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C# Quests.QuestTemplate类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中WCell.RealmServer.Quests.QuestTemplate的典型用法代码示例。如果您正苦于以下问题:C# QuestTemplate类的具体用法?C# QuestTemplate怎么用?C# QuestTemplate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



QuestTemplate类属于WCell.RealmServer.Quests命名空间,在下文中一共展示了QuestTemplate类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Quest

		/// <summary>
		/// Recreate existing Quest-progress
		/// </summary>
		internal Quest(QuestLog log, QuestRecord record, QuestTemplate template)
			: this(log, template, record)
		{
			m_saved = true;

			// reset initial state

			if (template.GOInteractions != null)
			{
				if (UsedGOs == null)
				{
					UsedGOs = new uint[template.NPCInteractions.Length];
				}

				for (var i = 0; i < Template.NPCInteractions.Length; i++)
				{
					var interaction = Template.NPCInteractions[i];
					log.Owner.SetQuestCount(Slot, interaction.Index, (byte)UsedGOs[i]);
				}
			}
			if (Template.NPCInteractions != null)
			{
				if (KilledNPCs == null)
				{
					KilledNPCs = new uint[template.NPCInteractions.Length];
				}

				for (var i = 0; i < Template.NPCInteractions.Length; i++)
				{
					var interaction = Template.NPCInteractions[i];
					log.Owner.SetQuestCount(Slot, interaction.Index, (byte)KilledNPCs[i]);
				}
			}
			UpdateStatus();
		}
开发者ID:pallmall,项目名称:WCell,代码行数:38,代码来源:Quest.cs


示例2: InitQuest

		static void InitQuest()
		{
			AmbusherQuest = new QuestTemplate {
				Id = 12345,
				// TODO: Setup QuestTemplate here
			};
		}
开发者ID:remixod,项目名称:netServer,代码行数:7,代码来源:AmbusherQuestSample.cs


示例3: Quest

		/// <summary>
		/// Load Quest progress
		/// </summary>
		internal Quest(QuestLog log, QuestRecord record, QuestTemplate template)
			: this(log, template, record)
		{
			m_saved = true;

			// reset initial state

			if (template.HasObjectOrSpellInteractions)
			{
				if (Interactions == null ||
				//template has been changed, probably due to a quest fix
				template.ObjectOrSpellInteractions.Count() != Interactions.Count())
				{
					Interactions = new uint[template.ObjectOrSpellInteractions.Length];
				}

				for (var i = 0; i < Template.ObjectOrSpellInteractions.Length; i++)
				{
					var interaction = Template.ObjectOrSpellInteractions[i];
					
					if (interaction == null || !interaction.IsValid) continue;

					log.Owner.SetQuestCount(Slot, interaction.Index, (byte)Interactions[i]);
				}
			}
			UpdateStatus();
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:30,代码来源:Quest.cs


示例4: DumpQuest

        public static void DumpQuest(IndentTextWriter writer, QuestTemplate quest)
        {
            writer.WriteLine("Quest: " + quest);
            writer.IndentLevel++;
            quest.Dump(writer);
            writer.IndentLevel--;

            writer.WriteLine();
            writer.WriteLine("##################################################################");
            writer.WriteLine();
        }
开发者ID:KroneckerX,项目名称:WCell,代码行数:11,代码来源:QuestOutput.cs


示例5: SendRequestItems

        /// <summary>
        /// Sends SMSG_QUESTGIVER_REQUEST_ITEMS
        /// </summary>
        /// <param name="qg">The qg.</param>
        /// <param name="qt">The qt.</param>
        /// <param name="chr">The client.</param>
        public static void SendRequestItems(IQuestHolder qg, QuestTemplate qt, Character chr, bool closeOnCancel)
        {
            if (qg.QuestHolderInfo != null)
            {
                //var list = qg.QuestHolderInfo.QuestEnds;
                //if (list != null && list.Contains(qt))
                {
                    var locale = chr.Locale;
                    using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_REQUEST_ITEMS))
                    {
                        pckt.Write(qg.EntityId);
                        pckt.Write(qt.Id);
                        pckt.Write(qt.Titles.Localize(locale));
                        pckt.Write(qt.ProgressTexts.Localize(locale));
                        pckt.Write((uint)0); // emote delay
                        pckt.Write((uint)qt.RequestEmoteType); // Emote type
                        if (closeOnCancel)
                        {
                            pckt.Write((uint)1);
                        }
                        else
                        {
                            pckt.Write((uint)0);
                        }
                        pckt.Write((uint)qt.Flags);
                        pckt.Write((uint)qt.SuggestedPlayers);
                        if (qt.RewMoney < 0)
                        {
                            pckt.Write((uint)-qt.RewMoney);
                        }
                        else
                        {
                            pckt.Write((uint)0);
                        }
                        pckt.Write(qt.CollectableItems.Length);
                        for (uint i = 0; i < qt.CollectableItems.Length; i++)
                        {
                            pckt.Write((uint)qt.CollectableItems[i].ItemId);
                            pckt.Write(qt.CollectableItems[i].Amount);
                            var template = qt.CollectableItems[i].Template;
                            if (template != null)
                            {
                                pckt.Write(template.DisplayId);
                            }
                            else
                            {
                                pckt.Write((uint)0);
                            }
                        }
                        pckt.Write((uint)2); // unknown, probably IsActive
                        pckt.Write(4);			// if can advance: 4
                        pckt.Write((uint)8); //always eight
                        pckt.Write((uint)10); // always ten

                        chr.Client.Send(pckt);
                    }
                }
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:65,代码来源:QuestHandler.cs


示例6: SendComplete

        /// <summary>
        /// Sends the quest giver quest complete.
        /// </summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendComplete(QuestTemplate qt, Character chr)
        {
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE))
            {
                pckt.Write(qt.Id);


                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(0u);
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.CalcRewardXp(chr));
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write(qt.CalcRewardHonor(chr));
                pckt.Write(qt.RewardTalents);
                pckt.Write(0);							// since 3.3: Arena reward

                chr.Client.Send(pckt);
                /*if (chr.Level >= LevelMgr.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write((uint)0); // unknown value

                pckt.Write(qt.RewardItems.Length);

                foreach (var reward in qt.RewardItems)
                {
                    pckt.Write(reward.ItemId);
                    pckt.Write(reward.Amount);
                }*/
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:46,代码来源:QuestHandler.cs


示例7: SendDetails

        /// <summary>
        /// Sends the quest giver quest detail.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        /// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
        public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
        {
            var locale = chr.Locale;
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
            {
                pckt.Write(questGiver != null ? questGiver.EntityId : EntityId.Zero);

                pckt.Write(EntityId.Zero);						// unknown, wotlk, quest sharing?

                pckt.Write(qt.Id);

                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.Details.Localize(locale));
                pckt.WriteCString(qt.Instructions.Localize(locale));


                pckt.Write((byte)(acceptable ? 1 : 0));			// doesn't work
                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers);
                pckt.Write((byte)0); // probably some pvp flag
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    pckt.WriteUInt(0u);		// choice items length
                    pckt.WriteUInt(0u);		// reward items length
                    pckt.WriteUInt(0u);		// money
                    pckt.WriteUInt(0u);		// xp
                }
                else
                {
                    pckt.Write(qt.RewardChoiceItems.Length);
                    for (uint i = 0; i < qt.RewardChoiceItems.Length; i++)
                    {
                        pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                        pckt.Write(qt.RewardChoiceItems[i].Amount);
                        var template = qt.RewardChoiceItems[i].Template;
                        if (template != null)
                        {
                            pckt.Write(template.DisplayId);
                        }
                        else
                        {
                            pckt.Write(0);
                        }
                    }

                    pckt.Write(qt.RewardItems.Length);
                    for (uint i = 0; i < qt.RewardItems.Length; i++)
                    {
                        pckt.Write((uint)qt.RewardItems[i].ItemId);
                        pckt.Write(qt.RewardItems[i].Amount);

                        var template = qt.RewardItems[i].Template;
                        if (template != null)
                        {
                            pckt.Write(template.DisplayId);
                        }
                        else
                        {
                            pckt.Write(0);
                        }
                    }

                    if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                    {
                        pckt.Write(qt.MoneyAtMaxLevel);
                    }
                    else
                    {
                        pckt.Write(qt.RewMoney);
                    }

                    pckt.Write(qt.CalcRewardXp(chr));						// since 3.3
                }

                pckt.Write(qt.RewHonorAddition);
                pckt.Write(qt.RewHonorMultiplier);						// since 3.3
                if (qt.RewSpell > 0)
                {
                    pckt.Write((uint)qt.RewSpell);
                }
                else
                {
                    pckt.Write((uint)qt.RewSpellCast);
                }
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);		// since 2.4.0
                pckt.Write(qt.RewardTalents);

