本文整理汇总了C#中UnityEngine.Rigidbody2D类的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody2D类的具体用法?C# Rigidbody2D怎么用?C# Rigidbody2D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Rigidbody2D类属于UnityEngine命名空间,在下文中一共展示了Rigidbody2D类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: FixedUpdate
protected virtual void FixedUpdate()
{
if (rigidbody2d == null) rigidbody2d = GetComponent<Rigidbody2D>();
Velocity = rigidbody2d.velocity;
AngularVelocity = rigidbody2d.angularVelocity;
}
开发者ID:rickbatka,项目名称:birds,代码行数:7,代码来源:D2D_ImpartVelocity.cs
示例2: Awake
void Awake()
{
rb2d = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
aud = GetComponent<AudioSource>();
jps = transform.GetChild(2).GetComponent<ParticleSystem>();
}
开发者ID:9,项目名称:Swordface2.5D,代码行数:7,代码来源:IcosaEnemyBrain.cs
示例3: Awake
void Awake()
{
Transform canvas = transform.Find("Canvas");
Group = canvas.GetComponent<CanvasGroup>();
Text = canvas.Find("Text").GetComponent<Text>();
Rigidbody = GetComponent<Rigidbody2D>();
}
开发者ID:Mykaelos,项目名称:MykaelosUnityLibrary,代码行数:7,代码来源:FloatingText.cs
示例4: Start
// Use this for initialization
void Start () {
//必要な情報の取得
rigid = GetComponent<Rigidbody2D>();
sprite = GetComponent<SpriteRenderer>();
}
开发者ID:inouexyz,项目名称:unitySample,代码行数:8,代码来源:EnemyMove.cs
示例5: Init
void Init(){
Player = GameObject.FindGameObjectWithTag("Player");
direction = Player.GetComponent<Player_Control>().VecDirection;
rb = gameObject.GetComponent<Rigidbody2D>();
rb.AddForce(direction*moveSpeed);
}
开发者ID:kayodeaking,项目名称:The-Game-Of-Love-1.0-,代码行数:7,代码来源:Spell.cs
示例6: Start
void Start()
{
transform = GetComponent<Transform> ();
rb = GetComponent<Rigidbody2D> ();
player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Rigidbody2D> ();
}
开发者ID:tvance989,项目名称:wizard-game,代码行数:7,代码来源:EnemyController.cs
示例7: Start
// Use this for initialization
void Start()
{
this.koopaShellScript = this.transform.parent.GetComponent<KoopaShellScript> ();
this.player = GameObject.FindWithTag ("Player");
this.playerScript = this.player.GetComponent<PlayerScript>();
this.playerRb = this.player.GetComponent<Rigidbody2D>();
}
开发者ID:pedronalbert,项目名称:maduro-bros-unity,代码行数:8,代码来源:KoopaShellHitAreaScript.cs
示例8: Awake
void Awake()
{
Object.DontDestroyOnLoad(gameObject);
rb = gameObject.GetComponent<Rigidbody2D> ();
Application.LoadLevel (1);
inEndSequence = false;
}
开发者ID:Avekeez,项目名称:Space-Wars-Unity,代码行数:7,代码来源:TitleLogic.cs
示例9: Start
// Use this for initialization
void Start()
{
cameraRigidbody = GetComponent<Rigidbody2D> ();
cameraRigidbody.gravityScale = 0;
//lastPosition = player.transform.position;
}
开发者ID:MilesMeacham,项目名称:TankGame,代码行数:8,代码来源:MyCamera.cs
示例10: Start
// Use this for initialization
void Start()
{
rockGet = GetComponent<AudioSource>();
rb = GetComponent<Rigidbody2D>();
playerScore = 0;
Moving = true;
}
开发者ID:Djomanix,项目名称:HyruleGame,代码行数:8,代码来源:PLayerController.cs
示例11: Awake
private bool m_FacingRight = true; // For determining which way the player is currently facing.
private void Awake() {
// Setting up references.
