• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# EventSystems.BaseEventData类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中UnityEngine.EventSystems.BaseEventData的典型用法代码示例。如果您正苦于以下问题:C# BaseEventData类的具体用法?C# BaseEventData怎么用?C# BaseEventData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BaseEventData类属于UnityEngine.EventSystems命名空间,在下文中一共展示了BaseEventData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnPointerClick

	private void OnPointerClick(BaseEventData data){
		//if (PC.hasMainKey && PC.ap > 0) {
		if(PC.hasMainKey){
			OpenDoor ();
			return;
		}
	}
开发者ID:Rhiojin,项目名称:TheMinoMaze,代码行数:7,代码来源:doorBox.cs


示例2: OnSubmit

 public void OnSubmit(BaseEventData eventData)
 {
     if (dropdown != null)
     {
         dropdown.Select(m_Index, true);
     }
 }
开发者ID:adamtelfer,项目名称:idlecraft,代码行数:7,代码来源:DropdownTrigger.cs


示例3: OnSelect

    // ####################################################################################################################################### Selection

    /// <summary>
    /// Select
    /// </summary>
    /// <param name="eventData"></param>
    public void OnSelect(BaseEventData eventData)
    {
        RectTransform frame_rec = highlight_frame.GetComponent<RectTransform>();
        RectTransform rec = gameObject.GetComponent<RectTransform>();
        frame_rec.position = rec.position;
        frame_rec.sizeDelta = rec.sizeDelta;
    }
开发者ID:grasmann,项目名称:ProjectSanon,代码行数:13,代码来源:menu_navigation_element.cs


示例4: OnUpdateSelected

        public override void OnUpdateSelected(BaseEventData eventData)
        {
            if (!isFocused)
                return;

            bool consumedEvent = false;
            while (Event.PopEvent(m_ProcessingEvent))
            {
                if (m_ProcessingEvent.rawType == EventType.KeyDown)
                {
                    if (!IsAllowedCombination(m_ProcessingEvent))
                    {
                        OnCharEntered(this, new EventArgs());
                        continue;
                    }

                    consumedEvent = true;                    

                    var shouldContinue = KeyPressed(m_ProcessingEvent);
                    if (shouldContinue == EditState.Finish)
                    {
                        DeactivateInputField();
                        break;
                    }
                }
            }

            if (consumedEvent)
            {
                UpdateLabel();
            }

            eventData.Use();
        }
开发者ID:drussilla,项目名称:ConsoleX,代码行数:34,代码来源:ReadOnlyInputField.cs


示例5: OnSelect

    public void OnSelect(BaseEventData eventData)
    {
        //		Debug.Log ("CLIQUEI");

        //options.Activate(item, this.transform.position);
        //options.transform.SetParent (this.transform);
    }
开发者ID:roroque,项目名称:BigChallenge,代码行数:7,代码来源:ItemData.cs


示例6: OnSelect

		public override void OnSelect(BaseEventData eventData) {

			base.OnSelect(eventData);

			this.CorrectCaret();

		}
开发者ID:Trithilon,项目名称:Unity3d.UI.Windows,代码行数:7,代码来源:InputField.cs


示例7: onItemButtonPressed

 public void onItemButtonPressed(BaseEventData data)
 {
     if (!controlsLocked) {
         separator.SetActive (true);
         item_menu.SetActive (true);
     }
 }
开发者ID:stone3311,项目名称:Thomasmon,代码行数:7,代码来源:MenuOverlayHandler.cs


示例8: OnPointerEnter

 public void OnPointerEnter(BaseEventData eventData)
 {
     enable = true;
     Left.enable = false;
     Bot.enable = false;
     Right.enable = false;
 }
开发者ID:Thanhvx-dth,项目名称:Tanks,代码行数:7,代码来源:Top.cs


示例9: ButtonClick

	public void ButtonClick (GameObject gobh, BaseEventData data)
	{
				

		ContentManager.mIns.Push (MainViewType.U3View);
		
	}
开发者ID:learnUnity,项目名称:KU_NET,代码行数:7,代码来源:U2View.cs


示例10: OnClick

    public void OnClick(BaseEventData evnt)
    {
        switch (InteractionMode)
                {
                case MapInteractionNormal:
                        InteractionMode=MapInteractionWriting;
                        UWHUD.instance.CursorIcon=UWHUD.instance.MapQuillWriting;

