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C# ezEvade.EvadeSpellData类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ezEvade.EvadeSpellData的典型用法代码示例。如果您正苦于以下问题:C# EvadeSpellData类的具体用法?C# EvadeSpellData怎么用?C# EvadeSpellData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EvadeSpellData类属于ezEvade命名空间,在下文中一共展示了EvadeSpellData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CreateEvadeSpellMenu

        private static Menu CreateEvadeSpellMenu(EvadeSpellData spell)
        {

            string menuName = spell.name + " (" + spell.spellKey.ToString() + ") Settings";

            if (spell.isItem)
            {
                menuName = spell.name + " Settings";
            }

            Menu newSpellMenu = evadeSpellMenu.IsSubMenu ? evadeSpellMenu.Parent.AddSubMenuEx(menuName, spell.charName + spell.name + "EvadeSpellSettings") : evadeSpellMenu.AddSubMenuEx(menuName, spell.charName + spell.name + "EvadeSpellSettings");
            newSpellMenu.Add(spell.name + "UseEvadeSpell", new CheckBox("Use Spell", true));
            newSpellMenu.Add(spell.name + "EvadeSpellDangerLevel", new Slider("Danger Level", spell.dangerlevel - 1, 0, 4));

            var slider = newSpellMenu.Add(spell.name + "EvadeSpellMode", new Slider("Spell Mode", GetDefaultSpellMode(spell), 0, 2));
            var array = new[] { "Undodgeable", "Activation Time", "Always" };
            slider.OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args)
            {
                sender.DisplayName = array[args.NewValue];
            };
            slider.DisplayName = array[slider.CurrentValue];

            //newSpellMenu.AddItem(new MenuItem(spell.name + "SpellActivationTime", "Spell Activation Time").SetValue(new Slider(0, 0, 1000)));

            //Menu newSpellMiscMenu = new Menu("Misc Settings", spell.charName + spell.name + "EvadeSpellMiscSettings");
            //newSpellMenu.AddSubMenuEx(newSpellMiscMenu);

            return newSpellMenu;
        }
开发者ID:HeheheM,项目名称:Elobuddy-3,代码行数:29,代码来源:EvadeSpell.cs


示例2: CreateEvadeSpellMenu

        private static Menu CreateEvadeSpellMenu(EvadeSpellData spell)
        {

            string menuName = spell.name + " (" + spell.spellKey.ToString() + ") Settings";

            if (spell.isItem)
            {
                menuName = spell.name + " Settings";
            }

            Menu newSpellMenu = new Menu(menuName, spell.charName + spell.name + "EvadeSpellSettings");
            newSpellMenu.AddItem(new MenuItem(spell.name + "UseEvadeSpell", "Use Spell").SetValue(true));

            newSpellMenu.AddItem(new MenuItem(spell.name + "EvadeSpellDangerLevel", "Danger Level")
                .SetValue(new StringList(new[] { "Low", "Normal", "High", "Extreme" }, spell.dangerlevel - 1)));
            //newSpellMenu.AddItem(new MenuItem(spell.name + "SpellActivationTime", "Spell Activation Time").SetValue(new Slider(0, 0, 1000)));

            //Menu newSpellMiscMenu = new Menu("Misc Settings", spell.charName + spell.name + "EvadeSpellMiscSettings");
            //newSpellMenu.AddSubMenu(newSpellMiscMenu);

            newSpellMenu.AddItem(new MenuItem(spell.name + "EvadeSpellMode", "Spell Mode")
                .SetValue(new StringList(new[] { "Undodgeable", "Activation Time", "Always" },
                    GetDefaultSpellMode(spell))));

            evadeSpellMenu.AddSubMenu(newSpellMenu);

            return newSpellMenu;
        }
开发者ID:aikoy,项目名称:ezEvade,代码行数:28,代码来源:EvadeSpell.cs


