; i < m_indent; i++)
            Console.Write("  ");
        Console.WriteLine(ast.ToString());

        m_indent++;
        foreach (SYMBOL s in ast.kids)
            printThisTree(s);
        m_indent--;
    }
开发者ID:aurora-sim,项目名称:Aurora-Libs,代码行数:11,代码来源:output.cs


示例3: TransformNode

        /// <summary>
        /// Recursively called to transform each type of node. Will transform this
        /// node, then all it's children.
        /// </summary>
        /// <param name="s">The current node to transform.</param>
        private void TransformNode(SYMBOL s, Dictionary<string, string> GlobalMethods, Dictionary<string, ObjectList> MethodArguements)
        {
            // make sure to put type lower in the inheritance hierarchy first
            // ie: since IdentConstant and StringConstant inherit from Constant,
            // put IdentConstant and StringConstant before Constant
            if (s is Declaration)
                ((Declaration)s).Datatype = m_datatypeLSL2OpenSim[((Declaration)s).Datatype];
            else if (s is Constant)
                ((Constant)s).Type = m_datatypeLSL2OpenSim[((Constant)s).Type];
            else if (s is TypecastExpression)
                ((TypecastExpression)s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression)s).TypecastType];
            else if (s is GlobalFunctionDefinition)
            {
                if ("void" == ((GlobalFunctionDefinition)s).ReturnType) // we don't need to translate "void"
                {
                    if (GlobalMethods != null && !GlobalMethods.ContainsKey(((GlobalFunctionDefinition)s).Name))
                        GlobalMethods.Add(((GlobalFunctionDefinition)s).Name, "void");
                }
                else
                {
                    ((GlobalFunctionDefinition)s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition)s).ReturnType];
                    if (GlobalMethods != null && !GlobalMethods.ContainsKey(((GlobalFunctionDefinition)s).Name))
                    {
                        GlobalMethods.Add(((GlobalFunctionDefinition)s).Name, ((GlobalFunctionDefinition)s).ReturnType);
                        MethodArguements.Add(((GlobalFunctionDefinition)s).Name, ((GlobalFunctionDefinition)s).kids);
                    }
                }
            }

            for (int i = 0; i < s.kids.Count; i++)
            {
                // It's possible that a child is null, for instance when the
                // assignment part in a for-loop is left out, ie:
                //
                //     for (; i < 10; i++)
                //     {
                //         ...
                //     }
                //
                // We need to check for that here.

                if (null != s.kids[i])
                {
                    if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
                        AddImplicitInitialization(s, i);

                    TransformNode((SYMBOL)s.kids[i], null, null);
                }
            }
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:55,代码来源:LSL2CSCodeTransformer.cs


示例4: LSL2CSCodeTransformer

        /// <summary>
        /// Pass the new CodeTranformer an abstract syntax tree.
        /// </summary>
        /// <param name="astRoot">The root node of the AST.</param>
        public LSL2CSCodeTransformer(SYMBOL astRoot)
        {
            m_astRoot = astRoot;

            m_datatypeLSL2CS = new Dictionary<string, string>()
            {
                { "integer", "lsl_integer" },
                { "float", "lsl_float" },
                { "key", "lsl_string" },
                { "string", "lsl_string" },
                { "vector", "lsl_vector" },
                { "rotation", "lsl_rotation" },
                { "list", "lsl_list" }
            };
        }
开发者ID:osgrid,项目名称:openmetaverse,代码行数:19,代码来源:LSL2CSCodeTransformer.cs


示例5: LSL2CSCodeTransformer

        /// <summary>
        /// Pass the new CodeTranformer an abstract syntax tree.
        /// </summary>
        /// <param name="astRoot">The root node of the AST.</param>
        public LSL2CSCodeTransformer(SYMBOL astRoot)
        {
            m_astRoot = astRoot;

            // let's populate the dictionary
            if (null == m_datatypeLSL2OpenSim)
            {
                m_datatypeLSL2OpenSim = new Dictionary<string, string>();
                m_datatypeLSL2OpenSim.Add("integer", "LSL_Types.LSLInteger");
                m_datatypeLSL2OpenSim.Add("float", "LSL_Types.LSLFloat");
                m_datatypeLSL2OpenSim.Add("key", "LSL_Types.LSLString");
                m_datatypeLSL2OpenSim.Add("string", "LSL_Types.LSLString");
                m_datatypeLSL2OpenSim.Add("vector", "LSL_Types.Vector3");
                m_datatypeLSL2OpenSim.Add("rotation", "LSL_Types.Quaternion");
                m_datatypeLSL2OpenSim.Add("list", "LSL_Types.list");
            }
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:21,代码来源:LSL2CSCodeTransformer.cs


