本文整理汇总了C#中ZyGames.Framework.Game.Service.BaseGameResponse类的典型用法代码示例。如果您正苦于以下问题:C# BaseGameResponse类的具体用法?C# BaseGameResponse怎么用?C# BaseGameResponse使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BaseGameResponse类属于ZyGames.Framework.Game.Service命名空间,在下文中一共展示了BaseGameResponse类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ResponseError
public virtual void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
{
MessageHead head = new MessageHead(actionGetter.GetMsgId(), actionGetter.GetActionId(), errorCode, errorInfo);
MessageStructure sb = new MessageStructure();
sb.WriteBuffer(head);
response.BinaryWrite(sb.PopBuffer());
}
开发者ID:juneman,项目名称:Scut,代码行数:7,代码来源:ActionDispatcher.cs
示例2: DoAction
/// <summary>
///
/// </summary>
/// <param name="actionGetter"></param>
/// <param name="response"></param>
protected void DoAction(ActionGetter actionGetter, BaseGameResponse response)
{
if (GameEnvironment.IsRunning)
{
OnRequested(actionGetter, response);
ActionFactory.Request(actionGetter, response);
}
else
{
response.WriteError(actionGetter, Language.Instance.ErrorCode, Language.Instance.ServerMaintain);
}
}
开发者ID:houguohua,项目名称:Scut,代码行数:17,代码来源:GameBaseHost.cs
示例3: ResponseError
public override void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
{
var result = new ResultData()
{
MsgId = actionGetter.GetMsgId(),
ActionId = actionGetter.GetActionId(),
ErrorCode = errorCode,
ErrorInfo = errorInfo,
Data = null
};
//实现出错处理下发
response.BinaryWrite(Encoding.UTF8.GetBytes(MathUtils.ToJson(result)));
}
开发者ID:daneric,项目名称:Scut-samples,代码行数:13,代码来源:WebSocketActionDispatcher.cs
示例4: ResponseError
public void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
{
//实现出错处理下发
ResponsePack head = new ResponsePack()
{
MsgId = actionGetter.GetMsgId(),
ActionId = actionGetter.GetActionId(),
ErrorCode = errorCode,
ErrorInfo = errorInfo,
St = actionGetter.GetSt()
};
byte[] headBytes = ProtoBufUtils.Serialize(head);
byte[] buffer = BufferUtils.AppendHeadBytes(headBytes);
response.BinaryWrite(buffer);
}
开发者ID:guccang,项目名称:scutlogic,代码行数:15,代码来源:CustomActionDispatcher.cs
示例5: OnRequested
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
try
{
var actionId = actionGetter.GetActionId();
var uid = actionGetter.GetUserId();
Console.WriteLine("Action{0} from {1}", actionId, uid);
ActionFactory.Request(actionGetter, response, GetUser);
}
catch (Exception ex)
{
TraceLog.WriteError("{0}", ex);
}
}
开发者ID:JohnnyXq,项目名称:Scut,代码行数:15,代码来源:GameHostApp.cs
示例6: WriteResponse
public override void WriteResponse(BaseGameResponse response)
{
SetResponseHead();
byte[] headBytes = ProtoBufUtils.Serialize(_responseHead);
byte[] contentBytes = BuildResponsePack();
byte[] buffer = null;
if (contentBytes == null || contentBytes.Length == 0)
{
buffer = BufferUtils.AppendHeadBytes(headBytes);
}
else
{
buffer = BufferUtils.MergeBytes(
BufferUtils.AppendHeadBytes(headBytes),
contentBytes
);
}
//需要对字节数据加密处理,这里跳过
response.BinaryWrite(buffer);
}
开发者ID:daneric,项目名称:Scut-samples,代码行数:21,代码来源:BaseAction.cs
示例7: WriteDateTime
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="value"></param>
protected static void WriteDateTime(BaseGameResponse response, DateTime value)
{
long ts = (value.ToUniversalTime() - MathUtils.UnixEpochDateTime).TotalSeconds.ToLong();
byte[] outputStream = BitConverter.GetBytes(ts);
response.Write(outputStream);
}
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:11,代码来源:DataStruct.cs
示例8: WriteLong
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="aValue"></param>
protected static void WriteLong(BaseGameResponse response, Int64 aValue)
{
byte[] outputStream = BitConverter.GetBytes(aValue);
response.Write(outputStream);
}
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:10,代码来源:DataStruct.cs
示例9: WriteString
/// <summary>
/// 写入字节流
/// </summary>
/// <param name="aValue"></param>
/// <param name="response"></param>
protected static void WriteString(BaseGameResponse response, string aValue)
{
byte[] outputStream = System.Text.Encoding.UTF8.GetBytes(aValue);
int iLen = outputStream.Length;
byte[] outputStreamForLen = BitConverter.GetBytes(iLen);
response.BinaryWrite(outputStreamForLen);
if (outputStream.Length > 0)
{
response.BinaryWrite(outputStream);
}
}
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:16,代码来源:DataStruct.cs
示例10: WriteHead
/// <summary>
/// 输出当前协议
/// </summary>
protected void WriteHead(BaseGameResponse response, int aAction, int errorCode, string errorInfo, int msgId, string st)
{
PushIntoStackObj(errorCode, 0);//int errorCode
PushIntoStackObj(msgId, 1);//int msgid
PushIntoStackObj(errorInfo, 2); //string info
PushIntoStackObj(aAction, 3); //int actionId