示例3: UseEkkoR

        public static bool UseEkkoR(EvadeSpellData evadeSpell, bool process = true)
        {
            if ((from obj in ObjectManager.Get<Obj_AI_Minion>() where obj != null && obj.IsValid && !obj.IsDead && obj.Name == "Ekko" && obj.IsAlly select obj.ServerPosition.To2D()).Any(blinkPos => !blinkPos.CheckDangerousPos(10)))
            {
                EvadeSpell.CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), process);
                //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                return true;
            }

            return false;
        }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:11,代码来源:SpecialEvadeSpell.cs


示例4: LoadSpecialSpell

        public static void LoadSpecialSpell(EvadeSpellData spellData)
        {
            if (spellData.spellName == "EkkoEAttack")
            {
                spellData.useSpellFunc = UseEkkoE2;
            }

            if (spellData.spellName == "EkkoR")
            {
                spellData.useSpellFunc = UseEkkoR;
            }
        }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:12,代码来源:SpecialEvadeSpell.cs


示例5: UseBrokenWings

        public static bool UseBrokenWings(EvadeSpellData evadeSpell, bool process = false)
        {
            var posInfo = EvadeHelper.GetBestPositionDash(evadeSpell);
            if (posInfo != null)
            {
                EvadeCommand.MoveTo(posInfo.position);
                DelayAction.Add(50, () => EvadeSpell.CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), process));
                return true;
            }

            return false;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:12,代码来源:SpecialEvadeSpell.cs


示例6: CastSpell

        public static void CastSpell(EvadeSpellData spellData, Vector2 movePos)
        {
            EvadeSpell.lastSpellEvadeCommand = new EvadeCommand
            {
                order = EvadeOrderCommand.CastSpell,
                targetPosition = movePos,
                evadeSpellData = spellData,
                timestamp = EvadeUtils.TickCount,
                isProcessed = false
            };

            myHero.Spellbook.CastSpell(spellData.spellKey, movePos.To3D(), false);
        }
开发者ID:aikoy,项目名称:ezEvade,代码行数:13,代码来源:EvadeCommand.cs


示例7: Attack

        public static void Attack(EvadeSpellData spellData, Obj_AI_Base target)
        {
            EvadeSpell.lastSpellEvadeCommand = new EvadeCommand
            {
                order = EvadeOrderCommand.Attack,
                target = target,
                evadeSpellData = spellData,
                timestamp = EvadeUtils.TickCount,
                isProcessed = false
            };

            Player.IssueOrder(GameObjectOrder.AttackUnit, target, false);
        }
开发者ID:GodLS,项目名称:EloBuddy-Addons,代码行数:13,代码来源:EvadeCommand.cs


示例8: CastSpell

        public static void CastSpell(EvadeSpellData spellData, Obj_AI_Base target)
        {
            EvadeSpell.lastSpellEvadeCommand = new EvadeCommand
            {
                order = EvadeOrderCommand.CastSpell,
                target = target,
                evadeSpellData = spellData,
                timestamp = EvadeUtils.TickCount,
                isProcessed = false
            };

            myHero.Spellbook.CastSpell(spellData.spellKey, target, false);
        }
开发者ID:GodLS,项目名称:EloBuddy-Addons,代码行数:13,代码来源:EvadeCommand.cs


示例9: UsePounce

        public static bool UsePounce(EvadeSpellData evadeSpell, bool proecess = true)
        {
            if (myHero.CharData.BaseSkinName != "Nidalee")
            {
                var posInfo = EvadeHelper.GetBestPositionDash(evadeSpell);
                if (posInfo != null)
                {
                    EvadeSpell.CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), proecess);
                    return true;
                }
            }

            return false;
        }
开发者ID:jis424,项目名称:LeagueSharp,代码行数:14,代码来源:SpecialEvadeSpell.cs


示例10: UseEkkoE2

        public static bool UseEkkoE2(EvadeSpellData evadeSpell, bool process = true)
        {
            if (myHero.HasBuff("ekkoeattackbuff"))
            {
                var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell);
                if (posInfo != null && posInfo.target != null)
                {
                    EvadeSpell.CastEvadeSpell(() => EvadeCommand.Attack(evadeSpell, posInfo.target), process);
                    //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                    return true;
                }
            }

            return false;
        }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:15,代码来源:SpecialEvadeSpell.cs


