本文整理汇总了Python中pysollib.stack.SS_FoundationStack类的典型用法代码示例。如果您正苦于以下问题:Python SS_FoundationStack类的具体用法?Python SS_FoundationStack怎么用?Python SS_FoundationStack使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SS_FoundationStack类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: createGame
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM + 5.5*l.XS, l.YM + 4*l.YS)
# extra settings
self.base_card = None
# create stacks
for i in range(4):
dx, dy = ((0, 0), (2, 0), (0, 2), (2, 2))[i]
x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2
stack = SS_FoundationStack(x, y, self, i, mod=13, max_move=0)
stack.CARD_YOFFSET = 0
s.foundations.append(stack)
for i in range(5):
dx, dy = ((1, 0), (0, 1), (1, 1), (2, 1), (1, 2))[i]
x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2
stack = RK_RowStack(x, y, self, mod=13, max_move=1)
stack.CARD_YOFFSET = 0
s.rows.append(stack)
x, y = l.XM, l.YM + 3*l.YS//2
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, "s")
x = x + l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
# define stack-groups
l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:royaleast.py
示例2: acceptsCards
def acceptsCards(self, from_stack, cards):
if cards is None:
# special hack for _getDropStack() below
return SS_FoundationStack.acceptsCards(
self, from_stack, from_stack.cards)
#
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
# We only accept cards from a Reserve. Other cards will get
# delivered by _handlePairMove.
return from_stack in self.game.s.reserves
开发者ID:jimsize,项目名称:PySolFC,代码行数:11,代码来源:montecarlo.py
示例3: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.cards:
# check suit
return self.cards[-1].suit == cards[0].suit
return True
开发者ID:jimsize,项目名称:PySolFC,代码行数:7,代码来源:gypsy.py
示例4: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if from_stack in self.game.s.rows:
if len(self.game.s.talon.cards) == 0:
return True
return self.game.num_dealled <= 0
return True
开发者ID:jimsize,项目名称:PySolFC,代码行数:8,代码来源:camelot.py
示例5: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.cards:
# check the color
if cards[0].color != self.cards[-1].color:
return False
return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:8,代码来源:numerica.py
示例6: acceptsCards
def acceptsCards(self, from_stack, cards):
if self.game.getState() == 0:
if len(cards) != 1 or not cards[0].face_up:
return False
if cards[0].suit != self.cap.base_suit:
return False
return from_stack in self.game.s.rows
return SS_FoundationStack.acceptsCards(self, from_stack, cards)
开发者ID:shlomif,项目名称:PySolFC,代码行数:8,代码来源:terrace.py
示例7: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
for s in self.game.s.foundations:
if s.cards:
return cards[0].rank == s.cards[0].rank
return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:8,代码来源:beleagueredcastle.py
示例8: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if from_stack in self.game.s.reserves:
return True
for r in self.game.s.reserves:
if not r.cards:
return True
return False
开发者ID:shlomif,项目名称:PySolFC,代码行数:9,代码来源:katzenschwanz.py
示例9: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
# this stack accepts only a card from a rowstack with an empty
# left neighbour
if from_stack not in self.game.s.rows:
return False
if from_stack.id % 10 == 0:
return False
return len(self.game.s.rows[from_stack.id - 1].cards) == 0
开发者ID:shlomif,项目名称:PySolFC,代码行数:10,代码来源:siebenbisas.py
示例10: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
if self.game.s.talon.cards:
if from_stack in self.game.s.rows[4:]:
i = list(self.game.s.foundations).index(self)
j = list(self.game.s.rows).index(from_stack)
return i == j-4
return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:11,代码来源:sthelena.py
示例11: createGame
def createGame(self, reserves=6):
l, s = Layout(self), self.s
w, h = 3*l.XM+5*l.XS, l.YM+5*l.YS
self.setSize(w, h)
lay = ((0, 2, 0, QUEEN, -1),
(0, 1, 0, QUEEN, -1),
(0, 0, 1, QUEEN, -1),
(2, 0, 1, QUEEN, -1),
(1, 0, 2, QUEEN, -1),
(2, 1, 3, QUEEN, -1),
(2, 2, 3, QUEEN, -1),
(1, 1, 2, KING, 1),
)
for xx, yy, suit, base_rank, dir in lay:
x, y = 2*l.XM+l.XS+xx*l.XS, l.YM+yy*l.YS
stack = SS_FoundationStack(x, y, self, suit=suit,
max_move=0, base_rank=base_rank,
dir=dir, mod=13)
s.foundations.append(stack)
for x, y in ((l.XM, l.YM),
(3*l.XM+4*l.XS, l.YM)):
for i in range(5):
stack = RK_RowStack(x, y, self, dir=1,
base_rank=NO_RANK,
max_move=1, mod=13)
stack.CARD_YOFFSET = 0
s.rows.append(stack)
y += l.YS
x, y = 2*l.XM+1.5*l.XS, l.YM+4*l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 'n')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n')
l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:40,代码来源:sultan.py
示例12: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return 0
return cards[-1].rank < len(self.game.s.foundations[4].cards)
开发者ID:shlomif,项目名称:PySolFC,代码行数:4,代码来源:tarock.py
示例13: __init__
def __init__(self, x, y, game, suit, **cap):
kwdefault(cap, mod=13, min_cards=1, max_move=0, base_rank=ANY_RANK)
SS_FoundationStack.__init__(self, x, y, game, suit, **cap)
开发者ID:shlomif,项目名称:PySolFC,代码行数:3,代码来源:beleagueredcastle.py
示例14: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
index = list(self.game.s.foundations).index(self)
index %= 8
return len(self.game.s.foundations[index].cards) > 0
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:sultan.py
示例15: getBaseCard
def getBaseCard(self):
if self.game.getState() == 0:
return _('Base card - %s.') % _('any card')
return SS_FoundationStack.getBaseCard(self)
开发者ID:shlomif,项目名称:PySolFC,代码行数:4,代码来源:terrace.py
示例16: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.game.s.waste.cards or self.game.s.talon.cards:
return False
return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:zodiac.py
示例17: acceptsCards
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
# we only accept cards if there are no cards in the talon
return len(self.game.s.talon.cards) == 0
开发者ID:jimsize,项目名称:PySolFC,代码行数:5,代码来源:auldlangsyne.py
示例18: __init__
def __init__(self, x, y, game, suit, **cap):
kwdefault(cap, max_move=0)
SS_FoundationStack.__init__(self, x, y, game, suit, **cap)
开发者ID:jimsize,项目名称:PySolFC,代码行数:3,代码来源:mughal.py
示例19: __init__
def __init__(self, x, y, game, suit, **cap):
kwdefault(cap, base_rank=suit, mod=13, dir=suit+1, max_move=0)
SS_FoundationStack.__init__(self, x, y, game, suit, **cap)
开发者ID:shlomif,项目名称:PySolFC,代码行数:3,代码来源:yukon.py
示例20: canMoveCards
def canMoveCards(self, cards):
if not SS_FoundationStack.canMoveCards(self, cards):
return False
# can only move cards if the Talon is empty
return len(self.game.s.talon.cards) == 0
开发者ID:jimsize,项目名称:PySolFC,代码行数:5,代码来源:gypsy.py
注:本文中的pysollib.stack.SS_FoundationStack类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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