                // #### since 3.3
                pckt.Write(0);						// bonus arena points
                pckt.Write(0);
                for (uint i = 0; i < QuestConstants.MaxReputations; ++i)
                {
//.........这里部分代码省略.........
开发者ID:ebakkedahl,项目名称:WCell,代码行数:101,代码来源:QuestHandler.cs


示例8: SendQuestGiverOfferReward

        /// <summary>
        /// Offers the reward of the given Quest to the given Character.
        /// When replying the Quest will be complete.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
        {
            //if (questGiver.QuestHolderInfo != null)

            //var list = qg.QuestHolderInfo.QuestEnds;
            //if (list != null && list.Contains(qt))

            var locale = chr.Locale;
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
            {
                pckt.Write(questGiver.EntityId);
                pckt.WriteUInt(qt.Id);
                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.OfferRewardTexts.Localize(locale));
                pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0));

                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers); // Suggested Group Num

                pckt.Write(qt.OfferRewardEmotes.Length);
                for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++)
                {
                    pckt.Write(qt.OfferRewardEmotes[i].Delay);
                    pckt.Write((uint)qt.OfferRewardEmotes[i].Type);
                }

                pckt.Write(qt.RewardChoiceItems.Length);
                for (var i = 0; i < qt.RewardChoiceItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                    pckt.Write(qt.RewardChoiceItems[i].Amount);
                    var template = qt.RewardChoiceItems[i].Template;
                    if (template != null)
                    {
                        pckt.Write(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                pckt.Write(qt.RewardItems.Length);
                for (var i = 0; i < qt.RewardItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardItems[i].ItemId);
                    pckt.Write(qt.RewardItems[i].Amount);
                    var template = qt.RewardItems[i].Template;
                    if (template != null)
                    {
                        pckt.WriteUInt(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }

                pckt.Write(qt.CalcRewardXp(chr));
                pckt.Write(qt.CalcRewardHonor(chr)); // honor points
                pckt.Write(qt.RewHonorMultiplier); // since 3.3

                pckt.Write((uint)0x08); // unused by client
                if (qt.RewSpell > 0)
                {
                    pckt.Write((uint)qt.RewSpell);
                }
                else
                {
                    pckt.Write((uint)qt.RewSpellCast);
                }
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.RewardTalents); // reward talents
                pckt.Write(0); // since 3.3
                pckt.Write(0); // since 3.3

                // #### since 3.3
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].ValueId);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].Value);
//.........这里部分代码省略.........
开发者ID:ebakkedahl,项目名称:WCell,代码行数:101,代码来源:QuestHandler.cs


示例9: SendQuestForceRemoved

 public static void SendQuestForceRemoved(IRealmClient client, QuestTemplate quest)
 {
     using (var pkt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_FORCE_REMOVE, 4))
     {
         pkt.Write((uint)quest.Id);
         client.Send(pkt);
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:8,代码来源:QuestHandler.cs


示例10: SendQuestQueryResponse

        /// <summary>
        /// Sends the quest query response.
        /// </summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
        {
            var locale = chr.Client.Info.Locale;
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
            {
                pckt.Write(qt.Id);
                pckt.Write((uint)qt.IsActive);
                pckt.Write(qt.Level);
                pckt.Write(qt.MinLevel);			// since 3.3
                pckt.Write(qt.Category);			// questsort
                pckt.Write((uint)qt.QuestType);
                pckt.Write(qt.SuggestedPlayers);
                pckt.Write((uint)qt.ObjectiveMinReputation.ReputationIndex);
                pckt.Write(qt.ObjectiveMinReputation.Value);
                pckt.Write((uint)qt.ObjectiveMaxReputation.ReputationIndex);
                pckt.Write(qt.ObjectiveMaxReputation.Value);				//  (#10)

                pckt.Write(qt.FollowupQuestId);
                pckt.Write(qt.CalcRewardXp(chr));										// since 3.3

