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C# Models.CellPos类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中XPTable.Models.CellPos的典型用法代码示例。如果您正苦于以下问题:C# CellPos类的具体用法?C# CellPos怎么用?C# CellPos使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CellPos类属于XPTable.Models命名空间,在下文中一共展示了CellPos类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnMouseUp

		/// <summary>
		/// Raises the MouseUp event
		/// </summary>
		/// <param name="e">A MouseEventArgs that contains the event data</param>
		protected override void OnMouseUp(MouseEventArgs e)
		{
			base.OnMouseUp(e);

			if (!this.CanRaiseEvents)
			{
				return;
			}

			// work out the current state of  play
			this.CalcTableState(e.X, e.Y);
			
			TableRegion region = this.HitTest(e.X, e.Y);

			if (e.Button == MouseButtons.Left)
			{
				// if the left mouse button was down for a cell, 
				// Raise a mouse up for that cell
				if (!this.LastMouseDownCell.IsEmpty)
				{
					if (this.IsValidCell(this.LastMouseDownCell))
					{
						this.RaiseCellMouseUp(this.LastMouseDownCell, e);
					}

					// reset the lastMouseDownCell
					this.lastMouseDownCell = CellPos.Empty;
				}

				// if we have just finished resizing, it might
				// be a good idea to relayout the table
				if (this.resizingColumnIndex != -1)
				{
					if (this.resizingColumnWidth != -1)
					{
						this.DrawReversibleLine(this.ColumnRect(this.resizingColumnIndex).Left + this.resizingColumnWidth);
					}
					
					this.ColumnModel.Columns[this.resizingColumnIndex].Width = this.resizingColumnWidth;
					
					this.resizingColumnIndex = -1;
					this.resizingColumnWidth = -1;

					this.UpdateScrollBars();
					this.Invalidate(this.PseudoClientRect, true);
				}

				// check if the mouse was released in a column header
				if (region == TableRegion.ColumnHeader)
				{
					int column = this.ColumnIndexAt(e.X, e.Y);

					// if we are in the header, check if we are in the pressed column
					if (this.pressedColumn != -1)
					{
						if (this.pressedColumn == column)
						{
							if (this.hotColumn != -1 && this.hotColumn != column)
							{
								this.ColumnModel.Columns[this.hotColumn].InternalColumnState = ColumnState.Normal;
							}
						
							this.ColumnModel.Columns[this.pressedColumn].InternalColumnState = ColumnState.Hot;

							this.RaiseHeaderMouseUp(column, e);
						}

						this.pressedColumn = -1;

						// only sort the column if we have rows to sort
						if (this.ColumnModel.Columns[column].Sortable)
						{
							if (this.TableModel != null && this.TableModel.Rows.Count > 0)
							{
								this.Sort(column);
							}
						}

						this.Invalidate(this.HeaderRectangle, false);
					}

					return;
				}

				// the mouse wasn't released in a column header, so if we 
				// have a pressed column then we need to make it unpressed
				if (this.pressedColumn != -1)
				{
					this.pressedColumn = -1;

					this.Invalidate(this.HeaderRectangle, false);
				}
			}
		}
开发者ID:nithinphilips,项目名称:SMOz,代码行数:98,代码来源:Table.cs


示例2: RemoveCells

 /// <summary>
 /// Removes the Cells located between the specified start and end CellPos from the
 /// current selection
 /// </summary>
 /// <param name="start">A CellPos that specifies the start Cell</param>
 /// <param name="end">A CellPos that specifies the end Cell</param>
 public void RemoveCells(CellPos start, CellPos end)
 {
     this.RemoveCells(start.Row, start.Column, end.Row, end.Column);
 }
开发者ID:virl,项目名称:yttrium,代码行数:10,代码来源:TableModel.cs