                        pos = Vector2.zero;
                        RectTransform rect = this.GetComponent<RectTransform>();
                        PointerEventData pntr = (PointerEventData)evnt;
                        CursorPos=UWHUD.instance.window.CursorPosition.center;//pntr.pressPosition;
                        RectTransformUtility.ScreenPointToLocalPointInRectangle(rect,pntr.pressPosition,pntr.pressEventCamera, out pos);
                        pos = pos + new Vector2 (150.0f, -4.0f);
                        GameObject myObj = (GameObject)Instantiate(Resources.Load("Prefabs/_MapNoteTemplate"));
                        mapNoteCurrent=myObj.GetComponent<Text>();
                        mapNoteCurrent.transform.parent=this.transform;
                        mapNoteCurrent.GetComponent<RectTransform>().anchoredPosition=pos;
                        myObj.GetComponent<RectTransform>().SetSiblingIndex(4);
                        MapNoteInput.textComponent= mapNoteCurrent;
                        MapNoteInput.text="";
                        MapNoteInput.Select();
                        break;

                case MapInteractionDelete:
                        InteractionMode=MapInteractionNormal;
                        UWHUD.instance.CursorIcon=UWHUD.instance.MapQuill;
                        break;
                case MapInteractionWriting:
                        OnNoteComplete();
                        break;
                }
    }
开发者ID:hankmorgan,项目名称:UnderworldExporter,代码行数:33,代码来源:MapInteraction.cs


示例11: attack4Pressed

 public void attack4Pressed(BaseEventData data)
 {
     eventTriggered = true;
     usersChoice = InterSceneData.main.battle_friendly.attacks[3];
     eventNo = 3;
     itemChosen = false;
 }
开发者ID:stone3311,项目名称:Thomasmon,代码行数:7,代码来源:BattleHandler.cs


示例12: OnSelectRoomClick

    public void OnSelectRoomClick(BaseEventData data)
    {
        GamedoniaRT gd = GamedoniaRT.SharedInstance ();

        //Debug.Log ("Room Name Clicked: " + eventSystem.currentSelectedGameObject.name);
        Text roomLabel = eventSystem.currentSelectedGameObject.GetComponent<Text> ();
        string roomName = roomLabel.text.Substring (0, roomLabel.text.IndexOf ("("));

        ChooseGameUI.selectedRoom = roomName;
        ChooseGameUI.spectator = spectatorToggle.isOn;

        Room room = gd.roomsManager.GetRoomByName (roomName);

        if (room.IsPasswordProtected ()) {

            Application.LoadLevel("EnterRoomPasswordGD");

        } else {

            JoinRoomOperation jrop = new JoinRoomOperation (roomName);

            if (spectatorToggle.isOn) {
                jrop.JoinAsSpectator ();
            }

            gd.SendOp (jrop);

        }
    }
开发者ID:gamedonia,项目名称:RT-simple-movement,代码行数:29,代码来源:ChooseGameUI.cs


示例13: OnDragEndBattleMember

    public void OnDragEndBattleMember(BaseEventData bData)
    {
        PointerEventData pData = bData as PointerEventData;

        //Center of sprite is inside Battle Member Panel
        if (RectContainsPosition(battleRect, pData.position) &&
            GetClickedImageNumber(clickedGameObject.name) == -1 &&
            unitManager.GetBattleSquadCount() < unitManager.maxPlayers)
        {
            if (UnitManager.DEBUG) print("In BM");
            //A reserve unit was dragged and battle members count is less than the max (4)
            unitManager.getReserves()[clickedGameObject.transform.GetSiblingIndex()].squad = 0;
            menuManager.renderData("Squad Panel");
        }
        else if (RectContainsPosition(reservesRect, pData.position) &&
                 clickedGameObject.transform.parent.parent.GetSiblingIndex() < unitManager.GetBattleSquadCount())
        {
            //Center of sprite is inside Reserves Panel
            if (UnitManager.DEBUG) print("In Reserves");
            unitManager.getBattlingSquad()[clickedGameObject.transform.parent.parent.GetSiblingIndex()].squad = 1;
            menuManager.renderData("Squad Panel");
        }

        //Return sprite to original location
        if (UnitManager.DEBUG) print("Return to initPos");
        pData.lastPress.GetComponent<RectTransform>().anchoredPosition = Vector3.zero;
    }
开发者ID:WinstonLiang,项目名称:100-Days,代码行数:27,代码来源:DragScript.cs