示例6: LSL2CSCodeTransformer

        /// <summary>
        ///     Pass the new CodeTransformer an abstract syntax tree.
        /// </summary>
        /// <param name="astRoot">The root node of the AST.</param>
        /// <param name="originalScript">The original script that we are converting</param>
        public LSL2CSCodeTransformer(SYMBOL astRoot, string originalScript)
        {
            m_astRoot = astRoot;
            m_originalScript = originalScript;

            // let's populate the dictionary
            if (null == m_datatypeLSL2OpenSim)
            {
                m_datatypeLSL2OpenSim = new Dictionary<string, string>
                                            {
                                                {"integer", "LSL_Types.LSLInteger"},
                                                {"float", "LSL_Types.LSLFloat"},
                                                {"key", "LSL_Types.LSLString"},
                                                {"string", "LSL_Types.LSLString"},
                                                {"vector", "LSL_Types.Vector3"},
                                                {"rotation", "LSL_Types.Quaternion"},
                                                {"list", "LSL_Types.list"}
                                            };
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:25,代码来源:LSL2CSCodeTransformer.cs


示例7: TransformNode

        /// <summary>
        /// Recursively called to transform each type of node. Will transform this
        /// node, then all it's children.
        /// </summary>
        /// <param name="s">The current node to transform.</param>
        private void TransformNode(SYMBOL s)
        {
            // make sure to put type lower in the inheritance hierarchy first
            // ie: since IdentConstant and StringConstant inherit from Constant,
            // put IdentConstant and StringConstant before Constant
            if (s is Declaration)
                ((Declaration) s).Datatype = m_datatypeLSL2OpenSim[((Declaration) s).Datatype];
            else if (s is Constant)
                ((Constant) s).Type = m_datatypeLSL2OpenSim[((Constant) s).Type];
            else if (s is TypecastExpression)
                ((TypecastExpression) s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression) s).TypecastType];
            else if (s is GlobalFunctionDefinition && "void" != ((GlobalFunctionDefinition) s).ReturnType) // we don't need to translate "void"
                ((GlobalFunctionDefinition) s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition) s).ReturnType];

            for (int i = 0; i < s.kids.Count; i++)
            {
                if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
                    AddImplicitInitialization(s, i);

                TransformNode((SYMBOL) s.kids[i]);
            }
        }
开发者ID:VirtualReality,项目名称:Libs,代码行数:27,代码来源:LSL2CSCodeTransformer.cs


示例8: GenerateCompoundStatement

        /// <summary>
        /// Generates the code for a CompoundStatement node.
        /// </summary>
        /// <param name="cs">The CompoundStatement node.</param>
        /// <returns>String containing C# code for CompoundStatement cs.</returns>
        private string GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs)
        {
            string retstr = String.Empty;

            // opening brace
            retstr += GenerateIndentedLine("{");
            m_braceCount++;

            if (m_insertCoopTerminationChecks)
            {
                // We have to check in event functions as well because the user can manually call these.
                if (previousSymbol is GlobalFunctionDefinition 
                    || previousSymbol is WhileStatement 
                    || previousSymbol is DoWhileStatement 
                    || previousSymbol is ForLoop
                    || previousSymbol is StateEvent)
                retstr += GenerateIndentedLine(m_coopTerminationCheck);
            }

            foreach (SYMBOL kid in cs.kids)
                retstr += GenerateNode(cs, kid);

            // closing brace
            m_braceCount--;
            retstr += GenerateIndentedLine("}");

            return retstr;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:33,代码来源:CSCodeGenerator.cs


示例9: GenerateIndented

        /// <summary>
        /// Prints text correctly indented.
        /// </summary>
        /// <param name="s">String of text to print.</param>
        /// <returns>Properly indented string s.</returns>
        //private string GenerateIndented(string s)
        //{
        //    return GenerateIndented(s, null);
        //}
        // THIS FUNCTION IS COMMENTED OUT TO SUPPRESS WARNINGS

        /// <summary>
        /// Prints text correctly indented.
        /// </summary>
        /// <param name="s">String of text to print.</param>
        /// <param name="sym">Symbol being generated to extract original line
        /// number and column from.</param>
        /// <returns>Properly indented string s.</returns>
        private string GenerateIndented(string s, SYMBOL sym)
        {
            string retstr = Indent() + s;

            if (null != sym)
                m_positionMap.Add(new KeyValuePair<int, int>(m_CSharpLine, m_CSharpCol), new KeyValuePair<int, int>(sym.Line, sym.Position));

            m_CSharpCol += s.Length;

            return retstr;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:29,代码来源:CSCodeGenerator.cs


示例10: GenerateNode

        /// <summary>
        /// Recursively called to generate each type of node. Will generate this
        /// node, then all it's children.
        /// </summary>
        /// <param name="previousSymbol">The parent node.</param>
        /// <param name="s">The current node to generate code for.</param>
        /// <returns>String containing C# code for SYMBOL s.</returns>
        private string GenerateNode(SYMBOL previousSymbol, SYMBOL s)
        {
            string retstr = String.Empty;

            // make sure to put type lower in the inheritance hierarchy first
            // ie: since IdentArgument and ExpressionArgument inherit from
            // Argument, put IdentArgument and ExpressionArgument before Argument
            if (s is GlobalFunctionDefinition)
                retstr += GenerateGlobalFunctionDefinition((GlobalFunctionDefinition) s);
            else if (s is GlobalVariableDeclaration)
                retstr += GenerateGlobalVariableDeclaration((GlobalVariableDeclaration) s);
            else if (s is State)
                retstr += GenerateState((State) s);
            else if (s is CompoundStatement)
                retstr += GenerateCompoundStatement(previousSymbol, (CompoundStatement) s);
            else if (s is Declaration)
                retstr += GenerateDeclaration((Declaration) s);
            else if (s is Statement)
                retstr += GenerateStatement(previousSymbol, (Statement) s);
            else if (s is ReturnStatement)
                retstr += GenerateReturnStatement((ReturnStatement) s);
            else if (s is JumpLabel)
                retstr += GenerateJumpLabel((JumpLabel) s);
            else if (s is JumpStatement)
                retstr += GenerateJumpStatement((JumpStatement) s);
            else if (s is StateChange)
                retstr += GenerateStateChange((StateChange) s);
            else if (s is IfStatement)
                retstr += GenerateIfStatement((IfStatement) s);
            else if (s is WhileStatement)
                retstr += GenerateWhileStatement((WhileStatement) s);
            else if (s is DoWhileStatement)
                retstr += GenerateDoWhileStatement((DoWhileStatement) s);
            else if (s is ForLoop)
                retstr += GenerateForLoop((ForLoop) s);
            else if (s is ArgumentList)
                retstr += GenerateArgumentList((ArgumentList) s);
            else if (s is Assignment)
                retstr += GenerateAssignment((Assignment) s);
            else if (s is BinaryExpression)
                retstr += GenerateBinaryExpression((BinaryExpression) s);
            else if (s is ParenthesisExpression)
                retstr += GenerateParenthesisExpression((ParenthesisExpression) s);
            else if (s is UnaryExpression)
                retstr += GenerateUnaryExpression((UnaryExpression) s);
            else if (s is IncrementDecrementExpression)
                retstr += GenerateIncrementDecrementExpression((IncrementDecrementExpression) s);
            else if (s is TypecastExpression)
                retstr += GenerateTypecastExpression((TypecastExpression) s);
            else if (s is FunctionCall)
                retstr += GenerateFunctionCall((FunctionCall) s);
            else if (s is VectorConstant)
                retstr += GenerateVectorConstant((VectorConstant) s);
            else if (s is RotationConstant)
                retstr += GenerateRotationConstant((RotationConstant) s);
            else if (s is ListConstant)
                retstr += GenerateListConstant((ListConstant) s);
            else if (s is Constant)
                retstr += GenerateConstant((Constant) s);
            else if (s is IdentDotExpression)
                retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s);
            else if (s is IdentExpression)
                retstr += GenerateIdentifier(((IdentExpression) s).Name, s);
            else if (s is IDENT)
                retstr += Generate(CheckName(((TOKEN) s).yytext), s);
            else
            {
                foreach (SYMBOL kid in s.kids)
                    retstr += GenerateNode(s, kid);
            }

            return retstr;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:80,代码来源:CSCodeGenerator.cs


