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C# UnityEngine.TrailRenderer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中UnityEngine.TrailRenderer的典型用法代码示例。如果您正苦于以下问题:C# TrailRenderer类的具体用法?C# TrailRenderer怎么用?C# TrailRenderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TrailRenderer类属于UnityEngine命名空间,在下文中一共展示了TrailRenderer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ManualStart

 // Use this for initialization
 public void ManualStart()
 {
     _rigidbody = GetComponent<Rigidbody>();
     _trail = GetComponent<TrailRenderer>();
     _startTime = _trail.time;
     _gameObject = gameObject;
 }
开发者ID:pcpellegrini,项目名称:Aria,代码行数:8,代码来源:Bullet.cs


示例2: Start

    void Start()
    {
        tr = GetComponent<TrailRenderer>();

        tr.sortingLayerName = "Default";
        tr.sortingOrder = 50;
    }
开发者ID:SMBNoog,项目名称:IsleOfAdventure,代码行数:7,代码来源:TrailSortingOrder.cs


示例3: Awake

 void Awake()
 {
     m_trailRenderer = GetComponent<TrailRenderer>();
     m_points = new List<Vector3>();
     m_camera = Camera.main;
     m_toCommence = true;
 }
开发者ID:kreeds,项目名称:TestProjectDemo,代码行数:7,代码来源:TrailListener.cs


示例4: Start

 void Start()
 {
     trail = transform.GetChild(0).GetComponent<TrailRenderer>();
     myRigidbody = GetComponent<Rigidbody2D>();
     myRigidbody.isKinematic = true;
     oldTime = trail.time;
 }
开发者ID:loloop,项目名称:videogames-moveis,代码行数:7,代码来源:ColorBall.cs


示例5: Awake

 void Awake()
 {
     owner = GetComponentInParent<AliveEntity>();
     _collider = GetComponent<Collider>();
     _sound = GetComponent<AudioSource>();
     _trail = GetComponentInChildren<TrailRenderer>();
 }
开发者ID:Lobo-Prix,项目名称:TeraTale,代码行数:7,代码来源:AttackSubjectImpl.cs


示例6: Start

 void Start()
 {
     trail = GetComponent<TrailRenderer>();
     SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
     trail.sortingLayerID = spriteRenderer.sortingLayerID;
     trail.sortingOrder = spriteRenderer.sortingOrder;
 }
开发者ID:VervergGames,项目名称:Canonhero,代码行数:7,代码来源:TrailLayer.cs


示例7: Start

 void Start()
 {
     m = (transform.position - target.transform.position).magnitude;
     _TR = GetComponent<TrailRenderer>();
     t = 0;
     apply = false;
 }
开发者ID:Dioptres,项目名称:lostStones,代码行数:7,代码来源:BulletScript.cs


示例8: Start

 void Start()
 {
     obj = (GameObject)GameObject.Instantiate(obj);
     //		trailSub = transform.GetChild (0).gameObject;
     trail = obj.GetComponent<TrailRenderer>();
     player = transform.parent.transform.parent.gameObject;
     pMov = player.GetComponent<Player_Movement>();
     obj.collider2D.enabled = false;
     obj.transform.parent = transform;
     obj.GetComponent<HingeJoint2D>().anchor = new Vector2(-0.5f, 0);
     obj.GetComponent<HingeJoint2D>().connectedBody = player.rigidbody2D;
     obj.collider2D.enabled = true;
     objMid = obj.GetComponentInChildren<GrapplingStalk>();
     obj.SetActive(false);
     end = (GameObject)GameObject.Instantiate(end);
     end.transform.parent = transform.parent;
     endScript = end.GetComponent<GrapplingEnd>();
     endScript.setLayersToGrapple(possibleLayers);
     endScript.Setup(obj);
     endJoint = obj.AddComponent<HingeJoint2D>();
     endJoint.anchor = new Vector2(0.5f, 0);
     endJoint.connectedBody = end.rigidbody2D;
     lasCon = obj.GetComponent<laserConnector>();
     lasCon.endPoint = end.transform;
     lasCon.startPoint = transform.parent;
     lasCon.player = player.transform;
 }
开发者ID:slehmann1,项目名称:purgatory,代码行数:27,代码来源:GrapplingHook.cs