                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    pckt.Write(0);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write(qt.MoneyAtMaxLevel);
                pckt.Write((uint)qt.CastSpell);
                if (qt.RewSpell > 0)
                {
                    pckt.Write((uint)qt.RewSpell);
                }
                else
                {
                    pckt.Write((uint)qt.RewSpellCast);
                }

                pckt.Write(qt.RewHonorAddition);
                pckt.WriteFloat(qt.RewHonorMultiplier);										// since 3.3

                pckt.Write((uint)qt.SrcItemId);
                pckt.Write((uint)qt.Flags);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.PlayersSlain);
                pckt.Write(qt.RewardTalents);// NEW 3.0.2 RewardTalentCount (#21)
                pckt.Write(0);										// since 3.3: bonus arena points
                pckt.Write(0);										// since 3.3

                int i;
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    for (i = 0; i < QuestConstants.MaxRewardItems; ++i)
                    {
                        pckt.WriteUInt(0u);
                        pckt.WriteUInt(0u);
                    }
                    for (i = 0; i < QuestConstants.MaxRewardChoiceItems; ++i)
                    {
                        pckt.WriteUInt(0u);
                        pckt.WriteUInt(0u);
                    }
                }
                else
                {
                    for (i = 0; i < QuestConstants.MaxRewardItems; i++)
                    {
                        if (i < qt.RewardItems.Length)
                        {
                            pckt.Write((uint)qt.RewardItems[i].ItemId);
                            pckt.Write(qt.RewardItems[i].Amount);
                        }
                        else
                        {
                            pckt.WriteUInt(0u);
                            pckt.WriteUInt(0u);
                        }
                    }

                    for (i = 0; i < QuestConstants.MaxRewardChoiceItems; i++)
                    {
                        if (i < qt.RewardChoiceItems.Length)
                        {
                            pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                            pckt.Write(qt.RewardChoiceItems[i].Amount);
                        }
                        else
                        {
                            pckt.WriteUInt(0u);
                            pckt.WriteUInt(0u);
                        }
                    }
                }
                // #### since 3.3
//.........这里部分代码省略.........
开发者ID:ebakkedahl,项目名称:WCell,代码行数:101,代码来源:QuestHandler.cs


示例11: AddQuest

		public static void AddQuest(QuestTemplate template)
		{
			if (Templates.Get(template.Id) == null)
			{
				_questCount++;
			}
			ArrayUtil.Set(ref Templates, template.Id, template);
		}
开发者ID:MeaNone,项目名称:WCell,代码行数:8,代码来源:QuestMgr.cs


示例12: QuestGossipInfo

		public QuestGossipInfo(QuestTemplate qt, IRealmClient client)
		{
			QuestId = qt.Id;
			//Status = QuestMgr.GetQuestStatus(qt,) // kua jak do tohohle?
			Title = qt.Title;
		}
开发者ID:ray2006,项目名称:WCell,代码行数:6,代码来源:QuestGossipInfo.cs


示例13: SendQuestQueryResponse

		/// <summary>
		/// Sends the quest query response.
		/// </summary>
		/// <param name="qt">The quest id.</param>
		/// <param name="chr">The client.</param>
		public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
		{
			var locale = chr.Client.Info.Locale;
			using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
			{
				pckt.Write(qt.Id);
				pckt.Write((uint)qt.IsActive);
				pckt.Write(qt.Level);
				pckt.Write(qt.MinLevel);			// since 3.3
				pckt.Write(qt.Category);			// questsort
				pckt.Write((uint)qt.QuestType);
				pckt.Write(qt.SuggestedPlayers);
				pckt.Write((uint)qt.MinReqReputation.ReputationIndex);
				pckt.Write(qt.MinReqReputation.Value);
				pckt.Write((uint)qt.MaxReqReputation.ReputationIndex);
				pckt.Write(qt.MaxReqReputation.Value);				//  (#10)

				pckt.Write(qt.FollowupQuestId);
				pckt.Write(0);										// since 3.3

				if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
				{
					pckt.Write(0);
				}
				else
				{
					pckt.Write(qt.RewMoney);
				}
				pckt.Write(qt.MoneyAtMaxLevel);
				pckt.Write((uint)qt.CastSpell);
				pckt.Write((uint)qt.RewSpell);
				pckt.Write(qt.BonusHonor);
				pckt.Write(0f);										// since 3.3
				pckt.Write((uint)qt.SrcItemId);
				pckt.Write((uint)qt.Flags);
				pckt.Write(qt.RewardTitleId);
				pckt.Write(0);// NEW 3.0.2 PlayerKillCount

				pckt.Write(qt.RewardTalents);// NEW 3.0.2 RewardTalentCount (#21)
				pckt.Write(0);										// since 3.3: bonus arena points
				pckt.Write(0);										// since 3.3
				
				int i;
				for (i = 0; i < qt.RewardItems.Length; i++)
				{
					pckt.Write((uint)qt.RewardItems[i].ItemId);
					pckt.Write(qt.RewardItems[i].Amount);
				}
				for (; i < QuestConstants.MaxRewardItems; i++)
				{
					pckt.Write(0ul);
				}

				for (i = 0; i < qt.RewardChoiceItems.Length; i++)
				{
					pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
					pckt.Write(qt.RewardChoiceItems[i].Amount);
				}
				for (; i < QuestConstants.MaxRewardChoiceItems; i++)
				{
					pckt.Write(0ul);
				}

				// #### since 3.3
				for (i = 0; i < QuestConstants.MaxReputations; i++)
				{
					pckt.Write(0);
					pckt.Write(0);
					pckt.Write(0);
				}
				//     ######

				pckt.Write((uint)qt.MapId);
				pckt.Write(qt.PointX);
				pckt.Write(qt.PointY);
				pckt.Write(qt.PointOpt);

				pckt.Write(qt.Titles.Localize(locale));
				pckt.Write(qt.Instructions.Localize(locale));
				pckt.Write(qt.Details.Localize(locale));
				pckt.Write(qt.EndTexts.Localize(locale));
				pckt.Write((byte)0);												// since 3.3

				for (i = 0; i < QuestConstants.MaxObjectInteractions; i++)
				{
					pckt.Write(qt.ObjectInteractions[i].RawId);		// Mob or GO entry ID [i]
					pckt.Write(qt.ObjectInteractions[i].Amount);	// amount [i],
					pckt.Write(0);
					pckt.Write(0);									// since 3.3
				}

				for (i = 0; i < qt.CollectableItems.Length; i++)
				{
					pckt.Write((uint)qt.CollectableItems[i].ItemId);
					pckt.Write(qt.CollectableItems[i].Amount);
//.........这里部分代码省略.........
开发者ID:WCellFR,项目名称:WCellFR,代码行数:101,代码来源:QuestHandler.cs


示例14: SendDetails

		/// <summary>
		/// Sends the quest giver quest detail.
		/// </summary>
		/// <param name="questGiver">The qg.</param>
		/// <param name="qt">The quest id.</param>
		/// <param name="chr">The client.</param>
		/// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
		public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
		{
			var locale = chr.Locale;
			using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
			{
				if (questGiver != null)
				{
					pckt.Write(questGiver.EntityId);
				}
				else
				{
					pckt.Write(EntityId.Zero);
				}

				pckt.Write(EntityId.Zero);		// unknown, wotlk, quest sharing?

				pckt.Write(qt.Id);

				pckt.WriteCString(qt.Titles.Localize(locale));
				pckt.WriteCString(qt.Details.Localize(locale));
				pckt.WriteCString(qt.Instructions.Localize(locale));


				pckt.Write((byte)(acceptable ? 1 : 0));
			    pckt.Write((uint)qt.Flags);
				pckt.Write(qt.SuggestedPlayers);
				pckt.Write((byte)0); // probably some pvp flag

				pckt.Write(qt.RewardChoiceItems.Length);
				for (uint i = 0; i < qt.RewardChoiceItems.Length; i++)
				{
					pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
					pckt.Write(qt.RewardChoiceItems[i].Amount);
					var template = qt.RewardChoiceItems[i].Template;
					if (template != null)
					{
						pckt.Write(template.DisplayId);
					}
					else
					{
						pckt.Write(0);
					}
				}

				pckt.Write(qt.RewardItems.Length);
				for (uint i = 0; i < qt.RewardItems.Length; i++)
				{
					pckt.Write((uint)qt.RewardItems[i].ItemId);
					pckt.Write(qt.RewardItems[i].Amount);