示例3: SelectCells

            /// <summary>
            /// Replaces the currently selected Cells with the Cells located between the specified 
            /// start and end row/column indicies
            /// </summary>
            /// <param name="startRow">The row index of the start Cell</param>
            /// <param name="startColumn">The column index of the start Cell</param>
            /// <param name="endRow">The row index of the end Cell</param>
            /// <param name="endColumn">The column index of the end Cell</param>
            public void SelectCells(int startRow, int startColumn, int endRow, int endColumn)
            {
                int[] oldSelectedIndicies = this.SelectedIndicies;

                this.InternalClear();

                if (this.InternalAddCells(startRow, startColumn, endRow, endColumn))
                {
                    this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
                }

                this.shiftSelectStart = new CellPos(startRow, startColumn);
                this.shiftSelectEnd = new CellPos(endRow, endColumn);
            }
开发者ID:virl,项目名称:yttrium,代码行数:22,代码来源:TableModel.cs


示例4: Clear

            /// <summary>
            /// Removes all selected Rows and Cells from the selection
            /// </summary>
            public void Clear()
            {
                if (this.rows.Count > 0)
                {
                    int[] oldSelectedIndicies = this.SelectedIndicies;

                    this.InternalClear();

                    this.shiftSelectStart = CellPos.Empty;
                    this.shiftSelectEnd = CellPos.Empty;

                    this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
                }
            }
开发者ID:virl,项目名称:yttrium,代码行数:17,代码来源:TableModel.cs


示例5: RemoveCell

 /// <summary>
 /// Removes the Cell at the specified row and column indicies from the current selection
 /// </summary>
 /// <param name="cellPos">A CellPos that specifies the Cell to remove from the selection</param>
 public void RemoveCell(CellPos cellPos)
 {
     this.RemoveCell(cellPos.Row, cellPos.Column);
 }
开发者ID:virl,项目名称:yttrium,代码行数:8,代码来源:TableModel.cs


示例6: AddCell

 /// <summary>
 /// Adds the Cell at the specified row and column indicies to the current selection
 /// </summary>
 /// <param name="cellPos">A CellPos that specifies the Cell to add to the selection</param>
 public void AddCell(CellPos cellPos)
 {
     this.AddCell(cellPos.Row, cellPos.Column);
 }
开发者ID:virl,项目名称:yttrium,代码行数:8,代码来源:TableModel.cs


示例7: AddShiftSelectedCell

            /// <summary>
            /// Adds the Cells between the last selection start Cell and the Cell at the 
            /// specified row/column indicies to the current selection.  Any Cells that are 
            /// between the last start and end Cells that are not in the new area are 
            /// removed from the current selection
            /// </summary>
            /// <param name="row">The row index of the shift selected Cell</param>
            /// <param name="column">The column index of the shift selected Cell</param>
            public void AddShiftSelectedCell(int row, int column)
            {
                int[] oldSelectedIndicies = this.SelectedIndicies;

                if (this.shiftSelectStart == CellPos.Empty)
                {
                    this.shiftSelectStart = new CellPos(0, 0);
                }

                bool changed = false;

                if (this.shiftSelectEnd != CellPos.Empty)
                {
                    changed = this.InternalRemoveCells(this.shiftSelectStart, this.shiftSelectEnd);
                    changed |= this.InternalAddCells(this.shiftSelectStart, new CellPos(row, column));
                }
                else
                {
                    changed = this.InternalAddCells(0, 0, row, column);
                }

                if (changed)
                {
                    this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
                }

                this.shiftSelectEnd = new CellPos(row, column);
            }
开发者ID:virl,项目名称:yttrium,代码行数:36,代码来源:TableModel.cs


示例8: table_MouseDoubleClick

        void table_MouseDoubleClick(object sender, MouseEventArgs e)
        {
            if (!AllowSelection) return;

            int cindex = ColumnIndexAt(e.X, e.Y);
            if (cindex!=0) return;

            int rindex = RowIndexAt(e.X, e.Y, true); // take virtual row
            if (rindex < 0) return;
            if (TableModel.Rows.Count > rindex) return;

            // we need to create new row and start edit mode
            int rowsToAdd = rindex - TableModel.Rows.Count + 1;
            while (rowsToAdd > 0)
            {
                VisualizeFilter("");
                rowsToAdd--;
            }

            lastMouseCell = new CellPos(rindex, 0);
            FocusedCell = lastMouseCell;
            TableModel.Selections.SelectCell(lastMouseCell);
            base.OnDoubleClick(e);
        }
开发者ID:binaryage,项目名称:xrefresh,代码行数:24,代码来源:FilterTable.cs


