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Python stack.AC_RowStack类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pysollib.stack.AC_RowStack的典型用法代码示例。如果您正苦于以下问题:Python AC_RowStack类的具体用法?Python AC_RowStack怎么用?Python AC_RowStack使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了AC_RowStack类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: createGame

    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+10*l.XS, max(l.YM+2*l.YS+12*l.YOFFSET,
                                       l.YM+5*l.YS))

        # create stacks
        x = l.XM
        for i in range(2):
            y = l.YM+l.YS
            for j in range(4):
                s.foundations.append(SS_FoundationStack(x, y, self, suit=j))
                y += l.YS
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM
        for i in range(8):
            stack = AC_RowStack(x, y, self, max_move=1)
            stack.getBottomImage = stack._getReserveBottomImage
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(8):
            stack = OpenStack(x, y, self, max_accept=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.reserves.append(stack)
            x += l.XS
        s.talon = KingsdownEights_Talon(l.XM, l.YM, self, max_rounds=1)
        l.createText(s.talon, "se")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:35,代码来源:tournament.py


示例2: createGame

    def createGame(self, max_rounds=2):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)

        self.base_card = None

        i = 0
        for x, y in ((l.XM,        l.YM),
                     (l.XM+7*l.XS, l.YM),
                     (l.XM,        l.YM+3*l.YS),
                     (l.XM+7*l.XS, l.YM+3*l.YS),
                     ):
            s.foundations.append(
                SS_FoundationStack(x, y, self, suit=i, mod=13))
            i += 1
        y = l.YM+l.YS
        for i in range(2):
            x = l.XM+l.XS
            for j in range(6):
                stack = AC_RowStack(x, y, self, max_move=1, mod=13)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS
        x, y = l.XM+3*l.XS, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'sw')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:33,代码来源:windmill.py


示例3: createGame

    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM + 8*l.XS, l.YM + 4.5*l.YS)

        x, y = l.XM, l.YM
        for i in range(8):
            s.foundations.append(TheRedAndTheBlack_Foundation(x, y, self,
                                                              suit=i//2))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(4):
            stack = AC_RowStack(x, y, self, max_move=1)
            stack.getBottomImage = stack._getReserveBottomImage
            stack.CARD_YOFFSET = 0
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(4):
            s.reserves.append(TheRedAndTheBlack_Reserve(x, y, self))
            x += l.XS
        x, y = l.XM+3*l.XS, l.YM+3.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "sw")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "se")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:30,代码来源:royalcotillion.py


示例4: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards:
         return (from_stack is self.game.s.talon or
                 from_stack in self.game.s.reserves)
     return True
开发者ID:jimsize,项目名称:PySolFC,代码行数:7,代码来源:bristol.py


示例5: moveMove

 def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
     state = self.game.getState()
     if state > 0:
         AC_RowStack.moveMove(
             self, ncards, to_stack, frames=frames, shadow=shadow)
         return
     assert to_stack in self.game.s.foundations
     assert ncards == 1
     assert not self.game.s.waste.cards
     self.game.moveMove(
         ncards, self, to_stack, frames=frames, shadow=shadow)
     for s in self.game.s.foundations:
         s.cap.base_rank = to_stack.cards[0].rank
     freerows = [s for s in self.game.s.rows if not s.cards]
     self.game.s.talon.dealRow(rows=freerows, sound=True)
     self.game.s.talon.dealCards()     # deal first card to WasteStack
开发者ID:shlomif,项目名称:PySolFC,代码行数:16,代码来源:terrace.py


示例6: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if (from_stack in self.game.s.reserves or
             from_stack in self.game.s.foundations):
         return False
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:7,代码来源:katzenschwanz.py


示例7: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not self.basicAcceptsCards(from_stack, cards):
         return 0
     stackcards = self.cards
     if stackcards:
         if (stackcards[-1].suit == 4 or cards[0].suit == 4):
             return stackcards[-1].rank == cards[0].rank + 1
     return AC_RowStack.acceptsCards(self, from_stack, cards)
开发者ID:jimsize,项目名称:PySolFC,代码行数:8,代码来源:hexadeck.py


示例8: canMoveCards

 def canMoveCards(self, cards):
     if self.game.base_rank is None:
         return False
     if not AC_RowStack.canMoveCards(self, cards):
         return False
     if len(cards) == 1 or len(self.cards) == len(cards):
         return True
     return False
开发者ID:voyageur,项目名称:PySolFC,代码行数:8,代码来源:glenwood.py


示例9: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards and from_stack is self.game.s.waste:
         for stack in self.game.s.reserves:
             if stack.cards:
                 return False
         return True
     if from_stack in self.game.s.rows and \
             len(cards) != len(from_stack.cards):
         return False
     return True
开发者ID:voyageur,项目名称:PySolFC,代码行数:12,代码来源:glenwood.py


示例10: basicAcceptsCards

 def basicAcceptsCards(self, from_stack, cards):
     if from_stack in self.game.s.rows:
         if len(cards) != 1 and len(cards) != len(from_stack.cards):
             return False
     return AC_RowStack.basicAcceptsCards(self, from_stack, cards)
开发者ID:jimsize,项目名称:PySolFC,代码行数:5,代码来源:canfield.py


示例11: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if self.game.getState() == 0:
         return False
     if from_stack in self.game.s.reserves:
         return False
     return AC_RowStack.acceptsCards(self, from_stack, cards)
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:terrace.py


示例12: __init__

 def __init__(self, x, y, game, **cap):
     kwdefault(cap, mod=13, max_move=1)
     AC_RowStack.__init__(self, x, y, game, **cap)
开发者ID:shlomif,项目名称:PySolFC,代码行数:3,代码来源:terrace.py


示例13: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack is self.game.s.waste:
         return False
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:royalcotillion.py


示例14: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack in self.game.s.reserves:
         return False
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:tournament.py


示例15: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if self.cards:
         return len(cards) == 1
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:fortythieves.py


示例16: acceptsCards

 def acceptsCards(self, from_stack, cards):
     if not AC_RowStack.acceptsCards(self, from_stack, cards):
         return False
     # Note that this reserve stack accepts sequences if both
     # the reserve stack and the Talon are empty.
     return len(self.cards) == 0 and len(self.game.s.talon.cards) == 0
开发者ID:jimsize,项目名称:PySolFC,代码行数:6,代码来源:gypsy.py



注:本文中的pysollib.stack.AC_RowStack类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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