本文整理汇总了Python中qwpython.qwsv.engine.precache_model函数的典型用法代码示例。如果您正苦于以下问题:Python precache_model函数的具体用法?Python precache_model怎么用?Python precache_model使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了precache_model函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: item_armorInv
def item_armorInv(*qwp_extra):
qc.self.touch = armor_touch
engine.precache_model('progs/armor.mdl')
qc.self.setmodel('progs/armor.mdl')
qc.self.skin = 2
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:7,代码来源:items.py
示例2: misc_fireball
def misc_fireball(*qwp_extra):
engine.precache_model('progs/lavaball.mdl')
qc.self.classname = 'fireball'
qc.self.nextthink = qc.time + (random.random() * 5)
qc.self.think = fire_fly
if not qc.self.speed:
qc.self.speed == 1000
开发者ID:barryp,项目名称:qwpython,代码行数:7,代码来源:misc.py
示例3: weapon_lightning
def weapon_lightning(*qwp_extra):
engine.precache_model('progs/g_light.mdl')
qc.self.setmodel('progs/g_light.mdl')
qc.self.weapon = 3
qc.self.netname = 'Thunderbolt'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:8,代码来源:items.py
示例4: weapon_rocketlauncher
def weapon_rocketlauncher(*qwp_extra):
engine.precache_model('progs/g_rock2.mdl')
qc.self.setmodel('progs/g_rock2.mdl')
qc.self.weapon = 3
qc.self.netname = 'Rocket Launcher'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:8,代码来源:items.py
示例5: weapon_supernailgun
def weapon_supernailgun(*qwp_extra):
engine.precache_model('progs/g_nail2.mdl')
qc.self.setmodel('progs/g_nail2.mdl')
qc.self.weapon = defs.IT_SUPER_NAILGUN
qc.self.netname = 'Super Nailgun'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:8,代码来源:items.py
示例6: weapon_supershotgun
def weapon_supershotgun(*qwp_extra):
engine.precache_model('progs/g_shot.mdl')
qc.self.setmodel('progs/g_shot.mdl')
qc.self.weapon = defs.IT_SUPER_SHOTGUN
qc.self.netname = 'Double-barrelled Shotgun'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:8,代码来源:items.py
示例7: weapon_nailgun
def weapon_nailgun(*qwp_extra):
if defs.deathmatch <= 3:
engine.precache_model('progs/g_nail.mdl')
qc.self.setmodel('progs/g_nail.mdl')
qc.self.weapon = defs.IT_NAILGUN
qc.self.netname = 'nailgun'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:9,代码来源:items.py
示例8: weapon_grenadelauncher
def weapon_grenadelauncher(*qwp_extra):
if defs.deathmatch <= 3:
engine.precache_model('progs/g_rock.mdl')
qc.self.setmodel('progs/g_rock.mdl')
qc.self.weapon = 3
qc.self.netname = 'Grenade Launcher'
qc.self.touch = weapon_touch
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:9,代码来源:items.py
示例9: trap_spikeshooter
def trap_spikeshooter(*qwp_extra):
subs.SetMovedir()
qc.self.use = spikeshooter_use
if qc.self.spawnflags & SPAWNFLAG_LASER:
engine.precache_model('progs/laser.mdl')
engine.precache_sound('enforcer/enfire.wav')
engine.precache_sound('enforcer/enfstop.wav')
else:
engine.precache_sound('weapons/spike2.wav')
开发者ID:barryp,项目名称:qwpython,代码行数:9,代码来源:misc.py
示例10: item_artifact_envirosuit
def item_artifact_envirosuit(*qwp_extra):
qc.self.touch = powerup_touch
engine.precache_model('progs/suit.mdl')
engine.precache_sound('items/suit.wav')
engine.precache_sound('items/suit2.wav')
qc.self.noise = 'items/suit.wav'
qc.self.setmodel('progs/suit.mdl')
qc.self.netname = 'Biosuit'
qc.self.items = defs.IT_SUIT
qc.setsize(qc.self, Vector(-16, -16, -24), Vector(16, 16, 32))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:11,代码来源:items.py
示例11: item_artifact_invulnerability
def item_artifact_invulnerability(*qwp_extra):
qc.self.touch = powerup_touch
engine.precache_model('progs/invulner.mdl')
engine.precache_sound('items/protect.wav')
engine.precache_sound('items/protect2.wav')
engine.precache_sound('items/protect3.wav')
qc.self.noise = 'items/protect.wav'
qc.self.setmodel('progs/invulner.mdl')
qc.self.netname = 'Pentagram of Protection'
qc.self.items = defs.IT_INVULNERABILITY
qc.setsize(qc.self, Vector(-16, -16, -24), Vector(16, 16, 32))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:12,代码来源:items.py
示例12: item_artifact_super_damage
def item_artifact_super_damage(*qwp_extra):
qc.self.touch = powerup_touch
engine.precache_model('progs/quaddama.mdl')
engine.precache_sound('items/damage.wav')
engine.precache_sound('items/damage2.wav')
engine.precache_sound('items/damage3.wav')
qc.self.noise = 'items/damage.wav'
qc.self.setmodel('progs/quaddama.mdl')
qc.self.netname = 'Quad Damage'
qc.self.items = defs.IT_QUAD
qc.setsize(qc.self, Vector(-16, -16, -24), Vector(16, 16, 32))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:12,代码来源:items.py
示例13: item_artifact_invisibility
def item_artifact_invisibility(*qwp_extra):
qc.self.touch = powerup_touch
