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C# fCraft.Command类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中fCraft.Command的典型用法代码示例。如果您正苦于以下问题:C# Command类的具体用法?C# Command怎么用?C# Command使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Command类属于fCraft命名空间,在下文中一共展示了Command类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: TrollHandler

 static void TrollHandler(Player player, Command cmd)
 {
     string Name = cmd.Next();
     if (Name == null)
     {
         player.Message("Player not found. Please specify valid name.");
         return;
     }
     if (!Player.IsValidName(Name))
         return;
     Player target = Server.FindPlayerOrPrintMatches(player, Name, true, true);
     if (target == null)
         return;
     string options = cmd.Next();
     if (options == null)
     {
         CdTroll.PrintUsage(player);
         return;
     }
     string Message = cmd.NextAll();
     if (Message.Length < 1 && options.ToLower() != "leave")
     {
         player.Message("&WError: Please enter a message for {0}.", target.ClassyName);
         return;
     }
     switch (options.ToLower())
     {
         case "pm":
             if (player.Can(Permission.UseColorCodes) && Message.Contains("%"))
             {
                 Message = Color.ReplacePercentCodes(Message);
             }
             Server.Players.Message("&Pfrom {0}: {1}",
                 target.Name, Message);
             break;
         case "ac":
             Chat.SendAdmin(target, Message);
             break;
         case "st":
         case "staff":
             Chat.SendStaff(target, Message);
             break;
         case "i":
         case "impersonate":
         case "msg":
         case "message":
         case "m":
             Server.Message("{0}&S&F: {1}",
                               target.ClassyName, Message);
             break;
         case "leave":
         case "disconnect":
         case "gtfo":
             Server.Players.Message("&SPlayer {0}&S left the server.",
                 target.ClassyName);
             break;
         default: player.Message("Invalid option. Please choose st, ac, pm, message or leave");
             break;
     }
 }
开发者ID:727021,项目名称:800craft,代码行数:60,代码来源:TrollPlugin.cs


示例2: BRB

        internal static void BRB(Player player, Command cmd)
        {
            StreamReader streamReader = new StreamReader("plugins/brbMessage.txt");
            string message = streamReader.ReadToEnd();
            streamReader.Close();

            string msg = cmd.NextAll().Trim();
            if (player.Info.IsMuted)
            {
                player.MessageMuted();
                return;
            }
            if (msg.Length > 0)
            {
                Server.Message("{0}&S &EWill Brb &9({1})",
                                  player.ClassyName, msg);
                player.IsAway = true;
                return;
            }
            else
            {
                Server.Players.Message("&S{0} &EWill Brb &9(" + message + ")", player.ClassyName);
                player.IsAway = true;
            }
        }
开发者ID:FonGames,项目名称:BRB-Plugin--800Craft,代码行数:25,代码来源:Class1.cs


示例3: CModeWater

 internal static void CModeWater(Player player, Command cmd)
 {
     if (!player.Can(Permissions.ControlPhysics))
     {
         player.NoAccessMessage(Permissions.ControlPhysics);
         return;
     }
     string blockpar = cmd.Next();
     string wmt = "";
     int BlockAddr = -1;
     try { BlockAddr = Convert.ToInt32(blockpar); }
     catch
     {
         player.Message("Incorrect parameter!"); return;
     }
     if (BlockAddr < 3 && BlockAddr >= 0)
     {
         player.world.map.modeWater = BlockAddr;
         switch (BlockAddr)
         {
             case 0: wmt = "'none'"; break;
             case 1: wmt = "'infinite'"; break;
             case 2: wmt = "'finite'"; break;
         }
         player.Message("Water mode set to " + wmt + ".");
     }
 }
开发者ID:asiekierka,项目名称:afCraft,代码行数:27,代码来源:MapCommands.cs


