本文整理汇总了C#中Mooege.Net.MooNet.MooNetClient类的典型用法代码示例。如果您正苦于以下问题:C# MooNetClient类的具体用法?C# MooNetClient怎么用?C# MooNetClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MooNetClient类属于Mooege.Net.MooNet命名空间,在下文中一共展示了MooNetClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Revoke
public void Revoke(MooNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
var invitation = this._onGoingInvitations[request.InvitationId];
//notify inviter about revoke
var updateChannelNotification =
bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
.SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0)) // caps have this set to high: 0 low: 0 /dustin
.SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder()
.AddInvitation(invitation)
.SetReason((uint)InvitationRemoveReason.Revoked));
this._onGoingInvitations.Remove(request.InvitationId);
client.MakeTargetedRPC(client.CurrentChannel, () =>
bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, updateChannelNotification.Build(), callback => { }));
//notify invitee about revoke
var invitationRemoved =
bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder()
.SetInvitation(invitation)
.SetReason((uint)InvitationRemoveReason.Revoked);
var invitee = ToonManager.GetToonByLowID(invitation.InviteeIdentity.ToonId.Low);
invitee.Owner.LoggedInClient.MakeTargetedRPC(this, () =>
bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(invitee.Owner.LoggedInClient).NotifyReceivedInvitationRemoved(null, invitationRemoved.Build(), callback => { }));
}
开发者ID:wow4all,项目名称:mooege,代码行数:28,代码来源:ChannelInvitationManager.cs
示例2: HandleInvitation
public static void HandleInvitation(MooNetClient client, bnet.protocol.invitation.Invitation invitation)
{
var invitee = AccountManager.GetAccountByPersistentID(invitation.InviteeIdentity.AccountId.Low);
//var invitee = Instance.Subscribers.FirstOrDefault(subscriber => subscriber.Account.BnetEntityId.Low == invitation.InviteeIdentity.AccountId.Low);
if (invitee == null) return; // if we can't find invite just return - though we should actually check for it until expiration time and store this in database.
//Check for duplicate invites
foreach (var oldInvite in OnGoingInvitations.Values)
{
if ((oldInvite.InviteeIdentity.AccountId == invitation.InviteeIdentity.AccountId) && (oldInvite.InviterIdentity.AccountId == invitation.InviterIdentity.AccountId))
return;
}
OnGoingInvitations.Add(invitation.Id, invitation); // track ongoing invitations so we can tranport it forth and back.
if (invitee.IsOnline)
{
var inviter = AccountManager.GetAccountByPersistentID(invitation.InviterIdentity.AccountId.Low);
var notification = bnet.protocol.friends.InvitationNotification.CreateBuilder().SetInvitation(invitation).SetGameAccountId(inviter.CurrentGameAccount.BnetEntityId);
invitee.CurrentGameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, () =>
bnet.protocol.friends.FriendsNotify.CreateStub(invitee.CurrentGameAccount.LoggedInClient).NotifyReceivedInvitationAdded(null, notification.Build(), callback => { }));
}
}
开发者ID:avatar21,项目名称:mooege,代码行数:25,代码来源:FriendManager.cs
示例3: Portal
public string Portal(string[] @params, MooNetClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
if (@params != null && @params.Count() > 0)
{
var worldId = 0;
Int32.TryParse(@params[0], out worldId);
if (worldId == 0)
return "Invalid arguments. Type 'help tp' to get help.";
if (!MPQStorage.Data.Assets[SNOGroup.Worlds].ContainsKey(worldId))
return "There exist no world with SNOId: " + worldId;
var world = invokerClient.InGameClient.Game.GetWorld(worldId);
if (world == null)
return "Can't teleport you to world with snoId " + worldId;
invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
return string.Format("Teleported to: {0} [id: {1}]", MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name, worldId);
}
return "Invalid arguments. Type 'help tp' to get help.";
}
开发者ID:n4v,项目名称:mooege,代码行数:30,代码来源:GameCommands.cs
示例4: Show
public string Show(string[] @params, MooNetClient invokerClient)
{
if (@params.Count() < 1)
return "Invalid arguments. Type 'help rpcobject show' to get help.";
ulong localId;
var id = @params[0];
if (!ulong.TryParse(id, out localId))
return string.Format("Can not parse '{0}' as valid id.", id);
if(!RPCObjectManager.Objects.ContainsKey(localId))
return string.Format("There exists no RPCObject with dynamidId: {0}", localId);
var rpcObject = RPCObjectManager.Objects[localId];
var output = string.Format("[RPCObject]\nDynamicId: 0x{0}\nType: {1}\nObject: {2}\n", rpcObject.DynamicId,
rpcObject.GetType().Name, rpcObject);
output += "[Subscribers]\n";
foreach(var client in rpcObject.Subscribers)
{
var remoteId = client.GetRemoteObjectID(rpcObject.DynamicId);
output += string.Format("RemoteId: 0x{0} - {1}\n", remoteId.ToString("X8"), client.Account.Email);
}
return output;
}
开发者ID:ncoop23,项目名称:mooege,代码行数:26,代码来源:DebugCommands.cs
示例5: StartAuthentication
private static readonly byte[] ModuleHash = "8F52906A2C85B416A595702251570F96D3522F39237603115F2F1AB24962043C".ToByteArray(); // Password.dll
public static void StartAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
if (Config.Instance.BypassAuthentication)
BypassAuthentication(client, request);
else
InitAuthentication(client, request);
}
开发者ID:mezandre,项目名称:mooege,代码行数:9,代码来源:AuthManager.cs
示例6: HandleAccept
public Channel HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return null;
var invitation = this._onGoingInvitations[request.InvitationId];
var channel = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.ChannelInvitation.ChannelInvitationProp).ChannelDescription.ChannelId);
var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation.ToBuilder()).SetReason((uint)InvitationRemoveReason.Accepted);
this._onGoingInvitations.Remove(invitation.Id);
// notify invitee and let him remove the handled invitation.