engine.precache_model('progs/invisibl.mdl')
engine.precache_sound('items/inv1.wav')
engine.precache_sound('items/inv2.wav')
engine.precache_sound('items/inv3.wav')
qc.self.noise = 'items/inv1.wav'
qc.self.setmodel('progs/invisibl.mdl')
qc.self.netname = 'Ring of Shadows'
qc.self.items = defs.IT_INVISIBILITY
qc.setsize(qc.self, Vector(-16, -16, -24), Vector(16, 16, 32))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:12,代码来源:items.py
示例14: item_spikes
def item_spikes(*qwp_extra):
qc.self.touch = ammo_touch
if qc.self.spawnflags & WEAPON_BIG2:
engine.precache_model('maps/b_nail1.bsp')
qc.self.setmodel('maps/b_nail1.bsp')
qc.self.aflag = 50
else:
engine.precache_model('maps/b_nail0.bsp')
qc.self.setmodel('maps/b_nail0.bsp')
qc.self.aflag = 25
qc.self.weapon = 2
qc.self.netname = 'nails'
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:15,代码来源:items.py
示例15: item_cells
def item_cells(*qwp_extra):
qc.self.touch = ammo_touch
if qc.self.spawnflags & WEAPON_BIG2:
engine.precache_model('maps/b_batt1.bsp')
qc.self.setmodel('maps/b_batt1.bsp')
qc.self.aflag = 12
else:
engine.precache_model('maps/b_batt0.bsp')
qc.self.setmodel('maps/b_batt0.bsp')
qc.self.aflag = 6
qc.self.weapon = 4
qc.self.netname = 'cells'
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:15,代码来源:items.py
示例16: item_rockets
def item_rockets(*qwp_extra):
qc.self.touch = ammo_touch
if qc.self.spawnflags & WEAPON_BIG2:
engine.precache_model('maps/b_rock1.bsp')
qc.self.setmodel('maps/b_rock1.bsp')
qc.self.aflag = 10
else:
engine.precache_model('maps/b_rock0.bsp')
qc.self.setmodel('maps/b_rock0.bsp')
qc.self.aflag = 5
qc.self.weapon = 3
qc.self.netname = 'rockets'
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:15,代码来源:items.py
示例17: misc_explobox2
def misc_explobox2(*qwp_extra):
qc.self.solid = defs.SOLID_BBOX
qc.self.movetype = defs.MOVETYPE_NONE
engine.precache_model('maps/b_exbox2.bsp')
qc.self.setmodel('maps/b_exbox2.bsp')
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 32))
engine.precache_sound('weapons/r_exp3.wav')
qc.self.health = 20
qc.self.th_die = barrel_explode
qc.self.takedamage = defs.DAMAGE_AIM
qc.self.origin %= Vector(None, None, qc.self.origin.z + 2)
oldz = qc.self.origin.z
qc.droptofloor()
if oldz - qc.self.origin.z > 250:
engine.dprint('item fell out of level at ')
engine.dprint(str(qc.self.origin))
engine.dprint('\012')
qc.self.remove()
开发者ID:barryp,项目名称:qwpython,代码行数:18,代码来源:misc.py
示例18: item_flag_team1
def item_flag_team1(*qwp_extra):
if not defs.deathmatch or not (engine.cvar("teamplay") & TEAM_CAPTURE_FLAG):
qc.self.remove()
return
qc.self.steam = TEAM_COLOR1
qc.self.items = defs.IT_KEY2
engine.precache_model("progs/flag.mdl")
qc.self.setmodel("progs/flag.mdl")
qc.self.skin = 0
engine.precache_sound("misc/flagtk.wav") # flag taken
engine.precache_sound("misc/flagcap.wav") # flag capture
engine.precache_sound("doors/runetry.wav")
qc.self.noise = "misc/flagtk.wav"
qc.self.noise1 = "doors/runetry.wav"
qc.setsize(qc.self, Vector(-16, -16, 0), Vector(16, 16, 74))
qc.self.nextthink = qc.time + 0.2 # items start after other solids
qc.self.think = place_flag
开发者ID:barryp,项目名称:qwpython,代码行数:18,代码来源:teamplay.py
示例19: item_shells
def item_shells(*qwp_extra):
if defs.deathmatch == 4:
return
qc.self.touch = ammo_touch
if qc.self.spawnflags & WEAPON_BIG2:
engine.precache_model('maps/b_shell1.bsp')
qc.self.setmodel('maps/b_shell1.bsp')
qc.self.aflag = 40
else:
engine.precache_model('maps/b_shell0.bsp')
qc.self.setmodel('maps/b_shell0.bsp')
qc.self.aflag = 20
qc.self.weapon = 1
qc.self.netname = 'shells'
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:18,代码来源:items.py
示例20: item_health
def item_health(*qwp_extra):
qc.self.touch = health_touch
if qc.self.spawnflags & H_ROTTEN:
engine.precache_model('maps/b_bh10.bsp')
engine.precache_sound('items/r_item1.wav')
qc.self.setmodel('maps/b_bh10.bsp')
qc.self.noise = 'items/r_item1.wav'
qc.self.healamount = 15
qc.self.healtype = 0
elif qc.self.spawnflags & H_MEGA:
engine.precache_model('maps/b_bh100.bsp')
engine.precache_sound('items/r_item2.wav')
qc.self.setmodel('maps/b_bh100.bsp')
qc.self.noise = 'items/r_item2.wav'
qc.self.healamount = 100
qc.self.healtype = 2
else:
engine.precache_model('maps/b_bh25.bsp')
engine.precache_sound('items/health1.wav')
qc.self.setmodel('maps/b_bh25.bsp')
qc.self.noise = 'items/health1.wav'
qc.self.healamount = 25
qc.self.healtype = 1
qc.setsize(qc.self, Vector(0, 0, 0), Vector(32, 32, 56))
StartItem()
开发者ID:barryp,项目名称:qwpython,代码行数:28,代码来源:items.py
注:本文中的qwpython.qwsv.engine.precache_model函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论