示例11: LoadSpecialSpell

        public static void LoadSpecialSpell(EvadeSpellData spellData)
        {
            if (spellData.spellName == "EkkoEAttack")
            {
                spellData.useSpellFunc = UseEkkoE2;
            }

            if (spellData.spellName == "EkkoR")
            {
                spellData.useSpellFunc = UseEkkoR;
            }

            if (spellData.spellName == "Pounce")
            {
                spellData.useSpellFunc = UsePounce;
            }

            if (spellData.spellName == "RivenTriCleave")
            {
                spellData.useSpellFunc = UseBrokenWings;
            }
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:22,代码来源:SpecialEvadeSpell.cs


示例12: GetDefaultSpellMode

 public static int GetDefaultSpellMode(EvadeSpellData spell)
 {
     return 0;
 }
开发者ID:aikoy,项目名称:ezEvade,代码行数:4,代码来源:EvadeSpell.cs


示例13: GetBestPosition

        public static PositionInfo GetBestPosition(EvadeSpellData evadeSpell = null)
        {
            int posChecked = 0;
            int maxPosToCheck = 50;
            int posRadius = 50;
            int radiusIndex = 0;

            var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"].Cast<Slider>().CurrentValue;
            var extraEvadeDistance = ObjectCache.menuCache.cache["ExtraEvadeDistance"].Cast<Slider>().CurrentValue;

            SpellDetector.UpdateSpells();
            CalculateEvadeTime();

            if (ObjectCache.menuCache.cache["CalculateWindupDelay"].Cast<CheckBox>().CurrentValue)
            {
                var extraWindupDelay = Evade.lastWindupTime - EvadeUtils.TickCount;
                if (extraWindupDelay > 0)
                {
                    extraDelayBuffer += (int)extraWindupDelay;
                }
            }

            extraDelayBuffer += (int)(Evade.avgCalculationTime);

            if (ObjectCache.menuCache.cache["HigherPrecision"].Cast<CheckBox>().CurrentValue)
            {
                maxPosToCheck = 150;
                posRadius = 25;
            }

            Vector2 heroPoint = ObjectCache.myHeroCache.serverPos2D;
            Vector2 lastMovePos = Game.CursorPos.LSTo2D();

            List<PositionInfo> posTable = new List<PositionInfo>();

            Spell lowestEvadeTimeSpell;
            var lowestEvadeTime = SpellDetector.GetLowestEvadeTime(out lowestEvadeTimeSpell);

            List<Vector2> fastestPositions = GetFastestPositions();

            foreach (var pos in fastestPositions) //add the fastest positions into list of candidates
            {
                posTable.Add(InitPositionInfo(pos, extraDelayBuffer, extraEvadeDistance, lastMovePos, lowestEvadeTimeSpell));
            }

            /*if (SpellDetector.spells.Count() == 1)
            {
                var sortedFastestTable =
                posTable.OrderBy(p => p.posDangerLevel);

                if (sortedFastestTable.First() != null && sortedFastestTable.First().posDangerLevel > 0)
                {
                    //use fastest
                }
            }*/

            while (posChecked < maxPosToCheck)
            {
                radiusIndex++;

                int curRadius = radiusIndex * (2 * posRadius);
                int curCircleChecks = (int)Math.Ceiling((2 * Math.PI * (double)curRadius) / (2 * (double)posRadius));

                for (int i = 1; i < curCircleChecks; i++)
                {
                    posChecked++;
                    var cRadians = (2 * Math.PI / (curCircleChecks - 1)) * i; //check decimals
                    var pos = new Vector2((float)Math.Floor(heroPoint.X + curRadius * Math.Cos(cRadians)), (float)Math.Floor(heroPoint.Y + curRadius * Math.Sin(cRadians)));

                    posTable.Add(InitPositionInfo(pos, extraDelayBuffer, extraEvadeDistance, lastMovePos, lowestEvadeTimeSpell));
                }
            }