示例11: GenerateLine

        /// <summary>
        ///     Prints text, followed by a newline.
        /// </summary>
        /// <param name="s">String of text to print.</param>
        /// <param name="sym">
        ///     Symbol being generated to extract original line
        ///     number and column from.
        /// </param>
        /// <returns>String s followed by newline.</returns>
        string GenerateLine(string s, SYMBOL sym)
        {
            string retstr = Generate(s, sym) + "\n";

            m_CSharpLine++;
            m_CSharpCol = 1;

            return retstr;
        }
开发者ID:EnricoNirvana,项目名称:WhiteCore-Dev,代码行数:18,代码来源:CSCodeGenerator.cs


示例12: GenerateIndentedLine

        /// <summary>
        /// Prints text correctly indented, followed by a newline.
        /// </summary>
        /// <param name="s">String of text to print.</param>
        /// <param name="sym">Symbol being generated to extract original line
        /// number and column from.</param>
        /// <returns>Properly indented string s followed by newline.</returns>
        private string GenerateIndentedLine(string s, SYMBOL sym)
        {
            string retstr = GenerateIndented(s, sym) + "\n";

            m_CSharpLine++;
            m_CSharpCol = 1;

            return retstr;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:16,代码来源:CSCodeGenerator.cs


示例13: GenerateIdentifier

        /// <summary>
        /// Generates the code for an identifier
        /// </summary>
        /// <param name="id">The symbol name</param>
        /// <param name="s">The Symbol node.</param>
        /// <returns>String containing C# code for identifier reference.</returns>
        private string GenerateIdentifier(string id, SYMBOL s)
        {
            if (m_comms != null)
            {
                object value = m_comms.LookupModConstant(id);
                if (value != null)
                {
                    string retval = null;
                    if (value is int)
                        retval = String.Format("new LSL_Types.LSLInteger({0})",((int)value).ToString());
                    else if (value is float)
                        retval = String.Format("new LSL_Types.LSLFloat({0})",((float)value).ToString());
                    else if (value is string)
                        retval = String.Format("new LSL_Types.LSLString(\"{0}\")",((string)value));
                    else if (value is OpenMetaverse.UUID)
                        retval = String.Format("new LSL_Types.key(\"{0}\")",((OpenMetaverse.UUID)value).ToString());
                    else if (value is OpenMetaverse.Vector3)
                        retval = String.Format("new LSL_Types.Vector3(\"{0}\")",((OpenMetaverse.Vector3)value).ToString());
                    else if (value is OpenMetaverse.Quaternion)
                        retval = String.Format("new LSL_Types.Quaternion(\"{0}\")",((OpenMetaverse.Quaternion)value).ToString());
                    else retval = id;
                    
                    return Generate(retval, s);
                }
            }

            return Generate(CheckName(id), s);
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:34,代码来源:CSCodeGenerator.cs


示例14: TypecastExpression

		public  TypecastExpression (Parser yyp, string  typecastType , SYMBOL  rhs ):base(((LSLSyntax
		                                                                                   )yyp)){ m_typecastType = typecastType ;
			kids . Add ( rhs );
		}
开发者ID:WordfromtheWise,项目名称:Aurora,代码行数:4,代码来源:lsl.parser.cs


示例15: ParenthesisExpression

		public  ParenthesisExpression (Parser yyp, SYMBOL  s ):base(((LSLSyntax
		                                                             )yyp)){ kids . Add ( s );
		}
开发者ID:WordfromtheWise,项目名称:Aurora,代码行数:3,代码来源:lsl.parser.cs


示例16: Action

		// support for actions
		public virtual object Action(Parser yyp,SYMBOL yysym, int yyact) { return null; } // will be generated for the generated parser
开发者ID:Belxjander,项目名称:Asuna,代码行数:2,代码来源:parser.cs


示例17: NextSym

		public SYMBOL NextSym() 
		{ // like lexer.Next but allows a one-token pushback for reduce
			SYMBOL ret = m_ungot;
			if (ret != null) 
			{
				m_ungot = null;
				return ret;
			}
			ret = (SYMBOL)m_lexer.Next();
			if (ret==null) 
				ret = m_symbols.EOFSymbol;
			return ret;
		}
开发者ID:Belxjander,项目名称:Asuna,代码行数:13,代码来源:parser.cs