PushIntoStackObj(st, 4); //int St timespan
//extent head
if (_propertyStruct != null)
{
if (_propertyStruct.IsEmpty)
{
PushIntoStackObj(0, 5);
}
else
{
PushIntoStackObj(1, 5); //int property head length=1
PushIntoStackObj(_propertyStruct, 6);
}
}
WriteActionNum(response); //total package length
InternalWriteAction(response);
}
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:27,代码来源:DataStruct.cs
示例11: InternalWriteAction
/// <summary>
/// 内部输出Action的值
/// </summary>
/// <returns>无</returns>
protected void InternalWriteAction(BaseGameResponse response)
{
foreach (object obj in arrayList)
{
Type type = obj.GetType();
if (type == typeof(String))
{
WriteString(response, Convert.ToString(obj));
}
else if (type == typeof(double))
{
WriteDouble(response, Convert.ToDouble(obj));
}
else if (type == typeof(float))
{
WriteFloat(response, Convert.ToSingle(obj));
}
else if (type == typeof(Int64))
{
WriteLong(response, Convert.ToInt64(obj));
}
else if (type == typeof(Int32) || type.IsEnum)
{
WriteInt(response, Convert.ToInt32(obj));
}
else if (type == typeof(Int16))
{
WriteShort(response, Convert.ToInt16(obj));
}
else if (type == typeof(UInt64))
{
WriteULong(response, Convert.ToUInt64(obj));
}
else if (type == typeof(UInt32))
{
WriteUInt(response, Convert.ToUInt32(obj));
}
else if (type == typeof(UInt16))
{
WriteUShort(response, Convert.ToUInt16(obj));
}
else if (type == typeof(Byte))
{
WriteByte(response, Convert.ToByte(obj));
}
else if (type == typeof(bool))
{
WriteBool(response, Convert.ToBoolean(obj));
}
else if (type == typeof(DateTime))
{
WriteDateTime(response, Convert.ToDateTime(obj));
}
else if (type == typeof(DataStruct))
{
DataStruct ds = ((DataStruct)obj);
ds.WriteActionNum(response);
ds.InternalWriteAction(response);
}
else if (type == typeof(byte[]))
{
//By Seamoon已序列化好的内容,直接写入
var bytes = (byte[])(obj);
WriteInt(response, bytes.Length);
response.Write(bytes);
}
}
}
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:72,代码来源:DataStruct.cs
示例12: WriteHead
/// <summary>
/// 输出当前协议
/// </summary>
protected void WriteHead(BaseGameResponse response, int aAction, int errorCode, string errorInfo, int msgId, string st)
{
PushIntoStackObj(errorCode, 0);
PushIntoStackObj(msgId, 1);
//结果String
PushIntoStackObj(errorInfo, 2);
PushIntoStackObj(aAction, 3);
//St
PushIntoStackObj(st, 4);
WriteActionNum(response);
InternalWriteAction(response);
}
开发者ID:kehaoran74,项目名称:Scut,代码行数:15,代码来源:DataStruct.cs
示例13: OnRequested
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
Console.WriteLine("Client {0} request action {1}", actionGetter.GetSessionId(), actionGetter.GetActionId());
}
开发者ID:Menq,项目名称:ScutServer_MQ,代码行数:4,代码来源:MainClass.cs
示例14: OnRequested
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
Console.WriteLine("url:{0}", actionGetter.ToParamString());
base.OnRequested(actionGetter, response);
}
开发者ID:daneric,项目名称:Scut-samples,代码行数:5,代码来源:MainClass.cs
示例15: WriteResponse
/// <summary>
///
/// </summary>
/// <param name="response"></param>
public override void WriteResponse(BaseGameResponse response)
{
byte[] buffer = BuildResponsePack();
response.BinaryWrite(buffer);
}
开发者ID:GamesDesignArt,项目名称:UniversalCommon,代码行数:9,代码来源:BinaryAction.cs
示例16: OnRequested
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
base.OnRequested(actionGetter, response);
}
开发者ID:houguohua,项目名称:Scut,代码行数:4,代码来源:MainClass.cs
示例17: OnRequested
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
Console.WriteLine("Receice actionId:{0}", actionGetter.GetActionId());
base.OnRequested(actionGetter, response);
}
开发者ID:daneric,项目名称:Scut-samples,代码行数:5,代码来源:MainClass.cs
示例18: BinaryWriteResponse
/// <summary>
///
/// </summary>
/// <param name="response"></param>
protected void BinaryWriteResponse(BaseGameResponse response) {
if (!isNotRespond) {
WriteHeadProperty();
BuildPacket();
}
WriteAction(response);
WriteEnd();
}
开发者ID:daneric,项目名称:Scut,代码行数:12,代码来源:GameStruct.cs
示例19: OnRequested
/// <summary>
/// Raises the requested event.
/// </summary>
/// <param name="actionGetter">Http get.</param>
/// <param name="response">Response.</param>
protected virtual void OnRequested(ActionGetter actionGetter, BaseGameResponse response)
{
}
开发者ID:yunjoker,项目名称:Scut,代码行数:8,代码来源:GameBaseHost.cs
示例20: WriteResponse
/// <summary>
/// Write response
/// </summary>
public virtual void WriteResponse(BaseGameResponse response)
{
BuildPacket();
WriteAction(response);
WriteEnd();
}
开发者ID:juneman,项目名称:Scut,代码行数:9,代码来源:GameStruct.cs
注:本文中的ZyGames.Framework.Game.Service.BaseGameResponse类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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