本文整理汇总了Python中rabbyt.clear函数的典型用法代码示例。如果您正苦于以下问题:Python clear函数的具体用法?Python clear怎么用?Python clear使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clear函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: main
def main():
global win
clock.schedule(rabbyt.add_time)
win = pyglet.window.Window(width=leaves.SCREEN_WIDTH, height=leaves.SCREEN_HEIGHT)
window.set_window(win)
rabbyt.set_default_attribs()
garbage = GarbageCan()
leafs = leaves.LeafGroup()
leafs += [leaves.Leaf(), leaves.Leaf(), leaves.Leaf() ]
for i in range(len(leafs)):
leafs[i].logicalX = 260 + i*80
leafs[i].logicalY = 100 + i*60
leafs[i].logicalZ = 10
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
leafs.update(tick)
garbage.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
leafs.draw()
garbage.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:32,代码来源:garbage.py
示例2: on_draw
def on_draw(self):
rabbyt.clear()
# glBegin(GL_LINES)
# glVertex3f(0,0,0)
# glVertex3f(10,0,0)
# glEnd()
self.system.draw()
开发者ID:vooydzig,项目名称:L-System-python-simulation,代码行数:7,代码来源:main.py
示例3: main
def main():
clock.schedule(rabbyt.add_time)
window.game_window = Window(width=SCREEN_WIDTH, height=SCREEN_HEIGHT)
rabbyt.set_default_attribs()
mower = Mower()
bubble = RPMBubble()
guage = Guage(mower)
objs = [mower, guage, bubble]
magicEventRegister(window.game_window, events, objs)
while not window.game_window.has_exit:
tick = clock.tick()
window.game_window.dispatch_events()
for obj in objs:
obj.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
guage.draw()
mower.draw()
bubble.draw()
window.game_window.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:29,代码来源:mower.py
示例4: main
def main():
global win
clock.schedule(rabbyt.add_time)
win = Window(width=800, height=600)
rabbyt.set_default_attribs()
lawn = Lawn()
wind = Wind()
magicEventRegister(win, events, list(lawn))
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
lawn.update(tick)
wind.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
lawn.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:25,代码来源:gutter.py
示例5: main
def main():
global fps_display
win = Window(width=800, height=600)
clock.schedule(rabbyt.add_time)
rabbyt.set_default_attribs()
bg = Background()
fps_display = clock.ClockDisplay()
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
bg.update(tick)
rabbyt.clear((bg.color))
bg.draw()
fps_display.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:25,代码来源:sky.py
示例6: on_draw
def on_draw():
rabbyt.clear()
gun.render()
rabbyt.render_unsorted(aliens)
rabbyt.render_unsorted(bullets_my)
rabbyt.render_unsorted(bullets_alien)
win.flip()
开发者ID:kochergan,项目名称:invaders,代码行数:7,代码来源:invaders.py
示例7: loop
def loop(self):
"""
And here is our main game loop! In case you are new to game programming
this is what is called every frame. This is where we will handle the
display and stuff.
"""
# clock.tick is used for keeping track of time and limiting the frame
# rate.
self.clock.tick()
self.window.dispatch_events()
# And this is where that mysterious "time" comes in. This way rabbyt
# knows how much time has passed and can do the awesome animations.
rabbyt.set_time(self.time)
# If you are new to this sort of thing rabbyt.clear clears the screen
# (erases what was drawn last loop). We pass white as the color that we
# want to clear it with.
rabbyt.clear((1,1,1,1))
# And now we draw our blocks and smile face.
for b in self.blocks.values():
b.draw()
if self.game.gameover == True:
if self.game.won == False:
self.dead_face.render()
else:
self.won_face.render()
else:
self.smile_face.render()
# This draws the buffer onto the screen. Without this we would be
# staring at a blank screen.
self.window.flip()
开发者ID:msarch,项目名称:py,代码行数:34,代码来源:lesson1.py
示例8: run
def run(queue):
running = True
game = Game(1240, 780)
while running:
clock.tick(40)
for event in pygame.event.get():
running &= game.handle_event(event)
try:
item = queue.get(False)
update = simplejson.loads(item)
for (key, value) in update.iteritems():
print Piece._items[update['id']], key, value
current = getattr(Piece._items[update['id']], key)
setattr(Piece._items[update['id']], key, rabbyt.lerp(current, value, dt=200))
except Empty:
pass
#game.render()
rabbyt.set_time(pygame.time.get_ticks())
rabbyt.clear()
rabbyt.render_unsorted(game.boards)
rabbyt.render_unsorted(game.pieces)
rabbyt.scheduler.pump()
pygame.display.flip()
开发者ID:dbravender,项目名称:universal_boardgame_client,代码行数:28,代码来源:client.py
示例9: on_draw
def on_draw(self):
rabbyt.clear()
# Draw the current scene
if self.current_scene is not None:
self.current_scene.on_draw()
# Draw fps
rabbyt.set_viewport((self.width, self.height), projection=self.static_projection())
self.fps_display.draw()
开发者ID:GTJD,项目名称:Stair-Bridge-Brothers-python,代码行数:8,代码来源:main.py
示例10: on_draw
def on_draw():
rabbyt.clear(rgba=CLEAR_COLOR_DEFAULT)
rabbyt.set_viewport(
get_viewport(window.width, window.height),
WORLD_BOUNDS
)
draw_glyphs()
draw_sprites()
开发者ID:tartley,项目名称:zerkcom,代码行数:8,代码来源:window.py
示例11: on_draw
def on_draw(self):
if self.scale_needed(): self.viewport.begin()
rabbyt.clear()
self.reset_color_hack()
self.draw_fps()
if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:9,代码来源:test.py
示例12: on_draw
def on_draw(self):
if self.fullscreen: self.viewport.begin()
rabbyt.clear()
rabbyt.render_unsorted(sprites)
fps_display.label.color = (0.0, 0.0, 0.0, 0.5)
fps_display.label.draw()
fps_display.label.color = (1.0, 1.0, 1.0, 0.5)
fps_display.label.draw()
if self.fullscreen: self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:12,代码来源:fs.py
示例13: on_draw
def on_draw(self):
if self.scale_needed(): self.viewport.begin()
rabbyt.clear()
self.reset_color_hack()
self.bg.blit(0, 0, 0)
self.sprite.render()
rabbyt.render_unsorted(self.factory.bullets)
fps_display.label.draw()
if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:13,代码来源:test-factory.py
示例14: on_draw
def on_draw(self):
if self.scale_needed(): self.viewport.begin()
rabbyt.clear()
self.reset_color_hack()
self.bg.blit(0, 0, 0)
rabbyt.render_unsorted(self.sprites)
self.draw_fps()
if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:14,代码来源:outfits.py
示例15: main
def main():
clock.schedule(rabbyt.add_time)
window.game_window.set_window(Window(width=800, height=600))
rabbyt.set_default_attribs()
bgPat = pyglet.image.SolidColorImagePattern((0, 0, 0, 255))
bg = pyglet.image.create(window.game_window.width, window.game_window.height, bgPat)
bub = ThoughtBubble(
"Click to make this disappear."