m_GroundCheck = transform.Find("GroundCheck");
m_CeilingCheck = transform.Find("CeilingCheck");
m_Anim = GetComponent<Animator>();
m_Rigidbody2D = GetComponent<Rigidbody2D>();
}
开发者ID:JosephLandy,项目名称:stardust-holepuncher,代码行数:9,代码来源:CharacterMovement.cs
示例12: Start
void Start()
{
ThisBody = GetComponent<Rigidbody2D>();
Anim = GetComponent<Animator>();
TailLight = Light.GetComponent<Light>();
// SpriteRen = GetComponent<SpriteRenderer>();
}
开发者ID:JasonSlingsCode,项目名称:CNR,代码行数:7,代码来源:HealthScript.cs
示例13: OnDestructibleSplit
protected virtual void OnDestructibleSplit(D2D_SplitData splitData)
{
if (rigidbody2d == null) rigidbody2d = GetComponent<Rigidbody2D>();
rigidbody2d.velocity = Velocity;
rigidbody2d.angularVelocity = AngularVelocity;
}
开发者ID:rickbatka,项目名称:birds,代码行数:7,代码来源:D2D_ImpartVelocity.cs
示例14: Start
// Use this for initialization
void Start () {
rbd2D = GetComponent<Rigidbody2D> ();
anim = GetComponent<Animator> ();
aL = (Arrow_Launch)FindObjectOfType (typeof(Arrow_Launch));
directEnemy = (Enemy_Controller)FindObjectOfType (typeof(Enemy_Controller));
pStatus = (Player_Status)FindObjectOfType (typeof(Player_Status));
}
开发者ID:godfavornoone,项目名称:TWTW-Real,代码行数:8,代码来源:Player_Controller.cs
示例15: Start
// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody2D>();
sr = GetComponent<SpriteRenderer>();
limits = Camera.main.ViewportToWorldPoint(Vector3.right).x -
HalfWidth;
time = shootTime;
}
开发者ID:santii810,项目名称:Dam209,代码行数:8,代码来源:Player.cs
示例16: Start
// Use this for initialization
void Start()
{
target = GameObject.Find ("player").transform;
rb = GetComponent<Rigidbody2D>();
direction = ((Vector2)(target.position - transform.position)).normalized * 30;
}
开发者ID:Deczx,项目名称:Michiel-Repo,代码行数:8,代码来源:enemyShot.cs
示例17: Awake
void Awake()
{
this.rigidBody = this.GetComponent<Rigidbody2D>();
this.rigidBody.isKinematic = true;
this.IsActive = false;
}
开发者ID:elzayat-mohamed,项目名称:BATPeople,代码行数:7,代码来源:PlayerMovement.cs
示例18: Start
// Use this for initialization
void Start () {
//Get a component reference to the Character's animator component
animator = GetComponent<Animator>();
render = GetComponent<SpriteRenderer>();
//Get the rigid body on the prefab
bullBody = GetComponent<Rigidbody2D>();
//Set our bullet strength and speed
strength = 4;
speed = 40;
//Go after our player!
player = GameObject.Find("Player").GetComponent<Player>();
//Get our Player current Direction
if (player.getDirection () > 0 ||
(player.getDirection() == 0 && player.getLastDirection() > 0 )) {
animator.SetInteger ("Direction", 1);
playerRight = true;
} else {
playerRight = false;
animator.SetInteger ("Direction", -1);
}
//Play our shooting sound
shoot = GameObject.Find ("Shoot").GetComponent<AudioSource> ();
shoot.Play ();
//Get our camera script
actionCamera = Camera.main.GetComponent<ActionCamera>();
}
开发者ID:julianpoy,项目名称:HackPoly2016,代码行数:35,代码来源:Bullets.cs
示例19: FixedUpdate
// Update is called once per frame
void FixedUpdate () {
if(testItem.testValue3 && stop.controlF == 1)
{
itemC = (Rigidbody2D)Instantiate(item, transform.position, transform.rotation);
}
}
开发者ID:TeamLuckySevens,项目名称:MarioRecon,代码行数:8,代码来源:coinSpawn.cs
示例20: getSteering
public Vector3 getSteering(Rigidbody2D target, ICollection<Rigidbody2D> obstacles, out Vector3 bestHidingSpot)
{
//Find the closest hiding spot
float distToClostest = Mathf.Infinity;
bestHidingSpot = Vector3.zero;
foreach(Rigidbody2D r in obstacles)
{
Vector3 hidingSpot = getHidingPosition(r, target);
float dist = Vector3.Distance(hidingSpot, transform.position);
if(dist < distToClostest)
{
distToClostest = dist;
bestHidingSpot = hidingSpot;
}
}
//If no hiding spot is found then just evade the enemy
if(distToClostest == Mathf.Infinity)
{
return evade.getSteering(target);
}
//Debug.DrawLine(transform.position, bestHidingSpot);
return steeringBasics.arrive(bestHidingSpot);
}
开发者ID:ecaraway,项目名称:Global-Game-Jam-2016,代码行数:29,代码来源:Hide.cs
注:本文中的UnityEngine.Rigidbody2D类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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