示例4: DoZone

        void DoZone( Player player, Command cmd ) {
            if( !player.Can( Permissions.SetSpawn ) ) {
                world.NoAccessMessage( player );
                return;
            }

            string name = cmd.Next();
            if( name == null ) {
                player.Message( "No zone name specified. See " + Color.Help + "/help zone" );
                return;
            }
            if( !Player.IsValidName( name ) ) {
                player.Message( "\"" + name + "\" is not a valid zone name" );
                return;
            }
            Zone zone = new Zone();
            zone.name = name;

            string property = cmd.Next();
            if( property == null ) {
                player.Message( "No zone rank/whitelist/blacklist specified. See " + Color.Help + "/help zone" );
                return;
            }
            PlayerClass minRank = world.classes.ParseClass( property );
            
            if( minRank != null ) {
                zone.buildRank = minRank.rank;
                player.tag = zone;
                player.marksExpected = 2;
                player.marks.Clear();
                player.markCount = 0;
                player.selectionCallback = MakeZone;
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:34,代码来源:MapCommands.cs


示例5: SetParametrization

        public static void SetParametrization(Player p, Command cmd)
        {
            string strFunc = cmd.Next();
            if (string.IsNullOrWhiteSpace(strFunc))
            {
                p.Message("Error: empty parametrization expression");
                return;
            }
            if (strFunc.Length < 3)
            {
                p.Message("Error: expression is too short (should be like x=f(t,u,v))");
                return;
            }

            strFunc = strFunc.ToLower();

            try
            {
                string coordVar = SimpleParser.PreparseAssignment(ref strFunc);
                CheckCoordVar(coordVar);

                Expression expression = SimpleParser.Parse(strFunc, new string[] { "t", "u", "v" });

                p.Message("Expression parsed as " + coordVar + "=" + expression.Print());

                GetPlayerParametrizationCoordsStorage(p)[VarNameToIdx(coordVar[0])] = expression;
            }
            catch (Exception e)
            {
                p.Message("Error: "+e.Message);
            }
        }
开发者ID:GMathioud,项目名称:MyCraft,代码行数:32,代码来源:PrepareParametrizedManifold.cs


示例6: PayHandler

        static void PayHandler(Player player, Command cmd)
        {
            string targetName = cmd.Next();
            string money = cmd.Next();
            int amount;

            if (money == null)
            {
                player.Message("&ePlease select the amount of bits you wish to send.");
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches(player, targetName, false, true);
            if (target == null)
            {
                player.Message("&ePlease select a player to pay bits towards.");
                return;
            }

            if (!int.TryParse(money, out amount))
            {
                player.Message("&ePlease select from a whole number.");
                return;
            }

            PayHandler(player, new Command("/economy pay " + target + " " + money));
        }
开发者ID:venofox,项目名称:AtomicCraft,代码行数:27,代码来源:Economy.cs


示例7: StaffChat

        internal static void StaffChat( Player player, Command cmd ) {
            if( player.Info.IsMuted ) {
                player.MutedMessage();
                return;
            }

            if( DateTime.UtcNow < player.Info.MutedUntil ) {
                player.Message( "You are muted for another {0:0} seconds.",
                                player.Info.MutedUntil.Subtract( DateTime.UtcNow ).TotalSeconds );
                return;
            }


            Player[] plist = Server.PlayerList;

            if( plist.Length > 0 ) player.Info.LinesWritten++;

            string message = cmd.NextAll();
            if( message != null && message.Trim().Length > 0 ) {
                message = message.Trim();
                if( player.Can( Permission.UseColorCodes ) && message.Contains( "%" ) ) {
                    message = Color.ReplacePercentCodes( message );
                }
                for( int i = 0; i < plist.Length; i++ ) {
                    if( (plist[i].Can( Permission.ReadStaffChat ) || plist[i] == player) && !plist[i].IsIgnoring( player.Info ) ) {
                        plist[i].Message( "{0}(staff){1}{0}: {2}", Color.PM, player.GetClassyName(), message );
                    }
                }
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:30,代码来源:ChatCommands.cs


示例8: FuncDrawOperation

        protected FuncDrawOperation(Player player, Command cmd)
            : base(player)
        {
            string strFunc = cmd.Next();
            if (string.IsNullOrWhiteSpace(strFunc))
            {
                player.Message("&WEmpty function expression");
                return;
            }
            if (strFunc.Length < 3)
            {
                player.Message("&WExpression is too short (should be like z=f(x,y))");
                return;
            }

            strFunc = strFunc.ToLower();

            _vaxis = GetAxis(SimpleParser.PreparseAssignment(ref strFunc));