示例9: button1_Click

 private void button1_Click(object sender, System.EventArgs e)
 {
     CellPos cell = new CellPos((int)numericUpDown1.Value, 0);
     table.TableModel.Selections.AddCell(cell);
     table.EnsureVisible(cell);
 }
开发者ID:antiduh,项目名称:XPTable,代码行数:6,代码来源:Demo.cs


示例10: CellRect

		/// <summary>
		/// Returns a Rectangle that specifies the size and location the cell at 
		/// the specified cell position in client coordinates
		/// </summary>
		/// <param name="cellPos">The position of the cell</param>
		/// <returns>A Rectangle that specifies the size and location the cell at 
		/// the specified cell position in client coordinates</returns>
		public Rectangle CellRect(CellPos cellPos)
		{
			return this.CellRect(cellPos.Row, cellPos.Column);
		}
开发者ID:nithinphilips,项目名称:SMOz,代码行数:11,代码来源:Table.cs


示例11: TableUsingNumericCellEditor

		/// <summary>
		/// Gets whether the specified Table is using a NumericCellEditor to edit the 
		/// Cell at the specified CellPos
		/// </summary>
		/// <param name="table">The Table to check</param>
		/// <param name="cellPos">A CellPos that represents the Cell to check</param>
		/// <returns>true if the specified Table is using a NumericCellEditor to edit the 
		/// Cell at the specified CellPos, false otherwise</returns>
		internal bool TableUsingNumericCellEditor(Table table, CellPos cellPos)
		{
			return (table.IsEditing && cellPos == table.EditingCell && table.EditingCellEditor is NumberCellEditor);
		}
开发者ID:samuraitruong,项目名称:comitdownloader,代码行数:12,代码来源:NumberCellRenderer.cs


示例12: OnCellRemoved

		/// <summary>
		/// Raises the CellRemoved event
		/// </summary>
		/// <param name="e">A RowEventArgs that contains the event data</param>
		protected internal virtual void OnCellRemoved(RowEventArgs e)
		{
			if (this.CanRaiseEvents)
			{
				this.InvalidateRow(e.Index);

				if (CellRemoved != null)
				{
					CellRemoved(this, e);
				}

				if (e.CellFromIndex == -1 && e.CellToIndex == -1)
				{
					if (this.FocusedCell.Row == e.Index)
					{
						this.focusedCell = CellPos.Empty;
					}
				}
				else
				{
					for (int i=e.CellFromIndex; i<=e.CellToIndex; i++)
					{
						if (this.FocusedCell.Row == e.Index && this.FocusedCell.Column == i)
						{
							this.focusedCell = CellPos.Empty;

							break;
						}
					}
				}
			}
		}
开发者ID:nithinphilips,项目名称:SMOz,代码行数:36,代码来源:Table.cs


示例13: Table

		/*/// <summary>
		/// Specifies whether pressing the Tab key while editing moves the 
		/// editor to the next available cell
		/// </summary>
		private bool tabMovesEditor;*/

		#endregion

		#endregion


		#region Constructor

		/// <summary>
		/// Initializes a new instance of the Table class with default settings
		/// </summary>
		public Table()
		{
			// starting setup
			this.init = true;
			
			// This call is required by the Windows.Forms Form Designer.
			components = new System.ComponentModel.Container();

			//
			this.SetStyle(ControlStyles.UserPaint, true);
			this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
			this.SetStyle(ControlStyles.DoubleBuffer, true);
			this.SetStyle(ControlStyles.ResizeRedraw, true);
			this.SetStyle(ControlStyles.Selectable, true);
			this.TabStop = true;

			this.Size = new Size(150, 150);

			this.BackColor = Color.White;

			//
			this.columnModel = null;
			this.tableModel = null;

			// header
			this.headerStyle = ColumnHeaderStyle.Clickable;
			this.headerFont = this.Font;
			this.headerRenderer = new XPHeaderRenderer();
			//this.headerRenderer = new GradientHeaderRenderer();
			//this.headerRenderer = new FlatHeaderRenderer();
			this.headerRenderer.Font = this.headerFont;
			this.headerContextMenu = new HeaderContextMenu();
			
			this.columnResizing = true;
			this.resizingColumnIndex = -1;
			this.resizingColumnWidth = -1;
			this.hotColumn = -1;
			this.pressedColumn = -1;
			this.lastSortedColumn = -1;
			this.sortedColumnBackColor = Color.WhiteSmoke;

