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C# cocos2d.CCObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中cocos2d.CCObject的典型用法代码示例。如果您正苦于以下问题:C# CCObject类的具体用法?C# CCObject怎么用?C# CCObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CCObject类属于cocos2d命名空间,在下文中一共展示了CCObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: backCallback

 public void backCallback(CCObject pSender)
 {
     CCScene s = new RenderTextureScene();
     s.addChild(RenderTextureScene.backTestCase());
     CCDirector.sharedDirector().replaceScene(s);
     //s->release();
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:RenderTextureTestDemo.cs


示例2: onPause

 public void onPause(CCObject pSender)
 {
     if (CCDirector.sharedDirector().isPaused)
         CCDirector.sharedDirector().resume();
     else
         CCDirector.sharedDirector().pause();
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:IntervalLayer.cs


示例3: menuCallback

        public void menuCallback(CCObject pSender)
        {
            CCMenuItemFont pItem = (CCMenuItemFont)pSender;
            int nIndex = pItem.zOrder - BugsTestScene.kItemTagBasic;

            CCScene pScene = CCScene.node();
            CCLayer pLayer = null;

            switch (nIndex)
            {
                case 0:
                    pLayer = new Bug350Layer();
                    pLayer.init();
                    break;
                case 1:
                    pLayer = new Bug422Layer();
                    pLayer.init();
                    break;
                case 2:
                    pLayer = new Bug458Layer();
                    pLayer.init();
                    break;
                case 3:
                    pLayer = new Bug624Layer();
                    pLayer.init();
                    break;
                case 4:
                    pLayer = new Bug886Layer();
                    pLayer.init();
                    break;
                case 5:
                    pLayer = new Bug899Layer();
                    pLayer.init();
                    break;
                case 6:
                    pLayer = new Bug914Layer();
                    pLayer.init();
                    break;
                case 7:
                    pLayer = new Bug1159Layer();
                    pLayer.init();
                    break;
                case 8:
                    pLayer = new Bug1174Layer();
                    pLayer.init();
                    break;
                case 9:
                    pLayer = new CCDefaultCodeBug();
                    pLayer.init();
                    break;
                case 10:
                    pLayer = new DispatcherTest();
                    pLayer.init();
                    break;
                default:
                    break;
            }
            pScene.addChild(pLayer);
            CCDirector.sharedDirector().replaceScene(pScene);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:60,代码来源:BugsTestMainLayer.cs


示例4: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene s = new ActionManagerTestScene();
            s.addChild(restartActionManagerAction());

            CCDirector.sharedDirector().replaceScene(s);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:ActionManagerTest.cs


示例5: menuCallback

        public void menuCallback(CCObject pSender)
        {
            CCMenuItemFont pItem = (CCMenuItemFont)pSender;
            int nIndex = pItem.zOrder - PerformanceTestScene.kItemTagBasic;

            switch (nIndex)
            {
                case 0:
                    PerformanceNodeChildrenTest.runNodeChildrenTest();
                    break;
                case 1:
                    PerformanceParticleTest.runParticleTest();
                    break;
                case 2:
                    PerformanceSpriteTest.runSpriteTest();
                    break;
                case 3:
                    PerformanceTextureTest.runTextureTest();
                    break;
                case 4:
                    PerformanceTouchesTest.runTouchesTest();
                    break;
                default:
                    break;
            }
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:26,代码来源:PerformanceMainLayer.cs


示例6: onPushScene

 public void onPushScene(CCObject pSender)
 {
     CCScene scene = new SceneTestScene();
     CCLayer pLayer = new SceneTestLayer2();
     scene.addChild(pLayer, 0);
     CCDirector.sharedDirector().pushScene(scene);
 }
开发者ID:ChowZenki,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:SceneTestLayer1.cs


示例7: backCallback

 public void backCallback(CCObject pSender)
 {
     CCScene s = new ProgressActionsTestScene();
     s.addChild(ProgressActionsTestScene.backAction());
     CCDirector.sharedDirector().replaceScene(s);
     //s->release();
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:SpriteDemo.cs