            _expression = SimpleParser.Parse(strFunc, GetVarArray(_vaxis));

            Player.Message("Expression parsed as "+_expression.Print());
            string scalingStr=cmd.Next();
            _scaler = new Scaler(scalingStr);
        }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:25,代码来源:FuncDrawOperation.cs


示例9: Paint

 void Paint( Player player, Command cmd ) {
     player.replaceMode = !player.replaceMode;
     if( player.replaceMode ){
         player.Message( "Replacement mode: ON" );
     } else {
         player.Message( "Replacement mode: OFF" );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:8,代码来源:BlockCommands.cs


示例10: Call

 public bool Call( Player player, Command cmd, bool raiseEvent ) {
     if( player == null ) throw new ArgumentNullException( "player" );
     if( cmd == null ) throw new ArgumentNullException( "cmd" );
     if( raiseEvent && CommandManager.RaiseCommandCallingEvent( cmd, this, player ) ) return false;
     Handler( player, cmd );
     if( raiseEvent ) CommandManager.RaiseCommandCalledEvent( cmd, this, player );
     return true;
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:8,代码来源:CommandDescriptor.cs


示例11: CancelDraw

 internal static void CancelDraw( Player player, Command command )
 {
     if( player.marksExpected > 0 ) {
         player.marksExpected = 0;
     } else {
         player.Message( "There is currently nothing to cancel." );
     }
 }
开发者ID:asiekierka,项目名称:afCraft,代码行数:8,代码来源:DrawCommands.cs


示例12: Compass

        void Compass( Player player, Command cmd ) {
            int offset = (int)(player.pos.r / 255f * 64f) + 32;
            string name = cmd.Next();

            if( name != null ) {
                Player target = world.FindPlayer( name );
                if( target != null ) {
                    player.Message( "Coordinates of player \"" + target.name + "\":" );
                    offset = (int)(target.pos.r / 255f * 64f) + 32;
                } else {
                    world.NoPlayerMessage( player, name );
                    return;
                }
            }

            player.Message( Color.Silver, String.Format( "({0},{1},{2}) - {3}[{4}{5}{6}{3}{7}]",
                            player.pos.x / 32,
                            player.pos.y / 32,
                            player.pos.h / 32,
                            Color.White,
                            compass.Substring( offset - 12, 11 ),
                            Color.Red,
                            compass.Substring( offset - 1, 3 ),
                            compass.Substring( offset + 2, 11 ) ) );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:25,代码来源:InfoCommands.cs


示例13: user

        public bool IsConfirmed; // whether this command has been confirmed by the user (with /ok)

        public Command( Command other ) {
            if( other == null ) throw new ArgumentNullException( "other" );
            offset = other.offset;
            Message = other.Message;
            Name = other.Name;
            IsConfirmed = other.IsConfirmed;
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:Command.cs


示例14: DumpStats

        internal static void DumpStats( Player player, Command cmd ) {
            string fileName = cmd.Next();
            if( fileName == null ) {
                cdDumpStats.PrintUsage( player );
                return;
            }

            if( !Paths.Contains( Paths.WorkingPath, fileName ) ) {
                player.UnsafePathMessage();
                return;
            }

            if( Paths.IsProtectedFileName( Path.GetFileName( fileName ) ) ) {
                player.Message( "You may not use this file." );
                return;
            }

            if( Path.HasExtension( fileName ) &&
                !Path.GetExtension( fileName ).Equals( ".txt", StringComparison.OrdinalIgnoreCase ) ) {
                player.Message( "Stats filename must end with .txt" );
                return;
            }

            if( File.Exists( fileName ) && !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "File \"{0}\" already exists. Overwrite?", Path.GetFileName( fileName ) );
                return;
            }

            if( !Paths.TestFile( "dumpstats file", fileName, false, true, false ) ) {
                player.Message( "Cannot create specified file. See log for details." );
                return;
            }