示例9: ResetTrail

 static IEnumerator ResetTrail(TrailRenderer trail)
 {
     var trailTime = trail.time;
     trail.time = -1;
     yield return new WaitForEndOfFrame();
     trail.time = trailTime;
 }
开发者ID:iangoegebuer,项目名称:LADN,代码行数:7,代码来源:BallCtl.cs


示例10: Awake

 void Awake()
 {
     tr = this.GetComponent<TrailRenderer>();
     rb = root.GetComponent<Rigidbody>();
     animator = root.GetComponent<Animator>();
     //ps = root.GetComponent<PlayerState>();
 }
开发者ID:davidsiekut,项目名称:BirdSimulator2015,代码行数:7,代码来源:Contrail.cs


示例11: Awake

 //Gets the balls rigid body
 void Awake()
 {
     audio = GetComponent<AudioSource>();
     rb = GetComponent < Rigidbody > ();
     trail = gameObject.GetComponent<TrailRenderer>();
     trail.material.color = Color.blue;
 }
开发者ID:VanjaSorokin,项目名称:Breakout_Game,代码行数:8,代码来源:Ball.cs


示例12: Awake

 void Awake()
 {
     trigger = GetComponent<CircleCollider2D> ();
     body = GetComponent<Rigidbody2D> ();
     trail = GetComponent<TrailRenderer> ();
     aud = GetComponent<AudioSource> ();
 }
开发者ID:41407,项目名称:zombie-apocalypse,代码行数:7,代码来源:Stalker.cs


示例13: Start

    void Start()
    {
        Debug.Log("instantiating bullet");

        rigidBody = this.GetComponent<Rigidbody2D>();
        trail = this.gameObject.GetComponentInChildren<TrailRenderer>();
    }
开发者ID:Bombergames,项目名称:Ricochet-Frontier-Demo,代码行数:7,代码来源:bulletScript.cs


示例14: Awake

 void Awake()
 {
     defaultMat = GetComponent<Renderer>().material;
     trail = GetComponent<TrailRenderer>();
     trail.enabled = true;
     halo = (Behaviour)GetComponent("Halo");
 }
开发者ID:akriox,项目名称:Pets-Arena,代码行数:7,代码来源:BallController.cs


示例15: ManualStart

 public void ManualStart()
 {
     transform.position = new Vector3(-1000, -1000, -1000);
     spitRigidbody = GetComponent<Rigidbody>();
     _trail = GetComponent<TrailRenderer>();
     Disable();
 }
开发者ID:pcpellegrini,项目名称:Aria,代码行数:7,代码来源:MonsterSpit.cs


示例16: Awake

	void Awake()
	{
		base.Awake ();
		m_transform = transform;
		m_collider = GetComponent<Collider>();
		mytrail = GetComponent<TrailRenderer>();
	}
开发者ID:TrojanFighter,项目名称:U3D-DesignerBehaviorTest1,代码行数:7,代码来源:Ef_trackSword.cs


示例17: Start

	// Use this for initialization
	void Start () 
    {
	    if (trail == null)
        {
            trail = GetComponent<TrailRenderer>();
        }
        trail.enabled = false;
	}
开发者ID:JPStank,项目名称:CRISPY_Samurai,代码行数:9,代码来源:SlashToggle.cs


示例18: Start

 void Start()
 {
     //Grab the linerenderer from the object and default it to disabled
     trail = gameObject.GetComponent<TrailRenderer>();
     trail.enabled = false;
     trail.sortingLayerName = "Player";
     trail.sortingOrder = 1;
 }
开发者ID:BJarv,项目名称:UrsaMajor,代码行数:8,代码来源:trailToggle.cs


示例19: Start

 // ReSharper restore UnusedMember.Local
 // ReSharper disable UnusedMember.Local
 private void Start()
 {
     _trailRenderer = GetComponent<TrailRenderer>();
     _particles = transform.FindChild("Particles").gameObject;
     _target = transform.FindChild("Target").gameObject;
     _player = Player.Instance;
     PlaceTarget();
 }
开发者ID:0xc0dec,项目名称:ld27,代码行数:10,代码来源:Comet.cs


示例20: Start

    void Start()
    {
        _trail = Component<TrailRenderer>();
        _pool = Scene.Object<TrailDetectorPool>().Pool;

        _lastDetector = _pool.RequestObject<TrailDetector>();
        _lastDetector.gameObject.layer = _layer;
    }
开发者ID:rhys-vdw,项目名称:birdy-hawk,代码行数:8,代码来源:TrailController.cs



注:本文中的UnityEngine.TrailRenderer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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