示例8: backCallback

 public void backCallback(CCObject pSender)
 {
     CCScene s = new TextInputTestScene();
     s.addChild(textinputTestScene.backTextInputTest());
     CCDirector.sharedDirector().replaceScene(s);
     //s->release();
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:TextInputTest.cs


示例9: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene s = new TileMapTestScene();
            s.addChild(TileMapTestScene.restartTileMapAction()); 

            CCDirector.sharedDirector().replaceScene(s);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:TileDemo.cs


示例10: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene s = new ParallaxTestScene();
            s.addChild(ParallaxTestScene.restartParallaxAction());

            CCDirector.sharedDirector().replaceScene(s);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:ParallaxDemo.cs


示例11: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene s = new CocosNodeTestScene();//CCScene.node();
            s.addChild(CocosNodeTestScene.restartCocosNodeAction());

            CCDirector.sharedDirector().replaceScene(s);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:TestCocosNodeDemo.cs


示例12: onReplaceScene

 public void onReplaceScene(CCObject pSender)
 {
     CCScene pScene = new SceneTestScene();
     CCLayer pLayer = new SceneTestLayer3();
     pScene.addChild(pLayer, 0);
     CCDirector.sharedDirector().replaceScene(pScene);
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:SceneTestLayer2.cs


示例13: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene s = new SpriteTestScene();
            s.addChild(SpriteTestScene.restartSpriteTestAction());

            CCDirector.sharedDirector().replaceScene(s);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:SpriteTestDemo.cs


示例14: nextCallback

 public void nextCallback(CCObject pSender)
 {
     CCScene s = new EaseActionsTestScene();
     s.addChild(EaseTest.nextEaseAction());
     CCDirector.sharedDirector().replaceScene(s);
     ;
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:EaseActionsTest.cs


示例15: nextCallback

        public virtual void nextCallback(CCObject pSender)
        {
            m_nCurCase++;
            m_nCurCase = m_nCurCase % m_nMaxCases;

            showCurrentTest();
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:PerformBasicLayer.cs


示例16: MainMenuCallback

        public virtual void MainMenuCallback(CCObject pSender)
        {
            CCScene pScene = CCScene.node();
            CCLayer pLayer = new TestController();

            pScene.addChild(pLayer);
            CCDirector.sharedDirector().replaceScene(pScene);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:8,代码来源:testBasic.cs


示例17: btnSettingClickHandle

 public void btnSettingClickHandle(CCObject sender)
 {
     //CCScene _wolfGameSettingScene = new WolfGameSettingScene();
     //CCDirector.sharedDirector().replaceScene(_wolfGameSettingScene);
     CCScene _wolfGameSettingScene = new WolfGameSettingScene();
     CCScene transScene = CCTransitionZoomFlipX.transitionWithDuration(12f, _wolfGameSettingScene, tOrientation.kOrientationLeftOver);//场景切换特效
     CCDirector.sharedDirector().pushScene(transScene);
 }
开发者ID:GhostSoar,项目名称:LearningCocos2d_xForXNA,代码行数:8,代码来源:WolfMenuLayer.cs


示例18: backCallback

        public virtual void backCallback(CCObject pSender)
        {
            m_nCurCase--;
            if (m_nCurCase < 0)
                m_nCurCase += m_nMaxCases;

            showCurrentTest();
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:8,代码来源:PerformBasicLayer.cs


示例19: onReplaceSceneTran

 public void onReplaceSceneTran(CCObject pSender)
 {
     CCScene pScene = new SceneTestScene();
     CCLayer pLayer = new SceneTestLayer3();
     pScene.addChild(pLayer, 0);
     CCDirector.sharedDirector().replaceScene(pScene);
     //(CCTransitionFlipX.transitionWithDuration(2, pScene));
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:8,代码来源:SceneTestLayer2.cs


示例20: restartCallback

        public void restartCallback(CCObject pSender)
        {
            CCScene pScene = new SchedulerTestScene();
            CCLayer pLayer = SchedulerTestScene.restartSchedulerTest();

            pScene.addChild(pLayer);
            CCDirector.sharedDirector().replaceScene(pScene);
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:8,代码来源:SchedulerTestLayer.cs



注:本文中的cocos2d.CCObject类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# cocos2d.CCPoint类代码示例发布时间:2022-05-26
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