			// borders
			this.borderStyle = BorderStyle.Fixed3D;

			// scrolling
			this.scrollable = true;

			this.hScrollBar = new HScrollBar();
			this.hScrollBar.Visible = false;
			this.hScrollBar.Location = new Point(this.BorderWidth, this.Height - this.BorderWidth - SystemInformation.HorizontalScrollBarHeight);
			this.hScrollBar.Width = this.Width - (this.BorderWidth * 2) - SystemInformation.VerticalScrollBarWidth;
			this.hScrollBar.Scroll += new ScrollEventHandler(this.OnHorizontalScroll);
			this.Controls.Add(this.hScrollBar);

			this.vScrollBar = new VScrollBar();
			this.vScrollBar.Visible = false;
			this.vScrollBar.Location = new Point(this.Width - this.BorderWidth - SystemInformation.VerticalScrollBarWidth, this.BorderWidth);
			this.vScrollBar.Height = this.Height - (this.BorderWidth * 2) - SystemInformation.HorizontalScrollBarHeight;
			this.vScrollBar.Scroll += new ScrollEventHandler(this.OnVerticalScroll);
			this.Controls.Add(this.vScrollBar);

			//
			this.gridLines = GridLines.None;;
			this.gridColor = SystemColors.Control;
			this.gridLineStyle = GridLineStyle.Solid;

			this.allowSelection = true;
			this.multiSelect = false;
			this.fullRowSelect = false;
			this.hideSelection = false;
			this.selectionBackColor = SystemColors.Highlight;
			this.selectionForeColor = SystemColors.HighlightText;
			this.unfocusedSelectionBackColor = SystemColors.Control;
			this.unfocusedSelectionForeColor = SystemColors.ControlText;
			this.selectionStyle = SelectionStyle.ListView;
			this.alternatingRowColor = Color.Transparent;

			// current table state
			this.tableState = TableState.Normal;

			this.lastMouseCell = new CellPos(-1, -1);
			this.lastMouseDownCell = new CellPos(-1, -1);
			this.focusedCell = new CellPos(-1, -1);
			this.hoverTime = 1000;
//.........这里部分代码省略.........
开发者ID:nithinphilips,项目名称:SMOz,代码行数:101,代码来源:Table.cs


示例14: OnMouseMove


//.........这里部分代码省略.........
					// is the default cursor (we may have just come from a
					// resizing area)
					this.Cursor = Cursors.Default;
				}

				// reset the last cell the mouse was over
				this.ResetLastMouseCell();

				return;
			}
			
			#endregion

			// we're outside of the header, so if there is a hot column,
			// it need to be reset
			if (this.hotColumn != -1)
			{
				this.ColumnModel.Columns[this.hotColumn].InternalColumnState = ColumnState.Normal;
				this.ResetHotColumn();
				this.Cursor = Cursors.Default;
			}

			// if there is a pressed column, its state need to beset to normal
			if (this.pressedColumn != -1)
			{
				this.ColumnModel.Columns[this.pressedColumn].InternalColumnState = ColumnState.Normal;
			}

			#region Cells

			if (hitTest == TableRegion.Cells)
			{
				// find the cell the mouse is over
				CellPos cellPos = new CellPos(this.RowIndexAt(e.X, e.Y), this.ColumnIndexAt(e.X, e.Y));

				if (!cellPos.IsEmpty)
				{
					if (cellPos != this.lastMouseCell)
					{
						// check if the cell exists (ie is not null)
						if (this.IsValidCell(cellPos))
						{
							CellPos oldLastMouseCell = this.lastMouseCell;
							
							if (!oldLastMouseCell.IsEmpty)
							{
								this.ResetLastMouseCell();
							}

							this.lastMouseCell = cellPos;

							this.RaiseCellMouseEnter(cellPos);
						}
						else
						{
							this.ResetLastMouseCell();

