本文整理汇总了C#中Yupi.Messages.Handlers.GameClientMessageHandler类的典型用法代码示例。如果您正苦于以下问题:C# GameClientMessageHandler类的具体用法?C# GameClientMessageHandler怎么用?C# GameClientMessageHandler使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameClientMessageHandler类属于Yupi.Messages.Handlers命名空间,在下文中一共展示了GameClientMessageHandler类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: TeleUserData
/// <summary>
/// Initializes a new instance of the <see cref="TeleUserData" /> class.
/// </summary>
/// <param name="handler">The p handler.</param>
/// <param name="userRefference">The p user refference.</param>
/// <param name="roomId">The room identifier.</param>
/// <param name="teleId">The tele identifier.</param>
internal TeleUserData(GameClientMessageHandler handler, Habbo userRefference, uint roomId, uint teleId)
{
_mHandler = handler;
_userRefference = userRefference;
_roomId = roomId;
_teleId = teleId;
}
开发者ID:sgf,项目名称:Yupi,代码行数:14,代码来源:TeleUserData.cs
示例2: HandlePacket
public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
{
Console.ForegroundColor = ConsoleColor.DarkCyan;
if (Incoming.ContainsKey(message.Id))
{
if (Yupi.PacketDebugMode)
{
Console.WriteLine();
Console.Write("INCOMING ");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.Write("HANDLED ");
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.Write(message.Id + Environment.NewLine + message);
if (message.Length > 0)
Console.WriteLine();
Console.WriteLine();
}
StaticRequestHandler staticRequestHandler = Incoming[message.Id];
staticRequestHandler(handler);
}
else if (Yupi.PacketDebugMode)
{
Console.WriteLine();
Console.Write("INCOMING ");
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.Write("REFUSED ");
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.Write(message.Id + Environment.NewLine + message);
if (message.Length > 0)
Console.WriteLine();
Console.WriteLine();
}
}
开发者ID:ImNotSatan,项目名称:Yupi,代码行数:40,代码来源:LibraryParser.cs
示例3: GetRecentRooms
/// <summary>
/// Gets the recent rooms.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetRecentRooms(GameClientMessageHandler handler)
{
handler.GetRecentRooms();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例4: FollowBuddy
/// <summary>
/// Follows the buddy.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void FollowBuddy(GameClientMessageHandler handler)
{
handler.FollowBuddy();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例5: GetPub
/// <summary>
/// Gets the pub.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetPub(GameClientMessageHandler handler)
{
handler.GetPub();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例6: GetInventory
/// <summary>
/// Gets the inventory.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetInventory(GameClientMessageHandler handler)
{
handler.GetInventory();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例7: SearchByTag
/// <summary>
/// Searches the by tag.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void SearchByTag(GameClientMessageHandler handler)
{
handler.SearchByTag();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例8: GetVoume
/// <summary>
/// Gets the voume.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetVoume(GameClientMessageHandler handler)
{
handler.LoadSettings();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例9: EnterInquiredRoom
/// <summary>
/// Enters the inquired room.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void EnterInquiredRoom(GameClientMessageHandler handler)
{
handler.EnterInquiredRoom();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例10: SaveBranding
/// <summary>
/// Saves the branding.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void SaveBranding(GameClientMessageHandler handler)
{
handler.SaveBranding();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例11: RemoveFavorite
/// <summary>
/// Removes the favorite.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void RemoveFavorite(GameClientMessageHandler handler)
{
handler.RemoveFavorite();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例12: GetFlatCats
/// <summary>
/// Gets the flat cats.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetFlatCats(GameClientMessageHandler handler)
{
handler.GetFlatCats();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例13: AddFavorite
/// <summary>
/// Adds the favorite.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void AddFavorite(GameClientMessageHandler handler)
{
handler.AddFavorite();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例14: HomeRoomStuff
/// <summary>
/// Homes the room stuff.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void HomeRoomStuff(GameClientMessageHandler handler)
{
handler.HomeRoom();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例15: SendInstantInvite
/// <summary>
/// Sends the instant invite.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void SendInstantInvite(GameClientMessageHandler handler)
{
handler.SendInstantInvite();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例16: InviteGuide
/// <summary>
/// Invites the guide.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void InviteGuide(GameClientMessageHandler handler)
{
handler.InviteToRoom();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例17: LoginWithTicket
/// <summary>
/// Logins the with ticket.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void LoginWithTicket(GameClientMessageHandler handler)
{
handler.LoginWithTicket();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例18: GetPopularTags
/// <summary>
/// Gets the popular tags.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetPopularTags(GameClientMessageHandler handler)
{
handler.GetPopularTags();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例19: GetRoomInfo
/// <summary>
/// Gets the room information.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void GetRoomInfo(GameClientMessageHandler handler)
{
handler.GetRoomInfo();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
示例20: PerformSearch2
/// <summary>
/// Performs the search2.
/// </summary>
/// <param name="handler">The handler.</param>
internal static void PerformSearch2(GameClientMessageHandler handler)
{
handler.PerformSearch2();
}
开发者ID:sgf,项目名称:Yupi,代码行数:8,代码来源:PacketLibrary.cs
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