            IOrderedEnumerable<PositionInfo> sortedPosTable;

            if (ObjectCache.menuCache.cache["EvadeMode"].Cast<ComboBox>().CurrentValue == 1)
            {
                sortedPosTable =
                posTable.OrderBy(p => p.isDangerousPos)
                        .ThenByDescending(p => p.intersectionTime)
                        .ThenBy(p => p.posDangerLevel)
                        .ThenBy(p => p.posDangerCount);

                fastEvadeMode = true;

            }
            else if (ObjectCache.menuCache.cache["FastEvadeActivationTime"].Cast<Slider>().CurrentValue > 0
               && ObjectCache.menuCache.cache["FastEvadeActivationTime"].Cast<Slider>().CurrentValue + ObjectCache.gamePing + extraDelayBuffer > lowestEvadeTime)
            {
                sortedPosTable =
                posTable.OrderBy(p => p.isDangerousPos)
                        .ThenByDescending(p => p.intersectionTime)
                        .ThenBy(p => p.posDangerLevel)
                        .ThenBy(p => p.posDangerCount);

                fastEvadeMode = true;
            }
            else
            {
                sortedPosTable =
//.........这里部分代码省略.........
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:101,代码来源:EvadeHelper.cs


示例14: GetSpellDangerLevel

        public static int GetSpellDangerLevel(EvadeSpellData spell)
        {
            var dangerStr = ObjectCache.menuCache.cache[spell.name + "EvadeSpellDangerLevel"].Cast<Slider>().DisplayName;

            var dangerlevel = 1;

            switch (dangerStr)
            {
                case "Low":
                    dangerlevel = 1;
                    break;
                case "High":
                    dangerlevel = 3;
                    break;
                case "Extreme":
                    dangerlevel = 4;
                    break;
                default:
                    dangerlevel = 2;
                    break;
            }

            return dangerlevel;
        }
开发者ID:GodLS,项目名称:EloBuddy-Addons,代码行数:24,代码来源:EvadeSpell.cs


示例15: GetDefaultSpellMode

        public static int GetDefaultSpellMode(EvadeSpellData spell)
        {
            if (spell.dangerlevel > 3)
            {
                return 0;
            }

            return 1;
        }
开发者ID:GodLS,项目名称:EloBuddy-Addons,代码行数:9,代码来源:EvadeSpell.cs


示例16: CreateEvadeSpellMenu

        private static Menu CreateEvadeSpellMenu(EvadeSpellData spell)
        {
            string menuName = spell.name + " (" + spell.spellKey.ToString() + ") Settings";

            if (spell.isItem)
            {
                menuName = spell.name + " Settings";
            }

            evadeSpellMenu.AddGroupLabel(menuName);
            evadeSpellMenu.Add(spell.name + "UseEvadeSpell", new CheckBox("Use Spell"));
            evadeSpellMenu.Add(spell.name + "EvadeSpellDangerLevel", new ComboBox("Danger Level", spell.dangerlevel - 1, "Low", "Normal", "High", "Extreme"));
            evadeSpellMenu.Add(spell.name + "EvadeSpellMode", new ComboBox("Spell Mode", GetDefaultSpellMode(spell), "Undodgeable", "Activation Time", "Always"));

            return evadeSpellMenu;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:16,代码来源:EvadeSpell.cs


示例17: GetSpellDangerLevel

        public static int GetSpellDangerLevel(EvadeSpellData spell)
        {
            var dangerStr = ObjectCache.menuCache.cache[spell.name + "EvadeSpellDangerLevel"].Cast<ComboBox>().CurrentValue;

            var dangerlevel = 1;

            switch (dangerStr)
            {
                case 0:
                    dangerlevel = 1;
                    break;
                case 2:
                    dangerlevel = 3;
                    break;
                case 3:
                    dangerlevel = 4;
                    break;
                default:
                    dangerlevel = 2;
                    break;
            }

            return dangerlevel;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:24,代码来源:EvadeSpell.cs