client.MakeTargetedRPC(this, () =>
bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(client).NotifyReceivedInvitationRemoved(null, notification.Build(), callback => { }));
channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.
var inviter = GameAccountManager.GetAccountByPersistentID(invitation.InviterIdentity.AccountId.Low);
var stateNotification = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
.SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0).Build())
.SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder().AddRangeInvitation(channel.Invitations.Values).SetReason(0).Build())
.Build();
foreach (var member in channel.Members.Keys)
{
member.MakeTargetedRPC(channel, () =>
bnet.protocol.channel.ChannelSubscriber.CreateStub(member).NotifyUpdateChannelState(null, stateNotification, callback => { }));
}
return channel;
}
开发者ID:ReptileZ,项目名称:mooege,代码行数:31,代码来源:ChannelInvitationManager.cs
示例7: BypassAuthentication
private static void BypassAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
client.Account = AccountManager.GetAccountByEmail(request.Email) ?? AccountManager.CreateAccount(request.Email, request.Email);
client.Account.LoggedInClient = client;
client.AuthenticationCompleteSignal.Set(); // signal about completion of authentication processes so we can return the response for AuthenticationService:LogonRequest.
}
开发者ID:rosebud,项目名称:mooege,代码行数:7,代码来源:AuthManager.cs
示例8: Handle
public virtual string Handle(string parameters, MooNetClient invokerClient = null)
{
// check if the user has enough privileges to access command group.
// check if the user has enough privileges to invoke the command.
if (invokerClient != null && this.Attributes.MinUserLevel > invokerClient.Account.UserLevel)
return "You don't have enough privileges to invoke that command.";
string[] @params = null;
CommandAttribute target = null;
if (parameters == string.Empty)
target = this.GetDefaultSubcommand();
else
{
@params = parameters.Split(' ');
target = this.GetSubcommand(@params[0]) ?? this.GetDefaultSubcommand();
if (target != this.GetDefaultSubcommand())
@params = @params.Skip(1).ToArray();
}
// check if the user has enough privileges to invoke the command.