							// make sure the cursor is the default cursor 
							// (we may have just come from a resizing area in the header)
							this.Cursor = Cursors.Default;
						}
					}
					else
					{
						this.RaiseCellMouseMove(cellPos, e);
					}
开发者ID:nithinphilips,项目名称:SMOz,代码行数:67,代码来源:Table.cs


示例15:

 public Cell this[CellPos cellPos]
 {
     get
     {
         return this[cellPos.Row, cellPos.Column];
     }
 }
开发者ID:virl,项目名称:yttrium,代码行数:7,代码来源:TableModel.cs


示例16: PrepareForEditing

        /// <summary>
        /// Prepares the CellEditor to edit the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to be edited</param>
        /// <param name="table">The Table that contains the Cell</param>
        /// <param name="cellPos">A CellPos representing the position of the Cell</param>
        /// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
        /// <param name="userSetEditorValues">Specifies whether the ICellEditors 
        /// starting value has already been set by the user</param>
        /// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
        public virtual bool PrepareForEditing(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
        {
            this.cell = cell;
            this.table = table;
            this.cellPos = cellPos;
            this.cellRect = cellRect;

            // check if the user has already set the editors value for us
            if (!userSetEditorValues)
            {
                this.SetEditValue();
            }

            this.SetEditLocation(cellRect);

            // raise the BeginEdit event
            var e = new CellEditEventArgs(cell, this, table, cellPos.Row, cellPos.Column, cellRect)
                        {
                            Handled = userSetEditorValues
                        };

            this.OnBeginEdit(e);

            // if the edit has been canceled, remove the editor and return false
            if (e.Cancel)
            {
                this.RemoveEditControl();
                return false;
            }

            return true;
        }
开发者ID:adarmus,项目名称:XPTable,代码行数:42,代码来源:CellEditor.cs


示例17: Selection

            /// <summary>
            /// Initializes a new instance of the TableModel.Selection class 
            /// that belongs to the specified TableModel
            /// </summary>
            /// <param name="owner">A TableModel representing the tableModel that owns 
            /// the Selection</param>
            public Selection(TableModel owner)
            {
                if (owner == null)
                {
                    throw new ArgumentNullException("owner", "owner cannot be null");
                }

                this.owner = owner;
                this.rows = new ArrayList();

                this.shiftSelectStart = CellPos.Empty;
                this.shiftSelectEnd = CellPos.Empty;
            }
开发者ID:virl,项目名称:yttrium,代码行数:19,代码来源:TableModel.cs


示例18: RemoveEditControl

        /// <summary>
        /// Conceals the editor from the user and removes it from the Table's 
        /// Control collection
        /// </summary>
        protected virtual void RemoveEditControl()
        {
            if (this.control != null)
            {
                this.control.Visible = false;
                this.control.Parent = null;
            }

            if (this.table != null)
            {
                this.table.Focus();
            }

            this.cell = null;
            this.table = null;
            this.cellPos = CellPos.Empty;
            this.cellRect = Rectangle.Empty;
        }
开发者ID:adarmus,项目名称:XPTable,代码行数:22,代码来源:CellEditor.cs


示例19: AddCells

 /// <summary>
 /// Adds the Cells located between the specified start and end CellPos to the
 /// current selection
 /// </summary>
 /// <param name="start">A CellPos that specifies the start Cell</param>
 /// <param name="end">A CellPos that specifies the end Cell</param>
 public void AddCells(CellPos start, CellPos end)
 {
     this.AddCells(start.Row, start.Column, end.Row, end.Column);
 }
开发者ID:virl,项目名称:yttrium,代码行数:10,代码来源:TableModel.cs


示例20: CellEditor

        /// <summary>
        /// Initializes a new instance of the CellEditor class with default settings
        /// </summary>
        protected CellEditor()
        {
            this.control = null;
            this.cell = null;
            this.table = null;
            this.cellPos = CellPos.Empty;
            this.cellRect = Rectangle.Empty;

            this.mouseMessageFilter = new MouseMessageFilter(this);
            this.keyMessageFilter = new KeyMessageFilter(this);
        }
开发者ID:adarmus,项目名称:XPTable,代码行数:14,代码来源:CellEditor.cs



注:本文中的XPTable.Models.CellPos类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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