本文整理汇总了Python中pysollib.layout.Layout类的典型用法代码示例。如果您正苦于以下问题:Python Layout类的具体用法?Python Layout怎么用?Python Layout使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Layout类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: createGame
def createGame(self):
l, s = Layout(self), self.s
w0 = l.XS+5*l.XOFFSET
self.setSize(l.XM+5*w0, l.YM+5*l.YS)
x, y = l.XM, l.YM
for i in range(3):
s.reserves.append(TripleAlliance_Reserve(x, y, self))
x += l.XS
x, y = self.width-l.XS, l.YM
s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
max_move=0, max_accept=0, max_cards=52))
l.createText(s.foundations[0], 'nw')
y = l.YM+l.YS
nstacks = 0
for i in range(4):
x = l.XM
for j in range(5):
stack = BasicRowStack(x, y, self, max_accept=0)
s.rows.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
x += w0
nstacks += 1
if nstacks >= 18:
break
y += l.YS
x, y = self.width-l.XS, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
l.defaultStackGroups()
开发者ID:voyageur,项目名称:PySolFC,代码行数:32,代码来源:pyramid.py
示例2: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = 3*l.XM+10*l.XS, 2*l.YM+2*l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
s.talon = self.Talon_Class(l.XM, h-l.YS, self)
x, y = 3*l.XM + 6*l.XS, l.YM
for i in range(4):
s.foundations.append(
self.Foundation_Class(
x, y, self, suit=i, mod=13, max_cards=26))
x += l.XS
x, y = 2*l.XM, l.YM + l.YS + l.YM
for i in range(10):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
x, y = l.XM, l.YM
for i in range(6):
s.reserves.append(ReserveStack(x, y, self))
x += l.XS
# default
l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:27,代码来源:freecell.py
示例3: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)
# create stacks
x, y = l.XM, l.YM
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self,
suit=i/2, max_cards=10))
x += l.XS
y = l.YM+l.YS
for i in range(3):
x = l.XM
for j in range(8):
##stack = SS_RowStack(x, y, self, max_move=1)
stack = ReserveStack(x, y, self)
stack.CARD_YOFFSET = 0
s.rows.append(stack)
x += l.XS
y += l.YS
x, y = self.width-l.XS, self.height-l.YS
s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, 'sw')
# define stack-groups
l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:32,代码来源:sultan.py
示例4: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = 3*l.XM+8*l.XS, l.YM+2*l.YS+15*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = 2*l.XM, l.YM+l.YS
for i in range(8):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
y = l.YM
for i in range(4):
x = l.XM+i*l.XS
s.foundations.append(SS_FoundationStack(x, y, self, i, max_move=0))
x += 2*l.XM+4*l.XS
s.foundations.append(SS_FoundationStack(x, y, self, i,
base_rank=KING, max_move=0, dir=-1))
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
# default
l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:25,代码来源:bisley.py
示例5: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+9*l.XS, 3*l.YM+5*l.YS)
# create stacks
x, y = l.XM, l.YM
s.talon = Cone_Talon(x, y, self)
l.createText(s.talon, 's')
y += l.YS+2*l.YM
for i in range(4):
s.reserves.append(OpenStack(x, y, self, max_accept=0))
y += l.YS
x, y = l.XM+l.XS, l.YM
for i in range(7):
s.rows.append(AC_RowStack(x, y, self, mod=13))
x += l.XS
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
mod=13, max_cards=26))
y += l.YS
# define stack-groups
l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:26,代码来源:gypsy.py
示例6: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)
# create stacks
x, y = l.XM, l.YM
for i in range(4):
s.foundations.append(
Rittenhouse_Foundation(x, y, self, max_move=0))
x += l.XS
x += l.XS
for i in range(4):
s.foundations.append(Rittenhouse_Foundation(x, y, self,
base_rank=KING, dir=-1, max_move=0))
x += l.XS
x, y = l.XM, l.YM+l.YS
for i in range(9):
s.rows.append(UD_RK_RowStack(x, y, self))
x += l.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)
# default
l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:27,代码来源:beleagueredcastle.py
示例7: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+13*l.XS, l.YM+3*l.YS+12*l.YOFFSET)
# create stacks
y = l.YM
for i in range(2):
x = l.XM+2*l.XS
for j in range(8):
s.foundations.append(Spider_SS_Foundation(x, y, self,
dir=-2, base_rank=ANY_RANK,
min_accept=6, max_cards=6, max_move=0))
x += l.XS
s.foundations.append(TheJollyRoger_Foundation(x, y, self,
suit=ANY_SUIT, dir=0,
min_accept=4, max_accept=4,
max_cards=4, max_move=0))
y += l.YS
x, y = l.XM, l.YM+2*l.YS
for i in range(13):
s.rows.append(TheJollyRoger_RowStack(x, y, self, dir=2,
max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS))
x += l.XS
s.talon = DealRowTalonStack(l.XM, l.YM, self)
l.createText(s.talon, 's')
# define stack-groups
l.defaultStackGroups()
开发者ID:iske,项目名称:PySolFC,代码行数:32,代码来源:spider.py
示例8: createGame
def createGame(self, rows=8, reserves=4, playcards=15):
decks = self.gameinfo.decks
l, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+playcards*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self))
x += l.XS
x = self.width - 2*l.XS
s.foundations.append(FourByFour_Foundation(x, y, self,
suit=ANY_SUIT, base_rank=ACE, max_cards=52*decks,
max_accept=1, max_move=0))
stack = s.foundations[0]
tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM+l.YS
for i in range(rows):
s.rows.append(AC_RowStack(x, y, self))
x += l.XS
x, y = l.XM, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:31,代码来源:pileon.py
示例9: createGame
def createGame(self):
l, s = Layout(self), self.s
# Set window size
self.setSize(l.XM * 3 + l.XS * 9, l.YM + l.YS * 6)
# Create row stacks
x = l.XM
y = l.YM
for i in range(8):
s.rows.append(RK_RowStack(x, y, self, base_rank=11,
max_move=12, max_cards=99))
x = x + l.XS
# Create reserve stacks
x = self.width - l.XS
y = l.YM
for i in range(6):
s.reserves.append(ReserveStack(x, y, self))
y = y + l.YS
y = y - l.YS
for i in range(4):
x = x - l.XS
s.reserves.append(ReserveStack(x, y, self))
self.setRegion(s.rows, (0, 0, l.XM + l.XS * 8, l.YS * 5))
# Create talon
s.talon = DealRowTalonStack(l.XM, self.height - l.YS, self)
l.createText(s.talon, "n")
# Define stack groups
l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:33,代码来源:mughal.py
示例10: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
xx, yy = 9, 6
w, h = l.XM + xx * l.XS, l.YM + yy * l.YS
self.setSize(w, h)
# create stacks
for i in range(yy):
for j in range(xx):
n = j + xx * i
if n < 1:
continue
if n > 52:
break
k = j
if i % 2:
k = xx - j - 1
x, y = l.XM + k * l.XS, l.YM + i * l.YS
s.rows.append(self.RowStack_Class(x, y, self))
s.talon = PushPin_Talon(l.XM, l.YM, self)
s.foundations.append(
PushPin_Foundation(
l.XM, h - l.YS, self, suit=ANY_SUIT, dir=0, base_rank=ANY_RANK, max_accept=0, max_move=0, max_cards=52
)
)
# define stack-groups
l.defaultStackGroups()
return l
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:pushpin.py
注:本文中的pysollib.layout.Layout类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论