if (invokerClient != null && target.MinUserLevel > invokerClient.Account.UserLevel)
return "You don't have enough privileges to invoke that command.";
return (string)this._commands[target].Invoke(this, new object[] { @params, invokerClient });
}
开发者ID:loonbg,项目名称:mooege,代码行数:27,代码来源:CommandGroup.cs
示例9: Revoke
public void Revoke(MooNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
this._onGoingInvitations.Remove(request.InvitationId);
//TODO: We should be also notifying invitee somehow /raist
}
开发者ID:Jonsevc,项目名称:mooege,代码行数:7,代码来源:ChannelInvitationManager.cs
示例10: CreateGame
public static GameFactory CreateGame(MooNetClient owner, bnet.protocol.game_master.FindGameRequest request, ulong requestId)
{
var gameFactory = new GameFactory(owner, request, requestId);
GameCreators.Add(gameFactory.DynamicId, gameFactory);
ChannelManager.AddGameChannel(gameFactory);
return gameFactory;
}
开发者ID:God601,项目名称:mooege,代码行数:7,代码来源:GameFactoryManager.cs
示例11: HashNormal
public string HashNormal(string[] @params, MooNetClient invokerClient)
{
if (@params.Count() < 1)
return "Invalid arguments. Type 'help hash show' to get help.";
return StringHashHelper.HashNormal(@params[0]).ToString();
}
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:DebugCommands.cs
示例12: ClientServices
public string ClientServices(string[] @params, MooNetClient invokerClient)
{
var client = invokerClient;
if (client == null && @params.Count() < 1)
return "Invalid arguments. Type 'help services client' to get help.";
var output = "";
if (client == null)
{
var email = @params[0];
var account = AccountManager.GetAccountByEmail(email);
if (account == null)
return string.Format("No account with email '{0}' exists.", email);
if (!account.IsOnline)
return string.Format("Account '{0}' is not logged in.", email);
var gameAccounts = GameAccountManager.GetGameAccountsForAccount(account);
foreach (var gameAccount in gameAccounts)
{
output += this.ClientServices(null, gameAccount.LoggedInClient);
}
}
else
{
output = string.Format("Imported service list for account: {0}\n", client.Account.Email);
output = client.Services.Aggregate(output, (current, pair) =>
current + string.Format("Id: 0x{0} Hash: 0x{1}\n", pair.Value.ToString("X2"), pair.Key.ToString("X8")));
}
return output;
}
开发者ID:loonbg,项目名称:mooege,代码行数:32,代码来源:DebugCommands.cs
示例13: SendConnectionInfo
private void SendConnectionInfo(MooNetClient client)
{
if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader
{
var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
builder.AddConnectInfo(GetConnectionInfoForClient(client));
builder.SetRequestId(this.RequestId);
builder.SetGameHandle(this.GameHandle);
client.CallMethod(bnet.protocol.game_master.GameFactorySubscriber.Descriptor.FindMethodByName("NotifyGameFound"), builder.Build(), this.DynamicId);
}
else // where as other members should get a bnet.protocol.notification.Notification
{
var connectionInfo = GetConnectionInfoForClient(client);
var connectionInfoAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
.Build();
var gameHandleAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
.Build();
var builder = bnet.protocol.notification.Notification.CreateBuilder()
.SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID)
.SetTargetId(client.CurrentToon.BnetEntityID)
.SetType("GAME_CONNECTION_INFO")
.AddAttribute(connectionInfoAttribute)
.AddAttribute(gameHandleAttribute);
client.CallMethod(bnet.protocol.notification.NotificationListener.Descriptor.FindMethodByName("OnNotificationReceived"), builder.Build());
}
}
开发者ID:Jonsevc,项目名称:mooege,代码行数:35,代码来源:GameCreator.cs
示例14: InitAuthentication
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
client.LoginEmail = request.Email;
var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.
if (account == null) // we should be returning an error to client /raist.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
client.AuthenticationComplete();
return;
}
var thumbprintData = "f9513183031b3836103ac3a3bb606c0e06fd3b94ae4a6b6e405844085b794e901b0ebb1db650b85bac4b489a38a1ca9dcef2bbd13445d0cd85accfc62d84bc3a8d960b1a7a65cd8d3f72a172f41dca98459015ffbd25d766b02824a42dacb7c4cd64f4b3b9e316de23ec1dbb0153b73a4fa58ffb39c3f484b4b478a660dc8979e16e52f978a0ca2fc4184fa0f69844d73ef99f47e3ccb02cf6a636b4ae9513404eee7e0ad536dcef50cd1699e38195e6afdd3655a3a3529b4e52b33ac5d04f5fa2b15536a2c782c89c0acf133e14eac15af035abf5e44e9e1124a3397dac8f90a4ccb1717540698869fc1ba9037e099d68698ecf17ffdd36f07013176be24269fda1e5d221708181d95474fc1d74bb901062a9f6a3e24aef79e9d583d9126796d63c153a0f75f02da27ecc0971f39a46ec29087c3ae474e08fdf8f65d1445b293399bc495ff651b7d2d7a36216ba5e4400ea7bbc884dc4cf3ed27f14501b8bb7fc0f86b5089880e6889bcd851153e299a337d6c945f710559595e351995341cbef44abac379cf0f845b362d294eec390d50f1a50089d250eae1b1205cea1aff514de076516f467cd077a1fbb759b415dc6c0ea1617f31f7d764a0d60d5b67aa82b4202b2a9455eb9ca3683955ec45aaf56aba42a2f3ae9be5f3eed093a6601816d00e0569bfcb91fb7843945336c99757812d373d510d25744f9480b6cc87e8a".ToByteArray();
var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
OngoingAuthentications.Add(client, srp6a);
// request client to load thumbprint.dll for authentication.