示例14: OnSelect

 public void OnSelect(BaseEventData data)
 {
     if (_luaFunc != null)
     {
         _luaFunc.call("onSelect", data);
     }
 }
开发者ID:nottvlike,项目名称:OpenWorldGame,代码行数:7,代码来源:LuaOnSelectEvent.cs


示例15: OnSubmit

        public void OnSubmit(BaseEventData eventData)
        {
            if (highlight) button.OnPointerEnter(new PointerEventData(_system));
            button.OnPointerClick(new PointerEventData(_system));

            if (highlight) Invoke("RemoveHighlight", highlightDuration);
        }
开发者ID:illvisation,项目名称:cellVIEW_bdbox,代码行数:7,代码来源:ReturnKeyTriggersButton.cs


示例16: OnDeselect

	public virtual void OnDeselect (BaseEventData data)
	{
		// Only play the sound if the element is interactable. I disable that
		// when animations are playing in between menus.
		if(gameObject.GetComponent<Selectable>().IsInteractable())
			Manager_Audio.PlaySound (transform.root.GetComponent<AudioSource>(), Manager_Audio.instance.sfxMenuMove, true);
	}
开发者ID:MMEstrada,项目名称:GoGoGrandmas,代码行数:7,代码来源:EventTrigger.cs


示例17: OnDrag

    public void OnDrag(BaseEventData data)
    {
        Vector3 position = Camera.main.ScreenToWorldPoint((data as PointerEventData).position);

        if (m_rotatedObject == null) return;

        if(Input.touchCount==2)
        {
            Vector3 firstTouch=Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
            Vector3 secondTouch = Camera.main.ScreenToWorldPoint(Input.GetTouch(1).position);

            float angle = Vector2.Angle(Vector2.right, secondTouch - firstTouch);
            Debug.Log(angle);
            position = (secondTouch + firstTouch) / 2;
            position.z = 10;
            if (secondTouch.y < firstTouch.y)
              angle = -angle;
            float scale = (firstTouch - secondTouch).magnitude / m_basicRenderSize;
            m_rotatedObject.SendMessage("SetAngleOnCreation", angle);
            m_rotatedObject.SendMessage("SetScaleOnCreation", scale);
            m_rotatedObject.SendMessage("DragOnCretaion", (Vector2)position);
        }
        else
            m_rotatedObject.SendMessage("DragOnCretaion", (Vector2)position);
    }
开发者ID:crassus0,项目名称:Goblins,代码行数:25,代码来源:GUIMachine.cs


示例18: OnClick

 public void OnClick(BaseEventData evnt)
 {
     if (Dragging){return;}
             PointerEventData pntr = (PointerEventData)evnt;
             //Debug.Log (pnt.pointerId);
             ClickEvent(pntr.pointerId);
 }
开发者ID:hankmorgan,项目名称:UnderworldExporter,代码行数:7,代码来源:SpellEffectsDisplay.cs


示例19: onAttackButtonPressed

 public void onAttackButtonPressed(BaseEventData data)
 {
     if (!controlsLocked) {
         separator.SetActive (true);
         attack_menu.SetActive (true);
     }
 }
开发者ID:stone3311,项目名称:Thomasmon,代码行数:7,代码来源:MenuOverlayHandler.cs


示例20: OnUpdateSelected

        public override void OnUpdateSelected(BaseEventData eventData)
        {
            if (!isFocused)
                return;

            bool consumedEvent = false;
            while (Event.PopEvent(m_ProcessingEvent))
            {
                if (m_ProcessingEvent.rawType == EventType.KeyDown)
                {
                    if (ProcessKeyPress(m_ProcessingEvent))
                    {
                        continue;
                    }
                    consumedEvent = true;
                    
                    var shouldContinue = KeyPressed(m_ProcessingEvent);
                    if (shouldContinue == EditState.Finish)
                    {
                        DeactivateInputField();
                        break;
                    }
                }
            }

            if (consumedEvent)
                UpdateLabel();

            eventData.Use();
        }
开发者ID:drussilla,项目名称:ConsoleX,代码行数:30,代码来源:CommandPrompt.cs



注:本文中的UnityEngine.EventSystems.BaseEventData类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# EventSystems.PointerEventData类代码示例发布时间:2022-05-26
下一篇:
C# UnityEngine.jvalue类代码示例发布时间:2022-05-26
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap