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C# BulletSPlugin.BulletShape类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中WhiteCore.Region.Physics.BulletSPlugin.BulletShape的典型用法代码示例。如果您正苦于以下问题:C# BulletShape类的具体用法?C# BulletShape怎么用?C# BulletShape使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BulletShape类属于WhiteCore.Region.Physics.BulletSPlugin命名空间,在下文中一共展示了BulletShape类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetContactBreakingThreshold

 public override float GetContactBreakingThreshold(BulletShape pShape, float defaultFactor)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.GetContactBreakingThreshold(defaultFactor);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例2: DeleteCollisionShape

 public override bool DeleteCollisionShape(BulletWorld pWorld, BulletShape pShape)
 {
     //TODO:
     return false;
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例3: CalculateLocalInertia

 public override Vector3 CalculateLocalInertia(BulletShape pShape, float pphysMass)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     IndexedVector3 inertia = IndexedVector3.Zero;
     shape.CalculateLocalInertia(pphysMass, out inertia);
     return new Vector3(inertia.X, inertia.Y, inertia.Z);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:7,代码来源:BSAPIXNA.cs


示例4: CreateBodyWithDefaultMotionState

        public override BulletBody CreateBodyWithDefaultMotionState(BulletShape pShape, uint pLocalID,
            Vector3 pRawPosition, Quaternion pRawOrientation)
        {
            IndexedMatrix mat =
                IndexedMatrix.CreateFromQuaternion(new IndexedQuaternion(pRawOrientation.X, pRawOrientation.Y,
                    pRawOrientation.Z, pRawOrientation.W));
            mat._origin = new IndexedVector3(pRawPosition.X, pRawPosition.Y, pRawPosition.Z);

            CollisionShape shape = (pShape as BulletShapeXNA).shape;

            // TODO: Feed Update array into null
            RigidBody body = new RigidBody(0, new DefaultMotionState(mat, IndexedMatrix.Identity), shape,
                IndexedVector3.Zero);
            body.SetWorldTransform(mat);
            body.SetUserPointer(pLocalID);
            return new BulletBodyXNA(pLocalID, body);
        }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:17,代码来源:BSAPIXNA.cs


示例5: SetShapeCollisionMargin

 public override void SetShapeCollisionMargin(BulletShape pShape, float pMargin)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     shape.SetMargin(pMargin);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例6: ReferenceSame

 public override bool ReferenceSame(BulletShape other)
 {
     BulletShapeXNA otheru = other as BulletShapeXNA;
     return (otheru != null) && (this.shape == otheru.shape);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例7: IsInfinite

 public override bool IsInfinite(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.IsInfinite();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例8: IsNativeShape

 public override bool IsNativeShape(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     bool ret;
     switch (shape.GetShapeType())
     {
         case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
         case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE:
         case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
         case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
             ret = true;
             break;
         default:
             ret = false;
             break;
     }
     return ret;
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:18,代码来源:BSAPIXNA.cs


示例9: GetShapeType

 public override int GetShapeType(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return (int)shape.GetShapeType();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例10: IsConvex2d

 public override bool IsConvex2d(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.IsConvex2d();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例11: GetNumberOfCompoundChildren

 public override int GetNumberOfCompoundChildren(BulletShape pCompoundShape)
 {
     CompoundShape compoundshape = (pCompoundShape as BulletShapeXNA).shape as CompoundShape;
     return compoundshape.GetNumChildShapes();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例12: GetMargin

 public override float GetMargin(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.GetMargin();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例13: GetLocalScaling

 public override Vector3 GetLocalScaling(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     IndexedVector3 scale = shape.GetLocalScaling();
     return new Vector3(scale.X, scale.Y, scale.Z);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:6,代码来源:BSAPIXNA.cs


示例14: AddChildShapeToCompoundShape

        //LinksetRoot.PhysShape.ptr, newShape.ptr, displacementPos, displacementRot
        public override void AddChildShapeToCompoundShape(BulletShape pCShape, BulletShape paddShape,
            Vector3 displacementPos, Quaternion displacementRot)
        {
            IndexedMatrix relativeTransform = new IndexedMatrix();
            CompoundShape compoundshape = (pCShape as BulletShapeXNA).shape as CompoundShape;
            CollisionShape addshape = (paddShape as BulletShapeXNA).shape;

            relativeTransform._origin = new IndexedVector3(displacementPos.X, displacementPos.Y, displacementPos.Z);
            relativeTransform.SetRotation(new IndexedQuaternion(displacementRot.X, displacementRot.Y, displacementRot.Z,
                displacementRot.W));
            compoundshape.AddChildShape(ref relativeTransform, addshape);
        }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:13,代码来源:BSAPIXNA.cs


示例15: IsNonMoving

 public override bool IsNonMoving(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.IsNonMoving();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例16: SetLocalScaling

 public override void SetLocalScaling(BulletShape pShape, Vector3 pScale)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     IndexedVector3 vec = new IndexedVector3(pScale.X, pScale.Y, pScale.Z);
     shape.SetLocalScaling(ref vec);
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:6,代码来源:BSAPIXNA.cs


示例17: IsPolyhedral

 public override bool IsPolyhedral(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.IsPolyhedral();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例18: UpdateChildTransform

 public override void UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot,
     bool shouldRecalculateLocalAabb)
 {
     /* TODO */
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例19: IsSoftBody

 public override bool IsSoftBody(BulletShape pShape)
 {
     CollisionShape shape = (pShape as BulletShapeXNA).shape;
     return shape.IsSoftBody();
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs


示例20: BuildHullShapeFromMesh

 public override BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms)
 {
     /* TODO */
     return null;
 }
开发者ID:QueenStarfinder,项目名称:WhiteCore-Dev,代码行数:5,代码来源:BSAPIXNA.cs



注:本文中的WhiteCore.Region.Physics.BulletSPlugin.BulletShape类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# BulletSPlugin.BulletWorld类代码示例发布时间:2022-05-26
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C# BulletSPlugin.BulletBody类代码示例发布时间:2022-05-26
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