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005858) // XX
.SetUsage(0x61757468) // auth - thumbprint.dll
.SetHash(ByteString.CopyFrom(VersionInfo.MooNet.ThumbprintHashMap[client.Platform])))
.SetMessage(ByteString.CopyFrom(thumbprintData))
.Build();
client.ThumbprintReq = true;
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, callback => { }));
}
开发者ID:rinoa,项目名称:mooege-1,代码行数:29,代码来源:AuthManager.cs
示例15: ParseCommand
public void ParseCommand(bnet.protocol.notification.Notification request, MooNetClient client)
{
if (request.Type != "WHISPER") return;
if (request.AttributeCount <= 0 || !request.AttributeList[0].HasValue) return;
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, client, CommandManager.RespondOver.Whisper);
}
开发者ID:ncoop23,项目名称:mooege,代码行数:7,代码来源:ServerCommandHandler.cs
示例16: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
if(srp6.Verify(A,M_client,seed)) // authentication sucesseful
{
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => { }));
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
if (client.Account.LoggedInClient != null)
client.Account.LoggedInClient.Connection.Disconnect();
client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
}
OngoingAuthentications.Remove(client);
client.AuthenticationCompleteSignal.Set(); // signal about completion of authentication processes so we can return the response for AuthenticationService:LogonRequest.
}
开发者ID:fasbat,项目名称:mooege,代码行数:33,代码来源:AuthManager.cs
示例17: ClientChannels
public string ClientChannels(string[] @params, MooNetClient invokerClient)
{
var client = invokerClient;
if (client == null && @params.Count() < 1)
return "Invalid arguments. Type 'help channels client' to get help.";
var output = "";
if (client == null)
{
var email = @params[0];
var account = AccountManager.GetAccountByEmail(email);
if (account == null)
return string.Format("No account with email '{0}' exists.", email);
if (!account.IsOnline)
return string.Format("Account '{0}' is not logged in.", email);
var gameAccounts = GameAccountManager.GetGameAccountsForAccount(account);
foreach (var gameAccount in gameAccounts)
{
output += this.ClientChannels(null, gameAccount.LoggedInClient);
}
}
else
{
output = string.Format("Active channels for account: {0}\n", client.Account.Email);
output = ChannelManager.Channels.Aggregate(output, (current, pair) =>
current + string.Format("Id: {0} \tOwner: {1}\n", pair.Value.DynamicId, pair.Value.Owner));
}
return output;
}
开发者ID:loonbg,项目名称:mooege,代码行数:34,代码来源:ChannelCommands.cs
示例18: Revealed
public string Revealed(string[] @params, MooNetClient invokerClient)
{
Player player;
if (invokerClient != null && invokerClient.InGameClient != null)
player = invokerClient.InGameClient.Player;
else
{
if (@params.Count() < 1)
return "Invalid arguments. Type 'help debug revealed' to get help.";
var account = AccountManager.GetAccountByEmail(@params[0]);
if(account==null)
return string.Format("No account with email: {0} exists.", @params[0]);
if(account.LoggedInClient==null || account.LoggedInClient.InGameClient==null)
return string.Format("Account {0} is not in-game.", @params[0]);
player = account.LoggedInClient.InGameClient.Player;
}
var output = new StringBuilder("Revealed objects:" + Environment.NewLine);
foreach(var @object in player.RevealedObjects.Values)
{
output.Append(@object + Environment.NewLine);
}
return output.ToString();
}
开发者ID:ncoop23,项目名称:mooege,代码行数:30,代码来源:GameDebugCommands.cs
示例19: InitAuthentication
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
var account = AccountManager.GetAccountByEmail(request.Email); // check if account exists.
if (account == null) // we should be returning an error to client /raist.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
client.AuthenticationCompleteSignal.Set();
return;
}
var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
OngoingAuthentications.Add(client, srp6a);
// request client to load password.dll for authentication.
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005553) // us
.SetUsage(0x61757468) // auth - password.dll
.SetHash(ByteString.CopyFrom(ModuleHash)))
.SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge))
.Build();
client.MakeRPCWithListenerId(request.ListenerId, () =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
}
开发者ID:fasbat,项目名称:mooege,代码行数:26,代码来源:AuthManager.cs
示例20: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
var success = srp6.Verify(A, M_client, seed);
if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
{
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.CheckAuthenticator()));
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
//if (client.Account.LoggedInClient != null)
// client.Account.LoggedInClient.Connection.Disconnect();
//client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
//end authentication
client.AuthenticationComplete();
}
OngoingAuthentications.Remove(client);
}
开发者ID:ritojo,项目名称:mooege,代码行数:35,代码来源:AuthManager.cs
注:本文中的Mooege.Net.MooNet.MooNetClient类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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