示例18: Error

		public void Error(int n,SYMBOL sym, string s) 
		{
			if (sym!=null)
				m_symbols.erh.Error(new CSToolsException(n,sym.yylx,sym.pos,"",s)); // 4.5b
			else
				m_symbols.erh.Error(new CSToolsException(n,s));
		}
开发者ID:Belxjander,项目名称:Asuna,代码行数:7,代码来源:parser.cs


示例19: Pop

		internal void Pop(ref ParseStackEntry elt, int depth, SYMBOL ns) 
		{
			for (;m_stack.Count>0 && depth>0;depth--) 
			{
				elt = (ParseStackEntry)m_stack.Pop();
				if (m_symbols.m_concrete) // building the concrete syntax tree
					ns.kids.Push(elt.m_value); // else will be garbage collected
			}
			if (depth!=0) 
				m_symbols.erh.Error(new CSToolsException(14,m_lexer,"Pop failed"));
		}
开发者ID:Belxjander,项目名称:Asuna,代码行数:11,代码来源:parser.cs


示例20: GenerateNode

 /// <summary>
 ///     Recursively called to generate each type of node. Will generate this
 ///     node, then all it's children.
 /// </summary>
 /// <param name="s">The current node to generate code for.</param>
 /// <returns>String containing C# code for SYMBOL s.</returns>
 string GenerateNode(SYMBOL s)
 {
     // make sure to put type lower in the inheritance hierarchy first
     // ie: since IdentArgument and ExpressionArgument inherit from
     // Argument, put IdentArgument and ExpressionArgument before Argument
     if (s is GlobalFunctionDefinition)
     {
         return GenerateGlobalFunctionDefinition((GlobalFunctionDefinition) s);
     }
     else if (s is GlobalVariableDeclaration)
     {
         return GenerateGlobalVariableDeclaration((GlobalVariableDeclaration) s);
     }
     else if (s is State)
     {
         return GenerateState((State) s);
     }
     else if (s is CompoundStatement)
     {
         return GenerateCompoundStatement((CompoundStatement) s);
     }
     else if (s is Declaration)
     {
         return GenerateDeclaration((Declaration) s);
     }
     else if (s is Statement)
     {
         return GenerateStatement((Statement) s);
     }
     else if (s is ReturnStatement)
     {
         return GenerateReturnStatement((ReturnStatement) s);
     }
     else if (s is JumpLabel)
     {
         return GenerateJumpLabel((JumpLabel) s);
     }
     else if (s is JumpStatement)
     {
         return GenerateJumpStatement((JumpStatement) s);
     }
     else if (s is StateChange)
     {
         return GenerateStateChange((StateChange) s);
     }
     else if (s is IfStatement)
     {
         return GenerateIfStatement((IfStatement) s);
     }
     else if (s is WhileStatement)
     {
         return GenerateWhileStatement((WhileStatement) s);
     }
     else if (s is DoWhileStatement)
     {
         return GenerateDoWhileStatement((DoWhileStatement) s);
     }
     else if (s is ForLoop)
     {
         return GenerateForLoop((ForLoop) s);
     }
     else if (s is ArgumentList)
     {
         return GenerateArgumentList((ArgumentList) s);
     }
     else if (s is Assignment)
     {
         return GenerateAssignment((Assignment) s);
     }
     else if (s is BinaryExpression)
     {
         return GenerateBinaryExpression((BinaryExpression) s, false, "");
     }
     else if (s is ParenthesisExpression)
     {
         return GenerateParenthesisExpression((ParenthesisExpression) s);
     }
     else if (s is UnaryExpression)
     {
         return GenerateUnaryExpression((UnaryExpression) s);
     }
     else if (s is IncrementDecrementExpression)
     {
         return GenerateIncrementDecrementExpression((IncrementDecrementExpression) s);
     }
     else if (s is TypecastExpression)
     {
         return GenerateTypecastExpression((TypecastExpression) s);
     }
     else if (s is FunctionCall)
     {
         return GenerateFunctionCall((FunctionCall) s, true);
     }
     else if (s is VectorConstant)
//.........这里部分代码省略.........
开发者ID:EnricoNirvana,项目名称:WhiteCore-Dev,代码行数:101,代码来源:CSCodeGenerator.cs



注:本文中的Tools.SYMBOL类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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