					var template = qt.RewardItems[i].Template;
					if (template != null)
					{
						pckt.Write(template.DisplayId);
					}
					else
					{
						pckt.Write(0);
					}
				}

				if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
				{
					pckt.Write(0);
				}
				else
				{
					pckt.Write(qt.RewMoney);
				}

				pckt.Write(0);						// since 3.3
				pckt.Write(10 * qt.BonusHonor);
				pckt.Write(0f);						// since 3.3
				pckt.Write((uint)qt.RewSpell);
				pckt.Write((uint)qt.CastSpell);
				pckt.Write(qt.RewardTitleId);		// since 2.4.0
				pckt.Write(qt.RewardTalents);

				// #### since 3.3
				pckt.Write(0);						// bonus arena points
				pckt.Write(0);
				for (uint i = 0; i < QuestConstants.MaxReputations; i++)
				{
					pckt.Write(0);
					pckt.Write(0);
					pckt.Write(0);
				}
				// ###########


				// qt.QuestDetailsEmotes
				//TODO FIX UP! and include to quest template
				/*pckt.Write((uint)4); // quantity of emotes, always four
//.........这里部分代码省略.........
开发者ID:WCellFR,项目名称:WCellFR,代码行数:101,代码来源:QuestHandler.cs


示例15: TryAddQuest

		public Quest TryAddQuest(QuestTemplate template, IQuestHolder questGiver)
		{
			var slot = m_Owner.QuestLog.FindFreeSlot();
			if (slot == INVALID_SLOT)
			{
				QuestHandler.SendQuestLogFull(m_Owner);
			}
			else
			{
				var err = template.CheckBasicRequirements(m_Owner);
				if (err != QuestInvalidReason.Ok)
				{
					QuestHandler.SendQuestInvalid(m_Owner, err);
				}
				else if (m_Owner.QuestLog.GetActiveQuest(template.Id) != null)
				{
					QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.AlreadyHave);
				}
				else if (!template.Repeatable && m_Owner.QuestLog.FinishedQuests.Contains(template.Id))
				{
					QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.AlreadyCompleted);
				}
				else if (!questGiver.CanGiveQuestTo(m_Owner))
				{
					// cheat protection
					QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.Tired);
				}
				else
				{
					var quest = m_Owner.QuestLog.AddQuest(template, slot);
					if (quest.Template.Flags.HasFlag(QuestFlags.Escort))
					{
						AutoComplete(quest, m_Owner);
					}
					return quest;
				}
			}
			return null;
		}
开发者ID:remixod,项目名称:netServer,代码行数:39,代码来源:QuestLog.cs


示例16: AddQuest

		/// <summary>
		/// Adds the given new Quest.
		/// Returns null if no free slot was available or inital Items could not be handed out.
		/// </summary>
		/// <param name="qt">The qt.</param>
		/// <returns>false if it failed to add the quest</returns>
		public Quest AddQuest(QuestTemplate qt)
		{
			var slot = FindFreeSlot();
			if (slot != INVALID_SLOT)
			{
				return AddQuest(qt, slot);
			}
			return null;
		}
开发者ID:remixod,项目名称:netServer,代码行数:15,代码来源:QuestLog.cs


示例17: HasActiveQuest

		/// <summary>
		/// Adds the given Quest (if not already existing) marks it as completed 
		/// and offers the reward to the user.
		/// Does nothing and returns null if all Quest slots are currently used.
		/// </summary>
		//public Quest SetQuestFinished(QuestTemplate template)
		//{
		//    var quest = GetQuestById(template.Id);
		//    if (quest == null)
		//    {
		//        quest = AddQuest(template);
		//        if (quest == null)
		//        {
		//            return null;
		//        }
		//    }
		//    Owner.QuestHolderInfo.QuestStarts.Add(template);
		//    quest.Status = QuestStatus.Completable;
		//    quest.OfferReward(m_Owner);
		//    return quest;
		//}
		#endregion

		#region Checks/Getters

		public bool HasActiveQuest(QuestTemplate templ)
		{
			return GetActiveQuest(templ.Id) != null;
		}
开发者ID:remixod,项目名称:netServer,代码行数:29,代码来源:QuestLog.cs



注:本文中的WCell.RealmServer.Quests.QuestTemplate类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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