            PlayerInfo[] infos;
            using( FileStream fs = File.Create( fileName ) ) {
                using( StreamWriter writer = new StreamWriter( fs ) ) {
                    infos = PlayerDB.GetPlayerListCopy();
                    if( infos.Length == 0 ) {
                        writer.WriteLine( "{0} (0 players)", "(TOTAL)" );
                        writer.WriteLine();
                    } else {
                        DumpPlayerGroupStats( writer, infos, "(TOTAL)" );
                    }

                    foreach( Rank rank in RankManager.Ranks ) {
                        infos = PlayerDB.GetPlayerListCopy( rank );
                        if( infos.Length == 0 ) {
                            writer.WriteLine( "{0} (0 players)", rank.Name );
                            writer.WriteLine();
                        } else {
                            DumpPlayerGroupStats( writer, infos, rank.Name );
                        }
                    }
                }
            }

            player.Message( "Stats saved to \"{0}\"", Path.GetFileName( fileName ) );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:58,代码来源:MaintenanceCommands.cs


示例15: Colors

        internal static void Colors( Player player, Command cmd ) {
            StringBuilder sb = new StringBuilder( "List of colors: " );

            foreach( var color in Color.ColorNames ) {
                sb.AppendFormat( "&{0}%{0} {1} ", color.Key, color.Value );
            }

            player.Message( sb.ToString() );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:InfoCommands.cs


示例16: Grass

 void Grass( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Grass ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Grass: OFF" );
     } else if( player.Can( Permissions.PlaceGrass ) ) {
         player.mode = BlockPlacementMode.Grass;
         player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
     } else {
         world.NoAccessMessage( player );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:11,代码来源:BlockCommands.cs


示例17: Lava

 void Lava( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Lava ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Lava: OFF." );
     } else if( player.Can( Permissions.PlaceWater ) ) {
         player.mode = BlockPlacementMode.Lava;
         player.Message( "Lava: ON. Red blocks are replaced with lava." );
     } else {
         world.NoAccessMessage( player );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:11,代码来源:BlockCommands.cs


示例18: Solid

 void Solid( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Solid ){
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Solid: OFF" );
     } else if( player.Can( Permissions.PlaceAdmincrete ) ) {
         player.mode = BlockPlacementMode.Solid;
         player.Message( "Solid: ON" );
     } else {
         world.NoAccessMessage( player );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:11,代码来源:BlockCommands.cs


示例19: Load

        void Load( Player player, Command cmd ) {
            lock( loadLock ) {
                if( world.loadInProgress || world.loadSendingInProgress ) {
                    player.Message( "Loading already in progress, please wait." );
                    return;
                }
                world.loadInProgress = true;
            }

            if( !player.Can( Permissions.SaveAndLoad ) ) {
                world.NoAccessMessage( player );
                world.loadInProgress = false;
                return;
            }

            string mapName = cmd.Next();
            if( mapName == null ) {
                player.Message( "Syntax: " + Color.Help + "/load mapName" );
                world.loadInProgress = false;
                return;
            }

            string mapFileName = mapName + ".fcm";
            if( !File.Exists( mapFileName ) ) {
                player.Message( "No backup file \"" + mapName + "\" found." );
                world.loadInProgress = false;
                return;
            }

            Map newMap = Map.Load( world, mapFileName );
            if( newMap == null ) {
                player.Message( "Could not load \"" + mapFileName + "\". Check logfile for details." );
                world.loadInProgress = false;
                return;
            }

            if( newMap.widthX != world.map.widthX ||
                newMap.widthY != world.map.widthY ||
                newMap.height != world.map.height ) {
                player.Message( "Map sizes of \"" + mapName + "\" and the current map do not match." );
                world.loadInProgress = false;
                return;
            }

            world.log.Log( "{0} is loading the map \"{1}\".", LogType.UserActivity, player.name, mapName );
            player.Message( "Loading map \"" + mapName + "\"..." );
            world.BeginLockDown();
            MapSenderParams param = new MapSenderParams() {
                map = newMap,
                player = player,
                world = world
            };
            world.tasks.Add( MapSender.StreamLoad, param, true );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:54,代码来源:MapCommands.cs


示例20: Water

 void Water( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Water ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Water: OFF" );
     } else if( player.Can( Permissions.PlaceWater ) ) {
         player.mode = BlockPlacementMode.Water;
         player.Message( "Water: ON. Blue blocks are replaced with water." );
     } else {
         world.NoAccessMessage( player );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:11,代码来源:BlockCommands.cs



注:本文中的fCraft.Command类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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