示例18: GetBestPositionDash

        public static PositionInfo GetBestPositionDash(EvadeSpellData spell)
        {
            int posChecked = 0;
            int maxPosToCheck = 100;
            int posRadius = 50;
            int radiusIndex = 0;

            var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"].Cast<Slider>().CurrentValue;
            var extraEvadeDistance = 100;// Evade.menu.SubMenu("MiscSettings").SubMenu("ExtraBuffers").Item("ExtraEvadeDistance").GetValue<Slider>().Value;
            var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"].Cast<Slider>().CurrentValue;

            Vector2 heroPoint = ObjectCache.myHeroCache.serverPos2DPing;
            Vector2 lastMovePos = Game.CursorPos.To2D();

            List<PositionInfo> posTable = new List<PositionInfo>();
            List<int> spellList = SpellDetector.GetSpellList();

            int minDistance = 50; //Math.Min(spell.range, minDistance)
            int maxDistance = int.MaxValue;

            if (spell.fixedRange)
            {
                minDistance = maxDistance = (int)spell.range;
            }

            while (posChecked < maxPosToCheck)
            {
                radiusIndex++;

                int curRadius = radiusIndex * (2 * posRadius) + (minDistance - 2 * posRadius);
                int curCircleChecks = (int)Math.Ceiling((2 * Math.PI * (double)curRadius) / (2 * (double)posRadius));

                for (int i = 1; i < curCircleChecks; i++)
                {
                    posChecked++;
                    var cRadians = (2 * Math.PI / (curCircleChecks - 1)) * i; //check decimals
                    var pos = new Vector2((float)Math.Floor(heroPoint.X + curRadius * Math.Cos(cRadians)), (float)Math.Floor(heroPoint.Y + curRadius * Math.Sin(cRadians)));

                    var posInfo = CanHeroWalkToPos(pos, spell.speed, extraDelayBuffer + ObjectCache.gamePing, extraDist);
                    posInfo.isDangerousPos = pos.CheckDangerousPos(6);
                    posInfo.hasExtraDistance = extraEvadeDistance > 0 ? pos.CheckDangerousPos(extraEvadeDistance) : false;// ? 1 : 0;
                    posInfo.distanceToMouse = pos.GetPositionValue();
                    posInfo.spellList = spellList;

                    posInfo.posDistToChamps = pos.GetDistanceToChampions();

                    posTable.Add(posInfo);
                }

                if (curRadius >= maxDistance)
                    break;
            }

            var sortedPosTable =
                posTable.OrderBy(p => p.isDangerousPos)
                        .ThenBy(p => p.posDangerLevel)
                        .ThenBy(p => p.posDangerCount)
                        .ThenBy(p => p.hasExtraDistance)
                        .ThenBy(p => p.distanceToMouse);

            foreach (var posInfo in sortedPosTable)
            {
                if (CheckPathCollision(myHero, posInfo.position) == false)
                {
                    if (PositionInfoStillValid(posInfo, spell.speed))
                    {
                        return posInfo;
                    }
                }
            }

            return null;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:73,代码来源:EvadeHelper.cs


示例19: GetBestPositionTargetedDash

        public static PositionInfo GetBestPositionTargetedDash(EvadeSpellData spell)
        {
            /*if (spell.spellDelay > 0)
            {
                if (CheckWindupTime(spell.spellDelay))
                {
                    return null;
                }
            }*/

            var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"].Cast<Slider>().CurrentValue;
            //var extraEvadeDistance = 100;// Evade.menu.SubMenu("MiscSettings").SubMenu("ExtraBuffers").Item("ExtraEvadeDistance").GetValue<Slider>().Value;
            var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"].Cast<Slider>().CurrentValue;

            Vector2 heroPoint = ObjectCache.myHeroCache.serverPos2DPing;
            Vector2 lastMovePos = Game.CursorPos.To2D();

