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C# Handlers.GameClientMessageHandler类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Yupi.Messages.Handlers.GameClientMessageHandler的典型用法代码示例。如果您正苦于以下问题:C# GameClientMessageHandler类的具体用法?C# GameClientMessageHandler怎么用?C# GameClientMessageHandler使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GameClientMessageHandler类属于Yupi.Messages.Handlers命名空间,在下文中一共展示了GameClientMessageHandler类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: TeleUserData

 /// <summary>
 ///     Initializes a new instance of the <see cref="TeleUserData" /> class.
 /// </summary>
 /// <param name="handler">The p handler.</param>
 /// <param name="userRefference">The p user refference.</param>
 /// <param name="roomId">The room identifier.</param>
 /// <param name="teleId">The tele identifier.</param>
 internal TeleUserData(GameClientMessageHandler handler, Habbo userRefference, uint roomId, uint teleId)
 {
     _mHandler = handler;
     _userRefference = userRefference;
     _roomId = roomId;
     _teleId = teleId;
 }
开发者ID:sgf,项目名称:Yupi,代码行数:14,代码来源:TeleUserData.cs


示例2: HandlePacket

        public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
        {
            Console.ForegroundColor = ConsoleColor.DarkCyan;

            if (Incoming.ContainsKey(message.Id))
            {
                if (Yupi.PacketDebugMode)
                {
                    Console.WriteLine();
                    Console.Write("INCOMING ");
                    Console.ForegroundColor = ConsoleColor.DarkGreen;
                    Console.Write("HANDLED ");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.Write(message.Id + Environment.NewLine + message);

                    if (message.Length > 0)
                        Console.WriteLine();

                    Console.WriteLine();
                }

                StaticRequestHandler staticRequestHandler = Incoming[message.Id];

                staticRequestHandler(handler);
            }
            else if (Yupi.PacketDebugMode)
            {
                Console.WriteLine();
                Console.Write("INCOMING ");
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.Write("REFUSED ");
                Console.ForegroundColor = ConsoleColor.DarkGray;
                Console.Write(message.Id + Environment.NewLine + message);

                if (message.Length > 0)
                    Console.WriteLine();

                Console.WriteLine();
            }
        }
开发者ID:ImNotSatan,项目名称:Yupi,代码行数:40,代码来源:LibraryParser.cs


示例3: GetRecentRooms

 /// <summary>
 /// Gets the recent rooms.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetRecentRooms(GameClientMessageHandler handler)
 {
     handler.GetRecentRooms();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例4: FollowBuddy

 /// <summary>
 /// Follows the buddy.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void FollowBuddy(GameClientMessageHandler handler)
 {
     handler.FollowBuddy();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例5: GetPub

 /// <summary>
 /// Gets the pub.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetPub(GameClientMessageHandler handler)
 {
     handler.GetPub();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例6: GetInventory

 /// <summary>
 /// Gets the inventory.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetInventory(GameClientMessageHandler handler)
 {
     handler.GetInventory();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例7: SearchByTag

 /// <summary>
 /// Searches the by tag.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SearchByTag(GameClientMessageHandler handler)
 {
     handler.SearchByTag();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例8: GetVoume

 /// <summary>
 /// Gets the voume.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetVoume(GameClientMessageHandler handler)
 {
     handler.LoadSettings();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例9: EnterInquiredRoom

 /// <summary>
 /// Enters the inquired room.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void EnterInquiredRoom(GameClientMessageHandler handler)
 {
     handler.EnterInquiredRoom();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例10: SaveBranding

 /// <summary>
 /// Saves the branding.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SaveBranding(GameClientMessageHandler handler)
 {
     handler.SaveBranding();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例11: RemoveFavorite

 /// <summary>
 /// Removes the favorite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void RemoveFavorite(GameClientMessageHandler handler)
 {
     handler.RemoveFavorite();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例12: GetFlatCats

 /// <summary>
 /// Gets the flat cats.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetFlatCats(GameClientMessageHandler handler)
 {
     handler.GetFlatCats();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例13: AddFavorite

 /// <summary>
 /// Adds the favorite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void AddFavorite(GameClientMessageHandler handler)
 {
     handler.AddFavorite();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例14: HomeRoomStuff

 /// <summary>
 /// Homes the room stuff.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void HomeRoomStuff(GameClientMessageHandler handler)
 {
     handler.HomeRoom();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例15: SendInstantInvite

 /// <summary>
 /// Sends the instant invite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SendInstantInvite(GameClientMessageHandler handler)
 {
     handler.SendInstantInvite();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例16: InviteGuide

 /// <summary>
 /// Invites the guide.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void InviteGuide(GameClientMessageHandler handler)
 {
     handler.InviteToRoom();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例17: LoginWithTicket

 /// <summary>
 /// Logins the with ticket.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void LoginWithTicket(GameClientMessageHandler handler)
 {
     handler.LoginWithTicket();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例18: GetPopularTags

 /// <summary>
 /// Gets the popular tags.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetPopularTags(GameClientMessageHandler handler)
 {
     handler.GetPopularTags();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例19: GetRoomInfo

 /// <summary>
 /// Gets the room information.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetRoomInfo(GameClientMessageHandler handler)
 {
     handler.GetRoomInfo();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs


示例20: PerformSearch2

 /// <summary>
 /// Performs the search2.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void PerformSearch2(GameClientMessageHandler handler)
 {
     handler.PerformSearch2();
 }
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs



注:本文中的Yupi.Messages.Handlers.GameClientMessageHandler类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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