" This is a thought bubble."
" asdf asdf .qwer p30n fpin pp) ) *HNPO *H#NN ! #RFL"
)
bub2 = HintBubble("This is a hint bubble.")
maker = BubbleMaker()
magicEventRegister(window.game_window, events, [bub])
counter = 0
objects = [bub, bub2, maker]
events.Fire("Shoo", 1, 2, None)
while not window.game_window.has_exit:
tick = clock.tick()
window.game_window.dispatch_events()
counter += tick
if counter > 8:
counter = -10
events.Fire("NewThought", "new thought")
events.Fire("Shoo", 3, 4, None)
for obj in objects:
obj.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
bg.blit(0, 0)
for obj in objects:
obj.draw()
window.game_window.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:47,代码来源:bubbles.py
示例16: main
def main():
global win
clock.schedule(rabbyt.add_time)
win = pyglet.window.Window(width=SCREEN_WIDTH, height=SCREEN_HEIGHT)
window.set_window(win)
bgPat = pyglet.image.SolidColorImagePattern((200, 200, 255, 255))
bg = pyglet.image.create(window.game_window.width, window.game_window.height, bgPat)
rabbyt.set_default_attribs()
bubbles.init()
bubbles.win = win
storyTeller = narrative.StoryTeller()
fGen = FloaterGenerator()
fGen.hitRequiredStage = True
fGen.active = True
sGen = SourcecodeGenerator()
sGen.hitRequiredStage = True
sGen.active = True
events.Fire("NewStage", narrative.terror)
scene = sky.Background(None)
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
bubbles.bubbleMaker.update(tick)
scene.update(tick)
fGen.update(tick)
sGen.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
bg.blit(0, 0)
scene.draw()
fGen.draw()
bubbles.bubbleMaker.draw()
sGen.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:47,代码来源:glitches.py
示例17: on_draw
def on_draw(self):
if self.scale_needed(): self.viewport.begin()
rabbyt.clear()
self.reset_color_hack()
self.bg.blit(0, 0, 0)
self.sprite.render()
for shot in self.sprite.shots:
for factory in shot.factories:
rabbyt.render_unsorted(factory.bullets)
self.fps_display.label.draw()
self.coll_ctr.draw()
if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:17,代码来源:move.py
示例18: run
def run():
running = True
game = Game(1240, 780)
while running:
clock.tick(40)
for event in pygame.event.get():
running &= game.handle_event(event)
#game.render()
rabbyt.set_time(pygame.time.get_ticks())
rabbyt.clear()
rabbyt.render_unsorted(game.boards)
rabbyt.render_unsorted(game.pieces)
rabbyt.scheduler.pump()
pygame.display.flip()
开发者ID:cynthia,项目名称:universal_boardgame_client,代码行数:17,代码来源:client.py
示例19: main
def main():
clock.schedule(rabbyt.add_time)
win = Window(width=800, height=600)
rabbyt.set_default_attribs()
lawn = NewLawn()
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
lawn.update(tick)
rabbyt.clear((1, 1, 1))
lawn.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:19,代码来源:grass.py
示例20: main
def main():
global win
clock.schedule(rabbyt.add_time)
win = pyglet.window.Window(width=SCREEN_WIDTH, height=SCREEN_HEIGHT)
window.set_window(win)
rabbyt.set_default_attribs()
bubbles.init()
bubbles.win = win
storyTeller = narrative.StoryTeller()
wind = Wind()
leafgen = LeafGenerator()
leafgen.active = True
leaves = LeafGroup()
#bg = sky.Background(None)
objs = [leafgen, leaves]
magicEventRegister(win, events, objs)
while not win.has_exit:
tick = clock.tick()
win.dispatch_events()
bubbles.bubbleMaker.update(tick)
#bg.update(tick)
for obj in objs:
obj.update(tick)
wind.update(tick)
events.ConsumeEventQueue()
rabbyt.clear((1, 1, 1))
#bg.draw()
leaves.draw()
bubbles.bubbleMaker.draw()
win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:41,代码来源:leaves.py
注:本文中的rabbyt.clear函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论