            List<PositionInfo> posTable = new List<PositionInfo>();
            List<int> spellList = SpellDetector.GetSpellList();

            int minDistance = 50; //Math.Min(spell.range, minDistance)
            int maxDistance = int.MaxValue;

            if (spell.fixedRange)
            {
                minDistance = maxDistance = (int)spell.range;
            }

            List<Obj_AI_Base> collisionCandidates = new List<Obj_AI_Base>();

            if (spell.spellTargets.Contains(SpellTargets.Targetables))
            {
                foreach (var obj in ObjectManager.Get<Obj_AI_Base>()
                    .Where(h => !h.IsMe && h.IsValidTarget(spell.range, false)))
                {
                    if (obj.GetType() == typeof(Obj_AI_Turret) && ((Obj_AI_Turret)obj).IsValid())
                    {
                        collisionCandidates.Add(obj);
                    }
                }
            }
            else
            {
                List<AIHeroClient> heroList = new List<AIHeroClient>();

                if (spell.spellTargets.Contains(SpellTargets.EnemyChampions)
                    && spell.spellTargets.Contains(SpellTargets.AllyChampions))
                {
                    heroList = EntityManager.Heroes.AllHeroes;
                }
                else if (spell.spellTargets.Contains(SpellTargets.EnemyChampions))
                {
                    heroList = EntityManager.Heroes.Enemies;
                }
                else if (spell.spellTargets.Contains(SpellTargets.AllyChampions))
                {
                    heroList = EntityManager.Heroes.Allies;
                }

                foreach (var hero in heroList.Where(h => !h.IsMe && h.IsValidTarget(spell.range)))
                {
                    collisionCandidates.Add(hero);
                }

                List<Obj_AI_Minion> minionList = new List<Obj_AI_Minion>();

                if (spell.spellTargets.Contains(SpellTargets.EnemyMinions)
                    && spell.spellTargets.Contains(SpellTargets.AllyMinions))
                {
                    minionList = EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Both, Player.Instance.ServerPosition, spell.range).ToList();
                }
                else if (spell.spellTargets.Contains(SpellTargets.EnemyMinions))
                {
                    minionList = EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy, Player.Instance.ServerPosition, spell.range).ToList();
                }
                else if (spell.spellTargets.Contains(SpellTargets.AllyMinions))
                {
                    minionList = EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Ally, Player.Instance.ServerPosition, spell.range).ToList();
                }

                foreach (var minion in minionList.Where(h => h.IsValidTarget(spell.range)))
                {
                    collisionCandidates.Add(minion);
                }
            }

            foreach (var candidate in collisionCandidates)
            {
                var pos = candidate.ServerPosition.To2D();

                PositionInfo posInfo;

                if (spell.spellName == "YasuoDashWrapper")
                {
                    bool hasDashBuff = false;

                    foreach (var buff in candidate.Buffs)
                    {
                        if (buff.Name == "YasuoDashWrapper")
                        {
//.........这里部分代码省略.........
开发者ID:CONANLXF,项目名称:AIO,代码行数:101,代码来源:EvadeHelper.cs


示例20: GetSpellDangerLevel

        public static int GetSpellDangerLevel(EvadeSpellData spell)
        {
            var dangerStr = ObjectCache.menuCache.cache[spell.name + "EvadeSpellDangerLevel"].GetValue<StringList>().SelectedValue;

            var dangerlevel = 1;

            switch (dangerStr)
            {
                case "Low":
                    dangerlevel = 1;
                    break;
                case "High":
                    dangerlevel = 3;
                    break;
                case "Extreme":
                    dangerlevel = 4;
                    break;
                default:
                    dangerlevel = 2;
                    break;
            }

            return dangerlevel;
        }
开发者ID:aikoy,项目名称:ezEvade,代码行数:24,代码来源:EvadeSpell.cs



注:本文中的ezEvade.EvadeSpellData类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# ezEvade.PositionInfo类代码示例发布时间:2022-05-26
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